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In Defense of Luring the Themepark Crowd

Author
Simi Kusoni
HelloKittyFanclub
#21 - 2012-05-31 22:55:58 UTC
Alavaria Fera wrote:
Because such a clever tactic won't lead to thoughts of trying to micro-transact from these fellows who do it in other themepark MMOs.

And then it starts to snowball from there as exuberance kicks in and we start Dancing in Stations.

This.

Bring even more themepark child players into Eve and sure, 5% may stay. But a larger perecentage will flood CCP with petitions about how terrible it is they died, about how scamming should be illegal or they'll flood the forums with whine posts about how difficult it is to learn the mechanics.

Then CCP will cave, they'll give them a few small concessions. Us older players will identify, use and abuse these concessions immediately to generate endless wealth without risk. Then we'll grow bored and leave the game, just as it sinks into a pit of mudflation and zero content.

A few months later, having ruined the economy and driven everyone who participated in player generated content from the game, the theme park crowd will move on to go ruin the latest blockbuster title MMO.

This is pretty much the life cycle of every MMO I've ever known, but it is especially true of sandbox MMOs. Mudflation kills the game, catering to care bears leads to mudflation. Its just that simple.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Darth Tickles
Doomheim
#22 - 2012-05-31 23:05:28 UTC
Harelip Jenkins wrote:
I do believe that EVE has plenty of room to grow though.


Same here. I could see Eve being just utterly amazing with around 1m subs. I also believe there's a no good pirate, power-hungry dictator, brave fleet commander, cunning industrialist, etc in almost everyone, and it's simply a matter of designing a better Eve to bring that out of people.

I wouldn't want a flood of new people now as the game is, but after a concerted effort to create better transitions and new player experience? Absolutely.
Nariya Kentaya
Ministry of War
Amarr Empire
#23 - 2012-05-31 23:22:24 UTC
Harelip Jenkins wrote:
I see a lot of rants about how CCP shouldn't attempt to lure the themepark crowd into EVE. I think this is fairly shortsighted.

Luring these people into the game could be very beneficial to EVE over the long term... as long as EVE stays EVE. My personal opinion (and that's all any of the rants on the forums are... opinions) is that EVE is a PvP game that centers around a player driven market.

Now, if CCP lures in 1,000 themepark types and 5% love the game, then great, the population has grown by 50 more players that appreciate the game for what it is. Good riddance to the rest. Growing the population is a good thing. The rest put a few more development dollars in CCP's pocket and go back to killing 50 squirrels and taking their pelts back to their quest giver.

I think that we can all acknowledge that there is no other game on the market like EVE, so there are literally millions of people out there that have never played a game of this type. Drawing them in and introducing them to a new type of gameplay can change their entire perspective on MMOs. It changed mine. I played WoW until I found EVE. I had no idea there was something better out there. There's no way I'll go back to that crap now.

Lure 'em in, keep the good ones, cull the dipsh*ts and spend their subscription money on developing the game.

And, I know its a constant battle to keep CCP from actually turning Hi-sec into a themepark, but as long as that doesn't happen, the meta-game can help CCP pocket some nice development dollars, can add some quality players to their subscription base and give some PvPers some nice targets to pop on their way back to WoW.


the problem isnt with attracting peopel who would prefer this over all the themeparks they ahve played, the PROBLEM is with them making the game MORE LIKE a theme park in roder to attract them, because making it more like a themepark makes it less like a sandbox.
Marlona Sky
State War Academy
Caldari State
#24 - 2012-05-31 23:29:51 UTC
Snow Axe wrote:
Marlona Sky wrote:
Whatever happened to the desire to turn theme park players into cold blooded killers??


We're in the midst of a big stupid brouhaha from a group of those very same players who, out of nowhere, have decided that they are entitled to the same safety they'd have in a theme park. I like Eve, so I'd rather not see anyone reach out to MORE of them.


I want them to pvp. You want them to quit the game.
Henry Haphorn
Killer Yankee
#25 - 2012-05-31 23:39:47 UTC
Don't you all see? Eve online is a theme park game... only with gremlins left loose.

Adapt or Die

Merovee
Gorthaur Legion
Imperium Mordor
#26 - 2012-05-31 23:44:09 UTC
You guys are looking at this the wrong way imhoRoll

PVP players should see the PVE players as a resource for Empire building. CCP needs to meld the two play styles into a symbiotic relationship. Fighting over and controlling this resource should be the goal of EVE PVP. Cool

Empire, the next new world order.

Karak Terrel
Foundation for CODE and THE NEW ORDER
#27 - 2012-05-31 23:54:25 UTC  |  Edited by: Karak Terrel
Isn't that what happens all the time? I explained EVE to so many people, almost every gamer is fascinated by the stories but only a tiny minority gets the essence of EVE and joins the fun.

When I was young I played Wing Commander Privateer and stuff like that. When I saw EVE the first time (and sadly this was in late 2007) I instantly knew what this game is, what it means and what the potential is. Unfortunately that's not how it usually works. EVE is a jewel in every way and I'm so glad i found it.
Simi Kusoni
HelloKittyFanclub
#28 - 2012-06-01 04:23:23 UTC
Marlona Sky wrote:
Snow Axe wrote:
Marlona Sky wrote:
Whatever happened to the desire to turn theme park players into cold blooded killers??


We're in the midst of a big stupid brouhaha from a group of those very same players who, out of nowhere, have decided that they are entitled to the same safety they'd have in a theme park. I like Eve, so I'd rather not see anyone reach out to MORE of them.


I want them to pvp. You want them to quit the game.

I don't want them to "PvP", not in the traditional sense anyway.

What I do want is for them to accept that PvE in Eve is intertwined with PvP, the best way to get rich in Eve is to be very, very good at avoiding PvP whilst doing PvE.

This approach has a number of benefits. Intertwining PvP and PvE like this makes PvE generally unpredictable, why make rats more like players (as some have asked for repeatedly) when you can just let players loose on the people ratting? It also reinforces the sandbox and competition for resources elements of the game, makes ISK flow a vulnerable target when attacking an alliance or corp and it gives the PvP types something to do.

And no, when I say "something to do" I do not mean "HURR DURR, I like making you sad". A lot of us "griefer" types actually just enjoy planning, we are very meticulous people and take considerable joy in setting traps and hunting targets. Ironically I've found this mind set often makes some of us ridiculously good at PvE as well, a lot of the people denounced as horrendous griefers are actually very skilled, and very dedicated, care bears.

Anyway, that's just my view. Personally I just dislike the idea of encouraging themepark style play in Eve, for me it would defeat the point of the game. There are other games that do themepark raiding better, and they don't have a player driven market to get so screwed up by it.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

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