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April survey results

Author
Chokichi Ozuwara
Perkone
Caldari State
#221 - 2012-06-08 16:24:36 UTC
AFK Hauler wrote:
I thought they changed there name to SyFy...
Never understood why.

Branding, the ability to trademark. "SciFi" is a generic term.

Tears will be shed and pants will need to be changed all round.

RubyPorto
RubysRhymes
#222 - 2012-06-08 16:25:42 UTC
Tippia wrote:
RubyPorto wrote:
CCP started supporting Mac's again? Last I checked the giant Mac Client Freeze thread is still going strong from November (when I gave up and started Dual Booting).

Maybe. I don't know — I've historically had very little problems when running under OSX compared to the complaints levelled against the client. In fact, my bootcamped install tends to cause much more problems (but I think that might be due to the GFX card slowly conking out).


I'm starting to see evidence of my Graphics giving out... and my fans... and my Disk Drive (does total lack of function count as evidence?)... and that's what I get for playing on a 5 year old laptop.

The biggest thing I noticed switching to windows was the dramatic boost in fps. From 8-12 on OSX to 30-40 on Windows.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Lucy Ferrr
Sebiestor Tribe
Minmatar Republic
#223 - 2012-06-08 16:31:44 UTC
Yonis Kador wrote:
Since the results of this survey show only 25 percent of players are interested in pvp, CCP should immediately make loading pvp modules require 20 clicks and a secret password while all exploration (67%) frigates get free cookies and a performance increase.

After all, surveys do not lie.

Yonis Kador


Confiriming surveys and polls are always 100% accurate. http://www.classroomhelp.com/lessons/Presidents/presimages/truman_deweywins.jpg
Yonis Kador
KADORCORP
#224 - 2012-06-08 20:04:55 UTC  |  Edited by: Yonis Kador
Again, the poll does not show that 25 percent of players "are interested" in pvp - it only asks whether pvp was a factor in their signing up for the game. The post you've referenced, Lucy, was meant to be sarcasm, hence the 20 shift-clicks and the secret password bit. All we can safely infer, assuming the sample size is statistically valid, which I have no reason to doubt, is that of 18 options to choose from as answers to the question "Why did you start playing EVE?" 11 options were rated higher than pvp.

And Ruby, haha, I did suggest a ganker restitution system but that's not meant to support turning EVE into a carebear themepark. In RL and in this game, I'm a pretty fair-minded person. I seek a middle path and look for compromises in polarizing situations. It's an useful asset.

I just do not accept that this game is meant to be a construct that, by design, divides risk-takers, who eventually migrate to low and null, from risk-averse players, which graze in high - offering the latter as victims to enhance risk-taker gameplay. The idea that the reverse is also true and that ganking enhances risk-averse gameplay is highly speculative.

In a system with both high security and low security, increasing levels of danger should realistically present themselves as one radiates outward from high toward low. But increasing penalties for crime should be equally prevalent as one radiates from low to high. Risk vs. reward. 0.5s should be more risky than 1.0 systems. Just as ganking in 1.0 systems should carry a stiffer penalty than ganking in 0.5s. Yes, I know that currenly the penalties are scaled with this intent, but the argument is that the current penalties are an ineffective deterrent to high-sec crime altogether. High-sec crime shouldn't be impossible. Never. I wouldn't take that position. Sandddboxx!

But let's be frank also, the existing deterrents are obviously a joke with month-long events like Hulkageddon illuminating that hypocrisy. Obviously sec status reductions and the knowledge that Concord is around gives gankers zero pause whatsoever before launching a high-sec gank.

Players have created a festival with prizes for the most violations! It's hilarious.

I wasn't attempting to take away anyone's ability to gank with the restitution suggestion. I think risk is a huge part of this game and EVE would suffer without it. Restitution is a widely-accepted RL practice equated with justice, so it seemed logical. And, as restitution also isn't a deterrent to crime, I fail to even see how it got thrown in with the suggestions to turn EVE into a carebear themepark. lol

It's just an idea I generated to address the perpetual dillema of risk-averse player complaints over 300m isk hulks being destroyed by 10m isk risk-taker dessies - and simultaneously - also ending any potential insurance isk faucets, as the isk being moved would now be from player to player and already in-game.

It'll probably never happen anyway.

Yonis Kador
Natsett Amuinn
Caldari Provisions
Caldari State
#225 - 2012-06-08 20:13:02 UTC  |  Edited by: Natsett Amuinn
ModeratedToSilence wrote:
Ginseng Jita wrote:
If they added more to avatar game play they'd get more people playing. This walking in closest is not helping much. Add more WiS to the game and they'd be pushing 100k plus subs easily - if not more.


Do you mean subs or simultaneous accounts online?


The more subs you have then the more people will be online at once. At least you would expect that to happen.

I do think that with a real WiS feature that we would absolutely have more people online at given time. I personally log out instead of sitting in a hanger staring at my ship or looking at my avatar. If I had a WiS I'd be logged in doing things on stations. No reason to stay logged in very log when I've got a week or so of waiting for skills to train and jobs to finish.

I also agree Ginseng.
Yonis Kador
KADORCORP
#226 - 2012-06-08 20:43:31 UTC
I wouldn't mind WiS to go casino gambling for isk. Cha-ching! Where's my Quafe!

Or having the ability to "meet up" with friends in a bar to have drinks with in-game penalties to attributes relative to the number of drinks consumed.

Or to interact directly with merchants and having the ability to haggle them in person as opposed to direct purchasing from the market screen.

I'd even fly 30 jumps to catch a WiS play in Dodixie or a WiS punk rock concert in Rens or to maybe see a CCP speaker avatar giving a dissertation on economics in Jita.

Wars could be ended when two CEO's sit at a physical table and actually sign a document and a screenshot of the event could be sent to all involved parties instead of the current tweet system.

Corps could hold open recruiting in an office at such and such station by appointment. No more recruitment channel trolling - walk-ins only. That would be different.

The only way WiS will be successful is if the content is rich and varied, but really the possibilities are endless.

YK
Shian Yang
#227 - 2012-06-09 00:43:24 UTC
Herr Hammer Draken wrote:
Yep and CCP did not know that they would only get 2400 responses when they made the survey.
What is important here is the fact that they did make a survey. It was an attempt to get feedback that they were not getting from the forum. That is what is important. They are working in directions that fit their needs more so than the forum user needs.
That is the take away. If anything I would expect the forum users probably had a 90% turnout for the survey so they are more fully represented than the silent majority in the survey results already.


Greetings capsuleer,

CCP has been doing surveys approximately every month for the year and a bit I've held my pilots' license. This is not new.

Regards,

Shian Yang
Disdaine
#228 - 2012-06-09 01:53:00 UTC  |  Edited by: Disdaine
RubyPorto wrote:

Also, you said you had threads about Smartbombing the undocks of newbie systems. You did not produce.


Never said that. Though don't let that get in your way.

Merely implied that whilst there are people who would like all risk removed from hisec there are also people who would swing the other way.

Why did CCP have to outlaw can baiting in rookie systems? Because there are people who would do it all day long if they could. The same kind of people who forced the UO split forced CCP to bring Concord in.

Quote:
and that's what I get for playing on a 5 year old laptop


Elucidating.
Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#229 - 2012-06-09 02:43:19 UTC
Lipbite wrote:
What? "EVE is PvP game" concept isn't correct? Can't be. At least not according to this forum.

Seriously - this could explain why game stagnate while CCP prefer to listen its 25% PvP-focused customers instead of real cash cows in high-sec who feel themselves like outcasts while sponsoring FW and null-sec development.



u go now.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Mallak Azaria
Caldari Provisions
Caldari State
#230 - 2012-06-09 08:32:51 UTC
Talon SilverHawk wrote:
RubyPorto wrote:
Disdaine wrote:
RubyPorto wrote:

The problem is that on the forums we have people petitioning CCP to turn EvE into a theme park for everyone.


And vice versa.

Every sandbox has boundaries and rules.


And EvE's basic boundaries haven't changed in 9 years. So we have people wanting to make it into a theme park and people wanting the game they've played for years to retain its basic premise.


I'm surprised at you, normally for a goon (jk) you are quite reasonable on the forums (even if I disagree with you). I don't see anyone arguing for a theme park or totally safe hi sec.


They pop up here & there.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Talon SilverHawk
Patria o Muerte
#231 - 2012-06-09 08:37:39 UTC
Mallak Azaria wrote:
Talon SilverHawk wrote:
RubyPorto wrote:
Disdaine wrote:
RubyPorto wrote:

The problem is that on the forums we have people petitioning CCP to turn EvE into a theme park for everyone.


And vice versa.

Every sandbox has boundaries and rules.


And EvE's basic boundaries haven't changed in 9 years. So we have people wanting to make it into a theme park and people wanting the game they've played for years to retain its basic premise.


I'm surprised at you, normally for a goon (jk) you are quite reasonable on the forums (even if I disagree with you). I don't see anyone arguing for a theme park or totally safe hi sec.


They pop up here & there.



As someone else mentioned, there are extremists on both sides of the argument, remove all hi sec at one end and make hi sec all cuddly wuddly at the other (and yes I did just use the words "cuddly wuddly" in GD), Most ppl want neither.

Tal

Uinuva Karma
Doomheim
#232 - 2012-06-09 08:38:53 UTC
Vincent Athena wrote:
The latest eve newsletter has a link to the April survey results, also given here

http://wiki.eveonline.com/en/wiki/EVE_playing_behaviour?utm_source=newsletter77&utm_medium=email&utm_campaign=newsletter77

Why do people start playing eve? The winners were a complex Sci Fi game with space exploration, with around 70%+ picking those.

And down at 25%? PvP.

It would appear that the survey takers were not drawn to eve by "the hard core PvP" but because its a Sci Fi game.

If CCP wants to attract more players, what should they concentrate on......


It was possible to choose many reasons in that question.

Captain Kirk didn't stay in hisec. 

Uinuva Karma
Doomheim
#233 - 2012-06-09 09:02:12 UTC
Jame Jarl Retief wrote:

And dude, don't get me wrong. I LOVE sandbox. I just don't equate sandbox to griefing, non-consensual PvP and general douchebaggery. They're not in any way linked or required for sandbox to exist. Every sandbox is limited in some way, and limits on just how much freedom a player has in certain areas is always controlled - even in EVE (see Concord). Otherwise it's just anarchy.


Once again someone trying to superimpose alien concepts to a sandbox MMO. It seems to be really difficult to grasp the idea of EVE if you are used to themepark games. First of all, this is a 100% PVP game, with only dashes of limited PVE aspects that wouldn't function in isolation, you will always deal with other players in competitive manner at some point, if only via the market.

Consensual PVP is very limited, and there are no mechanics to control the engagements besides agreements between players.

Exactly just like in RL, there is no escape from other people. You only have civilization and it's institutions that try to punish people who break the accepted norms (represented by formal laws), but this does not protect you from non-consensual violence. In the best case, the guilty is caught and punished appropriately.

Same holds true in EVE. CONCORD, the space police is even more brutal than RL cops (generally speaking) and will blow the offenders ship up in hisec.

This is the sandbox, there is no mechanism that prevents anything (except certain weapon and ship-type restrictions inside hisec) , but every player is presented with a moral choice. If you don't have this choice, you cannot act like a moral being.

Douchebaggery is a human trait, just like stupidity, greed, ignorance and being a scared wuss. In a sandbox, you can react to these, thus creating the holy grail of computer games- emergent gameplay.

Don't be a victim, be a winner. It feels better.




Captain Kirk didn't stay in hisec. 

Mallak Azaria
Caldari Provisions
Caldari State
#234 - 2012-06-09 09:47:05 UTC
Uinuva Karma wrote:
Jame Jarl Retief wrote:

And dude, don't get me wrong. I LOVE sandbox. I just don't equate sandbox to griefing, non-consensual PvP and general douchebaggery. They're not in any way linked or required for sandbox to exist. Every sandbox is limited in some way, and limits on just how much freedom a player has in certain areas is always controlled - even in EVE (see Concord). Otherwise it's just anarchy.


Once again someone trying to superimpose alien concepts to a sandbox MMO. It seems to be really difficult to grasp the idea of EVE if you are used to themepark games. First of all, this is a 100% PVP game, with only dashes of limited PVE aspects that wouldn't function in isolation, you will always deal with other players in competitive manner at some point, if only via the market.

Consensual PVP is very limited, and there are no mechanics to control the engagements besides agreements between players.

Exactly just like in RL, there is no escape from other people. You only have civilization and it's institutions that try to punish people who break the accepted norms (represented by formal laws), but this does not protect you from non-consensual violence. In the best case, the guilty is caught and punished appropriately.


This.



This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

RubyPorto
RubysRhymes
#235 - 2012-06-09 10:25:53 UTC
Disdaine wrote:
RubyPorto wrote:

Also, you said you had threads about Smartbombing the undocks of newbie systems. You did not produce.


Never said that. Though don't let that get in your way.


Disdaine wrote:

And people who wont be happy till they can smartbomb rookie systems with impunity.


Right there. If there aren't any threads expressing a wish to smartbomb rookie systems, how do you know?

Don't make claims you can't back up.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Disdaine
#236 - 2012-06-09 11:01:17 UTC
RubyPorto wrote:
Disdaine wrote:
RubyPorto wrote:

Also, you said you had threads about Smartbombing the undocks of newbie systems. You did not produce.


Never said that. Though don't let that get in your way.


Disdaine wrote:

And people who wont be happy till they can smartbomb rookie systems with impunity.


Right there. If there aren't any threads expressing a wish to smartbomb rookie systems, how do you know?

Don't make claims you can't back up.


Roll
charles laforge
Aliastra
Gallente Federation
#237 - 2012-06-09 12:33:12 UTC
SmilingVagrant wrote:
Tyberius Franklin wrote:

It seems to be a response to the idea that in order to retain players they need to be immediately placed into PvP in order to be retained and related ideas about PvP being the primary draw to new players. It's not a claim that the larger portion of the player base doesn't want/like PvP or haven't partaken in it, but perhaps that it can't be the sole advertised draw of the game in order for the greatest potential growth to occur or that it's not the only thing CCP should concentrate on.


I realize I'm going to get the standard "LOL GOONIES LIES GARBAGE GOONIES" **** for posting this but...

In goonswarm we do a lot of recruiting from an outside source that is primarily not an "Eve Forum" or even a "Video Game Forum" so this requires we deal with a lot of people who haven't really heard a single whit about Eve save that it may or may not be harder than other games of it's type. In order to get as many people in ships, in the game and interested in playing we've basically taken an entirely different approach than your average player does.

1. We have a skillplan laid out that puts our newbies in a ton of ships so they can try different combat roles in their first 30 and 60 days of playing.

2. We put them into combat on Day 1 if possible. Skillpoint elitism is not allowed. Any open to the general membership op is automatically "Rifter's allowed".

3. We shower them with money and free ships.

We purposefully try to keep them away from the boring or super tedious bullshit at least until they get self motivated to try those things out as an adjunct to having fun.

I'd wager these things are a large part of our success and cohesiveness.



a very rare and beautiful thing... a goon post that
A/makes sence
B/ i actually agree with

discounting goons regular asshattery,, they are a unified and creative force, which does have to be respected ( but not always admired)