These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

April survey results

Author
Lin-Young Borovskova
Doomheim
#41 - 2012-06-07 23:31:30 UTC
Mallak Azaria wrote:
Ginseng Jita wrote:
If they added more to avatar game play they'd get more people playing. This walking in closest is not helping much. Add more WiS to the game and they'd be pushing 100k plus subs easily - if not more.


They already have over 100k subs.



CCP games yes, Eve online +100k active accounts?

brb

Yonis Kador
KADORCORP
#42 - 2012-06-07 23:34:53 UTC  |  Edited by: Yonis Kador
Alexandra Delarge wrote:
Ban Bindy wrote:
Meanwhile online usage is stagnant.


http://eve-offline.net/?server=tranquility

Stagnant?

Ban Bindy wrote:
CCP claims 400k subscribers and continuous growth.


Indeed they do. In fact CCP are close to breaking their all time record for subscriptions to Eve.

http://massively.joystiq.com/2012/06/05/e3-2012-ccp-says-it-wants-eve-to-be-around-in-10-20-30-years

I'll past the line that is relevant:

"We are on the cusp of breaking our all-time subscriber record right now,"

Ofc you could just ignore this because you know something that CCP don't or simply because you just don't like being wrong.




I think its more complicated than that, Alexandra. You sure didn't see devs talking about daily usage stats. I've been watching the usage monitors since Inferno and yes, we're experiencing a downtick in logons. Is it because of Summer? Its difficult to say, though I'm sure that's a great way to deflect criticism. In fact, if Summer always coincides with reduced player activity, why is one of our two major expansions even launched then?

The truth is that there's so many peaks and valleys in the usage stats that the data can probably be interpreted to mean anything.

It does seem to me that the all-time usage graph is beginning to show a steeper-than-normal decline currently, but it'll take weeks to know if its a trend or how serious it is. Because they know the number of unsubs, only CCP knows what's up atm. Ironically, if this activity dip does prove to be atypical, such a defecit would be a pretty serious indictiment of Inferno because of the increased subscription numbers.

But I'm not surprised that they're attracting new accounts. They're offering subscription discounts, free plex in the buddy program, and everywhere I go (because of targeted advertising) I see EVE banners and ads. My facebook page has so many spaceships blasting each other on it, you can smell the frozen corpses. So Inferno may have its issues, but I'm pretty sure the advertising department is still kicking a@@.

Yonis Kador
SmilingVagrant
Doomheim
#43 - 2012-06-07 23:35:43 UTC
Vincent Athena wrote:
The latest eve newsletter has a link to the April survey results, also given here

http://wiki.eveonline.com/en/wiki/EVE_playing_behaviour?utm_source=newsletter77&utm_medium=email&utm_campaign=newsletter77

Why do people start playing eve? The winners were a complex Sci Fi game with space exploration, with around 70%+ picking those.

And down at 25%? PvP.

It would appear that the survey takers were not drawn to eve by "the hard core PvP" but because its a Sci Fi game.

If CCP wants to attract more players, what should they concentrate on......


"a complex Sci Fi game with space exploration" = Going AFK next to a rock for a half hour?
Lipbite
Express Hauler
#44 - 2012-06-07 23:42:50 UTC  |  Edited by: Lipbite
What? "EVE is PvP game" concept isn't correct? Can't be. At least not according to this forum.

Seriously - this could explain why game stagnate while CCP prefer to listen its 25% PvP-focused customers instead of real cash cows in high-sec who feel themselves like outcasts while sponsoring FW and null-sec development.
sabre906
The Scope
Gallente Federation
#45 - 2012-06-07 23:43:13 UTC
4% of people play with romantic partners? Given the demographics here, they must be gay.Big smile
Vaal Erit
Science and Trade Institute
Caldari State
#46 - 2012-06-08 00:00:31 UTC
I'm not sure what your point is. Of course most people joined EVE because it is a science fiction spaceship game. This is not surprising.

You are confusing people subscribing because of PvP and people who actually PvP in EVE. For example, I subscribed to EVE because it is a spaceship science fiction MMO and later tried PvP and loved it. I would not be counted in the 25% PvP statistic but I do PvP as my main activity. I suspect I am not alone in this. The "player driven economy" coming in at 54% and the "impact players can have on the universe" coming in at 44% are completed via PvP, whether it be market pvp or sov 0.0 pvp so that is quite a large portion of the population right there.

25% join due to PvP is quite a high number. Especially compared to the 0% who responded to saying they subscribed due to walking in stations and the 0% who said they sub due to mining and the 0% who say they sub because of missioning and the 0% who said they sub due to incursions, etc, etc
Ginseng Jita
PAN-EVE TRADING COMPANY
#47 - 2012-06-08 00:10:14 UTC
EVE is not really that great of PvP game., it is different, but it is not that great.
Yonis Kador
KADORCORP
#48 - 2012-06-08 00:10:26 UTC
To be fair Vaal, neither WiS nor mining were choices in the survey, so no, its not too surprising that pvp got more votes than those activities. But I agree with your main point - the survey is about what attracts people to EVE - not their favorite activities. But still, it was filled out by current players and of 18 options, those players rated 11 others as more-influential than pvp. While this is not the damning fact some will attempt to trump it up to be, it's not exactly a positive either.

Yonis Kador

Ptraci
3 R Corporation
#49 - 2012-06-08 00:10:29 UTC
Vincent Athena wrote:


If CCP wants to attract more players, what should they concentrate on......


Not Sci Fi, because they have plenty of sci fi and doing more of the same is not going to attract even more people. No, you make changes by doing something different, not by doing more of the same.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#50 - 2012-06-08 00:22:28 UTC
Vaal Erit wrote:
I'm not sure what your point is. Of course most people joined EVE because it is a science fiction spaceship game. This is not surprising.

You are confusing people subscribing because of PvP and people who actually PvP in EVE. For example, I subscribed to EVE because it is a spaceship science fiction MMO and later tried PvP and loved it. I would not be counted in the 25% PvP statistic but I do PvP as my main activity. I suspect I am not alone in this. The "player driven economy" coming in at 54% and the "impact players can have on the universe" coming in at 44% are completed via PvP, whether it be market pvp or sov 0.0 pvp so that is quite a large portion of the population right there.

25% join due to PvP is quite a high number. Especially compared to the 0% who responded to saying they subscribed due to walking in stations and the 0% who said they sub due to mining and the 0% who say they sub because of missioning and the 0% who said they sub due to incursions, etc, etc

It seems to be a response to the idea that in order to retain players they need to be immediately placed into PvP in order to be retained and related ideas about PvP being the primary draw to new players. It's not a claim that the larger portion of the player base doesn't want/like PvP or haven't partaken in it, but perhaps that it can't be the sole advertised draw of the game in order for the greatest potential growth to occur or that it's not the only thing CCP should concentrate on.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#51 - 2012-06-08 00:26:03 UTC  |  Edited by: Tyberius Franklin
Ptraci wrote:
Vincent Athena wrote:


If CCP wants to attract more players, what should they concentrate on......


Not Sci Fi, because they have plenty of sci fi and doing more of the same is not going to attract even more people. No, you make changes by doing something different, not by doing more of the same.

Then maybe they can settle for numbers 2 and 3 on the list and find new mods/ships/etc to introduce and further expand the complexity. And PvE, especially exploration based PvE, could really use an evolution beyond on off sites and missions. A more cohesive and immersive experience building towards a more rewarding conclusion is something that most would welcome I believe.
Solhild
Doomheim
#52 - 2012-06-08 00:29:12 UTC
Marlona Sky wrote:
Sci Fi?


I'm thinking something to do with the SciFi sim they promised it was going to become?
Darth Tickles
Doomheim
#53 - 2012-06-08 00:31:20 UTC
I like how "exploration sci fi game" somehow equals entitled hisec bears

i didn't join eve for "pvp" either, that doesn't mean i support entitled carebear whining
Tippia
Sunshine and Lollipops
#54 - 2012-06-08 00:33:16 UTC
Yonis Kador wrote:
Since the results of this survey show only 25 percent of players are interested in pvp
Well, as luck would have it, the survey doesn't actually show that.
masternerdguy
Doomheim
#55 - 2012-06-08 00:33:18 UTC
Lipbite wrote:
What? "EVE is PvP game" concept isn't correct? Can't be. At least not according to this forum.

Seriously - this could explain why game stagnate while CCP prefer to listen its 25% PvP-focused customers instead of real cash cows in high-sec who feel themselves like outcasts while sponsoring FW and null-sec development.


It doesn't stagnate. There are battles for sov in nullsec every day.

Things are only impossible until they are not.

Yonis Kador
KADORCORP
#56 - 2012-06-08 00:35:22 UTC
Of my contributions to this topic Tippia, I would hope it evident that the one you've referenced was meant to be humorous.

Blink

YK
Disregard That
Republic Military School
Minmatar Republic
#57 - 2012-06-08 00:36:15 UTC
Tippia wrote:
Yonis Kador wrote:
Since the results of this survey show only 25 percent of players are interested in pvp
Well, as luck would have it, the survey doesn't actually show that.

In fact, what it shows is that more players are ignorant of the PVP nature of the activities they participate in than would be predicted by standard models of human intellect.

Two things you can do in Eve that are pure PVE:

1) Ship spinning
2) Walking in Closets.
SmilingVagrant
Doomheim
#58 - 2012-06-08 00:37:33 UTC
Tyberius Franklin wrote:

It seems to be a response to the idea that in order to retain players they need to be immediately placed into PvP in order to be retained and related ideas about PvP being the primary draw to new players. It's not a claim that the larger portion of the player base doesn't want/like PvP or haven't partaken in it, but perhaps that it can't be the sole advertised draw of the game in order for the greatest potential growth to occur or that it's not the only thing CCP should concentrate on.


I realize I'm going to get the standard "LOL GOONIES LIES GARBAGE GOONIES" **** for posting this but...

In goonswarm we do a lot of recruiting from an outside source that is primarily not an "Eve Forum" or even a "Video Game Forum" so this requires we deal with a lot of people who haven't really heard a single whit about Eve save that it may or may not be harder than other games of it's type. In order to get as many people in ships, in the game and interested in playing we've basically taken an entirely different approach than your average player does.

1. We have a skillplan laid out that puts our newbies in a ton of ships so they can try different combat roles in their first 30 and 60 days of playing.

2. We put them into combat on Day 1 if possible. Skillpoint elitism is not allowed. Any open to the general membership op is automatically "Rifter's allowed".

3. We shower them with money and free ships.

We purposefully try to keep them away from the boring or super tedious bullshit at least until they get self motivated to try those things out as an adjunct to having fun.

I'd wager these things are a large part of our success and cohesiveness.
Tippia
Sunshine and Lollipops
#59 - 2012-06-08 00:40:36 UTC  |  Edited by: Tippia
Yonis Kador wrote:
Of my contributions to this topic Tippia, I would hope it evident that the one you've referenced was meant to be humorous.
Of course. It was just the best jumping-off point for that kind of answer.

Disregard That wrote:
In fact, what it shows is that more players are ignorant of the PVP nature of the activities they participate in than would be predicted by standard models of human intellect.
Weell… maybe. Even so, just because people know about it doesn't mean it'll be the reason for them joining.
Disregard That
Republic Military School
Minmatar Republic
#60 - 2012-06-08 00:42:06 UTC
SmilingVagrant wrote:
Tyberius Franklin wrote:

It seems to be a response to the idea that in order to retain players they need to be immediately placed into PvP in order to be retained and related ideas about PvP being the primary draw to new players. It's not a claim that the larger portion of the player base doesn't want/like PvP or haven't partaken in it, but perhaps that it can't be the sole advertised draw of the game in order for the greatest potential growth to occur or that it's not the only thing CCP should concentrate on.


I realize I'm going to get the standard "LOL GOONIES LIES GARBAGE GOONIES" **** for posting this but...

In goonswarm we do a lot of recruiting from an outside source that is primarily not an "Eve Forum" or even a "Video Game Forum" so this requires we deal with a lot of people who haven't really heard a single whit about Eve save that it may or may not be harder than other games of it's type. In order to get as many people in ships, in the game and interested in playing we've basically taken an entirely different approach than your average player does.

1. We have a skillplan laid out that puts our newbies in a ton of ships so they can try different combat roles in their first 30 and 60 days of playing.

2. We put them into combat on Day 1 if possible. Skillpoint elitism is not allowed. Any open to the general membership op is automatically "Rifter's allowed".

3. We shower them with money and free ships.

We purposefully try to keep them away from the boring or super tedious bullshit at least until they get self motivated to try those things out as an adjunct to having fun.

I'd wager these things are a large part of our success and cohesiveness.

And here I thought that was directly attributable to Boat. Lol