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[Proposal] Wormhole Updates

Author
Akatenshi Xi
Imperial Academy
Amarr Empire
#1 - 2012-06-05 23:19:45 UTC
I'd really like to see a better way to manage wormhole operations. A POS is a really crappy way to live in a wormhole and they aren't really meant to be lived out of. A POS as it currently stands is geared towards 'Corp/Alliance' operations, not for individuals.

What I would like to see is something similar to an outpost like in null sec. Wormholes are completely lawless just like SOV null sec space, so why can't we claim sovereignty in them? Put up a TCU and an IHUB to work on the systems and make them better, even place a scaled down version of an outpost at a planet, possibly multiple small outposts so that multiple corps in an alliance could own them.

As of right now it is a nightmare for individuals to live in a corp pos. There is no individual storage, you can't repackage items so you are forced to look at 20 of the same thing when scrolling through a hangar, and so much more. It really gets frustrating sometimes the BS you have to go through because of an outdated system CCP **SHOULD** have updated before they even released wormhole space to begin with - Yet another example of stacking **** on top of **** for an even bigger pile of ****.

Even if we can't get outposts, can we at least get new POS modules? Larger corp hangar arrays? The ability to have personalized space in them and a way for a CEO/Director to be able to take the stuff out if need be to remove the array from space? There are some good ideas out there for other arrays for POS's and I think CCP should strongly take a look into this.

I've played with wormhole space back and forth and it is really hard to stay commited to it and bring other pilots in when we still for years have an outdated system not brought up with the times of the game.

Fix it please. Somehow, just make it more workable for individual members of a corp, not just the corp itself.
Rastino
Horde Vanguard.
Pandemic Horde
#2 - 2012-06-06 00:23:18 UTC
Well how about NOOOOO.

Living in W-space nets you way more ISK than living in normal 0.0
Risk vs. reward, have you ever heard about that in EVE?

So if you want to live in W-space you have to live from a POS deal with it.
Davon Mandra'thin
Das Collective
#3 - 2012-06-06 00:30:56 UTC
Although I support the suggestion completely, it seems a waste to even start a thread about it, because CCP are already publically commited to re-working POSes from the ground up.
Akatenshi Xi
Imperial Academy
Amarr Empire
#4 - 2012-06-06 00:50:16 UTC
How about yes. Living in a POS is not the issue of risk, it is the issue of functionality. POSs adequately abbreviates what it is like to live out of one, a Piece of ****.

Having a small outpost or specialized/better/new POS Arrays does not negate the risk vs reward - This is purely to enhance the gameplay in wormhole space.

If you have a POS with upgraded/better/new arrays or a smaller version of an outpost(or even normal sized ones) does not tinker with risk vs reward a bit. Both can be destroyed/taken over. Please post when you actually have something worth posting.

To the ladder poster, if CCP publically announced they are going to rework them, then let them take this into consideration and think about wormhole life not *just* from a corp/alliance perspective(as I said before they seem to be mainly for corp/alliance industry) but from the perspective of a member of a corporation/alliance. Giving them their own personal spaces for ships/items without making POS's undefendable because of power/cpu requirements.

How about extra large towers?

Oh I know what you are going to say - So someone can put up an even bigger dickstar or deathstar around a jumpbridge/cyno jammer or whatever else. Well how about up the power/cpu requirements of those modules then so that these setups are not possible on large towers anymore and null SOV holders are forced to use these extra large towers instead of normal large towers.

Somethings gotta give on this. Not everyone is comfortable having all their stuff stuffed into a tab where others can access it and not everyone wants their ships accessible to everyone.

POSs are inadequate for wormhole life. If CCP is doing something about POSs in general or looking at wormholes in general, this would be a good place to start.
Rastino
Horde Vanguard.
Pandemic Horde
#5 - 2012-06-06 01:06:55 UTC
POS or station most definitely has something to do with risk vs. reward.
Blow up a POS and mods… All your stuff is gone. You can’t blow up a station

It might be inconvenient for you to live out of a POS but it’s a choice.
You want to make a ton of ISK in W-space, well then you have to live out of a POS. If your don’t like to call it risk vs. reward lets call it inconvenience vs. reward, dos that work better for you.

The fact is that if you have your **** together you make a ton of ISK in W-space all you have to sacrifice is living out of a station.

There is a saying and it goes like this “you can’t eat your cake and keep it to”
Gizznitt Malikite
Agony Unleashed
Agony Empire
#6 - 2012-06-06 01:16:17 UTC

Upgrading the POS... CCP is doing that already...

Allow Outposts or Sovereignty in W-Space... absolutely NOT... If you do, within a few months people will turn W-Space into impenetrable fortresses backed up by supercaps, etc, etc, etc.

Transfering some of the Outpost functionality (repackaging items, swapping subsystems) to a POS... that's reasonable. Personal space within a POS.... maybe... I'll have to think on that.
Akatenshi Xi
Imperial Academy
Amarr Empire
#7 - 2012-06-06 01:20:28 UTC
Rastino wrote:
POS or station most definitely has something to do with risk vs. reward.
Blow up a POS and mods… All your stuff is gone. You can’t blow up a station

It might be inconvenient for you to live out of a POS but it’s a choice.
You want to make a ton of ISK in W-space, well then you have to live out of a POS. If your don’t like to call it risk vs. reward lets call it inconvenience vs. reward, dos that work better for you.

The fact is that if you have your **** together you make a ton of ISK in W-space all you have to sacrifice is living out of a station.

There is a saying and it goes like this “you can’t eat your cake and keep it to”


No one ever said you couldn't blow up the outpost in wormhole space. I'm not concerned with those mechanics of the game, I am more interested in making wormhole space better. Currently it is **** to live in.

Why not take some of the functionality out of outposts, see how much you like living in normal space? Yes it is inconvenient but something could be done to improve it. If you can't see that then **** off, honestly.
Lykouleon
Noble Sentiments
Second Empire.
#8 - 2012-06-06 01:49:17 UTC
Wormholes are not, were never intended to be, and probably never should be "easy" to live in.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Oligarchy
Sons of Chaos and Anarchy
#9 - 2012-06-06 03:35:16 UTC
Akatenshi isn't asking for it to be EASY to live in W-Space they are asking for basic features of the game that everyone in this game is able to use except those in W space, living out of a POS is for the birds, especially with more then 5 corp members and Giant Secure Containers in Corp Tabs in a pos hanger isn't a solution. There should be a POS module called corporate members hanger array that gives you the ability to repack your gear , a seperate tab to store your ships and only you have access to it (view rights for security officer obviously). As the only other way to work around that is to launch your own pos in w-space and have your own tower to tend, with all the hangers, fuel and other general nonsense. Oh and you actually have the corp roles to launch and anchor a pos.

Everyone seems concerned with the amount of isk you earn in W-Space, the market drives that isk as there's no bounties or direct in pocket income on sleepers unlike 0.0 and empire rats, no missions and no station games aka marketeering.

Outpost / SOV - definitely not, and would never support this.
Destroyable Base - Possibly would need to see stats, as W space has that added benefit of being able to limit combat by collapsing the entry point - so no White Noise, -A-, Goon, TEST Blob attacks.
Modular POS with some W only mods - definitely

Ironic people launch into a troll instead of actually contributing something of worth to these forums. Makes me sad to see the culture that is developing in this game.

[Proposal] Quick Changes to ORE Vessles & Gas Gear http://goo.gl/6YgdC [Proposal] Planetary Interaction 2.1 - [PI Future Vision Roadmap] http://goo.gl/22b7c

Eidric
Private Shelter for Mad People
#10 - 2012-06-06 03:53:50 UTC
I agree on the POS revamp, but as many people already noticed it is currently one of the top priorities of CSM and CCP.

As such we dont need to voice it more that it needs to be changed - everyone knows that. What we could possibly do is suggest a possible way of what could be implemented in the POS system.


About sovereignty and outposts - i am definitively against first and prefer to see POS reiterated to work as substitute for second.

For the OP i would suggest reading up on summit updates/fanfest videos - they should answer most of your questions.
Lykouleon
Noble Sentiments
Second Empire.
#11 - 2012-06-06 04:12:02 UTC
Oligarchy wrote:
Ironic people launch into a troll instead of actually contributing something of worth to these forums. Makes me sad to see the culture that is developing in this game.

WH space was intentionally launched and planned around not having those amenities. WH space is designed to be a team-activity where a corp/alliance is required to work as a cohesive unit in space with limited access to the amenities of K-space. That means its not easy and isn't meant to be easy, isn't meant for the 'casual' solo ratting enthusiast, and shouldn't be subject to game designs that make K-space a dull and 'easy' for the casual player.

There are plenty of people that thrive in WH space by being smart and actually participating and trusting the communities that they interact with. If you have issues with that, perhaps W-space isn't for you. If you need 'easy' and 'the comforts of K-space' just to enjoy W-space, W-space REALLY isn't the place you should be.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Akatenshi Xi
Imperial Academy
Amarr Empire
#12 - 2012-06-06 04:38:01 UTC
Not asking it to be easy, asking for a broken system to be fixed.

I'm merely putting suggestions on the table and all I get are troll posts. Contribute or gtfo. If CCP and CSM are trying to fix this and it is such a top priority then I am certainly sure they are willing to consider and look at ideas on the subject to *HELP* develop fixes and things that the community would like to see versus having to pull something out of their asses and *HOPE* that it works or will be received well by the community.

That being said, if you can't contribute then stfu.

I've seen lots of posts suggesting that POSs need a fix and these are some of the fixes that could help. New arrays for POSs specifically driven for wormhole space living.

So here is an idea, wormhole only modules. Modules that are adapted specifically for wormhole living. In normal K Space you won't really need some of these modules. Possibly even special towers for Wormhole space. Increased CPU/Powergrid and possibly larger fuel bays are something I can think of just for new towers in Wormhole space. If you intend to live in a wormhole frequent logistics runs are not always possible while you run ops and other stuff, and if you are living on the frontier should you really have to be bothered to exit into K Space once a week or once a month anyways just to interact with the rest of the universe?

Destructible outposts could be a solution if it is too much to ask for newer and updated POS arrays or towers. I would suggest that if we go the outpost route that it be a special wormhole outpost. Smaller in size than normal outposts, lesser hitpoints but including reinforcement modes just like POSs and Outposts. There would be no market, no bounty offices, no LP store, etc. Just able to do corp hangars, personal hangars, dock, repair/refit, CQ, contracts(sometimes it is useful to send a contract instead of trade/dropping in hangars etc, and it should cost at more than a fully decked out large POS but less than a normal null sec outpost to anchor/build.

If we go the POS route then we definitely need to have new arrays for them. I think the arrays speak for themselves in what we need and want. And I really like the idea of a ''Dry Dock'' for capital ships. The capitals not technically being hidden just in an ''anchored'' state as said before. They would be visibly attached to the dry dock array and would stay there. If for whatever reason the tower goes down capable pilots could potentially steal the capital ships intact and pilot them away, or shoot and destroy them individually and the pos dry dock array itself.

With new pos modules I think there will have to be some revamping of the towers though, we're adding more than corp specific modules here to towers, or do we have to put up 5 towers for all of this stuff? The corp has to have personal space(which is already addressed in corp hangar arrays and ship maint arrays) just as much as individual corp members do.
Eidric
Private Shelter for Mad People
#13 - 2012-06-06 06:19:19 UTC
Akatenshi Xi wrote:
Not asking it to be easy, asking for a broken system to be fixed.

I'm merely putting suggestions on the table and all I get are troll posts. Contribute or gtfo. If CCP and CSM are trying to fix this and it is such a top priority then I am certainly sure they are willing to consider and look at ideas on the subject to *HELP* develop fixes and things that the community would like to see versus having to pull something out of their asses and *HOPE* that it works or will be received well by the community.



And they do Many of us posted our suggestions there concerning POSes in general and WH space specifically

Akatenshi Xi wrote:

So here is an idea, wormhole only modules. Modules that are adapted specifically for wormhole living. In normal K Space you won't really need some of these modules. Possibly even special towers for Wormhole space. Increased CPU/Powergrid and possibly larger fuel bays are something I can think of just for new towers in Wormhole space. If you intend to live in a wormhole frequent logistics runs are not always possible while you run ops and other stuff, and if you are living on the frontier should you really have to be bothered to exit into K Space once a week or once a month anyways just to interact with the rest of the universe?


As far as i know CCP specifically intended for WH to be dependent on K-space, that is the reason why there is no ice here.

Akatenshi Xi wrote:

With new pos modules I think there will have to be some revamping of the towers though, we're adding more than corp specific modules here to towers, or do we have to put up 5 towers for all of this stuff? The corp has to have personal space(which is already addressed in corp hangar arrays and ship maint arrays) just as much as individual corp members do.


Thing is at this moment WH is actually most polished part of Eve with most of the stuff working as intended. All grievances that we endure are actually coming from POSes being outdated.
Rastino
Horde Vanguard.
Pandemic Horde
#14 - 2012-06-06 07:27:31 UTC
Akatenshi Xi wrote:
Rastino wrote:
POS or station most definitely has something to do with risk vs. reward.
Blow up a POS and mods… All your stuff is gone. You can’t blow up a station

It might be inconvenient for you to live out of a POS but it’s a choice.
You want to make a ton of ISK in W-space, well then you have to live out of a POS. If your don’t like to call it risk vs. reward lets call it inconvenience vs. reward, dos that work better for you.

The fact is that if you have your **** together you make a ton of ISK in W-space all you have to sacrifice is living out of a station.

There is a saying and it goes like this “you can’t eat your cake and keep it to”


No one ever said you couldn't blow up the outpost in wormhole space. I'm not concerned with those mechanics of the game, I am more interested in making wormhole space better. Currently it is **** to live in.

Why not take some of the functionality out of outposts, see how much you like living in normal space? Yes it is inconvenient but something could be done to improve it. If you can't see that then **** off, honestly.



Ohhh I spend time lived out of a POS or two in my time and yes its no fun, but it was a chose to do, so no I will not **** off.... In all honesty Blink

EVE is not an easy theam park game its a hardcore sandbox. If you dont like living out of a POS move out of W-space.
In EVE you chose and you chose to make a lot of ISK in W-space, well then you also chose to live out of a POS. EVE have no easy mode... Deal with it son
FloppieTheBanjoClown
Arcana Imperii Ltd.
#15 - 2012-06-06 21:40:40 UTC
POS management needs to be looked at. Outposts in w-space? No thanks.

Founding member of the Belligerent Undesirables movement.

Zanban
Lava Shark Productions
#16 - 2012-06-06 23:58:52 UTC  |  Edited by: Zanban
I' e lived in w-space and yes living in a POS sucks fat monkey ****. However doing Whs is ment for a corp or a alliance not for 1 person( it can be done with one person but it's hard) It never affected me to put my ship in the hanger because I trusted my corp mates not to steel my ****. Now if corp hanges where ment for people to have there own little space then ccp would have made it that way to start with thats why it's called CORP HANGER
SOV in WHS is a no go.
Outposts is a no go as well.

If you want your own hanger then stay in k-space or goto 0.0 and make a outpost
Miss Everest
Science and Trade Institute
Caldari State
#17 - 2012-07-11 03:36:14 UTC
Problems with Wormholes.

Negatives-
One to possibly five wormholes attached to yours at any given time that you have to hunt for.
Slow spawn rate of Anomalies and you need to share.
No bounties on anything.
No access to Ice.
No rare drops.
Need a large very active corp or a decent size alliance to watch your WH at all times.
No real safety or secure area.
Easily Sieged, yes it is easily Sieged if you think otherwise then you know nothing about Wormholes.
If even one unknown person is in the Wormhole then all possible money making ventures are gone and everyone is on high alert till said person is gone.
Personal Owner Structures, basically these things just suck.

--I might have forgotten a few things.--


Positives-
Slightly difficult to find.
Possible to scare potential enemies by showing force.
Chance of making some money from anomalies when they are up.
Limited amount of people can come through a Wormhole.


There are not that many positives. Everyone claims you make so much money in a Wormhole. While yes it is "Possible" in practice it does not always work that way. You always have to look over your shoulder and run any time someone you don't know comes up. It feels like a primitive society, "Oh god someone new RUN!!! GET YOUR STICKS!!".

I don't want the Wormholes to be to powerful. No, All I ask is for a partial sovereignty. Just enough for us to maybe make Super carriers and or a miniature station.

An Example to make this fair is that when said structure is in place it can stabilize a single wormhole for lets say 24hrs with fuel cost. This can be a bad thing as well. Think about how many enemies can come in? You can even broadcast the WH when its stabilized. "ALL YOU CAN EAT!"
But if you only stabilize for maybe a hour and turn it off it could have a cool down like all the other large ships lets say 8 hours while it is still stabilized before the WH closes.
I know this is NOT a perfect fix but it would give Wormhole people some chance. If would allow us to have our little system that is actually easily assaulted. Really this idea would make it easier for people OUTSIDE the Wormhole to come in and cause people like me hell.
Mainly I just want a station I can get into and again maybe build a super carrier (NO TITAN). There is still no ICE (Even though that makes absolutely NO sense in any way why there is no ICE in a WH other then people in Empire whining. Really you could even just make REALLY small Ice fields that couldn't support much at all.)

This is my idea and I KNOW I am going to get a lot of crap for it but have at it.
TheGunslinger42
All Web Investigations
#18 - 2012-07-11 09:52:45 UTC
Rastino wrote:
Well how about NOOOOO.

Living in W-space nets you way more ISK than living in normal 0.0
Risk vs. reward, have you ever heard about that in EVE?

So if you want to live in W-space you have to live from a POS deal with it.


Dealing with ******, massively outdated mechanics is not "risk" though. It's just dealing with ****** mechanics. Give us a way to change subsystems and better pos roles/management. These are not new ideas, but they're desperately needed by everyone who uses a POS.
Xantos Semah
#19 - 2012-07-29 18:24:59 UTC
+1

REMOVE LOCAL !!!

Teshania
Silent Lazy Miners
#20 - 2012-08-03 12:20:49 UTC
With POS becoming modular **Hopefully** it will improve the life living out of a worm hole. I totally agree currently it sucks trying to manage a POS to live out of in w-space. Hopefully CCP takes some pointers from the modular POS system.

I totally agree, that there needs to be some form of Personal Storage set up for POS, it does not have to be comfortable, to live out a pos, you might not be able to 'dock' like a station, but having something that would allow, Repackaging of items, and Personal Storage Space would Improve the current system 100% fold.

Being Able to Claim Sov in WH, I really cannot support, nor could I support Stations in WH space.

I could support an X-Large POS that is only deploy able in WH space That can be destroyed. That acts similar to a station concept is a good idea.

Logistics in and Out of a Worm hole is a big enough pain in the ass as it is. Having a spot to safely Store Personal Assets would be a huge improvement. and Totally Supported.

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