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Crime & Punishment

 
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Empire wars in its current state.

First post
Author
Anya Klibor
Native Freshfood
Minmatar Republic
#61 - 2012-06-04 23:08:06 UTC
BringerMC wrote:
This thread is Pro Mercs as the expansion was supposed to be Pro Merc and Pro FW. So only makes sense that a system that was targeted against Mercs mainly would have Mercs complaining if it is broke.


I'd really like to see the dev blog that specifically stated mercs were the intended target for these changes.

Quote:
The issue is you take a contract against an alliance. Then now they have 20 allies in 2 days and you can't move 2 jumps without running into some gate camper that has 2 Neutral Logi. Personally the changes wouldnt have been as bad if CrimeWatch would have came out and made Neutral Logi pointless. As it is now its the griefers that are benefitting from this change.

They hop onto as many decs as they can for free and camp a trade hub or a main pipe with their few combat ships and 10 neutral logistics. Times that by 10 and its impossible to do your job as a mercs.


How is this any different than what mercenaries were? Mercenaries were there to even the odds against people who were looking for quick, easy kills. Mercenaries were not exempt from that, as well. It wasn't uncommon - and still isn't - for mercenary outfits to declare war against corporations that could not fight back, hiding behind the whole, "We were hired to dec you." excuse.

So now, mercenaries can't do what they used to, and now they have a chance to have their asses kicked by a bunch of carebears.

Quote:
Now you could say we could just take defense contracts but as of now no ISK in that and we want good fights and not ganks. Sure we do gank people during contracts but most the time it is because they won't fight or they present a target.


If you were charging large sums of ISK to begin with, you were probably Noir., or one of those other long-lived mercenary organizations. Or inept.

Quote:
Merc work isnt about being honorable and yes lets fight at 1100 in a fair 10vs10. Its about fullfilling your contractors objectives; be it killing a POS, shutting down mining operations, or defending the contractor. Sometimes you get some really good fights and maybe not always from who you are hired to attack but the defender they hire. Othertimes its about the thrill of the hunt to find that dude that thinks he is clever and keeps bouncing around and finally finding him and killing him.

That is my 2 cents and it saddens me the current way the system has went.



But it's not fair that people can pull the mercenary tactic you just described on you. Not fair at all.

Leadership is something you learn. Maybe one day, you'll learn that.

Forum Clone 77777
Doomheim
#62 - 2012-06-05 00:49:12 UTC  |  Edited by: Forum Clone 77777
What could be kinda cool is have a system where the agressor also has a choice, say.

Corp A wants to wardec Corp B.

Corp A now gets 3 choices.

1, Pay 50 mil a week, Corp B gets 3 ally slots to use.
2, Pay 70 mil a week, Corp B gets 2 ally slots to use.
3, Pay 90 mil a week, Corp B gets 1 ally slot to use.

This could be kinda cool, obviously it should be tweaked so its balanced, my example was to make a point.
That way the agressor can also kinda choose how many hes willing to go up against, but at a higher price.

Maybe you could even have prices as low as 10 mil but then the defender gets up to 5 ally slots, thats a huge amount of extra people you need to fight, just to pay less.
Dorn Val
Ministry of War
Amarr Empire
#63 - 2012-06-05 05:48:43 UTC
Sarah xCalibre wrote:
Aesheera wrote:
Dorn Val wrote:

Your argument that you have to PVP in empire cause null is blob warfare is invalid.

That's not what i said.
I said that each has his own preference.
Some enjoy wormholes - like you, others piracy, then others null NPC- or sov space (where there are alot of large scale fights) and those that prefer Empire.

And as for your argument about empire: this thread concerns all Empire warrers.
Griefers, Mercs and any other group that wants to fight there.

And if you think Empire wars are weak, that's fine - again, to each his own.
That doesn't take away the fact that in it's current state, Empire wars, it's mercs, it's griefers - everyone is taking a large and unnecessary hit which will eventually lead to highsec becoming the ultimate safety zone for carebears.

Not many will like to stick around for what used to be a very nice Guerilla warfare playground.




All your opinions goes around the people that WANTS to fight there, how about the people that doesnt want to fight there? I love that the people who doesnt want to fight (now its weird I know but there are some that enjoys eve for the pve) now actually can fight back at no cost. If you WANT to fight in HISEC you will find a way. How about you go fight people who wants to fight then. You just sound like a crying baby atm that had its candy stolen.


I'm still trying to decipher your post, and I don't think you read or understood mine. There are a lot of people in W space who do not want to PVP -they actually act as if they are in high sec and they die in some really funny ways...

I think it's funny that when the carebears cry everyone tells them to adapt or go back to Wow. Well if you can't adapt then maybe you should... ;)

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Garven Dreis
Deep Core Mining Inc.
Caldari State
#64 - 2012-06-05 06:00:00 UTC
Dorn Val wrote:

I'm still trying to decipher your post, and I don't think you read or understood mine. There are a lot of people in W space who do not want to PVP -they actually act as if they are in high sec and they die in some really funny ways...

I think it's funny that when the carebears cry everyone tells them to adapt or go back to Wow. Well if you can't adapt then maybe you should... ;)


Inferno was supposed to be an expansion to fix FW and High sec war mechanics. I think that what they have implented so far is pretty poor.

Terrible Poster Runner-up 2014

Dorn Val
Ministry of War
Amarr Empire
#65 - 2012-06-05 06:06:54 UTC  |  Edited by: Dorn Val
For those of you who want to PVP but don't want the blob that is null then come to W space. Plenty of small scale PVP in class 1 through 4 W space systems, plenty of knob heads acting like they are in high sec. You get a vastly different perspective on the game when the exit gates to your home system lead to different parts of the Eve universe every day. You can even day trip into W space looking for targets. You're gonna have to take some risks though -it's not PVP on easy mode...


For those of you who use to grief carebears cause it was easy, well, maybe you should learn to adapt. It's what you tell them every time they start crying...

Lets face it: The old war deck system was just a tool that peeps could use to bully other peeps in the game. It wasn't done for profit, it was simply done to pad kill boards and as an epeen enlarger. Honestly folks once you stop caring about your kill board stats you really start having fun in this game, no matter how you want to play it...

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Garven Dreis
Deep Core Mining Inc.
Caldari State
#66 - 2012-06-05 07:01:04 UTC
Dorn Val wrote:
. It wasn't done for profit,


Yes it was.

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Dorn Val
Ministry of War
Amarr Empire
#67 - 2012-06-05 08:14:58 UTC
Garven Dreis wrote:
Dorn Val wrote:
. It wasn't done for profit,


Yes it was.


If you were making ISK via war decks before Incarna then you should be able to make ISK now. Adapt.

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Daemon Ceed
Ice Fire Warriors
#68 - 2012-06-05 09:09:16 UTC
I suppose when your balls drop, you'll finally just come out to lowsec to pvp and actually learn something. There's not much experienced gained from ganking someone in a mission ship that haplessly jumps through a gate you camped like a mouth breathing neckbearded incompetent.

But seriously...come to lowsec. I'm very lonely.
Reppyk
The Black Shell
#69 - 2012-06-05 10:29:08 UTC
Dorn Val wrote:
If you were making ISK via war decks before Incarna then you should be able to make ISK now. Adapt.
My wardec fees have been increased 25 times. That's quite something and now I must charge a lot more. That was one way to adapt (and it's not working that well), the other one is to stop my small scale merc service.

Daemon Ceed wrote:
I suppose when your balls drop, you'll finally just come out to lowsec to pvp and actually learn something. There's not much experienced gained from ganking someone in a mission ship that haplessly jumps through a gate you camped like a mouth breathing neckbearded incompetent.

But seriously...come to lowsec. I'm very lonely.
Ah, again this dumb argument.
I'm a highsec merc living and hunting in lowsec for example, did I win EVE ? Tell me. Mock me.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

Garven Dreis
Deep Core Mining Inc.
Caldari State
#70 - 2012-06-05 10:57:58 UTC
Dorn Val wrote:
Garven Dreis wrote:
Dorn Val wrote:
. It wasn't done for profit,


Yes it was.


If you were making ISK via war decks before Incarna then you should be able to make ISK now. Adapt.


Oh please, mighty sir, inform us plebians on this concept of 'adapt'. I see it posted everywhere but I fear it just be a buzzword. Would you please educate the unwashed and smelly masses.

On a serious note, It's probably harder to get contracts with the mass of corps doing the "0 ISK Defender" route. Oh well.

Terrible Poster Runner-up 2014

Cannibal Kane
Viziam
Amarr Empire
#71 - 2012-06-05 11:12:04 UTC
I still make isk...

My margins are just alot tighter. Which means I request more than usual.

"Kane is the End Boss of Highsec." -Psychotic Monk

Rico Minali
Sons Of 0din
Commonwealth Vanguard
#72 - 2012-06-05 11:28:13 UTC
I agree that it needs work. I love the fact that you can call in allies but yeah it will kill wars.

There should be payment to people for joining as allies, as well as payment to concord for adding them to your war. ANd yeah once the wardecced entity calls in allies I think that teh aggressor shoudl also get to do so, but limited by the size of the enemy they face... So if you wardecc a corp and they call in an ally, the aggressor is also allowed to escalate.

And it should all cost.

Trust me, I almost know what I'm doing.

MaryJane T
Arctic Experiments
#73 - 2012-06-05 11:46:16 UTC
The key consideration here is that the current system is broken, on a number of levels.

Most folks saying it's merc tears blah blah can only offer 'adapt' as an answer. So, by doing so even these 'come to low/W/nul' and bears do admit the system is broken. If they had said "no its not broken and here's why" that would be different. So, it seems everyone agrees its broken.

For those chanting "adapt", that's a great suggestion and thanks again for admitting the system is broken. Perhaps all the real mercs can form a non-aggression pact, or joint-dec people, or even refuse contracts against those in the circle. That'd be neat.

I also think a funny side affect, is those merc alliances/corps that are KB whores, are having their newest stat, "war history" all banged up, because of poorly implemented that UI is, and the feature itself. Moreover, the "hey let me try empire PVP wannabes are dragging them down because of how the mechanic works.

Look at any war that has a spam of allies on it and then check the war history. If a terrible wannabe merc loses a bunch of faction BS to the aggressor, and my corp is in that alliance, it hurts our war history. InB4 "haha". CCP on the other hand has said they want the war history to be a tool used by prospective employers to evaluate the quality of the mercs, and for those mercs who are successful, a tool to justify higher than average prices. No thanks, looks like we'll have to use the good old API KB. What's worse, is that even if the 'allied' losses come BEFORE your corp joins as a defender (hired or for free) the losses still count on your war history. I can both disagree and agree with this at the same time, for various reasons obviously.





Dorn Val
Ministry of War
Amarr Empire
#74 - 2012-06-05 11:59:20 UTC  |  Edited by: Dorn Val
Garven Dreis wrote:


Oh please, mighty sir, inform us plebians on this concept of 'adapt'. I see it posted everywhere but I fear it just be a buzzword. Would you please educate the unwashed and smelly masses.


Can I has your stuff? :)

Garven Dreis wrote:

On a serious note, It's probably harder to get contracts with the mass of corps doing the "0 ISK Defender" route. Oh well.


Then sign on as a non paid defender, build a a portfolio of successful defense campaigns, and then start charging for it. It's not rocket science but you will have to be good at it...

Edit: Forgot to end my post with "Adapt" :)

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Garven Dreis
Deep Core Mining Inc.
Caldari State
#75 - 2012-06-05 12:08:39 UTC
Here's an idea whilst talking in local.

Make it so defender & attacker can call in allies ONLY after war is Mutual.

?

Terrible Poster Runner-up 2014

Garven Dreis
Deep Core Mining Inc.
Caldari State
#76 - 2012-06-05 12:12:09 UTC
Dorn Val wrote:
Garven Dreis wrote:


Oh please, mighty sir, inform us plebians on this concept of 'adapt'. I see it posted everywhere but I fear it just be a buzzword. Would you please educate the unwashed and smelly masses.


Can I has your stuff? :)

Garven Dreis wrote:

On a serious note, It's probably harder to get contracts with the mass of corps doing the "0 ISK Defender" route. Oh well.


Then sign on as a non paid defender, build a a portfolio of successful defense campaigns, and then start charging for it. It's not rocket science but you will have to be good at it...

Edit: Forgot to end my post with "Adapt" :)



One does not simply "build" a portfolio. Also I see you haven't experienced a wardec under the new mechanics, may I suggest wardec'ing someone and let us know how it works out for you.

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StonerPhReaK
Herb Men
#77 - 2012-06-05 12:24:04 UTC


**It's pushing people out of Empire **


This is CCP's plan and is working as intended.

Signatures wer cooler when we couldn't remove them completely.

MaryJane T
Arctic Experiments
#78 - 2012-06-05 12:45:48 UTC
Quote:

**It's pushing people out of Empire **


This is CCP's plan and is working as intended.


Link to Devblog? Although invalid, I do give you props for trying to say it's WAD. Everyone else agrees it's broken.

CCP has said they wanted to make merc work more attractive, rather an economically viable career path.

Owait, sorry, I couldn't see your entire post over this massive stack of isk I have made from all the free wardecs. Now I understand. The new system is working so well, that because there are so many mercs griefing the bears with such ferocity and predjudice, that the bears have now started moving to the safer low and nul space. Thank you for clearing it all up for us.

Aesheera
Doomheim
#79 - 2012-06-05 13:53:03 UTC
Daemon Ceed wrote:
I suppose when your balls drop, you'll finally just come out to lowsec to pvp and actually learn something. There's not much experienced gained from ganking someone in a mission ship that haplessly jumps through a gate you camped like a mouth breathing neckbearded incompetent.

But seriously...come to lowsec. I'm very lonely.

I suppose when you stop chestbeating, you'll finally just decide to do some research and actually learn something about those you target here. There's not much experience gained from ganking someone in a hauler that haplessly jumps through a gate you camped like a mouth breathing neckbearded incompetent.

But seriously..do some research, then you'll see most of us have spent more than enough time in lowsec.

- I think my passion is misinterpreted as anger sometimes. And I don't think people are ready for the message that I'm delivering, and delivering with a sense of violent love.

Eternal Error
The Scope
Gallente Federation
#80 - 2012-06-05 19:59:39 UTC  |  Edited by: Eternal Error
I mostly agree with the OP, but a few things to add (I've said most of these and more in other threads, but am too lazy to repeat myself in full):

1.) There should be a (relatively high) limit on how many wars a corp can be an ally in. Make them pick and choose rather than allowing moar tears and the 0rphanage to accept anyone and everyone.

2.) Dec fees are too high, especially since the doubling mechanic was kept. Start the base fee for corps at 20m (this brings back some incentive to join an alliance, while their currently is none since people with 60-120 members are in the sweetspot for wardeccing). Either eliminate the idea of cost scaling with size entirely, or go with a size differential instead, as numerous people have discussed in numerous threads. Regardless of the mechanic chosen, there should be a hard cap at 250m/week for a war, less if the cost doubling mechanic remains in place. It is absurdly stupid (under the current mechanics) that it is more expensive to dec two 100 man corps than one 200 man corp. Fix it.

Note: You should probably just give up on the "paying for targets" logic that you made up along the way as an excuse since the ally system in its current state makes it blatantly obvious that this is not the way the mechanics work.

Note 2: The new fees totally screwed smaller wardeccing or merc corps (I've noticed several people on previous pages talking about it). No one denies that the old costs were far too low, but baseline 150m for two decs running now is too damn high.

3.) Add some of the more obvious options to the merc marketplace, such as weekly payouts and payouts based on # of ships destroyed. CCP has already said they are working on some of these, so we'll wait and see.

4.) No allies in mutual wars.

5.) Allies are called on a per week basis and are capable of dropping the war at the end of each week (any fees associated with that week would be refunded).

6.) CCP received most of this feedback in the devblog threads and did nothing about it, so I don't know why I'm bothering to post.

I'll post again or edit this if I think of anything else.