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@CCP : Any chance we get better drone damage effects in the near futue?

Author
Tomcio FromFarAway
Singularity's Edge
#1 - 2012-05-31 08:23:56 UTC
After doing those tasty missile effects ( kudos for that ) could you improve drone damage effects?
The needed art assets are already in game ( used by rats or gun turrets ) so it's more about switching the existing effects. Most of the time there are no visual effects of drones firing ( or the effects are hardly noticeable ) and even when they do fire its quite pathetic really ( visual and audio ). Lets face it - it is quite outdated and it doesn't fit in with the great graphics you already have.Sad

It could look like this :

hobgoblins ---> small blasters
warriors ---> small auto-cannons
acolytes ---> small pulse lasers
hornets ---> small blasters or rails

hammerheads ---> medium blasters
valkyries ---> medium auto-cannons
infiltrators ---> medium pulse lasers
vespas ---> medium blasters or rails

ogres ---> large blasters
berserkers ---> large auto-cannons
praetors ---> large pulse lasers
wasps ---> large blasters or rails

gardes ---> large blasters
bouncers ---> large artillery
curators ---> large beam lasers ( or pulses )
wasps ---> large rails


Of course there are more pressing matters at hand but taking into consideration that this change would not involve creation of new assets it is quite possible that it can be done rather quickly ( depends on your code of course ) and it doesn't really need any kind of designing or balancing.