These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Thoughts on "PVE Hatred"

Author
Squrriel Insurgent
Ministry of War
Amarr Empire
#1 - 2012-06-06 21:30:27 UTC
Just to way in on the matter of the heated debate of the “hatred” for PVE players. If CCP where to intervene and make the game “Safer” for new players or high sec miners, the game with eventually fail and fall apart GURANTTED. Aion –a game by NCsoft pushed the same concept of Open World PVP, and after 1 year, the company listened to people who cried about getting ganked and grified. They took away a big part of the PVP, one year later the game is free to play and is currently dead on it’s feet. These people who complained about getting killed in safe zone have to realize that THIS IS A PVP SANDBOX! Everything and anything goes (to an extent). CCP will protect you from various scrams and other game mechanics that do not fall into there game mold, as it should be, but they should not protect your from mechanics that are part of there game mold. If anything at best warning signs should be post for players to read and understand the consequences of there actions. As someone else in another post said “by pressing undock you are consenting to PVP”. That is the Game and it should stay that way.

CCP you have enough income from new players who understand what they are walking into when buy the game. You do not need the income of players who come from other games (WoW,Aion,SWTOR) who promise them safe player environments. They do not control the sway of the game, just as the PVP grifers do not control the sway either. CCP you started with a concept for a game, and just recently came out and said you wanted to stick to that concept. So the people who can not and will not choose the learn how the game is play, need to be dropped and forgotten. And your need to give your attention to the ones who stay, learn, and adapt.
Ocih
Space Mermaids
#2 - 2012-06-06 21:44:42 UTC
If there is enough of a demand for the EVE you are describing, I'd agree. There are in fact three camps involved here though. It isn't black and white like some make it out to be.

Camp A: Carebear Camp
Camp B: Call a spade a spade. Remove High Sec, make the game a Sandbox and watch it burn.
Camp C: Fostering cruelty healthy or otherwise. Making EVE the 'cold universe'.

I fit in Camp B. I'm not so much against EVE the sandbox or even EVE the cold harsh Universe. While I don't see the need to foster cruelty and shoot people for the sake of creating their misery I also like that in EVE, if you prove to be a burden to me, I can and will remove you as a burden. Not to be cruel, simply to do it because it needs to be done. "Cold" but that's EVE. I don't feel the need to hunt people down because I have a desire to be a sadistic personality online or otherwise. To me that's just taking things too far and that's what I am seeing right now.
Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#3 - 2012-06-06 21:47:02 UTC  |  Edited by: Tor Gungnir
It is funny how people want to remove High-Sec because they, in essence, want to be able to shoot freely at people. They also want Local removed. What's even funnier is that there are places within EVE that caters to both these needs.

High-sec is Highly Secure.

Deal with it.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

AFK Hauler
State War Academy
#4 - 2012-06-06 21:49:07 UTC
Squrriel Insurgent wrote:
Just to way in on the matter of the heated debate of the “hatred” for PVE players. If CCP where to intervene and make the game “Safer” for new players or high sec miners, the game with eventually fail and fall apart GURANTTED. Aion –a game by NCsoft pushed the same concept of Open World PVP, and after 1 year, the company listened to people who cried about getting ganked and grified. They took away a big part of the PVP, one year later the game is free to play and is currently dead on it’s feet. These people who complained about getting killed in safe zone have to realize that THIS IS A PVP SANDBOX! Everything and anything goes (to an extent). CCP will protect you from various scrams and other game mechanics that do not fall into there game mold, as it should be, but they should not protect your from mechanics that are part of there game mold. If anything at best warning signs should be post for players to read and understand the consequences of there actions. As someone else in another post said “by pressing undock you are consenting to PVP”. That is the Game and it should stay that way.

CCP you have enough income from new players who understand what they are walking into when buy the game. You do not need the income of players who come from other games (WoW,Aion,SWTOR) who promise them safe player environments. They do not control the sway of the game, just as the PVP grifers do not control the sway either. CCP you started with a concept for a game, and just recently came out and said you wanted to stick to that concept. So the people who can not and will not choose the learn how the game is play, need to be dropped and forgotten. And your need to give your attention to the ones who stay, learn, and adapt.



Aion is a poor comparison as it's a Korean grind fest, as designed. Never made it bast beta because it sucked that much.

As far as the PvP vs PvE argument (again for the 3403839 post), we will need to see how the population stabilizes with the most recent release, purmageddon, ice interdiction, and frack jita. It's too soon to tell how the player base will respond. It would be nice if CCP updated the community on player reactions - Subs, population shifts, and player activities.


As for my observations, those who decided to keep flying are adapting. Those who did not want the high risk for little reward (mining in high sec) have moved to the low risk/high reward environment of nulsec.

For those who have not adapted, we will need to see where they land. I'm sure CCP will adjust accordingly.
Katja Faith
Doomheim
#5 - 2012-06-06 21:49:16 UTC
There is a vocal minority (of forum posters) who demand that you play THEIR way, or you're doing it WRONG!! They display hate for miners, they display hate for PvE, they display hate for anyone not blobbing in null sec alliances (even tho these same people seem to be deathly afraid of low sec).

It's all fail. Play your own game, and screw everything else.
Svarek
#6 - 2012-06-06 21:53:28 UTC
What people don't really realize is that, even if they're a high-sec miner or a mission runner or whatever, they're part of a massive, cohesive universe that includes all sorts of people - people who will shoot you for being in their territory, people who will shoot you for running a certain route, people who will shoot you for spare parts, people who will shoot you for the heck of it, and people who will shoot you because you're not one of them. Which is unsurprisingly like a real world.

I honestly see the Carebears as a bit like the Amish.
Not that I have anything against the Amish, but the self-seclusion is the same kind of thing.
And if they get all mad about the things they willingly seclude themselves from, well, that doesn't make a whole lot of sense to me, I guess. If you want to play a simple PvE game that's not like, a living world, go elsewhere, I guess.

Or maybe I'm off my nut.

Whoops.

Tor Gungnir
Sebiestor Tribe
Minmatar Republic
#7 - 2012-06-06 21:57:22 UTC  |  Edited by: Tor Gungnir
Here's a crazy thought: maybe people like to enjoy the universe and gameplay of EVE without getting their ship blown up in PvP?

"Go somewhere else. Play another game!"

Why should they? They have just as big a right to enjoy the PvE content of the game as you have to enjoy the PvP content.

Seriously people, get over your selves.

Yes, people who run the PvE content has to realize that PvP is technically everywhere and they might be forced to defend themselves. And the vast majority does. The hatred towards the "PvE carebear that wants to destroy EVEOOEIHOWIH!" is so blatantly unwarranted because said carebear is the biggest myth after Bigfoot. They don't exist other than in the deranged minds of certain players.

Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you.

RubyPorto
RubysRhymes
#8 - 2012-06-06 22:00:41 UTC
Katja Faith wrote:
There is a vocal minority (of forum posters) who demand that you play THEIR way, or you're doing it WRONG!! They display hate for miners, they display hate for PvE, they display hate for anyone not blobbing in null sec alliances (even tho these same people seem to be deathly afraid of low sec).

It's all fail. Play your own game, and screw everything else.



Where have they suggested you HAVE to play a certain way? They're just blowing your ships up. You can CHOOSE how you'd like to respond to that, and there are many responses that are effective.


Here are some options you might try during this trying time.

1. Continue Mining like normal and Accept the losses
2. Continue Mining as normal but in a Covetor and Accept the losses
3. Mine in a Rokh, comfortably immune* to Suicide Ganks
4. Tank your Hulk and Accept a lower number of Losses from edge case profit based ganks.
5. Tank your Hulk with RR and be comfortable immune to Suicide Ganks
6. Mine in a Normally Fit Hulk but use a short range D-Scan to escape ganks
7. Set up safespots such that you can maintain a rough orbit in range of a roid by aligning to each BM in turn
8. Set up Hulks to Web each other, mine aligned to 1 SS at 7m/s (warpable speed) (can be done @ max yield)
9. Watch local for known gankers, accept the occasional gank from unknown ganks
10. Mine in Mission pockets
11. Mine in Grav Sites, occasionally scanning D-Scan
12. Tank your Hulk and have friends in BLAP AC Nados ready to shoot (one should kill a Cat before you die, failing the gank)
13. Tank your Hulk and have friends with ECM
14. Tank your Hulk and run 5x Med ECM drones and accept that you'll die if they fail
15. Mine in Lowsec (can be done solo in a quiet system)
16. Mine in Null (can be done solo in a quiet NPC sov system)
17. Mine in WH space

*all cases of immunity from Suicide Ganks assume profit-based ganks. Non-Profit based ganks are rare and are not something that can be negated by game mechanics changes besides eliminating ganks, thus can be ignored.

All of these options have advantages and disadvantages. All of them will work. Not all of them are perfect.

If ALL of these options do not work for you, please describe your very special situation, and

I'll come up with a custom solution or call you names. You know, depending...

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Katja Faith
Doomheim
#9 - 2012-06-06 22:00:51 UTC
Svarek wrote:
Or maybe I'm off my nut.


Just a quick thought here: Industrialists (for example) are IN-clusionary. Trolling threads aside, the folks in S&I are largely helpful to people just starting, people with suggestions, and people needing help with long-standing mechanisms (see Tao Cabalander). When was the last time you saw a thread questioning a fit (AB on a Vaga) where some folks didn't go bat-sh!t crazy with stupidity and name-calling to the people asking the question?
Svarek
#10 - 2012-06-06 22:03:17 UTC  |  Edited by: Svarek
Tor Gungnir wrote:
Here's a crazy thought: maybe people like to enjoy the universe and gameplay of EVE without getting their ship blown up in PvP?

"Go somewhere else. Play another game!"

Why should they? They have just as big a right to enjoy the PvE content of the game as you have to enjoy the PvP content.

Seriously people, get over your selves.

Yes, people who run the PvE content has to realize that PvP is technically everywhere and they might be forced to defend themselves. And the vast majority does. The hatred towards the "PvE carebear that wants to destroy EVEOOEIHOWIH!" is so blatantly unwarranted because said carebear is the biggest myth after Bigfoot. They don't exist other than in the deranged minds of certain players.


Yes, but the carebear who flips a gasket, blows a few fuses, and splits the atoms in his vagus nerve when he gets shot does exist and he makes things rather less fun for everyone.

Not, of course, that all PvP is good and wholesome and it should continue as it is, and everyone should shoot at everyone all the time. Far from it. I'm not necessarily super-fond of Hulkageddon myself (though, to be fair, there's a few good points about it) or any of the other systematic attempts at "destroying PvE-ers." That's uncalled for. That's not playing the game and interacting with them like you normally would - shall we say, "in roleplay," for a better phrase - that's hunting them down for "out-of-character" reasons just to assuage your ego that was bruised by a screaming and flailing fuzzy-wuzzy last time you spaced him.

It's not very sporting.
And yet, a lot of these PvE-ers (apparently more noticeably than the PvP-ers) are not sporting either.



Katja Faith wrote:
Svarek wrote:
Or maybe I'm off my nut.


Just a quick thought here: Industrialists (for example) are IN-clusionary. Trolling threads aside, the folks in S&I are largely helpful to people just starting, people with suggestions, and people needing help with long-standing mechanisms (see Tao Cabalander). When was the last time you saw a thread questioning a fit (AB on a Vaga) where some folks didn't go bat-sh!t crazy with stupidity and name-calling to the people asking the question?


I'd think that science, industry and mining are the first and healthiest steps a player can take into the world of Eve. Corporations that help newbies into these economic roles (which leads to the rest of the game) are entirely vital. They help people understand the base economic roles, from which the rest of the game develops. This, in theory, prevents things like the anti-miner crap we see nowadays.

Whoops.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#11 - 2012-06-06 22:03:26 UTC  |  Edited by: Tyberius Franklin
Svarek wrote:
What people don't really realize is that, even if they're a high-sec miner or a mission runner or whatever, they're part of a massive, cohesive universe that includes all sorts of people - people who will shoot you for being in their territory, people who will shoot you for running a certain route, people who will shoot you for spare parts, people who will shoot you for the heck of it, and people who will shoot you because you're not one of them. Which is unsurprisingly like a real world.

I honestly see the Carebears as a bit like the Amish.
Not that I have anything against the Amish, but the self-seclusion is the same kind of thing.
And if they get all mad about the things they willingly seclude themselves from, well, that doesn't make a whole lot of sense to me, I guess. If you want to play a simple PvE game that's not like, a living world, go elsewhere, I guess.

Or maybe I'm off my nut.

The problem with the real world arguments is that in many cases the consequences of the actions they commit in many cases have easy workarounds for would have been permanent consequences of an entirely different magnitude in real life. Real world comparisons don't work very well for any side of this argument.
Rengerel en Distel
#12 - 2012-06-06 22:09:11 UTC
Katja Faith wrote:
Svarek wrote:
Or maybe I'm off my nut.


Just a quick thought here: Industrialists (for example) are IN-clusionary. Trolling threads aside, the folks in S&I are largely helpful to people just starting, people with suggestions, and people needing help with long-standing mechanisms (see Tao Cabalander). When was the last time you saw a thread questioning a fit (AB on a Vaga) where some folks didn't go bat-sh!t crazy with stupidity and name-calling to the people asking the question?


Understanding some wrinkle in the market is a lot different then failing to read any of the other 100 fits on the internet for every ship in EVE. Even in S&I and MD, if someone just doesn't do any work themselves, people will flame them.

As to the OP and the discussions in general, when the game you wish to play is no longer fun, find something else. If you have to twist yourself into a pretzel to accomplish what you want to within the timeframes you allow yourself to play, then perhaps you need to find a game that better suits you. That goes for the pvpers, the pvers, or whatever label you want to toss on yourself.

With the increase in shiptoasting, the Report timer needs to be shortened.

SmilingVagrant
Doomheim
#13 - 2012-06-06 22:19:33 UTC
Tor Gungnir wrote:
Here's a crazy thought: maybe people like to enjoy the universe and gameplay of EVE without getting their ship blown up in PvP?

"Go somewhere else. Play another game!"

Why should they? They have just as big a right to enjoy the PvE content of the game as you have to enjoy the PvP content.

Seriously people, get over your selves.

Yes, people who run the PvE content has to realize that PvP is technically everywhere and they might be forced to defend themselves. And the vast majority does. The hatred towards the "PvE carebear that wants to destroy EVEOOEIHOWIH!" is so blatantly unwarranted because said carebear is the biggest myth after Bigfoot. They don't exist other than in the deranged minds of certain players.


You realize that you just posted contradicting statements right?
Ban Bindy
Bindy Brothers Pottery Association
True Reign
#14 - 2012-06-06 22:23:55 UTC
So many of the PVP players absolutely KNOW the future that it's scary. Only you and CCP are saving the world by keeping the game so hard nobody can play it except as a full time job. Good luck with that.
DeMichael Crimson
Republic University
Minmatar Republic
#15 - 2012-06-06 22:24:56 UTC
Sandbox game is neutral - no 'Right or Wrong' way to play. Doesn't matter if players want to do PvP or PvE content.

CCP prides themselves on maintaining 'balance' in the game, or so they say. When an aspect of the game becomes unduly exploited by a large amount of players in a manner unforeseen or not originally intended, CCP will step in and change parameters in order to re-balance it with the rest of the game, albeit they are usually slow in enforcing that balance.

Seems to me what you're saying is if players don't want to do PvP content in this game, then they shouldn't be allowed to play. The problem I see is there's currently an issue regarding balance, i.e., overpowered low level cheap ships easily and quickly destroying underpowered high level expensive ships in high security.

Squrriel Insurgent
Ministry of War
Amarr Empire
#16 - 2012-06-06 22:37:49 UTC
Ban Bindy wrote:
So many of the PVP players absolutely KNOW the future that it's scary. Only you and CCP are saving the world by keeping the game so hard nobody can play it except as a full time job. Good luck with that.


If i remember that's what made this game great. I would think that why many of the player who are here play EvE in the first place. They want the challenge. Other games have made it a point to take the challenge out of games, with no challenge there is no sense of accomplishment. By keeping the game hard with a high learning curve people feel accomplished in what they do when they achieve it.

Both sides of this argument have rights and wrongs. People are yelling at the high sec pve players to come out to null. They say they hide behind high sec, but the same could be said about the bigger alliances and blob warfare. But that is part of the game. High sec gives to much reward with out any real risk or skill needed, and I think that was people are really yelling about.

Eve has or had the highest learning curve and the older players and player who put the time in and learned how to survive out in Null and low are probably feeling cheated, because new players who AFK mine or sit in station are getting the same “in game reward” as they are with no risk. So they made it a point to bring the risk to them. Which is apart of what EvE stands for and they have to understand that .

By making the game easier to understand and to play, it basically telling the new players don’t bother going further then 0.5, stay safe and get rewards.

Or hell I could be reaching on this….
Squrriel Insurgent
Ministry of War
Amarr Empire
#17 - 2012-06-06 22:42:13 UTC
DeMichael Crimson wrote:
Sandbox game is neutral - no 'Right or Wrong' way to play. Doesn't matter if players want to do PvP or PvE content.

CCP prides themselves on maintaining 'balance' in the game, or so they say. When an aspect of the game becomes unduly exploited by a large amount of players in a manner unforeseen or not originally intended, CCP will step in and change parameters in order to re-balance it with the rest of the game, albeit they are usually slow in enforcing that balance.

Seems to me what you're saying is if players don't want to do PvP content in this game, then they shouldn't be allowed to play. The problem I see is there's currently an issue regarding balance, i.e., overpowered low level cheap ships easily and quickly destroying underpowered high level expensive ships in high security.



Your right, there should be a balance in the game play. I have read many posts about hulks should not be able to be used in High sec, and I totally agree. Tank them up and get the greater rewards that low and null sec give by taking the risk to go get them….or stay in high sec with ships that don’t yield you the same amount of rewards in the time frame you want to give it.

I am not saying PVE needs to disappear or to get rid of high sec, because that zone is need to learn and practice your skills. But if you are going to get better rewards them you should be put at risk to get them and not have them handed to you.
Rengerel en Distel
#18 - 2012-06-06 22:45:16 UTC
Squrriel Insurgent wrote:
Ban Bindy wrote:
So many of the PVP players absolutely KNOW the future that it's scary. Only you and CCP are saving the world by keeping the game so hard nobody can play it except as a full time job. Good luck with that.


If i remember that's what made this game great. I would think that why many of the player who are here play EvE in the first place. They want the challenge. Other games have made it a point to take the challenge out of games, with no challenge there is no sense of accomplishment. By keeping the game hard with a high learning curve people feel accomplished in what they do when they achieve it.

Both sides of this argument have rights and wrongs. People are yelling at the high sec pve players to come out to null. They say they hide behind high sec, but the same could be said about the bigger alliances and blob warfare. But that is part of the game. High sec gives to much reward with out any real risk or skill needed, and I think that was people are really yelling about.

Eve has or had the highest learning curve and the older players and player who put the time in and learned how to survive out in Null and low are probably feeling cheated, because new players who AFK mine or sit in station are getting the same “in game reward” as they are with no risk. So they made it a point to bring the risk to them. Which is apart of what EvE stands for and they have to understand that .

By making the game easier to understand and to play, it basically telling the new players don’t bother going further then 0.5, stay safe and get rewards.

Or hell I could be reaching on this….


You mean like the low and null pvpers that use alts to run missions to help support their pvp?
You mean the null alliances that use alts to freighter stuff around so they can use the protection of CONCORD?
You mean basically the same people telling others that they're doing it wrong, while doing that which they say is wrong.

With the increase in shiptoasting, the Report timer needs to be shortened.

Squrriel Insurgent
Ministry of War
Amarr Empire
#19 - 2012-06-06 22:52:27 UTC
Rengerel en Distel wrote:
Squrriel Insurgent wrote:
Ban Bindy wrote:
So many of the PVP players absolutely KNOW the future that it's scary. Only you and CCP are saving the world by keeping the game so hard nobody can play it except as a full time job. Good luck with that.


If i remember that's what made this game great. I would think that why many of the player who are here play EvE in the first place. They want the challenge. Other games have made it a point to take the challenge out of games, with no challenge there is no sense of accomplishment. By keeping the game hard with a high learning curve people feel accomplished in what they do when they achieve it.

Both sides of this argument have rights and wrongs. People are yelling at the high sec pve players to come out to null. They say they hide behind high sec, but the same could be said about the bigger alliances and blob warfare. But that is part of the game. High sec gives to much reward with out any real risk or skill needed, and I think that was people are really yelling about.

Eve has or had the highest learning curve and the older players and player who put the time in and learned how to survive out in Null and low are probably feeling cheated, because new players who AFK mine or sit in station are getting the same “in game reward” as they are with no risk. So they made it a point to bring the risk to them. Which is apart of what EvE stands for and they have to understand that .

By making the game easier to understand and to play, it basically telling the new players don’t bother going further then 0.5, stay safe and get rewards.

Or hell I could be reaching on this….


You mean like the low and null pvpers that use alts to run missions to help support their pvp?
You mean the null alliances that use alts to freighter stuff around so they can use the protection of CONCORD?
You mean basically the same people telling others that they're doing it wrong, while doing that which they say is wrong.



Yes I do. This argument has a lot of hipocracy with it.
Simi Kusoni
HelloKittyFanclub
#20 - 2012-06-06 23:46:17 UTC
Ban Bindy wrote:
So many of the PVP players absolutely KNOW the future that it's scary. Only you and CCP are saving the world by keeping the game so hard nobody can play it except as a full time job. Good luck with that.

You aren't bad because you don't view Eve as a full time occupation, you are simply bad.

People need to stop blaming their eve-related inadequacies on lack of time spent in game. I only get to log in a few times a week now, I still kill stuff whenever I do log in and I make enough ISK to plex 3 accounts. Casual game play exists in Eve, what you are confusing it with is low-skill game play.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

123Next pageLast page