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Are Exhumer's a dead ship line ?

Author
RubyPorto
RubysRhymes
#381 - 2012-06-04 18:19:49 UTC
Jorma Morkkis wrote:
RubyPorto wrote:
Same way a Covetor makes 6m per hour.


Show Covetor that can't be ganked.


Read this:

Weaselior wrote:
The highsec miner will be told he can buffer tank - but will respond it is still possible to gank him therefore the buffer tank offers no advantage.

We see forms of this argument constantly. It doesn't matter to a highsec miner if he can easily make it so it requires three catalysts (or more) to gank him: since it's possible, it's the same as only needing one catalyst to gank him. To the thinking man, of course, these are different: you may have, on any particular day, a 5% chance of a loss of 300m if you are untanked while a .5% chance of a similar loss if you are, meaning your daily loss to ganking is reduced from 15m to 1.5m - an absolutely huge increase. However, to the highsec miner, all that they see is "300m loss".



Anyway, to answer your question directly, "One that's flown by an active, intelligent pilot."

I can and have shown you Covetors that can't be ganked profitably. A Damnation with 850k EHP (fit @ the bottom) CAN be ganked. But it won't. Because it would be spectacularly unprofitable, the ~100 Tornados costing 7 Billion Isk to the 400m worth of mods available to drop. You'd need a Supercap BPO in the cargo to make it worthwhile, and even then it would be a marginal gank.

Flown carefully, I wouldn't feel particularly concerned carrying any cargo in that. Flown AFK (DC swapped to another ENAM), I'd be fine with ~10b Isk in it.


There is some risk to everything. This is the wrong game for you if you want to avoid ALL risk.



[Damnation, HS Transport]

Damage Control II
Corelum C-Type Energized Adaptive Nano Membrane
Corelum C-Type Energized Adaptive Nano Membrane
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1600mm Reinforced Rolled Tungsten Plates I

10MN MicroWarpdrive II
[Empty Med slot]
[Empty Med slot]
[Empty Med slot]

Improved Cloaking Device II
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Slave Alpha
Slave Beta
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Slave Delta
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"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

baltec1
Bat Country
Pandemic Horde
#382 - 2012-06-04 18:24:13 UTC
Jorma Morkkis wrote:
Pinstar Colton wrote:
That won't stop some gankers from popping you for the evilulz


This is why mining is dead profession. Now there's more gankers running around and that means there's more of those who do it for lulz.


Its such a dead profession I'm investing in some strip miners BPOsBlink
Jorma Morkkis
State War Academy
Caldari State
#383 - 2012-06-04 18:47:04 UTC
baltec1 wrote:
Its such a dead profession I'm investing in some strip miners BPOsBlink


Was thinkin about buying Catalyst BPO earlier, but would just waste money and minerals...
RubyPorto
RubysRhymes
#384 - 2012-06-04 18:59:32 UTC
Jorma Morkkis wrote:
baltec1 wrote:
Its such a dead profession I'm investing in some strip miners BPOsBlink


Was thinkin about buying Catalyst BPO earlier, but would just waste money and minerals...


They're selling at a profit atm. Not a big one, but it's there.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Infinite Force
#385 - 2012-06-04 19:04:20 UTC
Pinstar Colton wrote:
I agree with the consensus that they have no place in high sec, but have their use in low/null when one can mine in a group and be 'proactive' about your security. Who cares about how thin a hulk's tank is when you've got friendly combat ships guarding the gates/mining fleet and proactively engaging would-be-gankers.

The rest of your post was pointless, but whatever. The only ships CCP does not allow in high-sec are Titans, Supers, Carriers and the Rorqual -- the exceptions being bound by strict rules that CCP already has in place.

It has been pointed out numerous times - if you don't want your ship ganked, tank it - a single DCU does wonders.

You can NOT stop a gank, only make it less profitable for the ganker(s).

How funny it is to see all the tears - from BOTH sides of this lively discussion.

HROLT CEO Live Free; Die Proud

http://tinyurl.com/95zmyzw - The only way to go!

baltec1
Bat Country
Pandemic Horde
#386 - 2012-06-04 19:27:43 UTC
Jorma Morkkis wrote:
baltec1 wrote:
Its such a dead profession I'm investing in some strip miners BPOsBlink


Was thinkin about buying Catalyst BPO earlier, but would just waste money and minerals...


I have 4.
Vaerah Vahrokha
Vahrokh Consulting
#387 - 2012-06-04 19:30:54 UTC
Natsett Amuinn wrote:

Am I the only one that sees people complaining if they can't make 50m isk an hour mining veldspar in hi sec, and thinking that there's something wrong here?


Yes you are. First of all you can do about 16.5M in a glass "gank me now" cannon setup so it's far from 50M.
Then those complaining, do it because they accepted earning little for low risk.
As you make it high risk then they come on the forum complaining because the "earning little for low risk" is no more.
Before you start some tirade: I am just telling what others think. MY idea is clearly exposed here and would make most every sec players (including 0.0) cower in fear.


FloppieTheBanjoClown wrote:

In other words, you saw to your own security. You as a miner were secure because a substantial group of other players were defending you. Congrats, you've just supported everything I've ever said about mining: if you want it to be safe, MAKE it safe.


In other words, I could see to my own security. This luxury does not apply to any ice miner in high sec and this is why I suggested proactive player made mechanics to MAKE it safe(r) in hi sec as well.


RubyPorto wrote:

Cool. If miners are willing to put in the effort that living in null requires


There's nothing of value, nothing to show off as skillful at having the mounds of time required to be in null.
Maybe NPC nullsec small roam oriented corps, all my hats to them. But all the rest is just about meshing in the blob and being an online warm body who can obey basic orders.

Those who cannot afford that time are confined in hi and low sec. Where the hazards are different and in low sec are actually bigger.

In proper PvP games the blobbers are constantly ridiculed on the forums.


RubyPorto wrote:

If I have Amarr BS 5 and circumstances change such that I never use Amarr battleships again, does that mean those SP are unusable?


Remaps are the least consideration nor people are meant to have a couple of remaps ready for when some nullsec alliance decide your playstyle (whatever it is) must die.
If you are a PvPer and suddenly cannot PvP you can reuse an huge amount of SP for most prominent professions: you still use tanking abilities, gunnery, navigatio and so on. You can even re-rig your existing ship and swap a couple of mods and you are ready to go. One evening of downtime to go from top PvP to top PvE.
You can also do the contrary, that is go from missioning to PvP.

You can also reuse your armor tanking skills you used for Amarr ships to switch to Gallente or even Minmatar.
If you were Caldari you can reuse missile and shield tank skills as Minmatar.

If you had a miner you certanily are not going to reuse your Hulk for PvP. Just to get proper T2 drone and gunnery skills will take months. Lets not even consider training from T2 mining ship go T2 PvP ship.
What are you going to do during these months? Ah yes you are meant to join an online out of game community and beg for a spot in their EvE alliance, in your Rifter.


RubyPorto wrote:

What do you mean?


That we have a precedent of CCP not telling hi sec players who wanted to wage war to GTFO and go where it's meant to, low and null. They created wardecs instead.
Likewise I don't see any obstacle copying the mechanic for other hi sec content including player driven defense.


Vaerah Vahrokha
Vahrokh Consulting
#388 - 2012-06-04 19:31:33 UTC  |  Edited by: Vaerah Vahrokha
RubyPorto wrote:

They are equivalent.
A 50% chance to lose 50m is equivalent to a 12.5% chance of loosing 200m.


They are equivalent but in a context where playstyle enforcers keep deriding hi sec risks it is legitimate to suspect a purposedly used wording to instill the notion that by following the diktat you reduce risk as in risk of death.
While in the original topic I was mentioning how flying lower value ships does not make you a "worthless" target to skip.


RubyPorto wrote:

1 They sell it as "build an empire" -> Everyone can't be at the top at once
2 A single person pressed the button that disbanded BOB. Plus all the other solo big corp infiltrations.
3 There's still small gang PvP available.
4 You will be a farm-able target unless you spend 5 minutes adapting to changing circumstances.
5Garmon. R&K. There are multiple people and groups famed for fighting outnumbered and outgunned.
6Yes it does
7If you think EvE is boring and has limited options, that's fine. Something must keep you playing, focus on that
8Show me an ad that makes New Eden look or sound safe
9Not false advertising if you advertise what people get angry about "not being told". But some people blind themselves to the advertisement and thus are surprised and angered when it bites them. They should have done some research (like watching/reading the ad they clicked). If this isn't the game for them, I'm sorry it took them so long to realize that


1 They should have sold it as "build one empire" since in the end it's a NAP. One blob to rule them all. Nice diversity, in fact null seccers are bored enough to go find something to do in hi sec.
2 That just advertises one of many braindead EvE mechanics. Quite less inspiring than a "Space American Dream".
3 Yes but it's a rare exception, like finding gold nuggets in long time depleted rivers. I originally rolled EvE for that and even got lucky enough to find a corp doing it (which is rare already). But the chance finding targets that were not just 1 or 1000? 1 fight in a whole evening. Whereas in GW2 or other PvP games small scale is right there.
4 Show me how do you stay in a corp that won't make you such a target and takes 5 minutes to adapt. Good active PvP corps require commitment far beyond what a modern "employed with family" player can afford.
5 There are multiple 100B+ 3rd party players. Chribba, Grendell, Darkness, me and... oh wait not many more. There are likewise multiple famous PvPers but they are very very few. A game so old should have hundreds of them.
6 If you say so
7 Yes it's the metagame, I still have some last self posed objectives to achieve. I mostly log in for 5 minutes a day to flip collateral contracts and send ISK to invest.
I wanted to do other stuff but I don't have the time for all those time eating activities like i.e. wait 30 mins for fleet setup then warp 50 systems to find a fight and then eventually grind back the losses.
Like me there are many and they are increasing as they age. They did not want to rule the universe, just to relax in a lively virtual space. Then came the psychotic dictators to teach em that their gaming is wrong and they are meant to be coffee powered hardened professionals ready for death and doom at every second, even while at the toilet.
8 No connection with the "depressing and boring and limited options" statement of mine.
9 You seem convinced EvE is a game for a select number of players and the others get bitten by something special. No, EvE is not hard, is not the harshest one. It just takes a specific mentality, easily pleased by the many abysmal and incomplete / unpolished features mindset.
The ultra-low new player retention is not due to EvE being special but because it's an handful of great concepts in a sub par product.
If not for the great concepts (one shard, sandbox...) EvE would have closed shop years ago like many other similar quality indie products.


RubyPorto wrote:

Quite a few people, especially those posting My-Hulk-Got-Ganked threads seem to think exactly that, that HS is without PvP


As I said in a previous post, the number of daily ship kills in a non Hulkageddon day vs the lack of forum posts proves that most miners go along with risk just fine.
Those posting believing HS <> PvP are outliers that needed just an additional input to enrage and run to the forums.


RubyPorto wrote:

And other MMOs don't have problems with bots?


1) Most are not sandbox based, are not based on player driven economy (the feature bots affect the most) and have drop only gear and other mechanics that make the impact of bots limited and controlled.
2) Some others with player driven economy have detection routines (like those EvE adopted after many years) and make just impossible for bots to earn a profit. I.e. Entropia is engineered to have very low value and not requested bottable farmables.
Imagine if all what you could farm in EvE were the civilian datacores you get in the tutorial. All the rest has either intricate mechanics with many outcomes or the gear weardown (when used "dumb" like a bot) is engineered to eat your profits more than you make in money.


RubyPorto wrote:

The guards don't shoot before a crime is committed


Those on choke points check the credentials of those who want to pass, when somebody approaches the vip the guards immediately go around and proactively shield him. If a ganker wants to shoot all he has to go is to land right in the target face and nobody can do anything without getting concorded. They are put on the defensive-receiving end since the beginning.
Thelron
Science and Trade Institute
Caldari State
#389 - 2012-06-04 20:23:39 UTC
Natsett Amuinn wrote:
Am I the only one seeing a recurring theme in this thread?

1) I don't want to cut into my isk per hour profits
2) I want to make lots of isk mining
3) I want to make lots of isk mining veldspar

If the goal is to make lots of isk mining, shouldn't people be looking at stuff to mine outside of velspar? Isn't CCP's desire that you be going into lower sec space to make the most amount of isk while mining?

Am I the only one that sees people complaining if they can't make 50m isk an hour mining veldspar in hi sec, and thinking that there's something wrong here? Is this not, ultimately, contradictory of what CCP intends for the systems?

I'm not imagining this. I'm reading responce after responce of people upset over the idea of cutting into their isk per hour by fitting their ship in a way that will afford them some level of protection.

I'd love to see a breakdown of all the mining barges that have been blown up over the past couple of months, and the systems they were blown up in.

For the love of god, you can mine a .6 and .7 system in a retriever, with 3 drones and no modules for defense, and the only thing you have to worry about is the off chance that a player will wonder into your system who might want to blow you up. It shouldn't be this way.

It's also ironic that one of the arguements I see used often enough is "the effect ganking has on new players who want to mine". You know what's even worse as a new player that wants to mine? Going into an asteroid belt and seeing it strip mined by a few barges! Going to an asteroid belt later in the day as a new player and there not being an asteroid belt because it's been strip mined. Being a new player and competing with people who are in T2 barges, stip mining asteroid blets, and not being able to go into lower sec systems to mine because the rats actually are a threat and it's easier for player pirates to actually blow them up.

You guys are as much a detriment to the new player experience as ganker is. You guys fly ships that have he capacity to actually survive lower sec systems, read not LOW sec just lower sec, but instead choose to keep your T2 barges and miners in hi sec space were you have next to no risk and new players can't compete.

I'm sorry, but there's a balance issue here. CCP should seriously take a loot at the way they handle rat spawns, and start injecting some risk into hi sec systems were people in T2 barges are able to operate with near immunity, except from that RARE occastion that another player might actually blow them up.


I'm with your assessment right up to the very last bit, though really it probably wouldn't hurt for the NPC space rats to have a bit more oomph (individually... they *don't* need to be more frequent/numerous or anything else that will simply increase their farmability). I *really* dislike the design of barges, they're far too flimsy in exchange for the Covetor being far too effective at killing whole belts, which pretty well guarantees they're going to be used primarily in space where they're insanely over-powered. Then that gets compounded by the Exhumers, with the Hulk suffering from the usual T2 idiocy of being everything the Covetor is but better (unless you're talking "only made of minerals") and more expensive, so there's still a big incentive to not take them somewhere unpredictable like "lowsec."

The fact that *veldspar* seems to be the most valuable non-Null ore to mine does indeed raise some serious concerns. Hopefully, part of the depression in mid-range (i.e. lowsec) ore values has just been removed (drone/T1 loot), but I really think a good hard look needs to be taken at the blueprints that call for mid-range minerals, and how much these products get built (and more importantly, consumed/exploded) compared to high/low/non-mineral dominated blueprints. Yeah, there are plenty of people who want a no-risk experience rather than a low-risk experience, but it isn't the fault of hi-sec miners that the only motivation they'd have to go to low-sec would be to find a quieter place to mine veld.

Changes I'd like to see to barges-
Procurer, make available pretty well right off the bat, and/or change its description to, "only useful for making skiffs."
Retriever, leave basically the same, maybe an MAPC's worth of grid though.
Covetor, bump the base hp, cpu, and grid. Again, not much, but you should have to get out the shoehorns (fitting mods/rigs/implants, empty slots) to mount a big tank or full T2 fits.

All- give them a bit better agility. They should feel like battleships, not make battleships feel like ballerinas.

For Exhumers-
IMO the Hulk *does* need to become tankier, but at the same time less of a super-miner (basically, CHOOSING a hulk should be the first point at which you trade yield for tank compared to a Covetor). Ditch the current exhumer skill bonuse for one that gives more tank, and then *increase* the cycle time of all lasers by ~30%, and give ~5% back per level as the other skill (something like a mackinaw only you end up almost where you were, rather than at double-yield). You can still fit to out-yield a Covetor, but at that point you really are talking golden spatulas.

Above all, though, a *lot* of the inherent crappiness of mining (especially ice) needs to get sorted, and a lot of the social/perceptive barriers to lowsec need to get sorted (a lot of which is up to lowseccers to do, but CCP *does* need to make it more inherently relevant to more people, such as re-evaluating the use of those minerals/ores).
Corina Jarr
en Welle Shipping Inc.
#390 - 2012-06-04 21:36:55 UTC
Infinite Force wrote:

You can NOT stop a gank, only make it less profitable for the ganker(s).

Well you could just warp off. Gank stopped.
Daemon Ceed
Ice Fire Warriors
#391 - 2012-06-04 22:01:06 UTC  |  Edited by: Daemon Ceed
Here's a tried and true approach: HTFU!

And read this article and see why people like you are making this game terribad:

http://www.tentonhammer.com/eve/spymaster/79

Edited to add: Last night I tried to gank a Hulk that I've gotten before with 2 Catalysts. Guess what? We failed. He left with probably 5% structure. So either 1.) He was incredibly well tanked and I should've shipped scanned him first (but didn't have the chance without spooking him), or 2.) My skills with small hybrids are kinda crap and I need to also throw in a cheap 3% dmg implant. Discuss.

Also, he didn't have Logi support or hardeners on. He did have 2 Orca's next to him, likely giving boosts.
Vaerah Vahrokha
Vahrokh Consulting
#392 - 2012-06-04 22:37:12 UTC  |  Edited by: Vaerah Vahrokha
Daemon Ceed wrote:
Here's a tried and true approach: HTFU!

And read this article and see why people like you are making this game terribad:

http://www.tentonhammer.com/eve/spymaster/79



I read that article but it's half false.

EvE is not hard. EvE is not the harshest either.

As reference I put RetroMUD, a game I played for some years.
There you could:

1) Take permanent stats losses on death.
2) Each death you lost 30% of a level or similar. If you died enough you'd be forcibly downgraded back to level 1. At high levels, 1 level took a week of insane grinding to be gained. And 10 seconds or a lag spike to die.
3) Full player loot.
4) If you died against NPCs THEY'd take your loot. If it was something hard, good luck retrieving your stuff.
5) Each city you entered had standings. Too low and everything attacked and generally killed you.
6) Bar few exceptions, classes required to always go around in a group. A 200 xp NPC (tiny) could permastun you to death. It could take 20 minutes but then you'd die and lose all.
7) Resurrection could only be made by same alignment players. Resser classes were not great so they were damn rare. You could have to wait for up to 12 hours dead before one of them would log in.
8) Mobs could infect you with various diseases. If not cured they'd spread and also permanently destroy your stats.
9) Those who could remove diseases were also relatively few and each disease had the right curer to find.
10) It had an epic quest that required exclusively the top of the top of the top of the top players. It'd cost an absurd amount of money to progress thru (imagine in EvE you had to spend 1 trillion per player) and about 3 RL years of time.
Needless to say, those who finished it were worshipped as beyond gods.

The game is still online. Any 0.0 hard core hero wants to try it and endure 88 levels like I did and be champion of multiple guilds at the same time?


Then I played Darkfall Online. Despite the design was flawed, it still sported:

1) Extended crafting and blah blah
2) Full player loot, including money. In EvE you don't lose ISK on death, in there you lose all what you did not deposit in a safe.


I also played Istaria when it was just released.

No particular hardship or hard game play, but just levelling up was gruelling. 100 levels with about 10 quests in the first levels and that's it. 20 or so classes and 14 craft classes could be levelled by each character. Of course since the grind was not asinine enough, you also had diminishing returns on the XP you got after each new class you took.


I also played a little of Entropia.

1) Very, very extended crafting and player made economy. You will NOT be bored with its mining. Not only it's more fun and varied but you are constantly and worriedly counting how much money you are spending in probes (that can and will fail, and the equipment used for them will wear down and break).
2) Graphs and stuff, more than EvE.
3) Everything in the end costs RL money. EvE is for pansies. Stuff breaks too, and quick. On paper it's free, in reality is very hard to not lose money. Some pay $100 a month.
4) It has some PvP areas including in space. Spaceships PvP have full loot, and when you die and they take your loot you basically lost the RL money you spent to buy it. The items don't cost just few cents.
5) You can be scammed. And it's not just ISK that you lose.



So, what was harsh again?
RubyPorto
RubysRhymes
#393 - 2012-06-04 23:16:51 UTC
Vaerah Vahrokha wrote:

Yes you are. First of all you can do about 16.5M in a glass "gank me now" cannon setup so it's far from 50M.
Then those complaining, do it because they accepted earning little for low risk.
As you make it high risk then they come on the forum complaining because the "earning little for low risk" is no more.
Before you start some tirade: I am just telling what others think. MY idea is clearly exposed here and would make most every sec players (including 0.0) cower in fear.


My IPH says 18m in a Hulk mining Pyro (16m in a Covetor). You did say the "gank me now" fit. (With an Orca, 27m and 24m, respectively).

All of the risk can be mitigated with either some effort or some sacrifice in yield (14m per Hour in a Rokh, 15m in a Beast Tank Hulk, with an Orca, 22m and 23m respectively).

In other words, you give up 5m Isk per hour to mine in nigh perfect safety in a Rokh ( only 4m without an Orca).

Miners are simply complaining about having to change their habits to mitigate risk for the first time. Vaerah, you're here arguing for what sounds like a very fun game, but it's not EvE. Like I said before, I'd love to play the game you describe, but it would be a serious bait-and-switch to the playerbase who has bought into an EvE with a certain set of fundamental principles.

Quote:

In other words, I could see to my own security. This luxury does not apply to any ice miner in high sec and this is why I suggested proactive player made mechanics to MAKE it safe(r) in hi sec as well.


There's Ice outside of HS. There's the option to mine aligned (possibly webbed), and the option to mine in a Covetor. A FFA bubble would be a hilarious way to eliminate suicide ganking... by eliminating the suicide.

Quote:

There's nothing of value, nothing to show off as skillful at having the mounds of time required to be in null.
Maybe NPC nullsec small roam oriented corps, all my hats to them. But all the rest is just about meshing in the blob and being an online warm body who can obey basic orders.

Those who cannot afford that time are confined in hi and low sec. Where the hazards are different and in low sec are actually bigger.

In proper PvP games the blobbers are constantly ridiculed on the forums.


There are plenty of casual friendly corps and alliances in Sov Null. Most of the miner friendly casual corps are renters, so they have to pay for that privilege, but it's not actually a lot.

In other PvP games, there are not massive consequences for losing (in many there are not any consequences), so putting a blob together is just for stroking your e-peen with a win. In EvE, loss has VERY significant consequences, so fielding as many numbers as you can is the only rational decision. If you don't like that form of warfare, NPC Null, Lowsec, and HS can all cater to your needs.

Sov Null is the place for Grand Drama(llama) as enacted by Grand space fights. Sov Null in EvE is designed to mimic the real world in that respect, that because the consequences for loss are so great, for important fights you have to muster all of your forces, and for long wars, morale starts coming to the forefront of your odds are winning, to the point where the morale war is almost more important than the actual battles.

Quote:

Remaps are the least consideration nor people are meant to have a couple of remaps ready for when some nullsec alliance decide your playstyle (whatever it is) must die.
If you are a PvPer and suddenly cannot PvP you can reuse an huge amount of SP for most prominent professions: you still use tanking abilities, gunnery, navigatio and so on. You can even re-rig your existing ship and swap a couple of mods and you are ready to go. One evening of downtime to go from top PvP to top PvE.
You can also do the contrary, that is go from missioning to PvP.

You can also reuse your armor tanking skills you used for Amarr ships to switch to Gallente or even Minmatar.
If you were Caldari you can reuse missile and shield tank skills as Minmatar.

If you had a miner you certanily are not going to reuse your Hulk for PvP. Just to get proper T2 drone and gunnery skills will take months. Lets not even consider training from T2 mining ship go T2 PvP ship.
What are you going to do during these months? Ah yes you are meant to join an online out of game community and beg for a spot in their EvE alliance, in your Rifter.


Have I EVER told someone to quit mining because of HAG? I've said that if the costs outweigh the benefits (not having to re-skill is a benefit, as is "I just like mining"), you might consider a different career in EvE

Quote:

That we have a precedent of CCP not telling hi sec players who wanted to wage war to GTFO and go where it's meant to, low and null. They created wardecs instead.
Likewise I don't see any obstacle copying the mechanic for other hi sec content including player driven defense.


Besides that ganks happen in much less than 24hrs time? Suicide ganks are crime. You don't get to shoot a criminal in the face before he does anything wrong; that's not how civilized society works.

Wars are not criminal; you declare war, give fair warning, it's all good and proper. The Wardec mechanics represent, well, War. Suicide ganking represents Crime. The war on Crime is a misnomer (though in EvE, you can go hunt outlaws to your heart's content).

You're suggesting that somehow CCP reads the mind of any pilot in any ship that locks another ship up, or what? I'm honestly not sure how the wardec mechanics can be applied to something like suicide ganks that won't simply remove the suicide aspect (besides removing CONCORD, but we call that LowSec).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#394 - 2012-06-04 23:56:21 UTC  |  Edited by: RubyPorto
Vaerah Vahrokha wrote:

They are equivalent but in a context where playstyle enforcers keep deriding hi sec risks it is legitimate to suspect a purposedly used wording to instill the notion that by following the diktat you reduce risk as in risk of death.
While in the original topic I was mentioning how flying lower value ships does not make you a "worthless" target to skip.


Never said it did. I said that you risk less by flying them. Even if we say a Covetor is twice as likely to be ganked (properly isk tanked one isn't), the risk you're facing is 2x*50:x*300 or 1/3rd the risk of flying a Hulk (and that's discounting insurance, so it's really more like 2x*20:x*300 or 1/12th the risk).

Quote:

1 They should have sold it as "build one empire"...
2 That just advertises one of many braindead EvE mechanics. ...
3 Yes but it's a rare exception, like finding gold nuggets in long time depleted rivers....
4 Show me how do you stay in a corp that won't make you such a target and takes 5 minutes to adapt....
5 There are multiple 100B+ 3rd party players. Chribba, Grendell, Darkness, me and...
6 If you say so
7 Yes it's the metagame,....
8 No connection with the "depressing and ...
9 You seem convinced EvE is a game for...

1Null has always had a boom and bust cycle of activity. The height of BoB and the GBC had even less activity than there is now, then it fell apart and there were years of fairly constant strife. We're in another calm before a storm.
2The Butterfly effect video was all about how ONE pilot can make a difference. Those are just some examples of that
3There are TONs of small gang PvP focused corps. Heck, nearly all of FW is focused on that. They're just not common in Sov Null because srsbsns spaceships require you to bulk on numbers.
4I was talking about miners. It takes less than 5min to change your fit or fit out a covetor. It takes even less time to decide "I'm gonna watch d-scan" Besides that, most good active PvP corps are perfectly understanding of RL issuses. Only having a few hours a week to play is fine if you spend the time trying to pew.
5Not really. People have many more things they can specialize in. There's a guy who flies Sabres in lowsec. Exclusively. He's spectacular with them, but he doesn't make videos or much noise. Shadoo spent years on his skills as an FC. The Mittani spent years honing his espionage skills. There are people who really are spectacular at what they do, don't promote themselves. In other games, there are official leaderboards and other things that do promotion for you. Fighting outgunned in EvE is legitimately really hard, that's why there are so few famous for it.
7Seriously? There is still plenty of room for casual. HAG just means that miners can no longer be lazy. You want casual PvP, RvB or FW are great resources for instance.
8This is the False advertising thread. 7 is the depressing, boring options, which is a matter of taste. I find mining terribly boring, so I don't do it. The people who do mine must have some reason to do it (surely isn't the income).
9Got another game that gives players the ability to build and manage empires on the scale of EvE? Got another game with a functional player driven economy on the scale that EvE has? Got another game where nobody is safe anywhere?
As for polish, if that's the case, why isn't there a polished AAA MMO out that's stealing subs from EvE? EvE's here because actually holding to those principles as you iterate is really hard.

Quote:

As I said in a previous post, the number of daily ship kills in a non Hulkageddon day vs the lack of forum posts proves that most miners go along with risk just fine.
Those posting believing HS <> PvP are outliers that needed just an additional input to enrage and run to the forums.


I don't believe that *any* system averaged 24 exhumer kills to suicide gank outside of HAG.

Quote:

1) Most are not sandbox based, are not based on player driven economy (the feature bots affect the most) and have drop only gear and other mechanics that make the impact of bots limited and controlled.
2) Some others with player driven economy have detection routines (like those EvE adopted after many years) and make just impossible for bots to earn a profit. I.e. Entropia is engineered to have very low value and not requested bottable farmables.
Imagine if all what you could farm in EvE were the civilian datacores you get in the tutorial. All the rest has either intricate mechanics with many outcomes or the gear weardown (when used "dumb" like a bot) is engineered to eat your profits more than you make in money.


So they took steps to combat botting that are completely incompatible with EvE. Ok. I still think the botting issue is over

__________
"Those on choke points check the credentials of those who want to pass, when somebody approaches the vip the guards immediately go around and proactively shield him. If a ganker wants to shoot all he has to go is to land right in the target face and nobody can do anything without getting concorded. They are put on the defensive-receiving end since the beginning."
__________


So, the whole thing with Reagan never happened? That was an attacker getting in close before he displayed a threat. If you're mining away from the warpin (like you should), the ganker either needs probes or a scout to sneak into range.

Nobody can do anything without being CONCORDED because in HS, the guy who shoots first gets CONCORDed because ALL unprovoked aggression is illegal. If you want to figure out a way to let the mechanics say that a ship landing in belt with you is provocative that doesn't lead to miners getting popped more than they are now, I'd love to see it.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Natsett Amuinn
Caldari Provisions
Caldari State
#395 - 2012-06-05 00:29:39 UTC
Vaerah Vahrokha wrote:
Natsett Amuinn wrote:

Am I the only one that sees people complaining if they can't make 50m isk an hour mining veldspar in hi sec, and thinking that there's something wrong here?


Yes you are. First of all you can do about 16.5M in a glass "gank me now" cannon setup so it's far from 50M.
Then those complaining, do it because they accepted earning little for low risk.
As you make it high risk then they come on the forum complaining because the "earning little for low risk" is no more.
Before you start some tirade: I am just telling what others think. MY idea is clearly exposed here and would make most every sec players (including 0.0) cower in fear.



You couldn't tell the the 50m isk thing was exageration? Obviously they're not making that much mining veldspar ina .9 system, at least not that I'm aware.

That doesn't mean that a T2 barge stripmining a belt in high sec isn't making a LOT of money in systems that spawn rats that aren't intended to deal with the level of ship that's being flown.

Belt rats in hi sec are pathetic, and it's NOT SUPPOSED TO BE SAFE. Which is my entire point. It's not supposed to be safe, but the ONLY threat that a miner faces in a hi sec belt is the random ganker. You can load 3 drones on a retriever as your only form of defense and they will kill the rats that spawn in a .7 system.

I don't think everyone should be cowering in fear either, I only think that if you're going to have pirates warp into a belt then they should be considered, not ignored becuase they pose zero threat.

There's nothing wrong with the sec system that's used, and can be preserved by having a spawns factor in mining ships inthe belt. Mining ships are the reason why belts spawn rats.

Turning all space, except for a few systems, into the equivelant of 0.0 space would be worse for the game then people think gankers are.

I'm contending that there is a balance issue in EVE, with belt rats. I went into an Anom in a .8 system and got blown up by rats, but I could go into a belt in a .7 system and the belt rats are zero threat. I would have made more money, in the same ship, mining ore then I made in the time it took me to find an Anom, clear it, and collect whatever there is to collect in it. That just doesn't seem right to me.



Not to mention, people are always talking about how boring it, and for that reason they AFK mine. You can remove the AFK mining, spice mining up a bit, and actually give the impression that space is dangerous and that you should be fitting your ship to protect it by having rats spawn that can't be ignored.

Hell, they don't even need to make all the rats attack miners. Script them to demand payment from the miner. They warp in, box pops up in the middle of the players screen like the ones that pop up when you do missions and the NPC talks to you, Rat demands X amount of ISK or they'll attack, player can select OK or they can attempt to warp out or fight back.


I always rant, never tirade, or they the same thing?
Vaerah Vahrokha
Vahrokh Consulting
#396 - 2012-06-05 00:54:05 UTC
Natsett Amuinn wrote:

You couldn't tell the the 50m isk thing was exageration?


Of course but I don't want that casual readers will get wrong numbers.


Natsett Amuinn wrote:

Belt rats in hi sec are pathetic,


Unlike most in this thread, I have been the new player in Retriever (I tried playing as many features and places in EvE as possible).
Minmatar space is much low sec, and rare very high sec.
I could not go to 0.6 sec and below because those pathetic rats would kill it before I could do 1 cycle.

If you make hi sec unplayable by newbies, what's the point?

Sure, now that I have 55M SP I can tank them in bikini, but I do recall the past and I am a newbie helper and give them ships and when they are ready sometimes I even give them exhumers.


Natsett Amuinn wrote:

I went into an Anom in a .8 system and got blown up by rats, but I could go into a belt in a .7 system and the belt rats are zero threat.


There are also mission rats that spawn if you mine a finished mission.
The quad spawn kill a T1 indy in about 2-3 minutes and a covetor needs a decent tank to live longer. Yes I said it in the same sentence: covetor and tank.

It does not come as a surprise that rats act in imbalanced ways. EvE is all made like an inconsistent, incremental patchwork.



RubyPorto wrote:

My IPH says 18m in a Hulk mining Pyro (16m in a Covetor). You did say the "gank me now" fit. (With an Orca, 27m and 24m, respectively).

All of the risk can be mitigated with either some effort or some sacrifice in yield (14m per Hour in a Rokh, 15m in a Beast Tank Hulk, with an Orca, 22m and 23m respectively).


Price rose since yesterday. But still, your setup is a joke.

I matched your numbers in mine. You included stuff 1 in 500 use like Michi's Excavation Augmentor (in addition of course to the 5% other implant) and all skills to V.
You are talking of a limit situation. It resembles me those claiming incursions yielded 250M per hour, with the difference that incursioneers are way richer and played the game for longer, while miners are the baseline playerbase.
Plus the benchmark mineral is Trit, because it's what you find everywhere and it's also what you find in mission mining (there are very few missions with enough pyro to be relevant).

People don't like your setups because they are good on paper and when they try them for real, they find out they earn well less than stated and it's already the bottom profession of all, now just made p*ss annoying.
Even just minor details like the T2 crystals or having to jet can vs before no jet can (= risk of flipping) or else having to warp all the time. All of this sucks.
And no, I have actually been extensively in all sorts of belts and no, for 100 miners there are 2-3 Orcas, so all your equations and workarounds only apply to a minority.

If for some unfathomable disgrace I returned mining I would want 20 ISK pu or else go mine it yourself.
But this won't happen because bots and gunmining will make prices not reach any value that makes you feel like it was worth the risk and effort.


After so long discussion and seeing you EFT / IPH warrior to fabricate irrealistic income scenarios I am hereby going to stop bothering with the whole discussion.
Go ahead and convince the masses that they earn whatever. They won't take long to see by themselves.


RubyPorto wrote:

There's Ice outside of HS.


Nobody cares. Only a "silly" would mine ice in low sec, the ice in there does not even give a tangible higher income.
And given the calculated 0.0 income, only an silly would mine ice in nullsec, any ABC is better.
Want proof?

Ice ISK per hour quadrupled. Because people just stopped mining it, they did not go to low or null.
Going to laugh the day PvP heroes will have to train an alt and go sit at a belt themselves and will have to use their GD forum downloaded mega-tank-empty-each-cycle wonder.


Vaerah Vahrokha
Vahrokh Consulting
#397 - 2012-06-05 00:57:14 UTC
RubyPorto wrote:

A FFA bubble would be a hilarious way to eliminate suicide ganking... by eliminating the suicide


Why? The very prospect of having somebody forfeiting concord protection but be able to defend, scares pro gankers sh!tless? Surprise!


RubyPorto wrote:

Most of the miner friendly casual corps are renters, so they have to pay for that privilege, but it's not actually a lot


Had 2 industry alts in a 0.0 renter corp in IA sov. Worst experience of my gaming life, I would not repeat it even if the they paid me 50 euros a month.
I won't waste bandwidth describing how every day passed. Suffice to say being barely tolerated as parasites, be treatened to be podded if leaving the system to "go steal our valuable roids" and much much else... not gonna happen again.

Renter corps are best for botters.


RubyPorto wrote:

Sov Null is the place for Grand Drama(llama) as enacted by Grand space fights


Yeah I forgot, blobs but there are also 0.0 politics. What you show as necessity or even good stuff are despised by many. 0.0 politics are a game breaker that make former 0.0 players not want to return.


RubyPorto wrote:

If you want to figure out a way to let the mechanics say that a ship landing in belt with you is provocative that doesn't lead to miners getting popped more than they are now, I'd love to see it.


I posted about it in the other post. A new ship - T2 destroyer hull can target a ship (the target) and cast a small red-ish bubble around it.
From now to bubble expiration or target warp out, whoever will attack the mining will not get concorded.
But at the same time (game of consequences) whoever initiates a lock on that ship forfeits concord "revenge" both off the miner himself and from the corporation whose T2 bubble launcher belongs.
This allows mercs to finally be able and promptly assist the target.
Call it "rules of engagement": anyone initiating a lock clearly shows a criminal intention against the target and this mechanism will enable mercs to shoot 2-3 seconds earlier.

I don't know why this would kill suicide ganking. Only a portion would use the mechanic and the ganker just has to PvP his way to the kill, it's not like he's getting any debuff or obstacle.
Jorma Morkkis
State War Academy
Caldari State
#398 - 2012-06-05 01:25:09 UTC  |  Edited by: Jorma Morkkis
Natsett Amuinn wrote:
That doesn't mean that a T2 barge stripmining a belt in high sec isn't making a LOT of money in systems that spawn rats that aren't intended to deal with the level of ship that's being flown.


You want to try higher level mining missions then.

Tanked Hulk can deal with those cruiser spawns easily. Although I had to launch Hammerheads from my Orca because I didn't have time to jump into my Cane before rats got me locked.

First two spawns had like one cruiser so I laughed and thought I can deal with these rats. Third spawn had 3 cruisers and 4 frigates. Big smile
EVE Roy Mustang
Doomheim
#399 - 2012-06-05 01:32:20 UTC
no more than faction ships/marauders/whatever nerd guy has up his ass today lol
Tallian Saotome
Nuclear Arms Exchange Inc.
#400 - 2012-06-05 02:03:38 UTC
Jorma Morkkis wrote:
Natsett Amuinn wrote:
That doesn't mean that a T2 barge stripmining a belt in high sec isn't making a LOT of money in systems that spawn rats that aren't intended to deal with the level of ship that's being flown.


You want to try higher level mining missions then.

Tanked Hulk can deal with those cruiser spawns easily. Although I had to launch Hammerheads from my Orca because I didn't have time to jump into my Cane before rats got me locked.

First two spawns had like one cruiser so I laughed and thought I can deal with these rats. Third spawn had 3 cruisers and 4 frigates. Big smile

Tanked hulk can tank 3 1.5 mil BS belt rats with ease with no boosting. Thats what they were DESIGNED to do. Got a buddy who does it all the time in nullsec. And those 1.5 mil BS spawns are the toughest non-faction spawn you can find outside of an incursion or sleeper site.

Inappropriate signature removed, CCP Phantom.