These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Are Exhumer's a dead ship line ?

Author
Daemon Ceed
Ice Fire Warriors
#421 - 2012-06-05 17:26:54 UTC
Corina Jarr wrote:
Infinite Force wrote:

You can NOT stop a gank, only make it less profitable for the ganker(s).

Well you could just warp off. Gank stopped.


Apparently you forgot to take "Warp Scramblers 101" as part of your curriculum.
Wilma Lawson
Hedion University
Amarr Empire
#422 - 2012-06-05 18:38:57 UTC
baltec1 wrote:
I work 72 hours a week and manage to be in a corp. Irregular times and casual play are no barriers to getting into a corp or taking other steps to protect yourself.

Fortunately, everyone can' t be you.
Tippia
Sunshine and Lollipops
#423 - 2012-06-05 18:47:23 UTC
Daemon Ceed wrote:
Apparently you forgot to take "Warp Scramblers 101" as part of your curriculum.
Apparently the 101 curriculum you took skipped such crucial details as “arriving on grid” and “not being able to target a ship already in warp”.
baltec1
Bat Country
Pandemic Horde
#424 - 2012-06-05 18:50:49 UTC
Wilma Lawson wrote:
baltec1 wrote:
I work 72 hours a week and manage to be in a corp. Irregular times and casual play are no barriers to getting into a corp or taking other steps to protect yourself.

Fortunately, everyone can' t be you.


Hence the endless poorly tanked miners burning across the sky.Big smile
Wilma Lawson
Hedion University
Amarr Empire
#425 - 2012-06-05 19:02:09 UTC
baltec1 wrote:
Wilma Lawson wrote:
baltec1 wrote:
I work 72 hours a week and manage to be in a corp. Irregular times and casual play are no barriers to getting into a corp or taking other steps to protect yourself.

Fortunately, everyone can' t be you.


Hence the endless poorly tanked miners burning across the sky.Big smile

Oh, snap!
Infinite Force
#426 - 2012-06-05 19:06:41 UTC
Tippia wrote:
Daemon Ceed wrote:
Apparently you forgot to take "Warp Scramblers 101" as part of your curriculum.
Apparently the 101 curriculum you took skipped such crucial details as “arriving on grid” and “not being able to target a ship already in warp”.

A properly executed gank will not allow the ship being ganked to leave - be it because of warp scrams or bumping or some other method of stopping the person from getting into warp.

If a player has to warp their ship off everytime they see a possible threat on d-scan, they might as well not even undock - which, btw, is the only true way to avoid a gank.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

Wilma Lawson
Hedion University
Amarr Empire
#427 - 2012-06-05 19:11:32 UTC  |  Edited by: Wilma Lawson
Infinite Force wrote:
A properly executed gank will not allow the ship being ganked to leave - be it because of warp scrams or bumping or some other method of stopping the person from getting into warp.

If a player has to warp their ship off everytime they see a possible threat on d-scan, they might as well not even undock - which, btw, is the only true way to avoid a gank.

I'm guessing the response will be, if you are aligned (which includes being at 75% speed), and you see someone pop in, then you warp out. The warping action would be instantaneous. If you are moving, then the gankers warp in, but can't bump you because you are moving.

One way to accomplish this is to have two ships, one which webs the Hulk. Or two hulks that are webbing each other. The hulks are then aligned and travel at 75% of their slowed speed.

I think that covers it. I'm not sure how it works in game though.
RubyPorto
RubysRhymes
#428 - 2012-06-05 19:25:29 UTC
Wilma Lawson wrote:
Infinite Force wrote:
A properly executed gank will not allow the ship being ganked to leave - be it because of warp scrams or bumping or some other method of stopping the person from getting into warp.

If a player has to warp their ship off everytime they see a possible threat on d-scan, they might as well not even undock - which, btw, is the only true way to avoid a gank.

I'm guessing the response will be, if you are aligned (which includes being at 75% speed), and you see someone pop in, then you warp out. The warping action would be instantaneous. If you are moving, then the gankers warp in, but can't bump you because you are moving.

One way to accomplish this is to have two ships, one which webs the Hulk. Or two hulks that are webbing each other. The hulks are then aligned and travel at 75% of their slowed speed.

I think that covers it. I'm not sure how it works in game though.


This. If they can manage to get a bump off from cloaked without being decloaked long enough for you to GTFO, they've earned it for flying a Recon (or Covops if they're feeling lucky about the bump) through a swarm of drones, cans, and asteroids without being decloaked.

Also, if you're clever, you can do it without webs. The increased speed makes it even harder to get a bump off.

You can simply wait until something lands on grid with you. If it's a mining ship, you have to guess whether it's suicide tackle for a nado crew, but nadoes are expensive, so probably not. If it's a cloaky and decloaks, Definitely warp off. If it's a Catalyst dropping in on you, Guess what? Warp off.

If you are aligned (not "passively" which is a myth only stupid people [*cough*miners*cough*] keep bringing up), you will warp away instantly. Nothing can touch you.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Darth Tickles
Doomheim
#429 - 2012-06-05 19:27:40 UTC
It's impossible to be completely ungankable!!!!!

wahhhhhhhh!!
RubyPorto
RubysRhymes
#430 - 2012-06-05 19:28:10 UTC
Infinite Force wrote:
Tippia wrote:
Daemon Ceed wrote:
Apparently you forgot to take "Warp Scramblers 101" as part of your curriculum.
Apparently the 101 curriculum you took skipped such crucial details as “arriving on grid” and “not being able to target a ship already in warp”.

A properly executed gank will not allow the ship being ganked to leave - be it because of warp scrams or bumping or some other method of stopping the person from getting into warp.

If a player has to warp their ship off everytime they see a possible threat on d-scan, they might as well not even undock - which, btw, is the only true way to avoid a gank.


We're not suggesting that you will never get ganked. Just ways to reduce the CHANCES of you getting ganked. I could ferry around every piece of trit I own, one piece at a time in a million EHP damnation, and someout *could* gank me.

If you pick a quieter system and use a less than max range d-scan, you won't have to warp away from possible threats as often.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

baltec1
Bat Country
Pandemic Horde
#431 - 2012-06-05 19:32:16 UTC
[Skiff, look at me go]
Damage Control II
Co-Processor II

Medium F-S9 Regolith Shield Induction
Invulnerability Field II
Invulnerability Field II
Invulnerability Field II

Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

This ship doesn't give a damn about a scram.
Tippia
Sunshine and Lollipops
#432 - 2012-06-05 19:36:16 UTC
Infinite Force wrote:
A properly executed gank will not allow the ship being ganked to leave - be it because of warp scrams or bumping or some other method of stopping the person from getting into warp.
For that to happen, he will pretty much have to use his cloaky-warp-in-spot character to execute the bump, in which case he has just given his aide away and it will be added to the watch list of characters you will not accept in local. vOv

…and it doesn't change the fact that “warp scrambling” will not solve “warping off” (and is, in fact, quite redundant).
RubyPorto
RubysRhymes
#433 - 2012-06-05 20:46:26 UTC
baltec1 wrote:
[Skiff, look at me go]
Damage Control II
Co-Processor II

Medium F-S9 Regolith Shield Induction
Invulnerability Field II
Invulnerability Field II
Invulnerability Field II

Modulated Strip Miner II, Veldspar Mining Crystal I

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I

This ship doesn't give a damn about a scram.


Yo

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

AllUrIskRBelongToMeToo
NuclearSpaceFishCapitalism
#434 - 2012-06-05 23:39:18 UTC
Price Check Aisle3 wrote:
AllUrIskRBelongToMeToo wrote:
wall of text

Moronic statement here.


There is far less one can do to defend a barge in hisec then they can in null, and you know that. If not then you are not even close to operating on my level, so put a cork in it and think about what I said before you decide to say even more pointless garbage.

Hint: it is far easier to gank people in hisec then in 0.0 with disposable ships. I'll let you consider why that is.
AllUrIskRBelongToMeToo
NuclearSpaceFishCapitalism
#435 - 2012-06-05 23:44:10 UTC
Infinite Force wrote:
Tippia wrote:
Daemon Ceed wrote:
Apparently you forgot to take "Warp Scramblers 101" as part of your curriculum.
Apparently the 101 curriculum you took skipped such crucial details as “arriving on grid” and “not being able to target a ship already in warp”.

A properly executed gank will not allow the ship being ganked to leave - be it because of warp scrams or bumping or some other method of stopping the person from getting into warp.

If a player has to warp their ship off everytime they see a possible threat on d-scan, they might as well not even undock - which, btw, is the only true way to avoid a gank.



But that actually makes logical sense, which is not something these people are accustomed to. They are allergic to it, if anything.
Jorma Morkkis
State War Academy
Caldari State
#436 - 2012-06-06 01:09:22 UTC  |  Edited by: Jorma Morkkis
Tippia wrote:
Apparently the 101 curriculum you took skipped such crucial details as “arriving on grid” and “not being able to target a ship already in warp”.


So, scramblers don't work after "warp drive activated"?

RubyPorto wrote:
We're not suggesting that you will never get ganked. Just ways to reduce the CHANCES of you getting ganked. I could ferry around every piece of trit I own, one piece at a time in a million EHP damnation, and someout *could* gank me.


Except that 'million EHP Damnation' doesn't exist in hisec. You need the Erebus for that.
Natsett Amuinn
Caldari Provisions
Caldari State
#437 - 2012-06-06 01:39:36 UTC
AllUrIskRBelongToMeToo wrote:

Hint: it is far easier to gank people in hisec then in 0.0 with disposable ships. I'll let you consider why that is.

Because people in 0.0 are aware that other players pose a threat and take measures to try and protect themselvs.

People in hi sec have a tendency to behaive like they're not in any threat of being blown up and don't take any measures to protect themselves?

Did I figure out?
RubyPorto
RubysRhymes
#438 - 2012-06-06 01:46:43 UTC  |  Edited by: RubyPorto
Jorma Morkkis wrote:
Tippia wrote:
Apparently the 101 curriculum you took skipped such crucial details as “arriving on grid” and “not being able to target a ship already in warp”.


So, scramblers don't work after "warp drive activated"?


When landing on a grid, you appear on grid, decelerating from warp, for quite a while before you've actually landed and can target things.

Quote:

RubyPorto wrote:
We're not suggesting that you will never get ganked. Just ways to reduce the CHANCES of you getting ganked. I could ferry around every piece of trit I own, one piece at a time in a million EHP damnation, and someout *could* gank me.


Except that 'million EHP Damnation' doesn't exist in hisec. You need the Erebus for that.


Yes it does. Don't skip slots. Even if it didn't, the point still stands. Someone can Gank it. Doesn't mean they're likely to.


[Damnation, HS Transport, 1 Million EHP]

Damage Control II
Draclira's Modified Energized Adaptive Nano Membrane
Draclira's Modified Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

10MN MicroWarpdrive II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II

Improved Cloaking Device II
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II


Slave Alpha
Slave Beta
Slave Gamma
Slave Delta
Slave Epsilon
Slave Omega
Akemon's Modified 'Noble' ZET5000

Legion: Armor Boosts

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#439 - 2012-06-06 01:50:45 UTC  |  Edited by: RubyPorto
AllUrIskRBelongToMeToo wrote:
Price Check Aisle3 wrote:
AllUrIskRBelongToMeToo wrote:
wall of text

Moronic statement here.


There is far less one can do to defend a barge in hisec then they can in null, and you know that. If not then you are not even close to operating on my level, so put a cork in it and think about what I said before you decide to say even more pointless garbage.

Hint: it is far easier to gank people in hisec then in 0.0 with disposable ships. I'll let you consider why that is.


What can miners in Null do that HS can't?

HS miners can safe up when an unknown enters local. They CHOOSE not to.
HS miners can set up intel channels to monitor hostiles/unknowns. They CHOOSE not to.
Miners can call for help if they're tackled. In fact, they do. CONCORD comes, and is much better at catching the attacker than people who form up to save someone in Null.


It's far easier to kill Miners in HS because they're less attentive to their surroundings than miners in 0.0
(also, if you're upset that cheap ships are killing your expensive Hulk, blame CONCORD, and look at the ratting Ragnarok+Nyx loss that happened just after the Logoffski changes. 50 Canes to kill 70b worth of ship.)

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Wilma Lawson
Hedion University
Amarr Empire
#440 - 2012-06-06 02:02:20 UTC
RubyPorto wrote:

It's far easier to kill Miners in HS because they're less attentive to their surroundings than miners in 0.0
(also, if you're upset that cheap ships are killing your expensive Hulk, blame CONCORD, and look at the ratting Ragnarok+Nyx loss that happened just after the Logoffski changes. 50 Canes to kill 70b worth of ship.)

Yes, I believe this had been already discussed. Thank you for the summary.