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The clone upgrade cost has to go!

Author
Ribikoka
Royal Amarr Institute
Amarr Empire
#61 - 2012-06-25 16:47:42 UTC  |  Edited by: Ribikoka
Kaelie Onren wrote:
The Chronophage wrote:
Just get a combat toon with minimum skills for pvp. A 60mil sp toon should be fighting in a stealth bomber, not a rifter.

FFS you could get a rifter-ready alt in less than a week (as in decent skilled in all weapon and support skills).


Exactly. If you noticed you have 3 char slots. If you main is too SP high to PvP without costing you (ahem) *more than you can afford* just stop training your main and start training up a PvP alt.


Idiot idea what i expected from you.
Why you not suggested, better if someone reached +100m SP delete his character because the clone prices is too high ???
Why should be train other pilot when someone trained 9 years ago a nice character and he want to PVP with him ???

+100m SP character need to pay over a BC value for a clone when someone lost a clone at fleetbattle.
This is not help for send characters from high sec to 0.0.

The clone system need revisit. At least in 0.0 where is the repair cost is 0 ISK at nonNPC stations but the clone prices not changed and same such a high sec prices.

Should be change the clone facilities in 0.0 sec too with upgrades same at FW stations what decreasing the clone prices and everyone would win.
Lure newbees to 0.0 from high and lower prices for old pilots who therefore are going to battle on divers occasion.

But that advice or argument because the clone prices is too high, create another pvp toon and stop old character training it's a stupid idea.
Serina Tsukaya
Dropbears Anonymous
Brave Collective
#62 - 2012-06-25 17:38:58 UTC
Quote:
Idiot idea what i expected from you.
Why you not suggested, better if someone reached +100m SP delete his character because the clone prices is too high ???
Why should be train other pilot when someone trained 9 years ago a nice character and he want to PVP with him ???

He doesn't have to biomass that character, because if you only have one character, you have two more usable slots for just that purpose.

Quote:

+100m SP character need to pay over a BC value for a clone when someone lost a clone at fleet battle.
This is not help for send characters from high sec to 0.0.

If you have 100m or more Skill points, then chances are you're already in either low or null if you're interested in pvping. If you have that many skill points and aren't already in low or null, chances are you'll never be interested in going there. This doesn't really affect only low and null either, as you can be wardeced and podded in high as well, so your argument there is weak.

Quote:

The clone system need revisit. At least in 0.0 where is the repair cost is 0 ISK at nonNPC stations but the clone prices not changed and same such a high sec prices.

That actually depends on whether or not your alliance needs the income it gains from repair costs. Some alliances have it set to 0, whilst others use it as another way of paying for the ships you lose and they reimburse you for. The prices are the same because CCP feels that they should be, either that or they haven't considered the idea of owning sov and holding a station might allow your alliance members to receive discounts on clones, increasing the value of holding sov, but this is a delicate balancing matter.

Quote:

Should be change the clone facilities in 0.0 sec too with upgrades same at FW stations what decreasing the clone prices and everyone would win.
Lure newbees to 0.0 from high and lower prices for old pilots who therefore are going to battle on divers occasion.


FW is FW and wanting something because someone else has it is childish, also, there are implications that perhaps few of you think about that I'll get to in the end of my post. But assuming you'll get more newbies to null simply because they have to pay less for their already extremely inexpensive clone cost is you assuming a bit too much I feel.

Quote:

But that advice or argument because the clone prices is too high, create another pvp toon and stop old character training it's a stupid idea.


Most people in null have their own dedicated pvp toon, and it's not a stupid idea if you've already developed you main into what you what that character to preform.

Prices on clones for the highest level of skill points may be a bit high however, so they might want to look into giving more skill points for the buck as you get more skill points, although it is "Realistic" to some extent given how more powerful "hardware" is more expensive without significant improvement, much how it is between some of the top tiers of hardware.

The implications of removing the cost of clones, or lowering the cost too much, would not only cause issues with removing a isk sink, it would benefit the larger alliances the most. It would make power projection an even larger issue than it is today. Pod jumping isn't all that uncommon, but you're less likely to do it if you have to pay the price of a battle cruiser to show up for a small roam or bash, because let's face it, people are cheapskates. If your clone cost nothing at all, you could easily exploit this by being able to pod jump all over the galaxy with no repercussions, you can do it today, but it's costly. It would also be a way of bypassing the jump clone cool down for those uninterested in having implants all the time.

There's also something to be said about pay more: keep more. You as a 100m sp character don't have to buy the best clone. The game does not force you to do so. It's a choice of whether or not you're willing to risk losing sp because you don't want to pay to keep it safe. You pay with isk to keep your skill point advantage over the newer players. With more skill points, you should also be capable of flying bigger ships, which gives eve a natural progression towards bigger or better ships, and if you don't want to lose that clone, then don't fly in something that's paper thin.

Losing your pod is also slightly difficult unless you're in a bubble and even then, if you play your cards right, the odds of you losing your clone is very slim, and since you have that many skill points, then it should be obvious what you've done wrong if that occurs. Though in fleet fights, it is rather unavoidable.
Ribikoka
Royal Amarr Institute
Amarr Empire
#63 - 2012-06-25 18:40:44 UTC  |  Edited by: Ribikoka
Serina Tsukaya wrote:
Nice alt trying Kaelie but the idea still stupid.



1.
You can lose pod at low or high, when you are noob.
I have 18k kills and i never lost pod in high or low, because easy to evade just need to spamming warp button so you not need to buy new clones if you are skilled pilot. but in 0.0 can easily lost a pod because there is bubbles. So your arguments is very-very weak.

2. And ? You have ability to change to 0isk repairing cost but for clones is not.


Dedicated pvp toon is another thing than argument "dont play with main and create a low budget cost PVP toon, because the clone prices is too high". I have more toon than 2 too, but all have over 100m SP. What happen after 3-4 years ,when the small toons growing up ? Everyone need to change to small SP toon because the clone prices too high ?
The players why playing with this game ? They want trained characters, and they dont want to change new characters over and over and learning from null skills. That's why they pay because they want a char with nice stats and skills.

And what happen when the clone prices is too high ? I tell you, the participants decreasing in fleets. Sometimes a pilot can losing his pod 3-4 times within one day in big fleetbattles.
That's means 180m ISK lost with 45m clones + ships. That's sux and that will to hold in the players from continuous battles.
And thats argument is very weak too, how players can go back to fight without isk risk, they risk their ships, implants etc
Abulurd Boniface
Center for Advanced Studies
Gallente Federation
#64 - 2012-06-26 06:08:38 UTC
Anrj wrote:


I absolutely agree, maybe it's just the OCD talking, but it's still bugging me about how dusters will get cheaper clones than capsuleers. For now I'll just keep telling myself that they're inferior meatbags.


You're forgetting that the Dust bunnies pay a price too. Every time they die, and they will die a lot, they lose their kit. Some of the kit is paid for in hard cash. That will sting a little.

It should cost less for them because they will be dying several times [the average ones at least] each engagement. Even though the cost of that is not prohibitive, it does add up after a while.
Kaelie Onren
Native Freshfood
Minmatar Republic
#65 - 2012-06-26 23:52:59 UTC  |  Edited by: Kaelie Onren
Ribikoka wrote:
Serina Tsukaya wrote:
Nice alt trying Kaelie but the idea still stupid.





Nice lying again Rib. Are you sore from losing all credibility from the other thread so you need to start here?
I have never used alts in forum debates. It is below me. If I'm lying let ISD strike me down like they did you Rib. Big smile
(apologies to Serina I didn't even read your post yet. But will now. )

Edit: for those of you wondering what rib is blabbering about, he was called out on using alts to support failing arguments with tell tale one liner + wall of text re-quotes posts. Now he thinks that everyone who disagrees with him MUST by extension, do the same.

After skimming your post Serina We do seem to share similar thinking and your arguement is logically supported.
I sort of see the higher clone cost as a natural barrier (though tiny) to keep high skilled toons from picking on small guys.
At least high skilled toons who don't pull their own weight in the economy to make a living and pay for their own clones.
Elzon1
School of Applied Knowledge
Caldari State
#66 - 2012-06-27 13:01:41 UTC  |  Edited by: Elzon1
I'm going to give this my support even though I am not that high in terms of SP yet (46.6 mil SP)

As for CSM input they had something to say in a previous summit meeting: CSM December Summit minutes

The following quote can be found under the heading "Wormholes":

Quote:
This was followed by a discussion about removing learning implants, to encourage more risk taking. This was generally unpopular with most of the CSM at first. The discussion turned towards clone costs, which were widely agreed to be too high for high SP characters, which discourages high SP players from going on random suicide Rifter roams. One CSM stated a point in favor of removing learning implants, as that would be a nerf to highsec income, and he is always in favor of those where possible. Other members of the CSM were quick to object to that suggestion. Another CSM objected to "his peeps being thrown under the bus". It was suggested that CCP look into the implant losses in PVP, to try to determine the amount people are currently risking in implants.
Seranova Farreach
Biomass Negative
#67 - 2012-06-27 16:58:17 UTC
Eidric wrote:
This is a small step towards the dark side....not supported.

agree, if we get rid of clone cost whats next? "oops you lost your 1B pvp ship heres another one free"

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Mira Lynne
State War Academy
Caldari State
#68 - 2012-06-29 07:10:48 UTC  |  Edited by: Mira Lynne
Semi Supported: Have prices reduced in Low/Null
Solution:
Clones in Highsec - remain as-is
Clones in Lowsec - reduce price by 25%/50%
Clones in Nullsec - reduce price by 75%/100%
(Clones in Null should be Extremely Cheap considering the Presence of Bubbles)

Encourages Basing out of Low/Null as opposed to Highsec - and, IMO, any single act should be better done in lowsec than highsec (Be it cheaper or more rewarding)
If this were to happen, i would move my Med Clone to Lowsec in a HEARTBEAT.

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True Sight
Deep Freeze Industries
#69 - 2012-07-07 11:30:51 UTC
As a >90m SP 2003 character, who does die, with several hundred mil of implants in, I think the prices are fine. If you have 10's of millions of SP and can't make a little isk, I think you are doing something wrong.
Marconus Orion
Imperial Academy
Amarr Empire
#70 - 2012-07-08 05:57:16 UTC
Seranova Farreach wrote:
Eidric wrote:
This is a small step towards the dark side....not supported.

agree, if we get rid of clone cost whats next? "oops you lost your 1B pvp ship heres another one free"


Slippery Slope argument. Please don't use extreme hypotheticals.
Marconus Orion
Imperial Academy
Amarr Empire
#71 - 2012-07-08 06:01:03 UTC
True Sight wrote:
As a >90m SP 2003 character, who does die, with several hundred mil of implants in, I think the prices are fine. If you have 10's of millions of SP and can't make a little isk, I think you are doing something wrong.


So you are implying that with character age, comes increased wealth? Not everyone can play this game like it is a job or even a part time job. I understand your concert about the ISK sink and all, but what I would really love to see from CCP (if it is even possible to find, much less if they are even paying attention to this thread) is for them to research and find out what the average ISK per hour logged on is and see how that scales with age of the character.

The clone upgrade cost is as old as the game (i think) and there is a lot of game mechanics that are outdated and in dire need of revamp/removal.
Grand Zap
Abysmal Void Armada
#72 - 2012-07-08 06:02:54 UTC
Clones are just annoying and pointless now.

We get the concept. Dying costs brain cells.

Except we lose them when raving about losing officer, deadspace, faction, etc mods...
True Sight
Deep Freeze Industries
#73 - 2012-07-08 14:26:18 UTC
Marconus Orion wrote:
True Sight wrote:
As a >90m SP 2003 character, who does die, with several hundred mil of implants in, I think the prices are fine. If you have 10's of millions of SP and can't make a little isk, I think you are doing something wrong.


So you are implying that with character age, comes increased wealth? Not everyone can play this game like it is a job or even a part time job. I understand your concert about the ISK sink and all, but what I would really love to see from CCP (if it is even possible to find, much less if they are even paying attention to this thread) is for them to research and find out what the average ISK per hour logged on is and see how that scales with age of the character.

The clone upgrade cost is as old as the game (i think) and there is a lot of game mechanics that are outdated and in dire need of revamp/removal.


No, I'm implying that with character age (skillpoints), come increased avenues of income generation that should make it easier for any person to generate ISK.

Noob guy, can do lvl1/2 missions, mine ore, do some tiny market trading.

I on the other hand can do POS reactions, Mine Ice, Mine ABC, Do level 3,4 missions, incursions, WH, manufacturing, researching, PI, Invention .,...................

The clone upgrade cost isn't as old a the game either. Back in my day (you young whippersnapper you), the clones only went up to say 40m SP or such, all the ones above that mark got added in years later when everyone started surpassing it.
Bubanni
Corus Aerospace
#74 - 2012-07-10 01:10:53 UTC  |  Edited by: Bubanni
Hi, I currently have 110 mil sp not looking forward to 120....
People who think more sp=more isk are ********... that's at least true after a certain amount, end of story

I am currently staying away from being inside bubbles at all cost... a currently pay 30 mil per clone, because of that I now only fly my trusty stiletto... its fast enough that I can burn out of bubbles before I might die... I can't afford to fly battlecruisers anymore... or battleships for that matter... when your clone cost the same as a ship hull... it starts to become crazy...

I don't know if clone cost should be removed completly... but the price should be adjusted... reduced to half of what it is now.

I would even be willing to say, reduce insurance payouts to match the lost isk sink or greater in trade of it...

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Marconus Orion
Imperial Academy
Amarr Empire
#75 - 2012-07-10 01:14:04 UTC
Bubanni wrote:
I would even be willing to say, reduce insurance payouts to match the lost isk sink or greater in trade of it...

Some, like me, are willing to lose insurance completely in exchange of having clone upgrade cost removed.
Jalmari Huitsikko
Avanto
Hole Control
#76 - 2012-07-10 11:50:54 UTC
clone cost has nothing to do with risk in pvp.

it is just dumb that if you want to have FUN and jump in a rifter or something you get penalized for downgrading your equipment and taking actually more risk than flying advanced t3 ship or whatsoever. or you get penalized for taking more risky ship like interdictor or interceptor or stealbomber you name it.

having more sp gives you almost zero advantage over anything after like few million sp. clone cost increases exponentially ESPECIALLY when you get over meaningless number of sp and you gain very little even in one year.

remove stupid need for low sp alt to fly interdictor or whatever.

this is not matter of player affording to get more characters or accounts it's just pure greed from ccp. make more accounts to do this and that. please stop.

imho what csm would really need to talk with ccp is this greedy alt account philosophy. it's like everywhere. do alt for this do alt for that. we really need to get rid of this bull.
Signal11th
#77 - 2012-07-10 12:15:11 UTC
I must admit I'm puzzled about all these "needs to be a risk" factor posts.
Well for one there already is a risk factor, your ship, your implants, killboard stats (if you're that way inclined).
Let's mention the T3's, you die in one of those you lose SP as well as a rather expensive ship etc etc.

You shouldn't be punished for being "loyal" to CCP and sticking around should you?

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Corina Jarr
en Welle Shipping Inc.
#78 - 2012-07-11 22:38:32 UTC
I think clone costs should remain (or, if they go, one of the isk faucets should be reduced... like incursionsP). I think there should be a way to reduce them, though I haven't thought far enough ahead to figure that out.
Bubanni
Corus Aerospace
#79 - 2012-07-11 23:18:34 UTC
Corina Jarr wrote:
I think clone costs should remain (or, if they go, one of the isk faucets should be reduced... like incursionsP). I think there should be a way to reduce them, though I haven't thought far enough ahead to figure that out.

They should just remove or reduce the insurance faucet :) that one creates isk from destroying minerals....

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Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#80 - 2012-07-12 04:49:02 UTC
Not supported. Here's why:

Core principle of EVE: Death should have meaning.

One thing that adds meaning to death in EVE is the cost of recovering from it. Part of that is the cost of the ship (and its associated mods/rigs) you are flying, part of that is the cost of the implants you have put in your clone, and part of it is the cost of the med clone itself.

Player choice is very important in a game for a whole pile of reasons, not least of which is that one definition of "game" is "A series of interesting choices" (Sid Meier's). Every account has three character slots available to it, so one of the choices you have is "How far do I train this character before I start training another one".

I have a couple of combat alts, one is a frig/destroyer based character that can fly and T2 fit Amarr, Gallente, and Minmatar AFs, Interceptors, and Interdictors, and even has Interdictors V. All that for the low cost of just under the 15.7m clone limit (I think it costs around 900k for the clone). I no longer train that character, so no need for learning implants, and it is specifically made to be deployed permanently in the combat zone. I don't know about you, but frigs and sabres are a hell of a lot of fun to fly, and the cost of the clone is negligible compared to the cost of the ships I'm putting on the line.

My other combat alt has all cruisers at V and HAC/Recon at V. That clone is a bit more expensive, but it allows a few more options/choices.

So I have made my choices around how I configure my PvP characters, and those choices have come from an appreciation that death has meaning in EVE, and that part of that meaning is clone cost. It's really not that hard to mitigate clone cost, especially for the small fast ships.

If you take away some of the meaning of death in EVE, it becomes less niche EVE and more mainstream MMO.