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When does all the ganking make mining worth it?

Author
Pipa Porto
#261 - 2012-06-26 23:29:50 UTC
Tarku Huhtsu wrote:
Pipa Porto wrote:

Nobody has a problem with HS miners making a profit. The issue is making a profit without any effort OR risk.

I can Mine in Null with no effort if I accept a LOT of risk.
Without HAG, I can mine in HS with no effort AND no risk.

Basically, pick one if you want to make a profit; effort or risk.



If your mining in null you will be mining in your Alliance Space, nil or very little risk, you will also be mining AB or C Ore types high return [unless your cognitively deficient]. The average Hi Sec miner faces varying degrees of risk [depending on their situational awareness] for relatively poor to mediocre returns, the only real benefit the Hi Sec Miner has is the absence of sociopathic overlord telling them how to live. So really what is the purpose of the lies, deceptions, hate and misinformation being promulgated around the Hi Sec miners? It unlikely despite all the hype that it’s an endeavour to encourage people to move to null, [unless its to be Slaves for the sociopathic overlord or targets for his lackeys] the more likely scenario would probably be that the sociopathic overlord’s intent is a low sec Empire with all the benefits of Hi Sec with none of the restraints. A utopia reserved only for those lackeys who have kissed his ring, while the rest of Eve’s population are consigned to the ghettos.


Who provides the security for Null miners? Is it
A) An NPC service that remains in place regardless of player activities
or
B) The Players, themselves?

If you say C) Local, then I'll have to point out that local works exactly the same way in HS.

EvE: Everyone vs Everyone

-RubyPorto

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#262 - 2012-06-26 23:34:35 UTC
Pipa Porto wrote:

Who provides the security for Null miners? Is it
A) An NPC service that remains in place regardless of player activities
or
B) The Players, themselves?

If you say C) Local, then I'll have to point out that local works exactly the same way in HS.

Null local: If it isn't blue, you know what to do
HS local: There are only so many empty backwater systems that only you and your allies inhabit. For all other situations, neutrals in local is a way of life.
Pipa Porto
#263 - 2012-06-26 23:34:58 UTC
Tyberius Franklin wrote:
Pipa Porto wrote:

Who provides the security for Null miners? Is it
A) An NPC service that remains in place regardless of player activities
or
B) The Players, themselves?

If you say C) Local, then I'll have to point out that local works exactly the same way in HS.

Null local: If it isn't blue, you know what to do
HS local: There are only so many empty backwater systems that only you and your allies inhabit. For all other situations, neutrals in local is a way of life.


Ever heard of AWOXing?

EvE: Everyone vs Everyone

-RubyPorto

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#264 - 2012-06-26 23:38:27 UTC
Pipa Porto wrote:
Ever heard of AWOXing?

Without being sarcastic, no. I have no clue what that is.
Aulx-Gao Ekanon
#265 - 2012-06-26 23:54:33 UTC  |  Edited by: Aulx-Gao Ekanon
Tyberius Franklin wrote:
Pipa Porto wrote:
Ever heard of AWOXing?

Without being sarcastic, no. I have no clue what that is.

Join a corp and then start killing your new "corpmates"

_Naughty by nature, wicked by choice. _

Pipa Porto
#266 - 2012-06-26 23:54:42 UTC
Tyberius Franklin wrote:
Pipa Porto wrote:
Ever heard of AWOXing?

Without being sarcastic, no. I have no clue what that is.


It's when someone on your blue list tackles and kills you. Happens all the time to ships much more expensive than a Hulk.

It's so named because of a (I believe) PL member who used an alt named AWOX to repeatedly do this to the NC while they were extant. He had virtually no downtime between joining new corps.

EvE: Everyone vs Everyone

-RubyPorto

Tarku Huhtsu
Doomheim
#267 - 2012-06-27 00:00:24 UTC
Pipa Porto wrote:
Tarku Huhtsu wrote:
Pipa Porto wrote:

Nobody has a problem with HS miners making a profit. The issue is making a profit without any effort OR risk.

I can Mine in Null with no effort if I accept a LOT of risk.
Without HAG, I can mine in HS with no effort AND no risk.

Basically, pick one if you want to make a profit; effort or risk.



If your mining in null you will be mining in your Alliance Space, nil or very little risk, you will also be mining AB or C Ore types high return [unless your cognitively deficient]. The average Hi Sec miner faces varying degrees of risk [depending on their situational awareness] for relatively poor to mediocre returns, the only real benefit the Hi Sec Miner has is the absence of sociopathic overlord telling them how to live. So really what is the purpose of the lies, deceptions, hate and misinformation being promulgated around the Hi Sec miners? It unlikely despite all the hype that it’s an endeavour to encourage people to move to null, [unless its to be Slaves for the sociopathic overlord or targets for his lackeys] the more likely scenario would probably be that the sociopathic overlord’s intent is a low sec Empire with all the benefits of Hi Sec with none of the restraints. A utopia reserved only for those lackeys who have kissed his ring, while the rest of Eve’s population are consigned to the ghettos.


Who provides the security for Null miners? Is it
A) An NPC service that remains in place regardless of player activities
or
B) The Players, themselves?

If you say C) Local, then I'll have to point out that local works exactly the same way in HS.


Your rebuttal really doesn’t address the issues that you have raised, I could also point out that Hi Sec, Low Sec and Null Sec mechanics were designed the way the were to provide players with choice, a choice that you and your alliance seem to be keen to divest them of. You have presented several subjective statements regurgitated mindlessly in your post and many other threads; what has not been provided anywhere is objective evidence to support the arguments, please note I do not consider artificially manipulated market/economic conditions or regurgitated hate to be objective evidence.
Pipa Porto
#268 - 2012-06-27 00:05:18 UTC
Tarku Huhtsu wrote:
Pipa Porto wrote:
Tarku Huhtsu wrote:
Pipa Porto wrote:

Nobody has a problem with HS miners making a profit. The issue is making a profit without any effort OR risk.

I can Mine in Null with no effort if I accept a LOT of risk.
Without HAG, I can mine in HS with no effort AND no risk.

Basically, pick one if you want to make a profit; effort or risk.



If your mining in null you will be mining in your Alliance Space, nil or very little risk, you will also be mining AB or C Ore types high return [unless your cognitively deficient]. The average Hi Sec miner faces varying degrees of risk [depending on their situational awareness] for relatively poor to mediocre returns, the only real benefit the Hi Sec Miner has is the absence of sociopathic overlord telling them how to live. So really what is the purpose of the lies, deceptions, hate and misinformation being promulgated around the Hi Sec miners? It unlikely despite all the hype that it’s an endeavour to encourage people to move to null, [unless its to be Slaves for the sociopathic overlord or targets for his lackeys] the more likely scenario would probably be that the sociopathic overlord’s intent is a low sec Empire with all the benefits of Hi Sec with none of the restraints. A utopia reserved only for those lackeys who have kissed his ring, while the rest of Eve’s population are consigned to the ghettos.


Who provides the security for Null miners? Is it
A) An NPC service that remains in place regardless of player activities
or
B) The Players, themselves?

If you say C) Local, then I'll have to point out that local works exactly the same way in HS.


Your rebuttal really doesn’t address the issues that you have raised, I could also point out that Hi Sec, Low Sec and Null Sec mechanics were designed the way the were to provide players with choice, a choice that you and your alliance seem to be keen to divest them of. You have presented several subjective statements regurgitated mindlessly in your post and many other threads; what has not been provided anywhere is objective evidence to support the arguments, please note I do not consider artificially manipulated market/economic conditions or regurgitated hate to be objective evidence.


I'm a Waffle, not a Goon, but I grant that's not obvious since I can't post with my Waffle toon.

I don't hate miners. I just gank them. That's how HS works. If you want to get me to stop ganking miners, the miners need to make it unprofitable (by tanking their ships) or hard (by paying attention).

HS, Lowsec, and Null give you a choice in what aggression mechanics you want to live under. Ain't nothing they say about safety.

You've had dozens of nerfs to ganking that's made HS safer over the years, nothing that's made it more dangerous. When will you be satisfied?

EvE: Everyone vs Everyone

-RubyPorto

Ituhata
Killboard Padding Services
#269 - 2012-06-27 00:11:22 UTC
By the way guys, the solution to hisec local is to build a contact list. Find out who your people are and turn em navy blue, find out who doesn't seem to be an issue and turn em baby blue, find out who is bad and turn em blood red. After a while you'll have intel that's roughly equivalent to nullsec.
Tarku Huhtsu
Doomheim
#270 - 2012-06-27 00:22:04 UTC  |  Edited by: Tarku Huhtsu
Pipa Porto wrote:
Tarku Huhtsu wrote:
Pipa Porto wrote:
Tarku Huhtsu wrote:
Pipa Porto wrote:

Nobody has a problem with HS miners making a profit. The issue is making a profit without any effort OR risk.

I can Mine in Null with no effort if I accept a LOT of risk.
Without HAG, I can mine in HS with no effort AND no risk.

Basically, pick one if you want to make a profit; effort or risk.



If your mining in null you will be mining in your Alliance Space, nil or very little risk, you will also be mining AB or C Ore types high return [unless your cognitively deficient]. The average Hi Sec miner faces varying degrees of risk [depending on their situational awareness] for relatively poor to mediocre returns, the only real benefit the Hi Sec Miner has is the absence of sociopathic overlord telling them how to live. So really what is the purpose of the lies, deceptions, hate and misinformation being promulgated around the Hi Sec miners? It unlikely despite all the hype that it’s an endeavour to encourage people to move to null, [unless its to be Slaves for the sociopathic overlord or targets for his lackeys] the more likely scenario would probably be that the sociopathic overlord’s intent is a low sec Empire with all the benefits of Hi Sec with none of the restraints. A utopia reserved only for those lackeys who have kissed his ring, while the rest of Eve’s population are consigned to the ghettos.


Who provides the security for Null miners? Is it
A) An NPC service that remains in place regardless of player activities
or
B) The Players, themselves?

If you say C) Local, then I'll have to point out that local works exactly the same way in HS.


Your rebuttal really doesn’t address the issues that you have raised, I could also point out that Hi Sec, Low Sec and Null Sec mechanics were designed the way the were to provide players with choice, a choice that you and your alliance seem to be keen to divest them of. You have presented several subjective statements regurgitated mindlessly in your post and many other threads; what has not been provided anywhere is objective evidence to support the arguments, please note I do not consider artificially manipulated market/economic conditions or regurgitated hate to be objective evidence.


I'm a Waffle, not a Goon, but I grant that's not obvious since I can't post with my Waffle toon.

I don't hate miners. I just gank them. That's how HS works. If you want to get me to stop ganking miners, the miners need to make it unprofitable (by tanking their ships) or hard (by paying attention).

HS, Lowsec, and Null give you a choice in what aggression mechanics you want to live under. Ain't nothing they say about safety.

You've had dozens of nerfs to ganking that's made HS safer over the years, nothing that's made it more dangerous. When will you be satisfied?


I have no problem with ganking, if a player commits to any activity in a game then they should accept the risks and take that activity seriously. I have no time for bots, and AFK players invariably get what they deserve by their lack of attention. I also believe that there is a large proportion of the Mining community that possibly secretly enjoys matching wits with the gankers [this is only my opinion based on the amount of effort and joy my husband puts into ganking gankers], miners/industrialists do however have justifiable and legitimate cause for grievance with the political manipulation and the fermentation of hatred against legitimate activities at the present time. I do note that ganking is a legitimate activity and I do not advocate nerfing it in any way.Smile
Pipa Porto
#271 - 2012-06-27 00:31:34 UTC
Tarku Huhtsu wrote:

I have no problem with ganking, if a player commits to an activity in a game then they should take that activity seriously. I seriously have no time for bots, and AFK players invariably get what they deserve by their lack of attention. I believe that there is a large proportion of the Mining community that possibly enjoys matching wits with the gankers [this is only my opinion based on the joy my husband seems to get out of ganking gankers], they just have difficulty with the political manipulation and hatred associated with it at the present time.


Political maneuvering is a big part of the game for a lot of people. Sorry if you don't like that. Miners have been doing it more insidiously by going after the Devs (see the many, many nerfs made at miners' behest).

As for the hate, nobody hates you if you're not among the miners calling for safety, but since most miners are, the label has stuck, also feigned hatred is great for political maneuvering.

EvE: Everyone vs Everyone

-RubyPorto

Alavaria Fera
GoonWaffe
#272 - 2012-06-27 01:40:57 UTC
Pipa Porto wrote:
Political maneuvering is a big part of the game for a lot of people. Sorry if you don't like that. Miners have been doing it more insidiously by going after the Devs (see the many, many nerfs made at miners' behest).

As for the hate, nobody hates you if you're not among the miners calling for safety, but since most miners are, the label has stuck, also feigned hatred is great for political maneuvering.

Mining is very serious business in highsec.

Also in General Discussion. You might want to speak to your "Miners' Representative" about this.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Reaver Glitterstim
The Scope
Gallente Federation
#273 - 2012-06-27 02:07:39 UTC
If mining is the only way to provide New Eden with as much mineral volume as it demands, then the minerals will come from mining one way or another. The more mining barge ganks happen, the more mining will be worth. It might not be valuable enough for YOU, but if it is valuable enough for SOME people, they will do it.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Alaya Carrier
Republic Military School
Minmatar Republic
#274 - 2012-06-27 05:19:25 UTC
Pipa Porto wrote:
Tyberius Franklin wrote:
Pipa Porto wrote:

Nobody has a problem with HS miners making a profit. The issue is making a profit without any effort OR risk.

I can Mine in Null with no effort if I accept a LOT of risk.
Without HAG, I can mine in HS with no effort AND no risk.

Basically, pick one if you want to make a profit; effort or risk.

Looking at the quotes being originally referenced, it appears some people do. And some have issue with certain others even being in the game. But to the question of risk and/or effort, one of the things that gankers have been using as a mantra lately is that there is risk everywhere and that you subject yourself to it every time you undock.

This is true, and it's true everywhere. Highsec is not excluded, thus the statement that there is no risk is logically false, and the deaths of barges prove it to be realistically false.

As to effort, mining takes little of that. the act of mining also changes very little from the perspective of activity for the individual miner across sec bands when it comes to the act of putting ore in your hold. Yes, there are measures such as staying aligned that require effort, but this doesn't help you mine, but rather mitigate loss. And with ganking as popular as it is at the moment, no sec band is totally immune to having to take effort to mitigate risk.

We now have both risk and effort on miners in all sec bands, thus justifying levels of profit beyond "absolutely zero profit for veteran players" or "leaving highsec with nothing significant enough to allow any ship larger than a T1-fitted mining cruiser to make decent income." While you may not have said it, the post you were responding to was from a person responding to those that DO have a problem with anything being accomplished in highsec.


Without HAG(suicide ganks), what risk do miners face?


You seem to have little experience about mining.

Without HAG there are still a number of "private" ganks, racketing ganks and collateral ganks.

The first is done by actual PvPers who don't need to be sponsored by some 3rd party forum alliance. They can scan and pick the low hanging fruits like juicy modules Hulks (small deadspace shield mods / Ore miner lasers / certain DC).

The second is done by inventive guys who force miners to pay them a fee else he ganks them (not much dissimilar to what James315 is doing, just less harassing).

The third are gankers or guys in FW with a mining corp or mercs who go for the disco AoE kill and will catch as many as they can (more loot). These tend to be those who also get Orca kills.


Basically, don't assign too much importance to HAG, the ganking game did fine before it and will do fine after it and even without it.
Alaya Carrier
Republic Military School
Minmatar Republic
#275 - 2012-06-27 05:25:34 UTC  |  Edited by: Alaya Carrier
Pipa Porto wrote:

Political maneuvering is a big part of the game for a lot of people. Sorry if you don't like that. Miners have been doing it more insidiously by going after the Devs (see the many, many nerfs made at miners' behest).


Yeah we know the many CSM miners representatives personally pressuring the Devs, the many former goonminers developers, the 3rd party miners forums. We see the constant organized miners huge alliances sperging on the forums, the organized miners ebil armies roflstomping civil rights.

Oh wait, only time you even see any miners are when you gank some of them and they create a cry post on the forums.
Pipa Porto
#276 - 2012-06-27 05:28:46 UTC
Alaya Carrier wrote:
Pipa Porto wrote:

Political maneuvering is a big part of the game for a lot of people. Sorry if you don't like that. Miners have been doing it more insidiously by going after the Devs (see the many, many nerfs made at miners' behest).


Yeah we know the many CSM miners representatives personally pressuring the Devs, the many former goonminers developers, the 3rd party miners forums. We see the constant organized miners huge alliances sperging on the forums, the organized miners ebil armies roflstomping civil rights.

Oh wait, only time you even see any miners are when you gank some of them and they create a cry post on the forums.


Miners seem to have been doing pretty well getting HS aggression nerfed for them without organizing. Primarily by crying on the forums.

EvE: Everyone vs Everyone

-RubyPorto

Caitlyn Tufy
Perkone
Caldari State
#277 - 2012-06-27 06:41:56 UTC  |  Edited by: Caitlyn Tufy
Hehe, this thread is funny.

First of all, let's make two things clear:
1. High Sec is NOT safe. Jita is a perfect example - that system has a much higher ship kill and podding ratio than most low sec systems. It's simply a matter of risk vs. reward that so many here seem to use for their own agendas. A full tech 1 industrial can carry upwards of 400 million in cargo, yet only requires a fraction of that to kill. Since scanning them is easy, it's a relatively low effort money, as long as one accepts the fact that he'll lose a ship.
2. Most high scale operations such as Burn Jita or Hulkageddon have an ulterior motive in favor of the initiators. For example, by blowing up a Hulk in high sec, the pirate ensures that a new ganker ship AND a new Hulk will be bought on the market (along with a number of mods), thereby potentially giving the initiators double the profit for no effort at all. Additionally, it keeps ore prices higher, which further increases the market price of said ships and increases the initiators' profit margins. That's right, both pirates and miners are just tools to increase the profits of a small creative bunch.

Now what we're going to discuss is risks and rewards. I keep hearing how high sec's rewards are too high and that's what's keeping people there. Simply put, that's not true. Your average level 4 mission will give you what, 30 million with Salvage included? A single low sec DED escalation can give you upwards of a BILLION. In what universe is that not better? Hell, null sec rats alone can give you more money than any action in high sec ever will. But why are people not doing it then? In my opinion, there's two reasons for that:

1. perceived security. Most consider high sec safer simply because there's CONCORD around. Anyone trying to fit a ship to be gank proof will know that to be silly - ANY ship can be blown up anywhere, even in 1.0 system - it's just that facing a tanked Battleship or a Freighter, the sacrifice is usually not worth it. Anything smaller and it's a matter of cargo carried. Funny enough, most gankers are not willing to lose their ship either - even in low sec, they'll only engage when they have an absolute advantage and a practically assured victory.

2. perfect information. Same old, suggestions include WH-style local, delayed local, there's even been a thread about complete rehaul of scanning. Ultimately, the goal is the same - to reduce the available information for both the attacker and the attackee, demanding effort both on the attacker's part to discover the target (as any good scanner will tell you, it takes mere seconds to scan anyone down) and on the target's part to not be discovered. This would have a double benefit in improving perceived security for solo bears (hopefully encouraging more people to travel to null), while at the same time allowing surprise attacks between major alliances, making scouting a whole lot more important in any conflict and possibly moving the combat away from blobs and more towards strategic application of force, more akin to how wormhole conflicts happen.

All in all, the problem isn't high sec rewards - it's psychology, combined with unfortunate mechanics. Rewards have been reduced before and there was barely any increase to null/low sec populations. Most adapted and many of those who chose to try something new pushed for wormholes instead of null/low. You can't change that with further nerfs - there's clearly something missing, an incentive to go to null. If it's not the size of the reward, then what can it be? I'm arguing that the perceived risk is too great for most to try it. Kinda ironical, considering how many people visit Jita daily, if you think about it :p
Tobias Durandal
Wasted Prophets
#278 - 2012-06-27 06:47:26 UTC
The real issue with nullsec is a lot of you are unwilling to work together to create security for yourselves.

This was much easier during the BoB/Goon conflicts, because they were too busy shooting at each other to really pay attention to what the rest of us were doing.

Now everyone is busy dancing on strings, paranoid of each other, and you know, that's where they want you, isolated and consuming.
Bill Loney
Hedion University
Amarr Empire
#279 - 2012-06-27 07:13:58 UTC
As i said before, i am a miner (mining in empire since 2008) and have no problem with hulkageddon, it is no longer mindless to mine, u have to stay on ur toes and treat it as u would low or nul sec, not to mention the mineral and ship prices slowly raising because of this and that means more iskies for us manufacturers Big smile the amount of catalysts i have sold, easilt makes up for the odd loss of a hulk.
Next prediction is destroyers will be so expensive, it wont be worth it for the gankers, so c'mon miners lets bump them prices up and make them pay for it too Lol more iskies.
Malcanis
Vanishing Point.
The Initiative.
#280 - 2012-06-27 07:36:59 UTC
Caitlyn Tufy wrote:
Hehe, this thread is funny.

First of all, let's make two things clear:
1. High Sec is NOT safe. Jita is a perfect example - that system has a much higher ship kill and podding ratio than most low sec systems. It's simply a matter of risk vs. reward that so many here seem to use for their own agendas. A full tech 1 industrial can carry upwards of 400 million in cargo, yet only requires a fraction of that to kill. Since scanning them is easy, it's a relatively low effort money, as long as one accepts the fact that he'll lose a ship.
2. Most high scale operations such as Burn Jita or Hulkageddon have an ulterior motive in favor of the initiators. For example, by blowing up a Hulk in high sec, the pirate ensures that a new ganker ship AND a new Hulk will be bought on the market (along with a number of mods), thereby potentially giving the initiators double the profit for no effort at all. Additionally, it keeps ore prices higher, which further increases the market price of said ships and increases the initiators' profit margins. That's right, both pirates and miners are just tools to increase the profits of a small creative bunch.

Now what we're going to discuss is risks and rewards. I keep hearing how high sec's rewards are too high and that's what's keeping people there. Simply put, that's not true. Your average level 4 mission will give you what, 30 million with Salvage included? A single low sec DED escalation can give you upwards of a BILLION. In what universe is that not better? Hell, null sec rats alone can give you more money than any action in high sec ever will. But why are people not doing it then? In my opinion, there's two reasons for that:

1. perceived security. Most consider high sec safer simply because there's CONCORD around. Anyone trying to fit a ship to be gank proof will know that to be silly - ANY ship can be blown up anywhere, even in 1.0 system - it's just that facing a tanked Battleship or a Freighter, the sacrifice is usually not worth it. Anything smaller and it's a matter of cargo carried. Funny enough, most gankers are not willing to lose their ship either - even in low sec, they'll only engage when they have an absolute advantage and a practically assured victory.

2. perfect information. Same old, suggestions include WH-style local, delayed local, there's even been a thread about complete rehaul of scanning. Ultimately, the goal is the same - to reduce the available information for both the attacker and the attackee, demanding effort both on the attacker's part to discover the target (as any good scanner will tell you, it takes mere seconds to scan anyone down) and on the target's part to not be discovered. This would have a double benefit in improving perceived security for solo bears (hopefully encouraging more people to travel to null), while at the same time allowing surprise attacks between major alliances, making scouting a whole lot more important in any conflict and possibly moving the combat away from blobs and more towards strategic application of force, more akin to how wormhole conflicts happen.

All in all, the problem isn't high sec rewards - it's psychology, combined with unfortunate mechanics. Rewards have been reduced before and there was barely any increase to null/low sec populations. Most adapted and many of those who chose to try something new pushed for wormholes instead of null/low. You can't change that with further nerfs - there's clearly something missing, an incentive to go to null. If it's not the size of the reward, then what can it be? I'm arguing that the perceived risk is too great for most to try it. Kinda ironical, considering how many people visit Jita daily, if you think about it :p



When were hisec rewards compared to null last reduced? 2005?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016