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HiSec security is CCP's responsibility.

Author
Snow Axe
Republic Military School
Minmatar Republic
#61 - 2012-06-01 18:10:43 UTC
MetaMorpheus Jones wrote:
nullsec corps can defend their space with absolute impunity. Hisec residence cannot.


Wow, it's almost as if there's a consequence to wanting NPC's to police you!

Of course, if you actually want that control, lowsec isn't far away!

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Haulie Berry
#62 - 2012-06-01 18:12:16 UTC  |  Edited by: Haulie Berry
MetaMorpheus Jones wrote:


nullsec corps can defend their space with absolute impunity. Hisec residence cannot.


Well, for one, it's not "their" space. That aside:

So what? That's not relevant. The comparison was not between null sec defense and high sec defense. The comparison is between high sec offense and high sec defense.

If military power can be effectively exerted offensively, as it demonstrably can, then it can be exerted defensively under the exact same rules. You claimed that high sec pilots cannot exert such military power in high security. The offensive side of this equation is unassailable proof that this claim is false.

A more accurate claim is that, "High-sec pilots are unwilling to pay the price for exerting a degree of military power comparable to their attackers in high security." That's a different story. That's a choice.

Stop making excuses.
Tippia
Sunshine and Lollipops
#63 - 2012-06-01 18:12:55 UTC
MetaMorpheus Jones wrote:
If the Gankers are systematically using throw-away, 0.0 or better sec stat alts to do the ganking
…you report them and have their accounts banned.
Scatim Helicon
State War Academy
Caldari State
#64 - 2012-06-01 18:12:55 UTC
MetaMorpheus Jones wrote:
nullsec corps can defend their space with absolute impunity. Hisec residence cannot.

If they're in highsec, its not "their space", it belongs to one of the NPC factions, and they don't much care about the 'security' of an immortal star pilot for whom dying is merely a financial inconvenience.

Every time you post a WiS thread, Hilmar strangles a kitten.

MetaMorpheus Jones
The Scope
Gallente Federation
#65 - 2012-06-01 18:20:30 UTC  |  Edited by: MetaMorpheus Jones
Scatim Helicon wrote:
MetaMorpheus Jones wrote:
nullsec corps can defend their space with absolute impunity. Hisec residence cannot.

If they're in highsec, its not "their space", it belongs to one of the NPC factions, and they don't much care about the 'security' of an immortal star pilot for whom dying is merely a financial inconvenience.



My point exactly. If the space belong to npc, it is their sovereignty to defend, and by fiat, CCP's. By not 'caring', CCP is in essence not caring about the 70% of the player base that lives in hisec.

Either they hand over sovereignty of, and therefore, the right to defend it as we see fit, Empire Space, or they defend it themselves. Right now we don't have the right to do so ourselves without risking our own sec status, and right now CCP is not running hisec security as any human empire in their right mind would.

I mean, really, if hisec corps started running some kind of reverse-hulkageddon on GS, in GS space, wouldn't GS respond with a plan of defense? They can do so, because they have impunity in their space. They can do whatever the hell they want to curb such a campaign. Hisec residents do not have such an option, and would become enemies of npc corps if they tried.

That monocle looks ridiculous. 

Tippia
Sunshine and Lollipops
#66 - 2012-06-01 18:23:20 UTC  |  Edited by: Tippia
MetaMorpheus Jones wrote:
My point exactly. If the space belong to npc, it is their sovereignty to defend
…and they are. But it's not their job to make you secure because it's not your space — it's still up to you to create your own security under the ægis they provide. What the NPCs do is simply give you something to build on. If you don't add anything, it should come as no surprise that your security becomes rather weak.

Quote:
By not 'caring', CCP is in essence not caring about the 70% of the player base that lives in hisec.
As luck would have it, 70% of the player base does not live in highsec.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#67 - 2012-06-01 18:53:46 UTC
Surfin's PlunderBunny wrote:
You failed to notice Eve's population has continually increased, except after that Incarna fiasco but it's recovering from that, and all signs form the past point to that trend continuing



Actually, EvE's active population has decreased over the years in a pretty graph style formula. While subscriptions increase, Active player numbers have decreased.

I've been playing since the game was in beta, Over the past 4 years every time I log on I check the Player count. It has gone from 50k+ on 24/7 to 12k-25k on at the same time. (I play at all hours of the day 24/7 depending on the day and have been on dureing all time zones for years).

This is a 50% to 75% drop in active online players.

This drop is due to events like Burn Jita, and Hulkigeddon, because 80% (As one of the CSM's pointed out earlier) are Highsec players not interested in politics, PvP, or anything involving "Things which CCP defines as their Goals for EvE". As CCP changes the rules of highsec and continually not only allows events such as these, but in fact encourages them, the players who can no longer live in highsec and enjoy playing leave the game.

I can count "countless" individuals who have came and gone that I have personally known in EvE either through an alliance or a corporation who leave because "the game is just not fun anymore, when you play for a week and then loose everything in 2 seconds in an area which is sanctioned as "safe". This alone is not why they leave however, no their reasons for leaving is because CCP refuses to do anything about it, such as inflicting extremely severe consequences on the player for "Suicide Ganking" which if you look at that from a Game Mechanic viewpoint is in and of itself an "Exploit", to kill someone without paying to wardec them or using the allotted in game systems to do such "legally and Game wise".

And the CCP definition of an exploit is: Preforming an Action which allows a player to bypass set game mechanics.

By this definition Suicide Ganking is an "Exploit" which allows a player to "Suicide themselves" in order to kill others in highsec at very little or no cost or consequence to themselves without following proper game rules and paying to wardec the individual or corp, This also exploits the NPC corp "Non ability to be wardec'd" as these players can still be "Suicided" in highsec.

Yet CCP encourages such exploits, when their policy says that they will ban for exploiting. This Suicide Exploit, is no different then using say the mining lazes exploit to get a better yield on asteroids. Both bypass set game mechanics in order to achieve the desired result, Yet CCP bans for one (The Mining one) and not the other. Neither use outside programs or bots, so if one is an exploit, and bannable, so must the other be.

This is simply another example of CCP being two faced, they say Exploits are bannable, but only ban for "some" exploits. While encouraging others whenever it is "Convenient" or Inconvenient to deal with them.



Haulie Berry
#68 - 2012-06-01 18:55:03 UTC
MetaMorpheus Jones wrote:
Scatim Helicon wrote:
MetaMorpheus Jones wrote:
nullsec corps can defend their space with absolute impunity. Hisec residence cannot.

If they're in highsec, its not "their space", it belongs to one of the NPC factions, and they don't much care about the 'security' of an immortal star pilot for whom dying is merely a financial inconvenience.



My point exactly. If the space belong to npc, it is their sovereignty to defend, and by fiat, CCP's.



You are conflating "defending their space" and "defending the squatting freeloaders who happen to be in their space".

If you want to persist in utilizing this absurd roleplay tack, you're going to have to learn to be consistent.

First thing the empires do is kick your freeloading ass to the curb for poaching the natural resources of their sovereign space.
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#69 - 2012-06-01 18:58:41 UTC
Haulie Berry wrote:
absurd roleplay tack


+1 Like for you for summing up this thread in such an elegant manner.

My siren's name is Brick and she is the prettiest.

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#70 - 2012-06-01 18:59:19 UTC  |  Edited by: Malcorian Vandsteidt
Cannibal Kane wrote:
You say CCP employees need to put it's people in the Role of the "Space Police". Your talking about Heads for that sort of thing. Heads means Salaries and their will be a need for many if you are to successfully do something like that across the entire breath of Empire space.

At the same time, how do you police somebody that is not -5 or lower. How will you stop the person with a positive sec status from ALPHA killing that lone barge in a belt, or a couple of them shooting down a freighter? You can't, people have this inherit flaw or inability to perceive what an ALPHA strike means in this game... well most people.

From the sounds of things, it seems more likely you lost your ships in a Corp to Corp war rather than being suicided. And although I do hate the fact that people can be suicided in such a manner without any real issue to them, I also don't care that it is being done to people. To me it is part of the game, it creates an exciting dynamic to what has already become a safer Empire these past couple of months.

Empire must never be safe...

People need to realise in a game like this, they are responsible for their own safety.


No.. they could simply hire players, Hell you pay me an ISK salary to patrol highsec with the ability to project shield over a carebear while at the same time being able to kick the **** out of the Griefer, you better ******* believe I'd take the job. Pay me in ISK I'll do it. That means 0 Overhead for CCP. Give me the ability to call Concord patrols in to attack the griefer also. And I'll ******* do it for free.
Haulie Berry
#71 - 2012-06-01 18:59:45 UTC  |  Edited by: Haulie Berry
Quote:
I can count "countless" individuals who have came and gone that I have personally known in EvE either through an alliance or a corporation who leave because "the game is just not fun anymore, when you play for a week and then loose everything in 2 seconds in an area which is sanctioned as "safe".



High sec is not sanctioned as safe. Sorry you can't understand that.

Quote:

This alone is not why they leave however, no their reasons for leaving is because CCP refuses to do anything about it, such as inflicting extremely severe consequences on the player for "Suicide Ganking" which if you look at that from a Game Mechanic viewpoint is in and of itself an "Exploit", to kill someone without paying to wardec them or using the allotted in game systems to do such "legally and Game wise".


It's not an exploit, though.

It is an INTENDED gameplay mechanic. Were it not an intended gameplay mechanic, CCP could - with trivial ease and probably far fewer lines of code than Concord requires - simply disable combat in high security. Any offensive action taken against another pilot would simply fail, with a prompt indicating that you can't do that here. Done and done.

Instead of doing that extremely simple thing, they INTENTIONALLY implemented a far more complicated system that both allows for ganking in high security, and metes out punishment for it. Thus, suicide gankers are not exploiting anything - they are playing within the bounds of an intended gameplay mechanic that was willfully designed to allow for their actions.
Nicolo da'Vicenza
Viziam
Amarr Empire
#72 - 2012-06-01 19:00:26 UTC
It is not CCP's job to 'make highsec secure'.

It's their job to implement a system where there are a series of consequences that are effected upon aggressors within hisec space (loss of ship, loss of security status). It's the "victim's" job to adapt their playstyle within that framework that CCP set. One group has adapted, the other has not.
Tippia
Sunshine and Lollipops
#73 - 2012-06-01 19:04:12 UTC
Malcorian Vandsteidt wrote:
This drop is due to events like Burn Jita, and Hulkigeddon, because 80% (As one of the CSM's pointed out earlier) are Highsec players not interested in politics
That's impressive. That would mean that there are more people disinterested in politics in highsec than there are people in highsec, and that there are fewer voters than there are people interested.

Quote:
And the CCP definition of an exploit is: Preforming an Action which allows a player to bypass set game mechanics.

By this definition Suicide Ganking is an "Exploit"
No, because it does not bypass the game mechanics. In fact, it's the suicide part that ensures that it isn't an exploit.


By the way, there was never a time when there was 50k+ players on 24/7.
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#74 - 2012-06-01 19:10:45 UTC
Haulie Berry wrote:
Quote:
I can count "countless" individuals who have came and gone that I have personally known in EvE either through an alliance or a corporation who leave because "the game is just not fun anymore, when you play for a week and then loose everything in 2 seconds in an area which is sanctioned as "safe".



High sec is not sanctioned as safe. Sorry you can't understand that.

Quote:

This alone is not why they leave however, no their reasons for leaving is because CCP refuses to do anything about it, such as inflicting extremely severe consequences on the player for "Suicide Ganking" which if you look at that from a Game Mechanic viewpoint is in and of itself an "Exploit", to kill someone without paying to wardec them or using the allotted in game systems to do such "legally and Game wise".


It's not an exploit, though.

It is an INTENDED gameplay mechanic. Were it not an intended gameplay mechanic, CCP could - with trivial ease and probably far fewer lines of code than Concord requires - simply disable combat in high security. Any offensive action taken against another pilot would simply fail, with a prompt indicating that you can't do that here. Done and done.

Instead of doing that extremely simple thing, they INTENTIONALLY implemented a far more complicated system that both allows for ganking in high security, and metes out punishment for it. Thus, suicide gankers are not exploiting anything - they are playing within the bounds of an intended gameplay mechanic that was willfully designed to allow for their actions.




Actually Suicideing is NOT an intended game mechanic, in beta and right after there were SEVERE consequences for it. These were later removed because of a non related issue which conflicted with the system. Suicideing in highsec did not actually come back into popular tactics until years later.

The reason highsec has so many ways and protections is because CCP desired it to have some freedom of combat (Inter-corp Fights etc) without having to restrict it fully. Which is why the "Can not Do that for all combat" would not work. While remaining "Safe" for new players.

Somewhere along the years Management changed and so did goals and perceptions for the game itself, the current direction is "Support Griefers, Encourage All forms of PvP, Restrict Industry and Non pvp Related areas, Force players into PvP no matter what Profession they choose, Force players into 0.0".

And while all of that would be ok, the problem is PLAYERS, don't want to be forced to play how they don't want to play, Not to mention 0.0 Alliances aren't exactly happy to have "Industrial s" around. It has nothing to do with availability or game mechanics, it's simply that the 0.0 Alliances "Do not want" Industrialists in their alliance, So the Vast majority of players stay in highsec. Because it is the only area they can "Play their game" "The way they want to play it".
Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#75 - 2012-06-01 19:12:52 UTC  |  Edited by: Malcorian Vandsteidt
Tippia wrote:
Malcorian Vandsteidt wrote:
This drop is due to events like Burn Jita, and Hulkigeddon, because 80% (As one of the CSM's pointed out earlier) are Highsec players not interested in politics
That's impressive. That would mean that there are more people disinterested in politics in highsec than there are people in highsec, and that there are fewer voters than there are people interested.

Quote:
And the CCP definition of an exploit is: Preforming an Action which allows a player to bypass set game mechanics.

By this definition Suicide Ganking is an "Exploit"
No, because it does not bypass the game mechanics. In fact, it's the suicide part that ensures that it isn't an exploit.


By the way, there was never a time when there was 50k+ players on 24/7.


You left out the rest of that statement, it wasn't all about politics, you forgot the PvP, etc after it.
And yes there was a time there was 45k-50k + on I should know I have been playing for 9 years. + Beta. And I am one of the FEW beta players left. THAT should tell you something.
Haulie Berry
#76 - 2012-06-01 19:12:56 UTC  |  Edited by: Haulie Berry
Tippia wrote:


By this definition Suicide Ganking is an "Exploit"
No, because it does not bypass the game mechanics. In fact, it's the suicide part that ensures that it isn't an exploit.


By the way, there was never a time when there was 50k+ players on 24/7.[/quote]

The "Suicide ganking is an exploit" **** always gets me. What, do they think that blocking offensive module activation in high security was a hugely difficult programming hurdle that CCP just couldn't overcome, so instead they implemented CONCORD?

If suicide ganking is an exploit, that means suicide ganking is intended to be mechanically impossible.

If that is the case, why does CONCORD take longer to respond in .5 space than in 1.0? Why is CONCORD response not instantaneous 100% of the time in all high security space? Why have they intentionally designed the system in such a fashion as to facilitate suicide ganking?


Quote:
The reason highsec has so many ways and protections is because CCP desired it to have some freedom of combat (Inter-corp Fights etc) without having to restrict it fully.


Do you know how ridiculous you sound right now? You're talking about a problem that could be solved by a small handful of IF statements, and those exceptions ALREADY EXIST IN THE CURRENT CODE ANYWAY. They could easily allow or disallow combat on the EXACT same criteria they use to determine if CONCORD responds to combat. TRIVIALLY.

Why don't they choose to do so, eh?
Tippia
Sunshine and Lollipops
#77 - 2012-06-01 19:14:50 UTC  |  Edited by: Tippia
Malcorian Vandsteidt wrote:
Somewhere along the years Management changed and so did goals and perceptions for the game itself, the current direction is "Support Griefers, Encourage All forms of PvP, Restrict Industry and Non pvp Related areas, Force players into PvP no matter what Profession they choose, Force players into 0.0".
Really? How have they restricted industry? How are they forcing people into PvP (beyond what the game inherently demands)? How are they forcing players into 0.0? How are they restricting “non pvp related areas” (whatever that means)?

Quote:
Not to mention 0.0 Alliances aren't exactly happy to have "Industrial s" around.
Funny that… the successful 0.0 alliances have all had a very strong industrial base (since that's kind of needed if you want to get ahead out there).

Quote:
You left out the rest of that statement, it wasn't all about politics, you forgot the PvP, etc after it.
It was left out because it makes no difference. The simple fact remains: you're quoting an impossibly high number.

Quote:
And yes there was a time there was 45k-50k + on
…during peak hours. We still see those numbers. There was never a time when, as you claimed, there was 50k+ players on 24/7.

Quote:
And I am one of the FEW beta players left. THAT should tell you something.
It should tell me that you know a thing or two about EVE. Unfortunately, your claims tell me the exact opposite, so that pretty much removes any hope that age would bring knowledge.
MetaMorpheus Jones
The Scope
Gallente Federation
#78 - 2012-06-01 19:15:32 UTC
Nicolo da'Vicenza wrote:
It is not CCP's job to 'make highsec secure'.

It's their job to implement a system where there are a series of consequences that are effected upon aggressors within hisec space (loss of ship, loss of security status). It's the "victim's" job to adapt their playstyle within that framework that CCP set. One group has adapted, the other has not.


Gankers don't care about sec status, and PLAN for the ship loss. It is not consequense, it is the tax they pay for ganking.

Consequence implies some kind of reward/punishment for the act in question. Clearly the punishment for ganking is not in balance with the reward from it, or it would not be so easy to do, or so profitable. The fact is that there is very, very little risk for the ganker in relationship to the possible rewards.

Again, I ask, why can't CONCORD pod-kill gankers? That would at least even the playing field in terms of risk for both miners and gankers. (at least, until GS starts nurseries of one-off alts with no implants to do the ganking. Maybe they will require their members to maintain a worthless alt just for this purpose.)

That monocle looks ridiculous. 

Malcorian Vandsteidt
Alpha Trades
Solyaris Chtonium
#79 - 2012-06-01 19:18:02 UTC  |  Edited by: Malcorian Vandsteidt
Quote:
The "Suicide ganking is an exploit" **** always gets me. What, do they think that blocking offensive module activation in high security was a hugely difficult programming hurdle that CCP just couldn't overcome, so instead they implemented CONCORD?

If suicide ganking is an exploit, that means suicide ganking is intended to be mechanically impossible.

If that is the case, why does CONCORD take longer to respond in .5 space than in 1.0? Why is CONCORD response not instantaneous 100% of the time in all high security space? Why have they intentionally designed the system in such a fashion as to facilitate suicide ganking?


Because they can't restrict 100% combat without restricting 100% combat in high security space. In otherwords if they did there would be NO combat in Highsec with players, No in corp duels, No tournaments, etc. EvE is not ment to be like wow wher you can't fight someone, and engineering a game mechanic which allows the free combat while protecting specific individuals is a daunting "Code and Programming" task.

Concord is the feeble attempt at this.
Quote:

  • But the consequence of looseing a 500k Desi, is no comparison to the 300 mil Hulk he just ganked. Therefore there is NO actual "Fair" consequence.
now if concord FINED the Ganker the cost of the ship he just killed + Podded the Ganker, THAT would be fair.
Haulie Berry
#80 - 2012-06-01 19:19:02 UTC  |  Edited by: Haulie Berry
MetaMorpheus Jones wrote:
Nicolo da'Vicenza wrote:
It is not CCP's job to 'make highsec secure'.

It's their job to implement a system where there are a series of consequences that are effected upon aggressors within hisec space (loss of ship, loss of security status). It's the "victim's" job to adapt their playstyle within that framework that CCP set. One group has adapted, the other has not.


Gankers don't care about sec status, and PLAN for the ship loss. It is not consequense, it is the tax they pay for ganking.

Consequence implies some kind of reward/punishment for the act in question. Clearly the punishment for ganking is not in balance with the reward from it, or it would not be so easy to do, or so profitable. The fact is that there is very, very little risk for the ganker in relationship to the possible rewards.






It's easy and profitable because people who want to be coddled are unwilling to take a few tiny steps to solve that problem, and instead expect someone else to do it for them.

Quote:
Again, I ask, why can't CONCORD pod-kill gankers? That would at least even the playing field in terms of risk for both miners and gankers. (at least, until GS starts nurseries of one-off alts with no implants to do the ganking. Maybe they will require their members to maintain a worthless alt just for this purpose.)


1. Why would they? Why do you keep assuming that CONCORD gives any more than a cursory **** about the profit margins of some freeloading assclown's mining operations?

2. What would that even accomplish! Oh noes, CONCORD podded my implant-free jump clone! The horror!