These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Incursions decimated by nerf

Author
DarthNefarius
Minmatar Heavy Industries
#81 - 2012-06-03 20:31:04 UTC  |  Edited by: DarthNefarius
Vera Algaert wrote:
Your use of "to decimate" has been found to be in violation of the Guidelines for Prescriptive Semantics according to which it is permanently defined as "to take one out of every ten".


Have a nice day.


Agreed it looks like the Incursion nerf took out between "6 of every ten" and "7 of every 10"

So CCP Affinity or I guess CCP Diagora what have yours stats shown after a month and a half after the Escalation Incursion nerf? The silence is deafening.
I guess with the Inferno bug fires you are trying to put out ( the horrid Unified Inventory ) the impending death of the Incursion communites are the last on your list of things to do?
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Lin-Young Borovskova
Doomheim
#82 - 2012-06-03 21:20:07 UTC
Simi Kusoni wrote:
2) Last time CCP released any data we had 410k subscriptions.


Shocked

I don't know what to think about this, players online are usually in between 26 to 40k, where are those 370 missing? Lol

Hem, never mind

brb

Simi Kusoni
HelloKittyFanclub
#83 - 2012-06-03 21:23:24 UTC
Lin-Young Borovskova wrote:
Simi Kusoni wrote:
2) Last time CCP released any data we had 410k subscriptions.


Shocked

I don't know what to think about this, players online are usually in between 26 to 40k, where are those 370 missing? Lol

Hem, never mind

I know, right?

Sometimes it feels like I'm the only one that plays 23 hours a day P

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Lin-Young Borovskova
Doomheim
#84 - 2012-06-03 21:26:28 UTC
Simi Kusoni wrote:
Lin-Young Borovskova wrote:
Simi Kusoni wrote:
2) Last time CCP released any data we had 410k subscriptions.


Shocked

I don't know what to think about this, players online are usually in between 26 to 40k, where are those 370 missing? Lol

Hem, never mind

I know, right?

Sometimes it feels like I'm the only one that plays 23 hours a day P



That means a lot of alts and bots ;D

brb

Tobiaz
Spacerats
#85 - 2012-06-03 22:43:00 UTC
The nerf to the influence regrowth was out of the blue and currently the main reason why so many sites are abandoned. It takes the combined effort of all major fleets to get the influence down. This nerf was totally a swing and a miss and does almost nothing to lower the income of the true shiny fleets, and only kicks the casual runners in the balls.

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

DarthNefarius
Minmatar Heavy Industries
#86 - 2012-06-04 08:31:42 UTC  |  Edited by: DarthNefarius
Tobiaz wrote:
The nerf to the influence regrowth was out of the blue and currently the main reason why so many sites are abandoned. It takes the combined effort of all major fleets to get the influence down. This nerf was totally a swing and a miss and does almost nothing to lower the income of the true shiny fleets, and only kicks the casual runners in the balls.


To be honest I think the OTA being now an Assault strength site with half the payout and no real solution to the NCN's stacking because they require 2 FC's & taking twice the time to do becuase of fleet set ups before hand are the real reasons why Incursions have been abandoned.

Both of these short commings where EXPRESSLY told to CCP with SiSi testing but were ignored just like the Unified Inventory SiSi shortcommings. I am forced to believe either DEV's didn't listen in hopes that things would work themselves out magically no matter what the input ( with both the UI & Incursions) was or just rank incompetance.

To my knowledge the only Infernos with the past 2 patches have been to the Drone regions, the Incursion communites, and the peeps trying to figure out where the eff thier stuff is because of the crappy Unified Inventory mess

Hulkageddon, OTEC, and burn Jita were the only things brought fire to the game and none were influenced by Escalation or Inferno
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Lin-Young Borovskova
Doomheim
#87 - 2012-06-04 11:20:33 UTC
Tobiaz wrote:
This nerf was totally a swing and a miss and does almost nothing to lower the income of the true shiny fleets, and only kicks the casual runners in the balls.


This is what should have been nerf.

There's no "pro" of incursions, only dudes that have nothing else to do of their time and run those permanently.
Just like you stated and I'm sure it's pretty right in incursions sites as for PI or still mining/rating: the regular player with one account, maybe two, he's not welcome in Eve.

brb

Richard Desturned
Royal Amarr Institute
Amarr Empire
#88 - 2012-06-04 11:25:43 UTC
Hey the solution was to make them exclusive to lowsec but CCP can't possibly imagine making risk averse hisec bears angry now can they

npc alts have no opinions worth consideration

Lin-Young Borovskova
Doomheim
#89 - 2012-06-04 11:32:54 UTC  |  Edited by: Lin-Young Borovskova
Richard Desturned wrote:
Hey the solution was to make them exclusive to lowsec but CCP can't possibly imagine making risk averse hisec bears angry now can they


I guess you have some part of the answer, I probably have another and someone else must have the end of it Lol

Pretend there's too much isk in the game when it's a player driven content and artificially get some of that isk out of the game with nerfs, it's not the most intelligent idea ever.

Bad economic model is still bad and yo-yo effect it's something you can't control in a player driven content.

On the other side of the knife there's also the ability to make some stuff npc stuff, like tech, but it's just an example. Could also say minerals.

brb

Alexandra Delarge
The Korova
#90 - 2012-06-04 11:50:26 UTC
Awesome community made up of friends who just enjoy group content pisses off when it can no longer earn vast amounts of isk in complete safety shocker.
Lin-Young Borovskova
Doomheim
#91 - 2012-06-04 11:52:52 UTC
Alexandra Delarge wrote:
Awesome community made up of ALTS who just enjoy group content pisses off when it can no longer earn vast amounts of isk in complete safety shocker.



Fixed 4U

brb

Gerhard Faust
One Percent Tax Rate
#92 - 2012-06-04 12:02:13 UTC
We had a nice German incursion community.
Specialized to VG, because we where a small but fine com.
The inferno patch was the end of this community. It is only a shadow of its former size.
Incursions in general are not dead, but the small scale VG fleet are.
The ISK/h in VG are a joke.
- it needs to much time to kill the whole spawn
- it request to much specialized ships (hacking) to do all sites
- the pay out is way to low for all that work
The prerequisites for ASS/HQ are to high for small community's to handle it permanently.

The general effect of Inferno was a raise of pilots in the HQ fleets.
VG and ASS are abandoned now.


Please CCP - rechange the VG back on a lucrative niveau, that motivates pilots to fly them.


THX
Fearless M0F0
Incursion PWNAGE Asc
#93 - 2012-06-04 16:45:48 UTC
My main concern when I created this thread was the fact that so many players have abandoned running incursions after the nerf, some highsec incursions are left to withdraw completely untouched. Some reasons for this according to replies are:

  • Vanguard nerf to both payout and increase of difficulty (the blitz and isk faucet nerf)
  • Unbalance between sites cause difficult ones (OTA, NCN) to stack. Fleets attempting them get quickly discouraged and ragequit (20 mins for a Vanguard?, khtxbye)
  • High influence regrowth discourages casual fleets from even try and forced hardcore runners to focus all their efforts into a single incursion constellation at a time.

  • I agree with the vanguard blitz nerf, it was too much. But the nerf was supposed to be a small adjustment, right? Roll.

    From what I saw this last weekend, vanguards are still very profitable but Legion blitz fleets are out. Shield Machariel blitz fleets are now king Pirate

    I believe the influence regrowth ratio seems to be be a server setting with no need to push a patch to change. This setting was really high in the first week of incursions and quickly lowered after complaints. This could be one thing devs could change to encourage more participation. If you see your grind has an actual effect, it encourages you to keep going, doesn't it?

    The issue of one type of site stacking is something we have complained since their inception and nothing has been done about it. Come on devs, how hard is to add a limit to the number of same spawn sites per system?

    Site stacking was mitigated at least in vanguards when OTAs difficulty was decreased. After the nerf, OTAs are the hardest ones to do, even harder than Assaults NCNs right now.

    tl;dr:
  • Decrease influence regrowth
  • Make OTAs and NCNs less of a PITA to run
  • Add a damn line of code to the site spawn algorithm to limit the number of same sites per system.