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Has 0.0 become boring?

Author
Patrakele
Sebiestor Tribe
Minmatar Republic
#81 - 2012-07-27 18:23:35 UTC
When was it interesting? Oh right - 5 years ago it was more interesting that high sec. 3 years ago you had more fun in Jita. 2 years ago missions became more interesting. Hell, ship spinning is more fun.
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#82 - 2012-07-27 18:55:27 UTC
Tokclik wrote:
Reset Test

Private Pineapple
Brutor Tribe
Minmatar Republic
#83 - 2012-07-27 18:58:41 UTC
Patrakele wrote:
When was it interesting? Oh right - 5 years ago it was more interesting that high sec. 3 years ago you had more fun in Jita. 2 years ago missions became more interesting. Hell, ship spinning is more fun.


Today, it's more fun to post on the forums.

.

Shameless Avenger
Can Preachers of Kador
#84 - 2012-07-27 19:00:19 UTC
Anything could become boring if you do it long enough.

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Shameless Avenger
Can Preachers of Kador
#85 - 2012-07-27 19:17:55 UTC
Sentamon wrote:
Unlimited corporation and alliance size. The #1 reason for 0.0 sucking.


This man speaks truth. Imagine a real life game (basketball / football / baseball) where teams were allowed to bring an unlimited number of players to the field.

"This is the Ninja. He will scan you down; he will salvage your wrecks and there shall be no aggro"

Russell Casey
Doomheim
#86 - 2012-07-28 02:04:48 UTC
Null players making highsec alts, 'nuff said.
Marconus Orion
Imperial Academy
Amarr Empire
#87 - 2012-07-28 02:34:24 UTC
The issue is too much intel with little to no effort to get it. You can't take a **** without everyone knowing how much and what color it was in a matter of seconds.
Cyprus Black
School of Applied Knowledge
Caldari State
#88 - 2012-07-28 02:54:42 UTC
Nullsec isn't so bad. It's the people who live there that make it bad.

Summary of EvEs last four expansions: http://imgur.com/ZL5SM33

Alavaria Fera
GoonWaffe
#89 - 2012-07-28 03:59:21 UTC
Sentamon wrote:
Werst Dendenahzees wrote:
Sentamon wrote:
Unlimited corporation and alliance size. The #1 reason for 0.0 sucking.


That doesn't change anything. You can't stop people from playing together.


Oh yes you can, and you should, or enjoy the boredom that 0.0 has become.

We stop alliances from playing together.

When they "fail cascade".

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

La Nariz
Aliastra
Gallente Federation
#90 - 2012-07-28 04:22:47 UTC
Cyprus Black wrote:
highsec isn't so bad. It's the people who live there that make it bad.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Jimmy Gunsmythe
Sebiestor Tribe
#91 - 2012-07-28 04:28:57 UTC
Werst Dendenahzees wrote:
Sentamon wrote:
Unlimited corporation and alliance size. The #1 reason for 0.0 sucking.


That doesn't change anything. You can't stop people from playing together. The problem is that holding space is dumb and mostly unprofitable with the new tech nerfs. There is no economical reason to invade anyone now.


Perhaps it was one reason, but I seriously doubt that it is the ONLY reason. Holding space is about more than just economic solvency when it comes to this game.

John Hancock

Alavaria Fera
GoonWaffe
#92 - 2012-07-28 04:47:48 UTC
Jimmy Gunsmythe wrote:
Werst Dendenahzees wrote:
Sentamon wrote:
Unlimited corporation and alliance size. The #1 reason for 0.0 sucking.


That doesn't change anything. You can't stop people from playing together. The problem is that holding space is dumb and mostly unprofitable with the new tech nerfs. There is no economical reason to invade anyone now.


Perhaps it was one reason, but I seriously doubt that it is the ONLY reason. Holding space is about more than just economic solvency when it comes to this game.

Free ourselves from the shackles of sov warfare.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Xython
Federal Navy Academy
Gallente Federation
#93 - 2012-07-28 08:42:11 UTC
"Become" boring? It hasn't been entertaining since the highsec miner scrubs ruined the economy.
Kunming
Viziam
Amarr Empire
#94 - 2012-07-28 10:19:00 UTC
Shameless Avenger wrote:
Sentamon wrote:
Unlimited corporation and alliance size. The #1 reason for 0.0 sucking.


This man speaks truth. Imagine a real life game (basketball / football / baseball) where teams were allowed to bring an unlimited number of players to the field.


Well although your argument holds truth EVE was never meant to be fair. The real problem is the ability of said blobs to project their power beyond physical and time limits of the universe.

We always (since 2003) had large blocks that dominated the area they resided in, but only after the capital ships and jump bridges were added has this become a problem.

0.0 hasn't become boring, it has become broken!
Halcyon Ingenium
Caldari Provisions
Caldari State
#95 - 2012-07-28 10:32:50 UTC
I'm not bored. But then again, I am an eccentric weirdo. So there you go.

By the way, since we're already talking, do you want to buy a rifter? I've got the cheapest rifters in Metropolis. If you can find a cheaper rifter, buy it!

Vaerah Vahrokha
Vahrokh Consulting
#96 - 2012-07-28 10:33:38 UTC  |  Edited by: Vaerah Vahrokha
Hestia Mar wrote:

There is, and always has been a reason to go to Null for profit, and nothing in the time I've been playing (over 3 years now) about that has changed...but there can't be any level of profit worth putting up with all the crap moving to null entails, nor the idiots that already populate null.

And that's the real problem...people.


Exactly. Even if 0.0 sec gave 10 times as much ISK as of today some people still would not have time for it nor would go there due to the many intentional annoying shortcomings and due to the populace.

Finally - but that's just a personal issue - I find it disturbing that the one most effective way to defeat opposition is to use very weak game mechanics and infiltrate them.
No "final mexican stand off" pew pew epic scenes but just a wet fart noise of POS shields being entered and stuff stolen (and then sov dropped / corp disbanded and whatsnot).
Vaerah Vahrokha
Vahrokh Consulting
#97 - 2012-07-28 10:38:39 UTC
La Nariz wrote:
Cyprus Black wrote:
highsec isn't so bad. It's the people who live there that make it bad.



They live happy in there though.
Not because of the ISK but because of the lack all sorts of typical 0.0 idiocies and denizens.
Phill Esteen
Federal Navy Academy
Gallente Federation
#98 - 2012-07-28 10:51:02 UTC
personally I am a huge carebear who hates nothing more than goodfytes so I support the removal of local in null

– postum faex est – 

never forget

Irya Boone
The Scope
#99 - 2012-07-28 10:56:21 UTC
CCP did somethin great but they just forget to copy real world , in our real world

Suns deplete
Planet get Hited by celestials objects
Planets explodes (after sun deplete and explode)

Planet get created etc etc ... jus do that For LOW sec make movement by the environement and increase the income of mining and rating and For god sake just erase Bubble and local.

AND for the ******* Good sake Call NASA and ask them autherisation to use the NAME of real system

like name

please !!!

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

Tyrone Cashmoney
Brutor Tribe
Minmatar Republic
#100 - 2012-07-28 12:59:41 UTC
Phill Esteen wrote:
personally I am a huge carebear who hates nothing more than goodfytes so I support the removal of local in null

I completely disagree. Nullsec local is the most efficient means of delivering pictures of women in various states of undress to as many people as possible, and is thus a vital part of all nullsec strategic operations. Removing local would be madness. Madness, I say!