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Are Exhumer's a dead ship line ?

Author
Chribba
Otherworld Enterprises
Otherworld Empire
#261 - 2012-06-04 09:16:08 UTC
I did laugh a bit at the "or remove them" comment. We can pretty much say the same about other ships such as BOs, Industrials and Shuttles. Fix them or remove them...

Exhumers are not dead, but yes they would need a boost in terms of ability to keep it alive, but they're deffo not a dead line.

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RubyPorto
RubysRhymes
#262 - 2012-06-04 09:18:30 UTC
Vaerah Vahrokha wrote:
RubyPorto wrote:

They were designed for the demands of tanking Rats in NullSec. Nobody's (at least I'm not) saying they shouldn't be allowed in HiSec, just recognize that they weren't designed with the needs of HS anti-ganking in mind.


If they were not designed with the needs of HS-anti ganking (I wonder what that means) then the most logic course of action is not being defeatist: "don't use them" but update them for the needs of HS anti-ganking.

Sadly CCP (and YOU said they learn from their mistakes) never understood that anti-ganking does not mean remove ganking options (see boomerang nerf and others) but adding active defense tools that a diligent and skilled target can use to fend off the attacks.


No, the logical course of action is for Miners to adapt to changing circumstances. The Hulk was not designed to fulfill the needs of HS anti-ganking duty because it wan't intended to fulfill that role. HS Miner's shoehorned it into the role of a HS mining boat. So the Hulk doesn't need to be buffed to fulfill a role it was never intended for. That would be like saying the Cerberus needs to be buffed because I want to use it as bait and it needs a better tank to fill that role.

There are active defense tools that a diligent and skilled target can use to fend off the attacks (Local and D-Scan). None need to be added. Tanking your Hulk is an option to use IF you don't want want to be diligent or are not skilled enough to avoid ganks using Local and the D-Scan.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#263 - 2012-06-04 10:34:48 UTC
baltec1 wrote:
Hey ruby did you get paid yet because Im still 10 mil shortSad


You know, I just want to say, Jorma Morkkis actually paid the 10m Shocked

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tallian Saotome
Nuclear Arms Exchange Inc.
#264 - 2012-06-04 10:43:20 UTC
Vaerah Vahrokha wrote:
If you need hours to do red crosses it means you are using an AFK domi. You are being more passive than afk ice miners.

Carrier, actually, those new drone damage mods work wonders for ogre IIs.

And I pay attention, thats the difference. I may have boobies, or forums, or the Daily Show on my other monitor, but I have a billion isk ship on the line so I dam well have one eye on local.

And if one day I screw up and lose a carrier because of that, I guarantee I am not gonna come crying to the forums about how I'm not safe enough.

Oh, and as far as doing it for hours, some of us chain hubs or havens, which means good isk, but you still spend a fair amount of time doing it(have enough isk to replace a carrier, or buy a dreadnaught, or a rorqual takes time, even carrier ratting in havens)

Inappropriate signature removed, CCP Phantom.

Vaerah Vahrokha
Vahrokh Consulting
#265 - 2012-06-04 10:54:58 UTC
RubyPorto wrote:

No, the logical course of action is for Miners to adapt to changing circumstances.


Not saying it's right or wrong but humans don't easily adapt to the ever changing environment but adapt the environment to them. They will determine that going around a mountain is not what they want and will drill the mountain. If the harshest sandbox of all (RL) works like this, expect to find the same reactions in a virtual sandbox.

Also, if there is 1 guy who is right and 10000000 saying he's wrong, the will be made wrong and stomped over. Not just EvE, but life too is unfair.

So, you may be totally right yet the logical course of action <> what will be the course of action.


RubyPorto wrote:

The Hulk was not designed to fulfill the needs of HS anti-ganking duty because it wan't intended to fulfill that role. HS Miner's shoehorned it into the role of a HS mining boat. So the Hulk doesn't need to be buffed to fulfill a role it was never intended for. That would be like saying the Cerberus needs to be buffed because I want to use it as bait and it needs a better tank to fill that role.


You think like a game developer and like them you share the same limitations.
In an actual sandbox, past a certain "breaking point", players would invent specific guns and specific hardened shields to add the ship while not losing performance. It would be retooled to fill the new role, maybe re-branded "Hulk 2000" or something.

If Cerberus was deemed worth being a bait ship then someone would invent a way to slap added tank on it with a minumum drop of performance. Minumum as in some % not 20-30-40%.
This is how humanity works, sad that games don't and thus show all their lack of ingenuity and dynamism.


RubyPorto wrote:


There are active defense tools that a diligent and skilled target can use to fend off the attacks (Local and D-Scan). None need to be added. Tanking your Hulk is an option to use IF you don't want want to be diligent or are not skilled enough to avoid ganks using Local and the D-Scan.

[/quote]

Define "active".
For me spamming a button is not "active", nor is "go mad tank and pray for the best".

Active is the role.

The attacker has many advantages (initiative, knows the target tank and so on). He is active for sure.
The defender as of now can only "take". I.e. he may fit to hope and "outlive" the attack, he may D-Scan to cower away. Nothing making him respond fire with fire.
Plus, the attacker can sometimes do all by himself, the target has to resort to passively hope in canned static gimnicks like Concord, if he had a supporting fleet all they can do is to passively wait till the attacker opens fire.
If there was any sense of realism a target's friends would not wait for a guy with huge blazing guns to have shot his liver away before shooting themselves.

One of the fair ways (besides removing Concord, which would be the best solution) would be to be able to launch a small "FFA bubble" (static, can't be moved, pops when the ship it was anchored to warps out). Whoever initiates lock at ships inside that bubble won't be affected by Concord but all those in fleet with the guy in the bubble can immediately and pre-emptively retaliate.

You'll notice how I go to great lengths about ability to assist miners (so it's miners who DID accept to go in a team and don't go AFK). It's because I want to be the player made content who shoots at those locking inside that bubble. No Concord and other bull in the way.


Tallian Saotome wrote:

And if one day I screw up and lose a carrier because of that, I guarantee I am not gonna come crying to the forums about how I'm not safe enough.


Of course, you went there with the mindset of risking more to earn more.
Those who come on the forum are those who wanted to earn less in exchange of risking less.
Not saying who is right and who is wrong (if there is any), just about how human things work.
baltec1
Bat Country
Pandemic Horde
#266 - 2012-06-04 10:55:30 UTC  |  Edited by: baltec1
Vaerah Vahrokha wrote:


If they were not designed with the needs of HS-anti ganking (I wonder what that means) then the most logic course of action is not being defeatist: "don't use them" but update them for the needs of HS anti-ganking.

Sadly CCP (and YOU said they learn from their mistakes) never understood that anti-ganking does not mean remove ganking options (see boomerang nerf and others) but adding active defense tools that a diligent and skilled target can use to fend off the attacks.


Boomerang was a silly thing and deserved to get stopped. Also while hulks were not built with alpha ganks in mind they can still tank them.
Tallian Saotome
Nuclear Arms Exchange Inc.
#267 - 2012-06-04 11:04:48 UTC
Vaerah Vahrokha wrote:
Tallian Saotome wrote:

And if one day I screw up and lose a carrier because of that, I guarantee I am not gonna come crying to the forums about how I'm not safe enough.


Of course, you went there with the mindset of risking more to earn more.
Those who come on the forum are those who wanted to earn less in exchange of risking less.
Not saying who is right and who is wrong (if there is any), just about how human things work.


The problem is that they won't accept ANY risk, but still want some kind of reward. Mining in a hulk in highsec is a 0 risk thing, without gankers. These miners are trying so hard to make themselves ungankable through a dues ex machina simply because they want a reward without any risk. I might sympathize with their plight during hulkageddon, if the faced any real risk when it was not going on, but since they don't and get so terribly upset when it is on because they have to deal with some risk, I am dead set to see them HTFU or GTFO.

I would much prefer the former. They don't need to be so hard they go to low/null, but they should be hard enough that they are willing to think about it.

Funny story. Recently bought a rorq. That rorq was VERY obviously set up to go ninja mining. This tells me that despite everything being said about how mining is low/null, or during hulkageddon is dumb, and unprofitable, that SOMEONE felt it was worth their while to sneak into someone elses backyard and steal their ores, which tells me that the people claiming otherwise are simply not cut out for EVE, or have been taught wrongly by people who say its impossible to tank a hulk.

Inappropriate signature removed, CCP Phantom.

RubyPorto
RubysRhymes
#268 - 2012-06-04 11:26:30 UTC
Vaerah Vahrokha wrote:


Not saying it's right or wrong but humans don't easily adapt to the ever changing environment but adapt the environment to them. They will determine that going around a mountain is not what they want and will drill the mountain. If the harshest sandbox of all (RL) works like this, expect to find the same reactions in a virtual sandbox.

Also, if there is 1 guy who is right and 10000000 saying he's wrong, the will be made wrong and stomped over. Not just EvE, but life too is unfair.

So, you may be totally right yet the logical course of action <> what will be the course of action.


Every single successful PvPer ADAPTs their tactics and fits to their circumstances. In the real world, there's no way to mine in a combat vessel, and it just takes a little dynamite to disable even the biggest mining vessels, so let's not talk about the real world.

EvE is all about adapting to changing circumstances. If people don't want to do that, EvE may not be the right game for them. It's a niche game; I don't expect everyone to like it.

Quote:

You think like a game developer and like them you share the same limitations.
In an actual sandbox, past a certain "breaking point", players would invent specific guns and specific hardened shields to add the ship while not losing performance. It would be retooled to fill the new role, maybe re-branded "Hulk 2000" or something.

If Cerberus was deemed worth being a bait ship then someone would invent a way to slap added tank on it with a minumum drop of performance. Minumum as in some % not 20-30-40%.
This is how humanity works, sad that games don't and thus show all their lack of ingenuity and dynamism.


Ok, then in an Actual Sandbox, past a certain "breaking point", players would invent specific guns that would counter that without losing ISK performance. That's not what a sandbox game means. A Sandbox is an Open Ended game that allows you to choose your own goals *within* the mechanics of the game. If you want a new mining ship that's better in every way than the Hulk, fine, but that's not a good way to let the Hulk have it's own niche role.

Quote:


Define "active".
For me spamming a button is not "active", nor is "go mad tank and pray for the best".

Active is the role.


Active = Player Actively Controlling his Ship. If the function you want to perform (mining safely in a Hulk) is possible with the tools available in the game (it is), then the ship you're using is fine. Spamming a button is what all activity in EvE boils down to.

If the cost to use the tool is one you're not WILLING to pay, then you're choosing not to perform the function you would like to perform, unless you adapt another tool for the job.

Quote:

One of the fair ways (besides removing Concord, which would be the best solution) would be to be able to launch a small "FFA bubble" (static, can't be moved, pops when the ship it was anchored to warps out). Whoever initiates lock at ships inside that bubble won't be affected by Concord but all those in fleet with the guy in the bubble can immediately and pre-emptively retaliate.


If you dislike CONCORD, or want to be able to preemptively shoot someone, there are areas of space without CONCORD. Not everybody likes playing EvE under the same aggression mechanics, and that's just fine.

Everybody gets to CHOOSE what mechanics to fight under. They even get to choose how capable their ship is at fighting in those mechanics.

Quote:

Those who come on the forum are those who wanted to earn less in exchange of risking less.


No, those who come on the forum want to risk less while earning the same amount. If they wanted to avoid risk while mining, and were actually willing to earn less in exchange, they would mine in Covetors and Rokhs. But instead they whine on the forums.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Vaerah Vahrokha
Vahrokh Consulting
#269 - 2012-06-04 11:56:08 UTC
Tallian Saotome wrote:

The problem is that they won't accept ANY risk, but still want some kind of reward. Mining in a hulk in highsec is a 0 risk thing, without gankers.


No, you also talk from an uninformed position.

I take some statistics to see how a merc corp I know performs. They are specialized in defending targets, so the less the losses the better they did. Sometimes I also fleet with them, mostly for providing bonuses and I bring some larger ships as deterrent. They mostly assist guys with Orca + 4+ mining ships but also take free shots in case some ganker after somebody else lands close enough to be shot at. They cover about 16h a day.

Before this year Hulkageddon the average amount of succesfully ganked ships per day was 24. When they operate, the average goes down to 7.
During Hulkageddon (the 1st month, with prizes etc.) the amount of succesfully ganked ships went up to 73 Attention and judging by the colorful local chat they were mostly non bots. When the mercs operate the average goes down to 16.

What does the above mean? That even in a completely tranquil, non Hulkageddon time there are 24 ships a day that get popped just in that system.
The miners DO accept such risk, in fact I don't recall particular forum complaints before Hulkageddon.

So, don't take free shots at absolutes like "won't accept ANY risk", because it's simply not true.
There's simply a thresold of risk beyond which the average miner starts wondering what's going on and another thresold (probably when they get ganked 2-3 times) beyond which the average miner goes berserker on the forums.
Tallian Saotome
Nuclear Arms Exchange Inc.
#270 - 2012-06-04 12:17:24 UTC  |  Edited by: Tallian Saotome
Vaerah Vahrokha wrote:
Tallian Saotome wrote:

The problem is that they won't accept ANY risk, but still want some kind of reward. Mining in a hulk in highsec is a 0 risk thing, without gankers.


No, you also talk from an uninformed position.

I take some statistics to see how a merc corp I know performs. They are specialized in defending targets, so the less the losses the better they did. Sometimes I also fleet with them, mostly for providing bonuses and I bring some larger ships as deterrent. They mostly assist guys with Orca + 4+ mining ships but also take free shots in case some ganker after somebody else lands close enough to be shot at. They cover about 16h a day.

Before this year Hulkageddon the average amount of succesfully ganked ships per day was 24. When they operate, the average goes down to 7.
During Hulkageddon (the 1st month, with prizes etc.) the amount of succesfully ganked ships went up to 73 Attention and judging by the colorful local chat they were mostly non bots. When the mercs operate the average goes down to 16.

What does the above mean? That even in a completely tranquil, non Hulkageddon time there are 24 ships a day that get popped just in that system.
The miners DO accept such risk, in fact I don't recall particular forum complaints before Hulkageddon.

So, don't take free shots at absolutes like "won't accept ANY risk", because it's simply not true.
There's simply a thresold of risk beyond which the average miner starts wondering what's going on and another thresold (probably when they get ganked 2-3 times) beyond which the average miner goes berserker on the forums.

Not saying that applies to all miners, I think I have made that abundantly clear. 'They' refers to the people whining on the forums.

However, when you have people advocating no PVP at all in 1.0 and 0.9, sure sounds to me like they want a 0 risk environment. When you have people asking CCP to make it so that its not possible to gank their hulk, whether it be via a CONCORD buff, a hulk buff, and direct nerf to gankers, whatever, it sure sounds like they want a 0 risk environment.

Maybe I have been misreading all this time, and all the crying and screaming about how they want all the ganking stopped doesn't actually mean they want the ganking stopped, but somehow I doubt that. Its been pretty straight forward, for the most part.

Did you see the one where the guy wanted L5s in highsec, and went on to explain how hardcore WoW arena PVP is?

In the end, all I have to go on about what they want is what they say they want, and the same goes for CCP.

Inappropriate signature removed, CCP Phantom.

Vaerah Vahrokha
Vahrokh Consulting
#271 - 2012-06-04 12:32:02 UTC
Tallian Saotome wrote:
Not saying that applies to all miners, I think I have made that abundantly clear. 'They' refers to the people whining on the forums.


Well since their claims are so stupid, I am ready to bet that if nobody replied in their threads, then they'd stay at first page for 15 minutes and that's it. But we have a number of dedicated posters who seem to like to flame for flaming sake so they bump them forever and ever. Plus we got the Goons who need to grab attention and pose as the evil men and tralala so they also "farm" threads.


RubyPorto wrote:

Every single successful PvPer ADAPTs their tactics and fits to their circumstances.


But their targets aren't PvPers. This also causes them to try getting the PvP aspect sorted by someone else, be it mercs or even asking CCP to intervene.
It might seem strange that not PvPers would join EvE, but it's not.
Many get attracted by quite ambiguous advertising campaings that sure say it's a cold harsh world but they don't say you are meant to be a *spaceship* PvPer. EvE is also market PvP, industry PvP and they come because of these other aspects. When they get told how they are not cut for EvE, maybe who tells that should reflect about why those guys were enticed to play EvE to begin with. They were sold a grand sandbox with PvP, they got delivered ships PvP driving a sandbox.

RubyPorto wrote:

It's a niche game; I don't expect everyone to like it


Yes but CCP likes to entice and get paid by more than the 5k of aptly minded individuals so they throw some nice bait and sgnatch the fish. Of course when said fish finds out they were put in the pan, they won't be overly happy.
Let's see how good they'd sell if they said the truth. If they don't say the truth then they have to deal with the consequences of having also the "wrong" kind of players.


RubyPorto wrote:

In the real world, there's no way to mine in a combat vessel, and it just takes a little dynamite to disable even the biggest mining vessels, so let's not talk about the real world.


In the real world they are digging in some 3rd world country with a group of mercs watching on them and who will shoot first, ask for documents later.


RubyPorto wrote:

A Sandbox is an Open Ended game that allows you to choose your own goals *within* the mechanics of the game.


And expansions and players pressure drive the developers at adding new or changing old mechanics of the game.
As you perfectly know, half of the sandbox sits outside of the in game sandbox.

Vaerah Vahrokha
Vahrokh Consulting
#272 - 2012-06-04 12:33:42 UTC  |  Edited by: Vaerah Vahrokha
RubyPorto wrote:

Active = Player Actively Controlling his Ship. If the function you want to perform (mining safely in a Hulk) is possible with the tools available in the game (it is), then the ship you're using is fine


Active for what players care = not necessarily and always be the one bending at 90 degrees, mining or not mining.
I am damn sure that if I was working with a shovel and some guy attacked me, then I'd smash the shovel in his face.
Even if I had a nice reinforced suit I would not stay there "waiting it out with my tank".
Nor I'd wait for some suit cop to allow me to smash his face else the cop breaks my shovel.

RubyPorto wrote:

If you dislike CONCORD, or want to be able to preemptively shoot someone, there are areas of space without CONCORD.


I don't really dislike Concord per se, but I dislike how it does not mesh well with player driven defense.
If I was so wrong, then the whole wardecs mechanic (achieving the same task of temporarily disabing Concord) would not exist.


RubyPorto wrote:

No, those who come on the forum want to risk less while earning the same amount. If they wanted to avoid risk while mining, and were actually willing to earn less in exchange, they would mine in Covetors and Rokhs. But instead they whine on the forums.


First of all you can't put everyone in the same cauldron. Second, mining in Covetors does not "avoid risk" at all. Despite popular belief, Retrievers and Covetors are prime targets because they die so easy.
There's really an enough number of people who gank for the sake of ganking, even before CFC payouts, and those guys go for the weak links first.
RubyPorto
RubysRhymes
#273 - 2012-06-04 12:54:19 UTC
Vaerah Vahrokha wrote:


Active for what players care = not necessarily and always be the one bending at 90 degrees, mining or not mining.
I am damn sure that if I was working with a shovel and some guy attacked me, then I'd smash the shovel in his face.
Even if I had a nice reinforced suit I would not stay there "waiting it out with my tank".
Nor I'd wait for some suit cop to allow me to smash his face else the cop breaks my shovel.


If players don't feel that the rewards (including warm fuzzy "I like mining" rewards) for an activity are sufficient to be worth being active in doing that activity, they should do some other activity whose rewards are sufficient.

Would you hit him first? Because in most places, that would put you in the wrong.

You can fight back as a miner. But if you're in a bulldozer, you have limited options for what will be effective if you're attacked by a tank. So you kind of have to wait it out or bring friends in tanks.

Quote:

I don't really dislike Concord per se, but I dislike how it does not mesh well with player driven defense.
If I was so wrong, then the whole wardecs mechanic (achieving the same task of temporarily disabing Concord) would not exist.


If you want proactive player defense, that's what Lowsec and Null are for.

Wardecs allow a different form of combat mechanics to come into existence between two parties. They also give notice that "Hey, the Police aren't coming."

Quote:

First of all you can't put everyone in the same cauldron. Second, mining in Covetors does not "avoid risk" at all. Despite popular belief, Retrievers and Covetors are prime targets because they die so easy.
There's really an enough number of people who gank for the sake of ganking, even before CFC payouts, and those guys go for the weak links first.


Retrievers and Covetors avoid some 300m Isk worth of risk. Isk tanking, remember. If in your area, there are enough for the lulz gankers out there, then those aren't the right tools for the job in your area either. You might adapt to the high level of gankers in your area by being active (D-scanning), or by mining in Missions, or mining in a Rokh.

Adapting can involve moving. If you don't want to move, you need to figure out ways to mitigate your risk (though I'd strongly suggest moving).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Phugoid
Absolute Order XL
Absolute Honor
#274 - 2012-06-04 13:07:14 UTC
I for one will just adapt........

I'll just be a bit more careful when I mine, and have a few Hulks as backups. I'll just keep on replacing any lost ships, as with any other lost ships.

I dont like it, but what the hey! One of these days the gankers will grow a pair and actually do some real pvp.

Flugzeugführer

Jorma Morkkis
State War Academy
Caldari State
#275 - 2012-06-04 13:08:25 UTC
RubyPorto wrote:
Retrievers and Covetors avoid some 300m Isk worth of risk. Isk tanking, remember.


Can be ganked with one destroyer. Faster than 'defensive fleet' can target and destroy that destroyer.
Lexmana
#276 - 2012-06-04 13:12:54 UTC
Jorma Morkkis wrote:
RubyPorto wrote:
Retrievers and Covetors avoid some 300m Isk worth of risk. Isk tanking, remember.


Can be ganked with one destroyer. Faster than 'defensive fleet' can target and destroy that destroyer.

You don't seem to understand what isk tanking means. Besides, they still have a warp drive.
Tippia
Sunshine and Lollipops
#277 - 2012-06-04 13:23:48 UTC
Jorma Morkkis wrote:
Can be ganked with one destroyer. Faster than 'defensive fleet' can target and destroy that destroyer.
…so mine in 0.7 and up, where it can't be. Or — as the quote you selected suggest — use ISK tanking. Hell, you can even stick some cargo rigs in there and still have it survive.
Jorma Morkkis
State War Academy
Caldari State
#278 - 2012-06-04 13:25:33 UTC
Lexmana wrote:
You don't seem to understand what isk tanking means.


And when Goons say "10m for every Covetor/Retriever kill" what you think all gankers will do?

Lexmana wrote:
Besides, they still have a warp drive.


Triple plated and trimarked Abaddon has faster align time than Covetor.
RubyPorto
RubysRhymes
#279 - 2012-06-04 13:26:42 UTC
Jorma Morkkis wrote:
RubyPorto wrote:
Retrievers and Covetors avoid some 300m Isk worth of risk. Isk tanking, remember.


Can be ganked with one destroyer. Faster than 'defensive fleet' can target and destroy that destroyer.


No they can't. You paid me 10m because I showed that to you. I'm still worried that you've suffered a head injury; your memory doesn't seem to be working right.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#280 - 2012-06-04 13:27:24 UTC
Jorma Morkkis wrote:
Lexmana wrote:
You don't seem to understand what isk tanking means.


And when Goons say "10m for every Covetor/Retriever kill" what you think all gankers will do?

Lexmana wrote:
Besides, they still have a warp drive.


Triple plated and trimarked Abaddon has faster align time than Covetor.


Anything instawarps if it's aligned.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon