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Wormhole Day Trips

Author
Adrian Trazani
The Scope
Gallente Federation
#1 - 2012-06-03 21:10:11 UTC
After some planning I have been thinking about making "day trips" into C2 class wormholes, i.e. setting up a medium pos in a quiet system with a good amount of annomalities, run as many of the annomalities as possible, and then taking down the pos and leaving the wormhole before it collapses.

My questions are: is this a viable and a profitable activity? If so how many laser batteries will I need to provide a decent defense (more so for deterrance)?
Bernie Nator
Seal Club Six
Plug N Play
#2 - 2012-06-03 21:24:40 UTC
Adrian Trazani wrote:
After some planning I have been thinking about making "day trips" into C2 class wormholes, i.e. setting up a medium pos in a quiet system with a good amount of annomalities, run as many of the annomalities as possible, and then taking down the pos and leaving the wormhole before it collapses.

My questions are: is this a viable and a profitable activity? If so how many laser batteries will I need to provide a decent defense (more so for deterrance)?

If you're going nomad, i recommend hardeners instead of offense. just make it annoying to hit.
MadbaM
Viziam
Amarr Empire
#3 - 2012-06-03 21:30:09 UTC
Doesn't sound like hes going nomad if hes planing on leaving before the hole closes? if your planing on doing that why setup a tower at all just go with a drake an a cloaky scanny industrial.
Adrian Trazani
The Scope
Gallente Federation
#4 - 2012-06-03 21:34:48 UTC  |  Edited by: Adrian Trazani
Bernie Nator wrote:

If you're going nomad, i recommend hardeners instead of offense. just make it annoying to hit.

How many of each would you recommend? More em and thermal than the others obviously.
Bernie Nator
Seal Club Six
Plug N Play
#5 - 2012-06-03 21:37:15 UTC
Adrian Trazani wrote:
Bernie Nator wrote:

If you're going nomad, i recommend hardeners instead of offense. just make it annoying to hit.

How many of each would you recommend? More em and thermal than the others obviously.

As many as you can fit.

Are you planning on just running the sites and leaving though?
Adrian Trazani
The Scope
Gallente Federation
#6 - 2012-06-03 21:39:33 UTC
Yeah that is the plan. Run the sites and then get out.
Suqq Madiq
#7 - 2012-06-03 21:44:57 UTC
Adrian Trazani wrote:
Yeah that is the plan. Run the sites and then get out.


In that case, you're wasting your time setting up a tower. Just get in, run the sites, snag the loot and get out. If you have a cloaky alt who can hang out at your entrance / exit, even better.
Adrian Trazani
The Scope
Gallente Federation
#8 - 2012-06-03 21:52:11 UTC
Suqq Madiq wrote:
Adrian Trazani wrote:
Yeah that is the plan. Run the sites and then get out.


In that case, you're wasting your time setting up a tower. Just get in, run the sites, snag the loot and get out. If you have a cloaky alt who can hang out at your entrance / exit, even better.

Well the problem is that I don't have an alt that can fly a noctis. The pos is mostly to protect the noctis that my main can use while I do the sites and then come back and get the salvage.
Bernie Nator
Seal Club Six
Plug N Play
#9 - 2012-06-03 21:52:16 UTC
Suqq Madiq wrote:
Adrian Trazani wrote:
Yeah that is the plan. Run the sites and then get out.


In that case, you're wasting your time setting up a tower. Just get in, run the sites, snag the loot and get out. If you have a cloaky alt who can hang out at your entrance / exit, even better.


Pretty much. Just have a way to cover your ass, some alts, but setting up a pos for a day trip is just impractical.
Bernie Nator
Seal Club Six
Plug N Play
#10 - 2012-06-03 21:53:44 UTC
Adrian Trazani wrote:
Suqq Madiq wrote:
Adrian Trazani wrote:
Yeah that is the plan. Run the sites and then get out.


In that case, you're wasting your time setting up a tower. Just get in, run the sites, snag the loot and get out. If you have a cloaky alt who can hang out at your entrance / exit, even better.

Well the problem is that I don't have an alt that can fly a noctis. The pos is mostly to protect the noctis that my main can use while I do the sites and then come back and get the salvage.

throw your alt into a salvage desty then. it's not got the same range as a noctis, but it can move pretty fast and has the added benefit of being faster.
Derath Ellecon
University of Caille
Gallente Federation
#11 - 2012-06-03 21:58:01 UTC
Bernie Nator wrote:
Adrian Trazani wrote:
Suqq Madiq wrote:
Adrian Trazani wrote:
Yeah that is the plan. Run the sites and then get out.


In that case, you're wasting your time setting up a tower. Just get in, run the sites, snag the loot and get out. If you have a cloaky alt who can hang out at your entrance / exit, even better.

Well the problem is that I don't have an alt that can fly a noctis. The pos is mostly to protect the noctis that my main can use while I do the sites and then come back and get the salvage.

throw your alt into a salvage desty then. it's not got the same range as a noctis, but it can move pretty fast and has the added benefit of being faster.


This. I've been using a salvaging catalyst lately. With is mwd speed I don't actually find it noticeably slower than using a noctis,and is far less isk to lose if I get ganked.

For day tripping, just go in, run the sites, head back out, grab salvager, go salvage.

Alternatively, spend a little bit of time and train an alt slot for a salvaging Dessie. Log in salvaged, enter hole, log off.

Log in main, run sites etc.
Khanh'rhh
Sparkle Motion.
#12 - 2012-06-03 23:23:10 UTC
No one here is really addressing the guy's reasoning. Why do you want to leave before the hole collapses? If you don't know, it's completely viable to find another exit once that one has collapsed. And, if you aren't scanning for new exits, how do you know how long the WH will last? You hardly want to spend half an hour setting up if the connection lasts 4 hours.

The main issue with day-tripping is it's much more dangerous than running sites when you live in the WH and have an idea of who is and isn't there. I logged on yesterday to find a Legion running sites in our WH - it didn't last very long.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Archdaimon
Merchants of the Golden Goose
#13 - 2012-06-03 23:39:18 UTC
Nomading in WH's can be profitable but to my knowledge requires a lot of experience with wh in general and an ORCA alt to support with the equipment you need.

Wormholes have the best accoustics. It's known. - Sing it for me -

Trinkets friend
Sudden Buggery
Sending Thots And Players
#14 - 2012-06-04 06:00:59 UTC
Give it a go. But really, a caldari small with a component array is all you need. You can fit everything you need in a mammoth/itty 5, and you use stront instead of hardeners (it is, after all, only a small POS), and bringing in hardeners is an extra trip...and 15 ECM's is 4 extra trips. Quickly in, quickly out. If you really are worried about being crepecaged, a load of shuttles ejected via a passowrd change is awesome fun.
Marsan
#15 - 2012-06-04 08:17:25 UTC
It really doesn't make sense to setup a POS for anything under a day. A safe spot and cloak on your salvager is as safe as a POS. Not to mention the risk of being attacked while setting up the POS. Plus sleeper loot is generally really small. So small that I have a salvage fit interceptor for use on non-tractor sites or when our fleet is out killing the salvager. (It saves time on those containers/ships that are of the main salvager's tractor range.) If some how you are filling up your salvager you can always anchor a container in the middle of no where. The only reason to setup a POS is have a place to store ships, gas, and minerals. You are better off leaving your stuff in HS where possible.

My advice is to fit a destroyer for salvage. It's quick, cheap, and not that much worse than a noctis. Any you can haul a POS in can haul an unfitted destroyer, and possibly a fitted one you had an alt contract so you can haul it in a cargo hold. Move your stuff to a station near the w-hole, run the site, and then go get your salvager.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Gorenaire
Theosophical Society
#16 - 2012-06-04 10:35:32 UTC
Dont bother with setting up a POS for WH day trip, its way too long to install a POS if you plan to stay only a few hours.

- create a safe in scan range of exit, to watch if nothing is waiting for you there like a bubble or a HIC

- Just park a dessy at a SS in the WH

- create another safe and anchor a small container where you will put your loot

- run the sites with the drake, switch to dessy for salvaging and put your loot in the container at SS.

- warp back the dessy with loot to high sec and get back your drake at the next trip/
Sin Pew
Ministry of War
Amarr Empire
#17 - 2012-06-04 10:55:50 UTC
Question: "quiet" and "c2"? Shocked

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#18 - 2012-06-04 13:05:53 UTC
Sin Pew wrote:
Question: "quiet" and "c2"? Shocked

Timezones
FloppieTheBanjoClown
Arcana Imperii Ltd.
#19 - 2012-06-04 14:17:51 UTC
Sin Pew wrote:
Question: "quiet" and "c2"? Shocked

They exist. I've daytripped for a long time now and can reliably find 1-2 a week.

Founding member of the Belligerent Undesirables movement.

Sin Pew
Ministry of War
Amarr Empire
#20 - 2012-06-04 14:40:59 UTC
FloppieTheBanjoClown wrote:
Sin Pew wrote:
Question: "quiet" and "c2"? Shocked

They exist. I've daytripped for a long time now and can reliably find 1-2 a week.
Fair enuf', all I've visited were occupied and ninja-anchoring a POS to store a noctis sounded like lighting a cyno... meh...

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

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