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Change the null sov system

Author
Sunshout
Ministry of War
Amarr Empire
#41 - 2012-06-03 15:38:10 UTC
Akirei Scytale wrote:
Sunshout wrote:
Perhaps sov could be changed so an alliiance can only officially hold 1 system per corporation within an alliance. Maybe make it easier for sov to change hands.


Limits like that simply don't work. Wanna know why?

==ANNOUNCEMENT==
Everyone train corporation management 1! We're going to break into 9500 1 man corps!

Limit the number of corps in an alliance?

==ANNOUNCEMENT==
Hey guys! We're breaking into 700 alliances, we'll coordinate through the forums and jabber.




Oh that's an easy enough fix. Simply have it so the ceo of each corporation that would be designated as a holder corp for an alliance train Empire Control I, or some other training standard.
Akirei Scytale
Okami Syndicate
#42 - 2012-06-03 15:48:41 UTC  |  Edited by: Akirei Scytale
Sunshout wrote:

Oh that's an easy enough fix. Simply have it so the ceo of each corporation that would be designated as a holder corp for an alliance train Empire Control I, or some other training standard.


As if that would do much.
Alliances in null often announce preferred training goals that are months into the future. A change like this being announced would have nearly every member of every nullsec alliance prepared before or shortly after it went live.

Point is, you cannot mechanically limit alliance organization. Because the vast majority of said organization exists outside of EVE, all you end up doing is pushing more of it outside of the game itself, without actually damaging it one bit. Minor speedbumps are the worst that can be done.
Tallian Saotome
Nuclear Arms Exchange Inc.
#43 - 2012-06-03 16:18:17 UTC
Akirei Scytale wrote:
Sunshout wrote:

Oh that's an easy enough fix. Simply have it so the ceo of each corporation that would be designated as a holder corp for an alliance train Empire Control I, or some other training standard.


As if that would do much.
Alliances in null often announce preferred training goals that are months into the future. A change like this being announced would have nearly every member of every nullsec alliance prepared before or shortly after it went live.

Point is, you cannot mechanically limit alliance organization. Because the vast majority of said organization exists outside of EVE, all you end up doing is pushing more of it outside of the game itself, without actually damaging it one bit. Minor speedbumps are the worst that can be done.

At least the way it is now, its easy to reset TEST.

Can you imagine how hard it would be if they broke into 7000 1 man alliances?

Inappropriate signature removed, CCP Phantom.

Akirei Scytale
Okami Syndicate
#44 - 2012-06-03 16:20:07 UTC
Tallian Saotome wrote:

At least the way it is now, its easy to reset TEST.

Can you imagine how hard it would be if they broke into 7000 1 man alliances?


Think of the diplomats!
Rico Minali
Federal Navy Academy
Gallente Federation
#45 - 2012-06-03 16:25:52 UTC
I dont think there will ever be (and hopfully not) a time when a 6 man corporation can hold space against attackers who outnumber them considerably.

Currently those 6 guys CAN hold a system, but to hold it against a stronger enemy they would need freinds to help them. That is how it should be. The sov system does need changing, but not so that small numbers have an advantage over large numbers.

Trust me, I almost know what I'm doing.

Simetraz
State War Academy
Caldari State
#46 - 2012-06-03 16:32:01 UTC
Rex Thompson wrote:
CCP, people are getting tired of the null sov system. Even people in it. Yes its nice to be a group of people fighting to get your own space. But at one point it gets boring. Fighting for moons, anything else really?
If a group of individual, let's say 6 of them, why cant they own there own system, why as it come the need to be 5000. It's nice to lots but that's not community.
I suggest you change it so those 6 guys can actually own something and work to keep it.

Anyhow, I don't think it ll change anytime soon, but lot's of people are getting bored.Shocked



Corporations should hold SOV NOT Alliances.
Holding corporations were a work around for a system that should have never been created.
So if you have a corporation over 100 (seems a bit low now) you get a custom logo that becomes the alliance logo if you control an alliance.

Alliance logos should go to the Corporation that controls the alliance
Alliances should only give corporations the ability to to put jump bridges between corporations.

There is a whole list of things that go with this but no reason to list them, never going to happen, even though it should.







HVAC Repairman
Hedion University
Amarr Empire
#47 - 2012-06-03 16:36:32 UTC
it's suggestions like that why nullsec bands together to keep control of the CSM
Noriko Mai
#48 - 2012-06-03 18:34:35 UTC
There was a interesting DevBlog last year about the 0.0 design goals. The Smalholding stuff may be interesting for OP.

"Meh.." - Albert Einstein

pussnheels
Viziam
#49 - 2012-06-03 19:34:13 UTC
I think the OP has a valid point
this current sov system , while a good step forward compaed to the previous one only seems to encourage stagnation and as a result we have this pretty big NAP BBQ out there

Would be nice to see something that makes them move their buts more often .... like moongoo that depletes ... cough cough ;..omy the epic whines that would create

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Lord Zim
Gallente Federation
#50 - 2012-06-03 19:40:14 UTC
pussnheels wrote:
this current sov system , while a good step forward compaed to the previous one

No, it really wasn't.

pussnheels wrote:
Would be nice to see something that makes them move their buts more often .... like moongoo that depletes ... cough cough ;..omy the epic whines that would create

I hope you don't think that would actually help anyone, nor that it would bring down T2 prices. Quite the contrary.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

pussnheels
Viziam
#51 - 2012-06-03 19:46:45 UTC
Lord Zim wrote:
pussnheels wrote:
this current sov system , while a good step forward compaed to the previous one

No, it really wasn't.

pussnheels wrote:
Would be nice to see something that makes them move their buts more often .... like moongoo that depletes ... cough cough ;..omy the epic whines that would create

I hope you don't think that would actually help anyone, nor that it would bring down T2 prices. Quite the contrary.

pretty sure it will not bring prices down , it will i think in theory cause a Casus belli against all other ,0 sec alliance instead of this sea of blues

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Lord Zim
Gallente Federation
#52 - 2012-06-03 19:48:02 UTC
Quick question for you, have you ever scanned down a whole region?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Richard Desturned
Royal Amarr Institute
Amarr Empire
#53 - 2012-06-03 19:57:30 UTC  |  Edited by: Richard Desturned
Hi there are 171,799 moons in systems where moon mining is allowed

If you want moon depletion/rotation I hope you don't mind paying out the ass for T2 mods

npc alts have no opinions worth consideration

Sarah Schneider
Native Freshfood
Minmatar Republic
#54 - 2012-06-03 20:48:35 UTC
Rex Thompson wrote:
If a group of individual, let's say 6 of them, why cant they own there own system, why as it come the need to be 5000. It's nice to lots but that's not community.

So let me get this straight, 5000 people are not a community but 6 people are? nice one.

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

qDoctor Strangelove
Doomheim
#55 - 2012-06-03 20:58:17 UTC  |  Edited by: qDoctor Strangelove
Please make it so 6 people can hold I single system without fear of 5000.
I would SO love to hold EC- or HED safe from them blobbers because I am a dedicated macro-ratter


OP: You and your 5 buddies can hold a system with no problem, until someone comes and want to take it away from you.
If you then spend a billion or two on mercs, you could maybe be able to fight then, then they can spend 5 billions on mercs, and you can either call, fold or raise.


But please, do change the sov system. I believe that have been on the list of ****** up things somewhere below SC blobs with T2 hobgoblins, Titans blapping rifters and a change to the heavy presence of Technetium in T2 products.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#56 - 2012-06-03 20:58:53 UTC
tl;dr: if 6 people can claim sov, then an alliance of 5,000 can have 6 people claim sov for them and the other 4,994 people making sure your 6 guys don't get anywhere near the sov buttons.
qDoctor Strangelove
Doomheim
#57 - 2012-06-03 21:03:01 UTC  |  Edited by: qDoctor Strangelove
Abdiel Kavash wrote:
tl;dr: if 6 people can claim sov, then an alliance of 5,000 can have 6 people claim sov for them and the other 4,994 people making sure your 6 guys don't get anywhere near the sov buttons.



wait..
That 5000 man alliance... can't they claim sov in 830 systems now?
Marlona Sky
State War Academy
Caldari State
#58 - 2012-06-03 21:32:16 UTC
The issue is any system the 5000 have sov in will have 5000 defending it when you attempt to contest it.
Richard Desturned
Royal Amarr Institute
Amarr Empire
#59 - 2012-06-03 21:33:03 UTC
Marlona Sky wrote:
The issue is any system the 5000 have sov in will have 5000 defending it when you attempt to contest it.


This is not an issue. Make friends.

npc alts have no opinions worth consideration

Tallian Saotome
Nuclear Arms Exchange Inc.
#60 - 2012-06-03 21:34:48 UTC  |  Edited by: Tallian Saotome
qDoctor Strangelove wrote:
Abdiel Kavash wrote:
tl;dr: if 6 people can claim sov, then an alliance of 5,000 can have 6 people claim sov for them and the other 4,994 people making sure your 6 guys don't get anywhere near the sov buttons.



wait..
That 5000 man alliance... can't they claim sov in 830 systems now?

http://evemaps.dotlan.net/alliances

Apparently not, since GSF has 8000 people and holds 110 systems, TEST has 7000, and hold 89.

Edit: just to be clear, those are the 2 largest alliances in the game, memberwise.

Inappropriate signature removed, CCP Phantom.