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Tanking CONCORD is considered an exploit, yes?

Author
Akirei Scytale
Okami Syndicate
#21 - 2012-06-02 05:23:16 UTC
EVE Roy Mustang wrote:
Akirei Scytale wrote:
EVE Roy Mustang wrote:


lol... in warps the Goonaganda machine...


lmao, people think im a goon propaganda machine now?


all your alliance is, yes. Test, Goons, etc etc all might as well BE the same corp/alliance


you should actually look into the cultures of said alliances.

we clash almost constantly, but get along famously. its a lot like sibling rivalry.
Darth Tickles
Doomheim
#22 - 2012-06-02 05:23:28 UTC
holy ****

you, sir, are dumb
CaptainFalcon07
Scarlet Weather Rhapsody
#23 - 2012-06-02 05:57:20 UTC
I remember you use to be able to use Black Op ships to escape concord entirely.

Have a friend with a covert cyno ready near a jumpable lowsec area.

Get your Black Ops and target your victim. Overheat your guns and kill your target.

Once your target goes boom, you immediately jump to your friend's covert cyno at lowsec.

Congrats you have just evaded Concord.




Too bad CCP declared that as a bannable offense and changed it so that you can't jump after doing such a thing.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#24 - 2012-06-02 06:37:58 UTC
EVE Roy Mustang wrote:
Like the title says... I was curious. Being able to tank CONCORD is considered an exploit right?



I assume by tank you mean tank and not die... yes, if concord has yor number you will die.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#25 - 2012-06-02 06:40:00 UTC  |  Edited by: Barbara Nichole
CaptainFalcon07 wrote:
I remember you use to be able to use Black Op ships to escape concord entirely.

Have a friend with a covert cyno ready near a jumpable lowsec area.

Get your Black Ops and target your victim. Overheat your guns and kill your target.

Once your target goes boom, you immediately jump to your friend's covert cyno at lowsec.

Congrats you have just evaded Concord.




Too bad CCP declared that as a bannable offense and changed it so that you can't jump after doing such a thing.



used to be able to set bombs on a timer and run away from the high sec crime scene with a stealth bomber too.. but ccp chose to nerf that also.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#26 - 2012-06-02 07:14:50 UTC
Surfin's PlunderBunny wrote:
Ituhata Saken wrote:
I remember a time when you could. Big smile


I remember the 4 hours that started the change.

I was there! Cool


That sounds like an interesting story, care to share? Twisted

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Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#27 - 2012-06-02 07:30:34 UTC
EVE Roy Mustang wrote:
Akirei Scytale wrote:
EVE Roy Mustang wrote:


lol... in warps the Goonaganda machine...


lmao, people think im a goon propaganda machine now?


all your alliance is, yes. Test, Goons, etc etc all might as well BE the same corp/alliance


And how do we know you aren't a goon propaganda machine?

It would be just like a goon to fan the flames of miner ganking with vague claims of exploits.
Makkal Hanaya
Revenent Defence Corperation
#28 - 2012-06-02 11:06:49 UTC
It's generally not considered tanking if you die in five seconds.

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baltec1
Bat Country
Pandemic Horde
#29 - 2012-06-02 11:11:47 UTC
EVE Roy Mustang wrote:


So if you are getting engaged by CONCORD and youre able to stay alive indefinately (ot long enough to kill everyone in the belt) then turn off your tank, youre good to go, is that the way it goes?


Considering CONCORD can destroy a titan in seconds Imgoing to go with its impossible to tank concord. They also web, scram, jam and neut you so don't get to anything but die when they arrive.
gfldex
#30 - 2012-06-02 11:53:47 UTC
Ituhata Saken wrote:
I wonder what happened?


Mayhem, carnage and utter destruction!

In the early days CONCORD wasn't all that clever and powerful. They never switched targets and they spawned more ships rather slowly instead of having insane DPS. So the cunning pilots of Zombie setup camp with a all smarty, shield tanked Apoc and various other BS with capa and shield transfers at the Nonni gate in Yulai. Yulai used to be what is Jita today. The serious lack of Nonni-gateage that we experience today is the reason why Jita is Jita and Yulai rather boring.

They stayed there for about 4 hours. Anybody without insta died, many with insta died as well. (A smartbomb is only checking for range, not if the target is in warp or not.) After about 4 hours the GMs seam to have come to the conclusion that this utter destruction was a bit over the top. Not because tanking CONCORD was bad but because agro didn't spread via remote tanking at this time, so other pilots had little chance to counter them ebil piwats. (That is bullship ofc, 4 arti tempests would have one volleyed that apoc. This EVEnt happend before the damage mod nerf and all those HP buffs.)

They kindly asked Zombie to stop and some of them did. Those Zombie pilots that asked to have shown The Rule in The Rulebook that what they did was not fine where banned. Not because they got a lot of killmails where they shouldn't but for arguing with the GMs. (Bad style indeed.)

This EVEnt lead to a series of buffs to CONCORD, spreading agro for remote repping and many many players leaving the game because CCP obviously didn't like real PvPers that expect other players to bend together to fight cunning individuals.

The carebear faction in CCP had won and turned the only hard core PvP MMO into happy happy lala land.

If you take all the sand out of the box, only the cat poo will remain.

Talon SilverHawk
Patria o Muerte
#31 - 2012-06-02 11:55:50 UTC  |  Edited by: Talon SilverHawk
Moo blockaded Mara and Passari (low sec systems) in the early days of the game. CCP did send a group of 4 devs/gm/Polaris staff in pimped out battleships (moo had one of the first BS in the game, most people were in frigs or cruisers) to break it.

With regard to tanking Concord, that stunt was the infamous Yulai Massacre, not perpetrated by moo. The incident occured because aiding a criminally flagged person did not at the time trigger a flag for the person doing so. This allowed one to gank everything in site, while his buddies kept repairing and cap boosting him without Concord turing their guns on the boosters (like they do no). Further players that tried going after the booster were promptly flagged and pwned by Concord themselves. It was an interesting couple hours. CCP kicked all those involved and reimbursed anyone that lost a ship to it.


Taken from an old forum post.


Tal
Akita T
Caldari Navy Volunteer Task Force
#32 - 2012-06-02 11:57:11 UTC  |  Edited by: Akita T
Ituhata Saken wrote:
Smile I wonder what happened?

http://www.youtube.com/watch?v=BnjK5EVsIfI

EDIT: gfldex's post above is far more descriptive
EvilweaselSA
GoonCorp
Goonswarm Federation
#33 - 2012-06-02 12:25:03 UTC
EVE Roy Mustang wrote:

So if you are getting engaged by CONCORD and youre able to stay alive indefinately (ot long enough to kill everyone in the belt) then turn off your tank, youre good to go, is that the way it goes?

that would not be an exploit but it would cause ccp to patch concord to prevent it
Tippia
Sunshine and Lollipops
#34 - 2012-06-02 12:45:09 UTC
EVE Roy Mustang wrote:
So if you are getting engaged by CONCORD and youre able to stay alive indefinately (ot long enough to kill everyone in the belt) then turn off your tank, youre good to go, is that the way it goes?
No.

The rules are very simple: if you trigger CONCORD, you must die. Not dying — regardless of how it happens — is an exploit. If somehow you manage not to die, you have exploited some kind of bug in the mechanics — knowingly or not, which makes no difference — and hopefully the bug will be patched before long.
Pisov viet
Perkone
Caldari State
#35 - 2012-06-02 12:49:58 UTC
EVE Roy Mustang wrote:
[Typhoon, You Thought You Were Safe]

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Quote:

Get a solid warp-in to the Orca in question, land right next to Mommy Miner, and activate all your bombs at once. Do not use your Cap Boosters right away – you don’t need them yet. By the time your second volley of smartbombs has detonated, not only will the miners around you be feeling the pain – you will too. CONCORD and the Faction Navy will be on you like white on rice, busy doing all sorts of nasty things (hence the tank mods in the lows). In order to get off the third (and possibly fourth!) rounds of smartbombs, you will need to use your Cap Boosters.

One of the many dastardly things that CONCORD does to you upon spawning is to neut the ever-living bejesus out of you. You will be at zero cap. Once that happens, shortly before the third cycle of your smartbombs, smash two of your Cap Booster modules. This will give you the juice to fire off your full rack of smartbombs. The reason a Typhoon is the ideal ship is that they can fit two sets of two cap boosters, meaning that if your tank can hold on through the onslaught of the police, you will be able to fire off a fourth round of smartbombs.

Typically, a Mackinaw will be destroyed on the third round of smartbombing. However, if you want to make sure no one escapes your devastation (or you want to catch pods napping), the fourth is essential.


http://tacticalentertainment.tv/hulkageddon-guide-2012#4

So its legal to tank them for a certain period of time or is it illegal to tank them at all?

What he "tanks" is the local faction police, not CONCORD. They are "triggered" by having a low sec status (while CONCORD reacts to illegal acts only) and are regular NPC you can tank (and, I think, even kill), not mobile death-ray. I guess they get on you faster than CONCORD.

On another note, how about learning the game mechanism before creating a thread on imaginary exploits?
Chribba
Otherworld Enterprises
Otherworld Empire
#36 - 2012-06-02 13:07:53 UTC
In before someone says you cannot tank CONCORD. Lol

/c

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Tippia
Sunshine and Lollipops
#37 - 2012-06-02 13:12:54 UTC
Chribba wrote:
In before someone says you cannot tank CONCORD. Lol
I seem to recall you trying it out with the Veldnaut on sisi…? P
Dinsdale Pirannha
Pirannha Corp
#38 - 2012-06-02 13:21:06 UTC
Tippia wrote:
Chribba wrote:
In before someone says you cannot tank CONCORD. Lol
I seem to recall you trying it out with the Veldnaut on sisi…? P


Just curious, how long does it take for The Veldnaught to die to Concord?
RubyPorto
RubysRhymes
#39 - 2012-06-02 13:26:18 UTC
Dinsdale Pirannha wrote:
Tippia wrote:
Chribba wrote:
In before someone says you cannot tank CONCORD. Lol
I seem to recall you trying it out with the Veldnaut on sisi…? P


Just curious, how long does it take for The Veldnaught to die to Concord?


Same time as anyone with a beefy tank. Until they hit the set HP to Zero gun cycle.

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Roisin Saoirse
Doomheim
#40 - 2012-06-02 13:40:35 UTC
Dinsdale Pirannha wrote:
Tippia wrote:
Chribba wrote:
In before someone says you cannot tank CONCORD. Lol
I seem to recall you trying it out with the Veldnaut on sisi…? P


Just curious, how long does it take for The Veldnaught to die to Concord?

Not long after this guy shows up.