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Change the null sov system

Author
Lord Zim
Gallente Federation
#61 - 2012-06-03 21:42:50 UTC
Over 9000, actually. And heh look at solar fleet, 164 systems for 1434 characters, and AAA with 123 for 3679 characters.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Tallian Saotome
Nuclear Arms Exchange Inc.
#62 - 2012-06-03 21:44:37 UTC
Lord Zim wrote:
Over 9000, actually. And heh look at solar fleet, 164 systems for 1434 characters, and AAA with 123 for 3679 characters.

For Solar, should you also count the renter alliance? Makes it around 5500 with over 300 systems.

To bad that space all sucks Cool

Inappropriate signature removed, CCP Phantom.

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#63 - 2012-06-03 21:49:18 UTC
Where does this sense of entitlement come from, that 6 guys should be able to take and hold there own system?

Seriously, the solution to being too small of a group to hold sov is to get more friends. Or move to a wormhole or some corner of npc nullsec, where you "hold" it with activity rather than a sov system.
Marlona Sky
State War Academy
Caldari State
#64 - 2012-06-03 22:08:09 UTC
Shepard Wong Ogeko wrote:
Where does this sense of entitlement come from, that 6 guys should be able to take and hold there own system?


Fair question. So how many friends do you think it should take to own a system? You know so it doesn't come off sounding like a sense of entitlement.
Tallian Saotome
Nuclear Arms Exchange Inc.
#65 - 2012-06-03 22:10:32 UTC
Marlona Sky wrote:
Shepard Wong Ogeko wrote:
Where does this sense of entitlement come from, that 6 guys should be able to take and hold there own system?


Fair question. So how many friends do you think it should take to own a system? You know so it doesn't come off sounding like a sense of entitlement.

Enough to defend it from attack?

You are aware that the 300 still lost, even tho they were peerless warriors, each of whom was worth many of his opponents, while holding a perfect defensive position, right?

Inappropriate signature removed, CCP Phantom.

Lord Zim
Gallente Federation
#66 - 2012-06-03 22:11:48 UTC
Shepard Wong Ogeko wrote:
Where does this sense of entitlement come from, that 6 guys should be able to take and hold there own system?

Actually, it's not necessarily a sense of entitlement. If the space is **** enough that nobody gives a flying ****, then I see no problem with 6 people holding their own system.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#67 - 2012-06-03 22:22:49 UTC
Marlona Sky wrote:
Shepard Wong Ogeko wrote:
Where does this sense of entitlement come from, that 6 guys should be able to take and hold there own system?


Fair question. So how many friends do you think it should take to own a system? You know so it doesn't come off sounding like a sense of entitlement.


The number of players you need is what ever number is enough to repel your opposition.

There is no fixed number, and there shouldn't be. If 6 players can manage to repel 5000, good for them. If ti takes 6000 players, then so be it.


People really need to just forget the whole idea of them and a couple buddies holding there own sov null system, and that any significant chunk of sov null could operate that way. The only way it makes sense is if they are blue to all their neighbors, which just comes right back to the current state of things with member corps and renters.
engjin
KarmaFleet
Goonswarm Federation
#68 - 2012-06-03 22:37:19 UTC
Rex Thompson wrote:
CCP, people are getting tired of the null sov system. Even people in it. Yes its nice to be a group of people fighting to get your own space. But at one point it gets boring. Fighting for moons, anything else really?
If a group of individual, let's say 6 of them, why cant they own there own system, why as it come the need to be 5000. It's nice to lots but that's not community.
I suggest you change it so those 6 guys can actually own something and work to keep it.

Anyhow, I don't think it ll change anytime soon, but lot's of people are getting bored.Shocked


Mr T plays Eve +1
Theodoric Darkwind
The Scope
Gallente Federation
#69 - 2012-06-04 05:14:31 UTC
If your small group of friends want a system to call their own that they actually can at least stand a chance of defending there are plenty of unclaimed wormholes out there. The mechanics of WHs make it hard to get large blobs into them. If you are smart your small WH corp doesn't keep too many assets in the hole (move loot/industry stuff out regularly, keep only the ships needed for running sites and defense on hand) so if your poses are killed you can simply find a new hole to move into.

Nullsec should be for the bigger alliances, its akin to player controlled cities/countries. The level of organization and logistical support needed to run a large nullsec alliance adds a whole other dimension to the game, in the case of a large alliance the CEOs role definitely resembles the role of a RL CEO of a large company rather than a small corp CEO whos role is more like that of a guild master from other MMOs.
Sri Nova
Sebiestor Tribe
Minmatar Republic
#70 - 2012-06-04 05:30:06 UTC  |  Edited by: Sri Nova
we need a new dev blog on where ccp is with this it has been over 6 months since we heard that they were looking at it .

then they come out with this new ui ... its almost like they have A.D.D.

Lets fix sov !!... alright great !! Lets do it !!
oooooooooo look at war dec system... al right lets fix it !!!
ahhhhhh this ui needs to be polished ... I CAN FIX IT !!!
what were we doing again ?? oh yeah lets balance those ships !!
which ship was it ?? black ops i think , oh yeah here is the notes, wait these are from 2010 that cant be right .
oh look at this ambulation wow, now that is really cool, lets do that !! alright here we go !!!
Tallian Saotome
Nuclear Arms Exchange Inc.
#71 - 2012-06-04 05:34:45 UTC
Sri Nova wrote:
we need a new dev blog on where ccp is with this it has been over 6 months since we heard that they were looking at it .

then they come out with this new ui ... its almost like they have A.D.D.

Lets fix sov !!... alright great !! Lets do it !!
oooooooooo look at war dec system... al right lets fix it !!!
ahhhhhh this ui needs to be polished ... I CAN FIX IT !!!
what were we doing again ?? oh yeah lets balance those ships !!
which ship was it ?? black ops i think , oh yeah here is the notes, wait these are from 2010 that cant be right .
oh look at this ambulation wow, now that is really cool, lets do that !! alright here we go !!!

Just now figuring this out?

Inappropriate signature removed, CCP Phantom.

Sri Nova
Sebiestor Tribe
Minmatar Republic
#72 - 2012-06-04 05:40:50 UTC  |  Edited by: Sri Nova
Tallian Saotome wrote:

Just now figuring this out?



All this back in forth and tail chasing one could be forgiving for having thought they were amidst the chaos of progress .
Tallian Saotome
Nuclear Arms Exchange Inc.
#73 - 2012-06-04 05:45:53 UTC
Sri Nova wrote:
Tallian Saotome wrote:

Just now figuring this out?



All this back in forth and tail chasing one could be forgiving for having thought they were amidst the chaos of progress .

Not mutually exclusive, ya know. You can progress in a very ADD way, after all. Its just more... Chaotic, as you said, and ALOT less organized.

I understand this has to do with the scrum system they use for development, but I don't really know how scrum works, so I don't want to get into it.

Inappropriate signature removed, CCP Phantom.

Kyle Myr
Brutor Tribe
Minmatar Republic
#74 - 2012-06-04 06:00:43 UTC
You can take Sov with a 6-10 active people. Groon took Sov in Tenal while RaidenDOT ostensibly held that region with roughly 10-20 active players. Hell, a one man vanity corp may be able to pull off the same trick in, say, Cobalt edge, briefly. Actually holding that space, or doing anything meaningful with it, well, that's another thing.

The current system for taking and holding Sov isn't exactly an enjoyable system , and if the OP were talking about this because of issues like, say, grinding through the literal billions of EHP to take regions like Branch with their tens of poorly conceived stations, that'd be one thing. Taking Sov in areas with stations at this point requires a super cap fleet and the ability to field a support fleet so your supers can stay on the field. Actually getting that super cap fleet requires either Sov to build your own, or hundreds of billions of ISK to buy them from people dumb enough to sell on the open market. It's a flawed system, and plenty would agree with that point.


That said, i don't think that's what the OP is discussing here? I don't see any actual reasons aside from 'It'd be neat' or 'I should be able to do this, because.' given for why individuals or small corporations should be able to hold sovereign space. Suggestions for why this would be beneficial, how, mechanically, it could work, and such would be better.


'There should be more systems so more people could own them' is a step in the right direction for posting with content, albeit a really bad idea. Adding systems to EVE without having more players to fill them creates more dead regions, like, say, any given low sec region, or remote corners of null sec with terrible true sec. Or just parts of null sec inhabited by people that don't actually live there, like White Noise era Branch, or Raiden era Tenal. More empty space means that actually traveling from places where people live to places where other people live becomes more onerous, and turning 'burn 15 jumps' into 'burn 30 jumps' is a non-starter.
Marlona Sky
State War Academy
Caldari State
#75 - 2012-06-04 06:11:08 UTC
Call me crazy, but if the time you are willing to spend on traveling is shorter than the time it takes you to reach the border of the territory you and your friends control; you have too many blues.

Reset some!
Theodoric Darkwind
The Scope
Gallente Federation
#76 - 2012-06-04 06:32:18 UTC
Kyle Myr wrote:
Hell, a one man vanity corp may be able to pull off the same trick in, say, Cobalt edge, briefly. Actually holding that space, or doing anything meaningful with it, well, that's another thing.



That would be hilarious, but remember IRC does red pen CTAs for small roaming gangs in their spaceLol

There needs to be less structure grinding and more violencing of spaceboats with sov warfarePirate, at least cut down the amount of timers. There still needs to be some timers so you have a chance to defend in your own TZ.

Forcing alliances to have 23/7 defense capability wont happen ... period, between language barriers and xenophobic russians you will never get total coverage of all the TZs, and alarm clock CTAs are just plain stupid, its simply not reasonable to expect people to call in sick to work or deprive themselves of sleep over a game.
Alavaria Fera
GoonWaffe
#77 - 2012-06-04 06:38:36 UTC
Theodoric Darkwind wrote:
Kyle Myr wrote:
Hell, a one man vanity corp may be able to pull off the same trick in, say, Cobalt edge, briefly. Actually holding that space, or doing anything meaningful with it, well, that's another thing.

That would be hilarious, but remember IRC does red pen CTAs for small roaming gangs in their spaceLol

IRC are pretty hardcore about that.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tallian Saotome
Nuclear Arms Exchange Inc.
#78 - 2012-06-04 06:44:42 UTC
Maybe make ownership based on # of kills in the system? Whoever has the most kills in the past, say, week, holds sov?

Inappropriate signature removed, CCP Phantom.

Akirei Scytale
Okami Syndicate
#79 - 2012-06-04 06:48:52 UTC
Tallian Saotome wrote:
Maybe make ownership based on # of kills in the system? Whoever has the most kills in the past, say, week, holds sov?


What if 90% of said kills are allies popping each other's pods?
No More Heroes
Boomer Humor
Snuffed Out
#80 - 2012-06-04 06:57:07 UTC
Rent.

.