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PI Isk/hr?

Author
Ninker
Into Oblivion.
Fraternity.
#1 - 2012-06-01 02:58:26 UTC

I've heard people claim you can make two billion a month running PI.

I'm guessing to do this you'd need 6 installations in low or null sec.

Is it possible? I've only just started with PI so I've yet to really see how profitable it is.
Joshua Vaughn Lampen
Archer Investments Initiative
#2 - 2012-06-01 03:18:49 UTC  |  Edited by: Joshua Vaughn Lampen
Yes it's completely possible provided you have multiple accounts and several PI alts to support high-end production. You really have to do it in null or low sec to make it worthwhile. Currently with my entire network running I'm bringing in 57,050,568.00 ISK per day after taxes, market costs, and transportation fees are taken into account. That's about 1.7 billion a month give or take depending on market prices. I make 4 different P4 products to ensure that there's pretty consistent demand. This is all done with 5 characters, 4 of which exist only to support my main.
Ninker
Into Oblivion.
Fraternity.
#3 - 2012-06-01 03:24:59 UTC
I see.

So your main does the final reaction while the others provide tier 2 or 3 items?
Joshua Vaughn Lampen
Archer Investments Initiative
#4 - 2012-06-01 03:35:44 UTC
Ninker wrote:
I see.

So your main does the final reaction while the others provide tier 2 or 3 items?


Yep. The PI alt's only need about 11 days of training to use a bestower with 13k m3 of space and CC IV & IC IV.
Eric Raeder
No Fee Too High
#5 - 2012-06-01 03:35:57 UTC  |  Edited by: Eric Raeder
It doesn't really matter who does final assembly, the skills for PI are pretty quick to train, and none give any advantage in assembly. More skill lets you build colonies with more buildings, have colonies on more planets, and locate resources a little more precisely, but not make anything faster per building.

And as the previous reply suggests, trying to pin down an hourly income doesn't really work... most of your income is made when you are offline or doing something else. Its not an active profession like mining or running complexes, where income is directly proportional to time spent.

And I seriously doubt anyone can make 2 biliion a month with a measly six colonies. Serious PI industrialists train multiple characters. The second and third toons on your account are fine for doing PI.
Trollin
Perkone
Caldari State
#6 - 2012-06-01 10:38:59 UTC  |  Edited by: Trollin
to pull 2bn you would need to be in null with your own poco's on 5 planets with 2 accts (6 characters) = 30 planets worth of harvest

also need to relocate and cycle your extractors every 24 hrs on all 30 planets

it takes anywhere from 3-6 hours per day to do, closer to 3 the less distractions you have and the more skilled you get at it

then you need to haul it all on a weekly basis, about 500k m3 weekly (13 trips in a cargo rigged occator, or 41 trips in a viator) its ~ another 2-6 hours unless you have a JF and all planets in the same system

if that appeals to you, as well as losing about 45-75 days of training per account, have fun.

the 45-75 days depends on how much hassle you want to go into with training the scanning skills on everyone or using 1 person to scan and then having to find and transpose their scans on the alts without scan skills

after about 15 days of doing this, u will want to kill yourself, just push thru u will be fine im sure.

We are our own worst enemy.

Zifrian
The Frog Pond
Ribbit.
#7 - 2012-06-01 11:11:02 UTC  |  Edited by: Zifrian
Yeah I'm not sure why people say Yeah, you can make 2 bil a month (with 5 accounts)! That sort of question and answer needs to be relative to something. If it takes you 5 accounts to make 2 bill, that's 400 per character, which isn't enough for a plex. So do you really need those accounts? Be a hell of a lot easier to just buy/sell plex with your 15 bucks. More isk too.

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Pinstar Colton
Sweet Asteroid Acres
#8 - 2012-06-01 12:26:41 UTC
Actually you can do 6 characters on just 2 accounts.

Because PI is passive, you can actually make use of your alt slots rather than having to buy up whole new accounts for your additional characters. Sure you knock off some training time from your main while you train up your alts, but once they're done with their PI skills (and some basic hauling) you can resume training on your main and reap the benefits from them.

I agree that milking PI with extra characters is only really worth it if you are doing it in low/null and have access to/own POCOs with good tax rates. This is especially important with factory planets, as importing/exporting higher tier goods on 10% Concord planets will devour your profits.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Akita T
Caldari Navy Volunteer Task Force
#9 - 2012-06-01 13:28:35 UTC
Wormhole PI deserves a honourable mention too, for smaller entities or even solo players.
Zifrian
The Frog Pond
Ribbit.
#10 - 2012-06-01 14:43:09 UTC
Pinstar Colton wrote:
Actually you can do 6 characters on just 2 accounts.

Because PI is passive, you can actually make use of your alt slots rather than having to buy up whole new accounts for your additional characters. Sure you knock off some training time from your main while you train up your alts, but once they're done with their PI skills (and some basic hauling) you can resume training on your main and reap the benefits from them.

I agree that milking PI with extra characters is only really worth it if you are doing it in low/null and have access to/own POCOs with good tax rates. This is especially important with factory planets, as importing/exporting higher tier goods on 10% Concord planets will devour your profits.


True true

But I'm not sure it's passive unless you just do p1. Even then you have to log in to the chars and do the clickfest for a bit and shipping. PI takes time and is anything but passive income, make no doubt about that.

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Pinstar Colton
Sweet Asteroid Acres
#11 - 2012-06-01 15:33:28 UTC
I agree that it has to be maintained and is not truely passive.

But compare having an alt-account to be a dedicated hauler for your main who mines. You need that hauler to be a 2nd account since the whole point is having two ships active at the same time so they can work together.

With two PI alts, you can easily log onto 1, do PI updates/hauling. Then Log off, log onto alt #2 and repeat. You don't need to have them online at the same time to gain their full benefit. Sure, the alt halts your main's training for a little while while they train up PI skills, but that is just a one time cost.

I only used the P1 example as that is what I do right now. However, I operate in the same area as my planets so visiting them every other day is part of my routine. There are certainly more passive ways to do PI

The most passive thing I can think of is a single-planet P2 setup. Because P2s are so much smaller than their component P1 materials, you can have them cook even longer before needing to pick up and empty the launchpads. When you do need to haul, you visit it once to take the P2s to market. No fussing with importing needed. I find success with 2 ECUs, 4 basic factories (2 for each type) and 2 advanced factories. The only tricky part is balancing the supply of the two materials so that you don't get a buildup of too much of one type over the other.

In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Ninker
Into Oblivion.
Fraternity.
#12 - 2012-06-01 15:38:33 UTC
At the moment I have the following setup.

1 Oceanic producing Viral Agents

2 Storm, the first is building superconductors and the second is making synthetic oil.

1 Temperate which is making Polytextiles.

Low sec space.

I'm still training the skills for the additional two planets. Not really sure what to take when I get them.
Pinstar Colton
Sweet Asteroid Acres
#13 - 2012-06-01 17:43:13 UTC
Ninker wrote:
At the moment I have the following setup.

1 Oceanic producing Viral Agents

2 Storm, the first is building superconductors and the second is making synthetic oil.

1 Temperate which is making Polytextiles.

Low sec space.

I'm still training the skills for the additional two planets. Not really sure what to take when I get them.


IC V and CC V aren't really worth the time IMO. If you really want more PI once you hit rank IV in both, roll an alt and train them up. You'll get a full set of 5 more colonies in the time it would take you to get a 6th with your main.


In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse.

Zifrian
The Frog Pond
Ribbit.
#14 - 2012-06-01 19:57:16 UTC
Both skills at *nice* to have though :p

Maximze your Industry Potential! - Download EVE Isk per Hour!

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Snow Axe
Republic Military School
Minmatar Republic
#15 - 2012-06-02 04:32:30 UTC  |  Edited by: Snow Axe
Pinstar Colton wrote:
IC V and CC V aren't really worth the time IMO. If you really want more PI once you hit rank IV in both, roll an alt and train them up. You'll get a full set of 5 more colonies in the time it would take you to get a 6th with your main.


IPC V is debatable (extra planet means more money, but more work as well), but on anything but your main CCUV is a really good skill to have. More grid/cpu gives you more extractors, which is longer cycles, which is less work. That's definitely worth it, doubly so if you're running multiple PI accounts.

It's the only PI skill really worth having at V, though.

edit: this is of course assuming P2 setups (assumed b/c the person you quoted was producing P2's). I really don't know if it'd be a difference on P1 setups or not, as far as less work goes anyway.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Lucy Ferrr
Sebiestor Tribe
Minmatar Republic
#16 - 2012-06-03 16:33:42 UTC
Snow Axe wrote:
Pinstar Colton wrote:
IC V and CC V aren't really worth the time IMO. If you really want more PI once you hit rank IV in both, roll an alt and train them up. You'll get a full set of 5 more colonies in the time it would take you to get a 6th with your main.


IPC V is debatable (extra planet means more money, but more work as well), but on anything but your main CCUV is a really good skill to have. More grid/cpu gives you more extractors, which is longer cycles, which is less work. That's definitely worth it, doubly so if you're running multiple PI accounts.

It's the only PI skill really worth having at V, though.

edit: this is of course assuming P2 setups (assumed b/c the person you quoted was producing P2's). I really don't know if it'd be a difference on P1 setups or not, as far as less work goes anyway.



Really you shouldn't train V on any PI skills. In the time it takes you train 1 skill to V, you can roll an alt and train all other PI skills to IV. I run PI on 3 accounts and make about 1 billion a month, give or take 200mil depending on the market, this is in a combination of nul and low.
Layckhaie Kaele
Sebiestor Tribe
Minmatar Republic
#17 - 2012-06-03 23:07:53 UTC
Trollin wrote:
to pull 2bn you would need to be in null with your own poco's on 5 planets with 2 accts (6 characters) = 30 planets worth of harvest

also need to relocate and cycle your extractors every 24 hrs on all 30 planets

it takes anywhere from 3-6 hours per day to do, closer to 3 the less distractions you have and the more skilled you get at it

then you need to haul it all on a weekly basis, about 500k m3 weekly (13 trips in a cargo rigged occator, or 41 trips in a viator) its ~ another 2-6 hours unless you have a JF and all planets in the same system

if that appeals to you, as well as losing about 45-75 days of training per account, have fun.

the 45-75 days depends on how much hassle you want to go into with training the scanning skills on everyone or using 1 person to scan and then having to find and transpose their scans on the alts without scan skills

after about 15 days of doing this, u will want to kill yourself, just push thru u will be fine im sure.


Not entirely sure how accurate these numbers are, but Trollin here definitely has a point. Even if you can make 2B per month that is still only around ~66.6M per day. Let's say that you are super efficient - and you 'only' need 2 hours on average for your PI operation (restarting extractors, hauling PI goods around, etc...) that averages out to like ~33.3M per hour played. At a cost of 2 accounts and quite a few character slots.

I see PI as a good side project for people that multi-task:

- low/null-sec residents that hang around in the same system and can do PI while doing something else.
- wormhole residents.
- or new pilots with not a lot of skill points and low initial capital (and even then you would need a WH/low/null-sec system and access to POCOs as doing PI in high-sec is not worth it)

On the other hand, starting a PI operation just for the sake of PI is a bad idea in my opinion. Contrary to what most people seem to think PI is NOT passive income. Setting up ~30 something planets takes pretty much the whole day (12+ hours) and I'm pretty sure managing ~30 colonies for a long period of time would get very tiresome and you would burn out sooner or later.

Solo WH PVP | http://eve-eternity.blogspot.com/

Maximus Hashur
Federal Defense Union
Gallente Federation
#18 - 2012-06-04 02:30:09 UTC
Im about to launch a PI endeavor into null sec and have a few questions:

With multiple PI toons how do i pickup one toons product with a seperate toon?
IE i have a toon trained to fly a viator and one who is not. They both will have 5 planets each and i want to have my viator pilot do the rounds and pickup for both. Same senario if i follow this threads advice and fill each of my accounts other two slots with PI alts. I have the potential of having 30 planets.

Can i give my viator pilot access to my other toons product so he can get it out of nullsec.

Also i am planning on setting up in npc null to avoid sov issues as im unknown and neutral. Is npc null fair game for PI?

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Raziel Walker
NPC Tax Evasion Corp
#19 - 2012-06-04 14:51:03 UTC
I do PI with 5 characters in high sec, it takes me 1 or 2 hours a day to keep them running on cycles of 1day45 minutes. I extract and then produce to P2 materials on most of my planets.

If you can manage to extract 6000 P0 per hour (x2) you can keep one basic factory running producing 40 P1 per hour (x2) producing 5 P2 per hour. Let's say I waste some time or don't extract enough materials but still get 100 P2 per day on each planet.

P2 export tax is 900. Let's say you sell P2 for 4900 giving you 4k profit per P2.
4000*100*5 planets*3 characters = 6 million per day or 180 million a month.

PI is low risk so low reward. null/lowsec gives better numbers of course.
Khadann
Deep Core Mining Inc.
Caldari State
#20 - 2012-06-04 18:09:27 UTC
Joshua Vaughn Lampen wrote:
Yes it's completely possible provided you have multiple accounts and several PI alts to support high-end production. You really have to do it in null or low sec to make it worthwhile. Currently with my entire network running I'm bringing in 57,050,568.00 ISK per day after taxes, market costs, and transportation fees are taken into account. That's about 1.7 billion a month give or take depending on market prices. I make 4 different P4 products to ensure that there's pretty consistent demand. This is all done with 5 characters, 4 of which exist only to support my main.



My god, you must spend your day in logistic over your characters :s
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