These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
 

Minnie Frig for dealing with blaster frigs/destroyers?

Author
that beast
Brutor Tribe
Minmatar Republic
#1 - 2012-06-01 08:10:42 UTC
Hi there

I'm looking for a decent Minnie frig setup that will have no trouble dealing with blaster boats, sort of a 2 or 3 on 1 (Me being the one).

Obviously an arty wolf would be one solution for short fights, providing they can't outrun it.

Any other thoughts?

Thanks

TB
Maeltstome
Ten Thousand Days
#2 - 2012-06-01 08:35:56 UTC
if you are LITERALLY being rushed down by blaster frigates and dessies - the following will work well

[Wolf, Anti-Blaster]

400mm Reinforced Rolled Tungsten Plates I
Gyrostabilizer II
Damage Control II
Kinetic Plating II
Tracking Enhancer II

J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
[Empty High slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I

Prio the Dessies (catalyst).

For a more general fit that can 'kite' and pick them apart wont work against taranis etc. - and an incursus will still catch you)


[Wolf, AC's]

Small Armor Repairer II
Damage Control II
Micro Auxiliary Power Core I
400mm Reinforced Rolled Tungsten Plates I
Tracking Enhancer II

Limited 1MN MicroWarpdrive I
J5 Prototype Warp Disruptor I

200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
[Empty High slot]

Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I


Generally speaking you want to try and stay at LEAST 7-km away from a blaster boat.
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#3 - 2012-06-01 09:07:23 UTC  |  Edited by: Crellion
Try the whats-its-name breacher?

24km point and missles till they stop moving...

Edit: (3xlight missles 1x150II barrage, 1x1mn mwd proto 1xdiruptII, 2x overdive, 1xccc 1xbay loading 1xacr,

should be doing close to 100 dps on them have 50-55 secs before you have to turn the point off should be able to kill at least one of them by then :P

Works a lot better if you dont get caught... but if you do... so what?
Maeltstome
Ten Thousand Days
#4 - 2012-06-01 09:29:16 UTC
Crellion wrote:
Try the whats-its-name breacher?

24km point and missles till they stop moving...

Edit: (3xlight missles 1x150II barrage, 1x1mn mwd proto 1xdiruptII, 2x overdive, 1xccc 1xbay loading 1xacr,

should be doing close to 100 dps on them have 50-55 secs before you have to turn the point off should be able to kill at least one of them by then :P

Works a lot better if you dont get caught... but if you do... so what?


Literally wont last 2 seconds again an incursus...
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#5 - 2012-06-01 09:35:04 UTC
Maeltstome wrote:
Crellion wrote:
Try the whats-its-name breacher?

24km point and missles till they stop moving...

Edit: (3xlight missles 1x150II barrage, 1x1mn mwd proto 1xdiruptII, 2x overdive, 1xccc 1xbay loading 1xacr,

should be doing close to 100 dps on them have 50-55 secs before you have to turn the point off should be able to kill at least one of them by then :P

Works a lot better if you dont get caught... but if you do... so what?


Literally wont last 2 seconds again an incursus...


You feel a plated incursus will catch it then?
that beast
Brutor Tribe
Minmatar Republic
#6 - 2012-06-01 10:41:43 UTC  |  Edited by: that beast
Hmmm... I don't think my missile skills will make the breacher particularly effective against more than 1, although it would be a very cheap fit so it's worth checking out.

The wolf fits are quite nice, I suppose with the falloff bonus it should be easy to kite and you get explosive which is good... Although I don't think I've ever flown in PvP without some form of prop mod on... it would be a bit weird... I can see why it works against maybe one, but surely, that first fit, against more than one, they'll just catch you and shred through you because it's going to be slow, much lower dps compared to them at close range, and no active tank to save it...

The second fit looks quite good though.

How about this:

[Wolf, auto1]
Tracking Enhancer II
Gyrostabilizer II
Damage Control II
Small Armor Repairer II
Kinetic Plating II

1MN MicroWarpdrive II
X5 Prototype Engine Enervator

200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
200mm AutoCannon II, Barrage S
[empty high slot]

Small Projectile Collision Accelerator I
Small Projectile Burst Aerator I

It gives me a reasonable DPS, and I don't need any CPU upgrades to fit it. With good resistance skills the kinetic plate gives almost as much as an active plate. If I put a vampire in the high slot I need a CPU implant, which I can deal with. The web means I can keep them outside of 7km but I can still put down a reasonable DPS with the ship boosts, and it's fast enough to burn away provided they aren't using a scram.
Maeltstome
Ten Thousand Days
#7 - 2012-06-01 12:25:36 UTC
My fits have 11k Effective hit points. Against a 200dps frig, that takes themnearly 1minute to kill you.

A small armor repairer adds about 40hp a second... trust me when i say: Plating is better than active tanking. It would take about 10 minutes for the repairer to repair enough damage to make it equal to your total HP with a 400 plate.
Axel Greye
Unlikely Suspects
#8 - 2012-06-01 15:40:13 UTC
Maeltstome wrote:
My fits have 11k Effective hit points. Against a 200dps frig, that takes themnearly 1minute to kill you.

A small armor repairer adds about 40hp a second... trust me when i say: Plating is better than active tanking. It would take about 10 minutes for the repairer to repair enough damage to make it equal to your total HP with a 400 plate.

I'd say that this is entirely situational.
Active tank frigates have the advantage of Mobility and Sustainability. Buffer tank have Capless tank and Gank protection.
The wolf, I agree, should always be 400plate fit, but only due to its lack of midslots and thus range dictation. what it lacks in dictation it makes up for in its application of damage within 10km and its entirely neut proof, so anything that wants to brawl you has to make it through 11k EHP whilst taking near constant damage itself which is no easy feet.
However, for instance a Jaguar, benefits hugely from for-instance, a Gistii B-type booster fit and a Corpii Nosferatu, fast enough to dictate range and remain away from neuts, and will perma tank most damage at those ranges.
Liam Mirren
#9 - 2012-06-01 15:52:21 UTC
Crellion wrote:
Maeltstome wrote:
Crellion wrote:
Try the whats-its-name breacher?

24km point and missles till they stop moving...

Edit: (3xlight missles 1x150II barrage, 1x1mn mwd proto 1xdiruptII, 2x overdive, 1xccc 1xbay loading 1xacr,

should be doing close to 100 dps on them have 50-55 secs before you have to turn the point off should be able to kill at least one of them by then :P

Works a lot better if you dont get caught... but if you do... so what?


Literally wont last 2 seconds again an incursus...


You feel a plated incursus will catch it then?


It won't, thing is that a breacher will work fine but you shouldn't focus on any sort of tank or ACs or whatever and in fact make it (close to) stable. Orbit within point range and he'll never catch up and if he's not close to station or a gate you'll kill him without him ever having a chance to grab you, if you do it right ofcourse.

Excellence is not a skill, it's an attitude.

Axel Greye
Unlikely Suspects
#10 - 2012-06-01 15:55:28 UTC
Liam Mirren wrote:
Crellion wrote:
Maeltstome wrote:
Crellion wrote:
Try the whats-its-name breacher?

24km point and missles till they stop moving...

Edit: (3xlight missles 1x150II barrage, 1x1mn mwd proto 1xdiruptII, 2x overdive, 1xccc 1xbay loading 1xacr,

should be doing close to 100 dps on them have 50-55 secs before you have to turn the point off should be able to kill at least one of them by then :P

Works a lot better if you dont get caught... but if you do... so what?


Literally wont last 2 seconds again an incursus...


You feel a plated incursus will catch it then?


It won't, thing is that a breacher will work fine but you shouldn't focus on any sort of tank or ACs or whatever and in fact make it (close to) stable. Orbit within point range and he'll never catch up and if he's not close to station or a gate you'll kill him without him ever having a chance to grab you, if you do it right ofcourse.

Orbits can be broken with the correct application of sling-shotting and overheating. It's not fool-proof. :P
Liam Mirren
#11 - 2012-06-01 16:01:42 UTC
Ofcourse but if you assume a non-idiot incursus you should also assume a non-idiot breacher and then it just won't happen. Also note that most combat incursuseseseses will probably fit AB.

Excellence is not a skill, it's an attitude.

sabre906
The Scope
Gallente Federation
#12 - 2012-06-01 17:29:57 UTC
Sabre/Thrasher
Natasha Hec
Croatoan Enterprises
#13 - 2012-06-01 17:33:54 UTC
The wolf isn't a bad idea but I think trying to outbrawl multiple decently fit blaster frigs won't work. Personally I would go with the 280 arty wolf and kite/kill them, you may not get all of them but as long as you don't derp you should survive with a kill or two
Lin-Young Borovskova
Doomheim
#14 - 2012-06-01 17:48:32 UTC
Maeltstome wrote:
My fits have 11k Effective hit points. Against a 200dps frig, that takes themnearly 1minute to kill you.

A small armor repairer adds about 40hp a second... trust me when i say: Plating is better than active tanking. It would take about 10 minutes for the repairer to repair enough damage to make it equal to your total HP with a 400 plate.



This is true, armor reps are so horrible there's no interest on ever fit one unless you can double rep.

Also: Not having Acilary armor reps sucks Lol

brb