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Is the penalty for suicide-ganking too low?

Author
Tippia
Sunshine and Lollipops
#41 - 2012-05-30 23:41:31 UTC  |  Edited by: Tippia
You really need to improve your quoting style because I have no idea what you're responding to half of the time. Anyway…

Julii Hakaari wrote:
It's not "my" job to make unless I've given my loyalty to a faction or to CONCORD.
Yes it is. Your security is your concern and yours alone. If you want to secure space by keeping people out, it's your job to make sure they can't enter that space. NPCs are not there to enforce those kinds of restrictions — it's up to you to create and enforce them.

Quote:
People should be allowed to suicide-gank; I am not arguing for 100% safety in New Eden whatever the security status of the system may be, but I am arguing for better penalties when breaking the law committing murder.
Better than “automatic death and being a free-for-all target”? If the penalty is low, it's because players choose to make it low because they choose to not do their job at securing the space they're in. If players can't be arsed with it, the NPCs most certainly shouldn't step in and do it for them. Quite the opposite: the situation should deteriorate to the point where the players realise that they need to step up to the plate and provide the security they feel they need.

Quote:
The fundamental flaw in your rhetoric is that you're looking at this from a perspective which is incapable of perceiving change or fault in the game-play.
No, quite the opposite: I'm looking at it from the perspective of players responding to changes by altering what they do and how. I also don't see any fault in the gameplay. I particularly don't see it as a flaw when people refuse to adapt even when there is ample room to do so and plenty of tools available. That means the fault is not in the design but in the player decisions.

Quote:
You must view this from a perspective that high security space run by CONCORD and the different factions actually have an interest in punishing criminals more realistically.
No, I really don't. I could just as well view it from the perspective that highsec is simply a place where aggression comes at a cost, and CONCORD and the different factions are simply mechanics to enforce this design.

Quote:
You can argue for that, but in this thread we are looking at it from a perspective that NPC has a somewhat control over the space they have gone to war over
No we are not. You might be, but you are not “we”. Also, RP is secondary tertiary dead last as far as game mechanics considerations go. If you want to balance the risk/reward ratio — something that is almost entirely player-created, then go do so. You are a player; create the risk and reward you think is suitable.
Julii Hakaari
Hakaari Inc.
#42 - 2012-05-30 23:43:51 UTC
ShahFluffers wrote:
Er, no. That is a problem SPECIFIC to players. If the "victim" carries stuff that is of lower value than it takes to gank, then most gankers will pass them over.
Hell... many will ignore you just for tanking your ship as they are simply looking for the easiest targets.

It is you, the player, who makes ganks worthwhile or not.

I somewhat agree, but the fact still remains that suicide ganking should have a punishment which too must be taken into the equation of measuring risk and reward. If I fly around in cargo-ship I know that even in high-sec I may be targeted, and I can deal with that, but it annoys me greatly that if someone chooses to shoot me (because, come one, what am I going to do about it if CONCORD doesn't react fast enough other than fit myself for protection best I can?) they won't suffer a punishment equaling to their crime in a system CONCORD-ruled.

Fredfredbug4 wrote:
You are incorrect. You are not guaranteed to die in a Rifter and it's much cheaper. If you agress someone in ANY ship while in hi-sec you WILL die. You are also not guaranteed to actually kill your target. They may have more EHP than you anticipated, CONCORD may get you before you get them or the module drop simply isn't high enough to profit (with more people getting suicide ganked more people are **** fitting to save money).

My point was that suicide-gankers don't fly around in excessively expensive ships to suicide-gank with; they make a clinical calculation of risk and reward, and I say there's too much reward and too little risk.

RubyPorto wrote:
Then fit your ships in a manner that makes it uneconomical to gank them.

CONCORD provides exactly what you say you have a right to. It provides a penalty for illegal agression

No-one will suicide-kill my pvp-ship; they will, however, do it if I fly around in a cargo-ship, mining-ship, etc, etc. I want more risk to balance out the potential reward of suicide-killing me flying around in such a ship, for I cannot fit myself for battle.

I can use my pvp-alt to protect my industrial alt - and I do - but this should never be calculated into the equation of building a game-play system ... but it is, on many levels.

Oh, well, I disagree. I still think that committing murder and piracy in CONCORD-ruled space, with the result of losing a bit of sec status and a ship which intent is death, is unbalanced.

RubyPorto wrote:
Then, forgive me, what kind of enhanced penalties are you looking for?

CONCORD destroys your ship when you illegally aggress. They also mark off some Sec Status. At -5, the faction police start preemptively shooting you.

Aside from podding, how can you make the penalty for illegal aggression worse than a guaranteed loss of the ship?

I want immediate reaction from CONCORD and/or faction; choosing between a hefty bribe and exile sounds good.

What you people must understand is that I take into consideration the fact that high security space isn't player-governed. In goon-land we obey goon-laws - in Gallente-land we obey Gallente-laws. Does the Gallente allow murder? I think not! Are people in New Eden susceptible to bribery? I think so!

"Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me."

Julii Hakaari
Hakaari Inc.
#43 - 2012-05-30 23:45:46 UTC  |  Edited by: Julii Hakaari
Xython wrote:
Another day, another "punish the meanies!!!!!" thread. -1/10



Alavaria Fera wrote:
Xython wrote:
Another day, another "punish the meanies!!!!!" thread. -1/10

I hope you're not surprised or anything.

Negative score? Is this like negwalleting?

Oh, trolling goons! Me not surprised.

Are you as incapable of thinking as I have come to believe you are, or is it simply lack of proper English which makes you unable to comprehend large bits of text? That "tl;dr"-version was all for you, my sweet, tear-dripping little bunnies. You're in my thoughts, not unlike the mentally challenged children in the day-care next to the bus-station where I live.

"Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me."

Vincent Athena
Photosynth
#44 - 2012-05-30 23:46:17 UTC
I Accidentally YourShip wrote:
Vincent Athena wrote:
Possible increase in penalties:

1) Ganker pays the insurance payout to the victim. This also has the effect of reducing an ISK faucet.

2) If you have a negative wallet, you may not board any ship except a shuttle.



1) Suicide ganking voids any and all insurance, even the 40% base insurance making this point moot.

2) See 1.


It voids the payout to the Ganker. The victim still gets a payout. I'm proposing that ISK paid to the victim is deducted from the ganker's wallet rather than be created by the NPCs and given to the victim.

Know a Frozen fan? Check this out

Frozen fanfiction

Roisin Saoirse
Doomheim
#45 - 2012-05-30 23:48:25 UTC  |  Edited by: Roisin Saoirse
The RP part of EVE is definitely dead, and has been for a long time. People need to understand that todays EVE is just an FPS without the first person mechanics and with a terrible interface. In fact, it's more like an RTS, only without the skill involved.

But yes, I agree the penalties are too low. Suicide gankers should be forced into hard labour chain gangs and made to mine 20 million m³ of veldspar in a Procurer for each ship they gank, and their victims should be able to throw snowballs at them and mock them incessantly.

Only then will there be true justice in EVE.
Tippia
Sunshine and Lollipops
#46 - 2012-05-30 23:51:18 UTC
Julii Hakaari wrote:
I somewhat agree, but the fact still remains that suicide ganking should have a punishment which too must be taken into the equation of measuring risk and reward.
Good news: it already has.

Quote:
My point was that suicide-gankers don't fly around in excessively expensive ships to suicide-gank with; they make a clinical calculation of risk and reward, and I say there's too much reward and too little risk.
…because their victims create so much reward and because they have a tendency to void some of the risks on the ganker's behalf. The risk and reward are both player-created. The solution to that problem needs to be a player solution.

Quote:
No-one will suicide-kill my pvp-ship; they will, however, do it if I fly around in a cargo-ship, mining-ship, etc, etc. I want more risk to balance out the potential reward of suicide-killing me flying around in such a ship
Then enforce that risk by making it less likely that the attack will pay for itself, or by ensuring that the gankers have to pay with more than their ganking ship.

Quote:
I want immediate reaction from CONCORD and/or faction; choosing between a hefty bribe and exile sounds good.
No, it doesn't. That would mean that NPCs are now doing a job that players should be doing and that the game imposes restrictions on where players can go — a definite no-no in a sandbox.

Quote:
What you people must understand is that I take into consideration the fact that high security space isn't player-governed.
You really shouldn't, because it fogs your judgement about what “high security space” means and about who's responsible for what in it. Highsec only means that aggression costs. The security of that space is still fully in the hands of players.
Ilnaurk Sithdogron
Blackwater International
#47 - 2012-05-30 23:58:08 UTC
CONCORD exists to punish, not to protect. I think the OP is missing this small but important fact of CONCORD's existence.

Miners do not have a right to CONCORD protection. CONCORD will punish those who disobey high-sec rules, but if the gankers are willing to accept the punishment that CONCORD doles out, it is up to the miners and not CCP to increase the risk of ganking.

If you want to make mining less risky, make yourself harder to gank. Get a friend in a Scimitar and some escort ships to run security for you; gankers don't like the idea that they could get blown up before they get their juicy kill.

http://eve-sojourn.blogspot.com/

RubyPorto
RubysRhymes
#48 - 2012-05-31 00:04:37 UTC  |  Edited by: RubyPorto
Julii Hakaari wrote:
ShahFluffers wrote:
Er, no. That is a problem SPECIFIC to players. If the "victim" carries stuff that is of lower value than it takes to gank, then most gankers will pass them over.
Hell... many will ignore you just for tanking your ship as they are simply looking for the easiest targets.

It is you, the player, who makes ganks worthwhile or not.

I somewhat agree, but the fact still remains that suicide ganking should have a punishment which too must be taken into the equation of measuring risk and reward. If I fly around in cargo-ship I know that even in high-sec I may be targeted, and I can deal with that, but it annoys me greatly that if someone chooses to shoot me (because, come one, what am I going to do about it if CONCORD doesn't react fast enough other than fit myself for protection best I can?) they won't suffer a punishment equaling to their crime in a system CONCORD-ruled.

Fredfredbug4 wrote:
You are incorrect. You are not guaranteed to die in a Rifter and it's much cheaper. If you agress someone in ANY ship while in hi-sec you WILL die. You are also not guaranteed to actually kill your target. They may have more EHP than you anticipated, CONCORD may get you before you get them or the module drop simply isn't high enough to profit (with more people getting suicide ganked more people are **** fitting to save money).

My point was that suicide-gankers don't fly around in excessively expensive ships to suicide-gank with; they make a clinical calculation of risk and reward, and I say there's too much reward and too little risk.

RubyPorto wrote:
Then fit your ships in a manner that makes it uneconomical to gank them.

CONCORD provides exactly what you say you have a right to. It provides a penalty for illegal agression

No-one will suicide-kill my pvp-ship; they will, however, do it if I fly around in a cargo-ship, mining-ship, etc, etc. I want more risk to balance out the potential reward of suicide-killing me flying around in such a ship, for I cannot fit myself for battle.

I can use my pvp-alt to protect my industrial alt - and I do - but this should never be calculated into the equation of building a game-play system ... but it is, on many levels.

Oh, well, I disagree. I still think that committing murder and piracy in CONCORD-ruled space, with the result of losing a bit of sec status and a ship which intent is death, is unbalanced.

RubyPorto wrote:
Then, forgive me, what kind of enhanced penalties are you looking for?

CONCORD destroys your ship when you illegally aggress. They also mark off some Sec Status. At -5, the faction police start preemptively shooting you.

Aside from podding, how can you make the penalty for illegal aggression worse than a guaranteed loss of the ship?

I want immediate reaction from CONCORD and/or faction; choosing between a hefty bribe and exile sounds good.

What you people must understand is that I take into consideration the fact that high security space isn't player-governed. In goon-land we obey goon-laws - in Gallente-land we obey Gallente-laws. Does the Gallente allow murder? I think not! Are people in New Eden susceptible to bribery? I think so!


Ok, then what's the difference between different HS sec statuses? Right now they're differentiated by CONCORD response time.

After that, I'd pick exile every time. Since the game's a sandbox, there aren't any prohibitions on travel*, I'd just be an outlaw in the space I've been exiled from. Since NPCs don't pod, I'll just move around in a pod like usual. Grab something out of my Orca, then Gank!

Tah-Dah.

Your suggestion simply adds the ability to pay to avoid Sec status hits.

*if you're suggesting an absolute gates-are-closed restriction, there's probably no reaching you. Needless to say, it would be an idiotic suggestion.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Julii Hakaari
Hakaari Inc.
#49 - 2012-05-31 00:08:52 UTC
Tippia wrote:
You really need to improve your quoting style because I have no idea what you're responding to half of the time. Anyway…

Yes it is. Your security is your concern and yours alone. If you want to secure space by keeping people out, it's your job to make sure they can't enter that space. NPCs are not there to enforce those kinds of restrictions — it's up to you to create and enforce them.

That's why I wrote at the top of the post that I couldn't post the post because I had too many quotes; of course the result would be incoherent - I'll try to adapt from now on.

Indeed, and I agree, my security is my responsibility, but I'm talking about the penalty of committing murder.

Tippia wrote:
Better than “automatic death and being a free-for-all target”? If the penalty is low, it's because players choose to make it low because they choose to not do their job at securing the space they're in. If players can't be arsed with it, the NPCs most certainly shouldn't step in and do it for them. Quite the opposite: the situation should deteriorate to the point where the players realise that they need to step up to the plate and provide the security they feel they need.

I disagree. In my opinion, the different security systems fills an essential purpose to New Eden; it makes it diverse and full of life. I can choose to stay in high security space or I can choose to join an alliance in null; either way, I should feel an obvious difference rather than the lacking of useless NPC's and a failed story-line.

You are correct that the players against e.g. hulkageddon need to step up and fight back, because CONCORD shouldn't fight their war, but CONCORD should have a will to protect CONCORD space from undesirables, and equally so should the factions.

There is a saying in EVE that our actions have consequences. I guess I really don't see what harsh consequences suicide-gankers have when breaking laws in empire.

Tippia wrote:
No, quite the opposite: I'm looking at it from the perspective of players responding to changes by altering what they do and how. I also don't see any fault in the gameplay. I particularly don't see it as a flaw when people refuse to adapt even when there is ample room to do so and plenty of tools available. That means the fault is not in the design but in the player decisions.

I agree about the need to adapt, which I have previously mentioned, and I think it's a fantastic tool offered to us by the system, but I also believe, like I've said, that the security status of the systems should play a greater impact; it's important to allow diverse, sandbox-gameplay, and it would balance an unbalanced equation between industrialists and suicide-gankers.

Tippia wrote:
No, I really don't. I could just as well view it from the perspective that highsec is simply a place where aggression comes at a cost, and CONCORD and the different factions are simply mechanics to enforce this design.

Yes, you really do, because that is what it says it is - but it doesn't live up to the image.

CCP has a hard time with this; of course they don't want all of New Eden to be null, because then it would only be you, your friends and your friends alts in the game, but neither do they want to punish you too hard when you attack high sec. It's hard for CCP, which I understand, but I believe this needs a bit of balancing.

Tippia wrote:
No we are not. You might be, but you are not “we”. Also, RP is secondary tertiary dead last as far as game mechanics considerations go. If you want to balance the risk/reward ratio — something that is almost entirely player-created, then go do so. You are a player; create the risk and reward you think is suitable.

Yes, we are, because that is what EVE says it is; we don't have control over empire space.

Yes, it is dead, which is my point; it shouldn't be dead. I'm not talking about RP, though, but more logic and consideration of the story-line.

"Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me."

Grumpymunky
Monkey Steals The Peach
#50 - 2012-05-31 00:10:40 UTC
For someone running a single character on a single account, the penalties are quite severe, maybe even a little too harsh.
The more accounts you have, the less the consequences of any activity matter, to the point where having -10 sec status on several of my characters is no penalty at all. No game mechanic will ever change that. Anything you can do with one account, you can do better with two.

Post with your monkey.

Thread locked due to lack of pants.

Xython
Federal Navy Academy
Gallente Federation
#51 - 2012-05-31 00:11:29 UTC
Damnit Tippia, every time I see your corporation name I hear this:

http://www.youtube.com/watch?v=9riCK5ivhis
gfldex
#52 - 2012-05-31 00:11:48 UTC
Julii Hakaari wrote:
murderer


You can't be a murderer in a world of immortals.

If you take all the sand out of the box, only the cat poo will remain.

Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#53 - 2012-05-31 00:15:37 UTC
hank boar wrote:
Hammer Crendraven wrote:
Hmm,

Well a couple of points stick out about this:

1. Goons claim they have way too much money on their hands.

2. CCP is looking for ways to reduce ISK float in the game.

3. Suicide ganking is a great avenue to reduce ISK float in the game so make it happen.





lol actualy it puts more isk in goons pocket lol



Ah grasshopper you so missed the opportunity before you. If it were the broad side of a barn I think you still would have missed it.

The title is: Is the penalty for suicide-ganking too low?

The assumption is maybe CCP will change Suicide ganking.

My point number 3. is CCP has a lot of latitude when making changes to suicide ganking ie. they already removed insurance payouts from suicide gankers. A step which is reducing ISK from the game during this activity which did not happen before infernos release by comparison. So relative to pre inferno they already have taken a step to reduce ISK from the game during this activity. But so much more can be done. And then your statement is wrong in context to pre inferno relative to post inferno.

Next the action of suicide ganking is not putting the ISK into their pockets. It is the action of the miners when they buy a new hulk that is putting ISk into their pockets do not confuse those two very different things as one in the same.
Julii Hakaari
Hakaari Inc.
#54 - 2012-05-31 00:15:38 UTC
Ilnaurk Sithdogron wrote:
CONCORD exists to punish, not to protect. I think the OP is missing this small but important fact of CONCORD's existence.

If you'd bothered to read my posts you'd know that 'm speaking about penalty, not protection.

Ilnaurk Sithdogron wrote:
If you want to make mining less risky, make yourself harder to gank. Get a friend in a Scimitar and some escort ships to run security for you; gankers don't like the idea that they could get blown up before they get their juicy kill.

Less risky? I make my business in enemy wormholes. I eat risk for breakfast!

RubyPorto wrote:
Ok, then what's the difference between different HS sec statuses? Right now they're differentiated by CONCORD response time.

After that, I'd pick exile every time. Since the game's a sandbox, there aren't any prohibitions on travel*, I'd just be an outlaw in the space I've been exiled from. Since NPCs don't pod, I'll just move around in a pod like usual. Grab something out of my Orca, then Gank!

Tah-Dah.

Your suggestion simply adds the ability to pay to avoid Sec status hits.

*if you're suggesting an absolute gates-are-closed restriction, there's probably no reaching you. Needless to say, it would be an idiotic suggestion.

I was more speaking about high sec, low sec and null.

No, I don't want prohibitions on travel - I actually want to nerf the ridiculous power of the NPC's (what skills have they trained? tell me so I can train it too!) - but of course reaction at gates.

Sec-status would be affected, too.

"Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me."

Xython
Federal Navy Academy
Gallente Federation
#55 - 2012-05-31 00:16:41 UTC
You got it in one there. CCP Likes Suicide Ganking, as it's helping flush all the illegal botter isk out of the economy. Just wait until the great minerals crash that's coming, then you're gonna see some real fun!
sYnc Vir
Wolfsbrigade
Ghost Legion.
#56 - 2012-05-31 00:22:24 UTC  |  Edited by: sYnc Vir
Isn't this the very thing Crimewatch 2.0 will be "Fixing" ? Any tweaks they make are a moot point atm, but I guess this is yet another thread because someone decided hulkageddon needed ruining by making it longer, thus less special.

Until then, people could just stop fitting active tanks on hulks, and carry a set of Small T2 drones for the rats, and a set of Honet EC-300s.

Chances are, if you fit a 32K EHP tank on your hulk and launch ECM drones, the 3 Dessi's will warp to the next belt and kill the idiot shield boosting and afk.

Or of course Dscan and warp out the moment 3 Dessi get on 0.5AU scan range.

Don't ask about Italics, just tilt your head.

Julii Hakaari
Hakaari Inc.
#57 - 2012-05-31 00:28:04 UTC
sYnc Vir wrote:
Isn't this the very thing Crimewatch 2.0 will be "Fixing" ? Any tweaks they make are a moot point atm, but I guess this is yet another thread because someone decided hulkageddon needed ruining by making it longer, thus less special.

Until then, people could just stop fitting active tanks on hulks, and carry a set of Small T2 drones for the rats, and a set of Honet EC-300s.

Chances are, if you fit a 32K EHP tank on your hulk and launch ECM drones, the 3 Dessi's will warp to the next belt and kill the idiot shield boosting and afk.

Or of course Dscan and warp out the moment 3 Dessi get on 0.5AU scan range.

Can a person criticize without thinking this or that about hulkageddon? I can't even fly a hulk since I just started my industrial alt, and I consider mining in WH to be so goddamn profitable I'd biomass my characters before I started belting in high sec.

Stop presuming things. It makes you look like a transvestite on crack.

"Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me."

RubyPorto
RubysRhymes
#58 - 2012-05-31 00:29:02 UTC
Julii Hakaari wrote:
Ilnaurk Sithdogron wrote:
CONCORD exists to punish, not to protect. I think the OP is missing this small but important fact of CONCORD's existence.

If you'd bothered to read my posts you'd know that 'm speaking about penalty, not protection.

Ilnaurk Sithdogron wrote:
If you want to make mining less risky, make yourself harder to gank. Get a friend in a Scimitar and some escort ships to run security for you; gankers don't like the idea that they could get blown up before they get their juicy kill.

Less risky? I make my business in enemy wormholes. I eat risk for breakfast!

RubyPorto wrote:
Ok, then what's the difference between different HS sec statuses? Right now they're differentiated by CONCORD response time.

After that, I'd pick exile every time. Since the game's a sandbox, there aren't any prohibitions on travel*, I'd just be an outlaw in the space I've been exiled from. Since NPCs don't pod, I'll just move around in a pod like usual. Grab something out of my Orca, then Gank!

Tah-Dah.

Your suggestion simply adds the ability to pay to avoid Sec status hits.

*if you're suggesting an absolute gates-are-closed restriction, there's probably no reaching you. Needless to say, it would be an idiotic suggestion.

I was more speaking about high sec, low sec and null.

No, I don't want prohibitions on travel - I actually want to nerf the ridiculous power of the NPC's (what skills have they trained? tell me so I can train it too!) - but of course reaction at gates.

Sec-status would be affected, too.



So then how would your proposed choice between exile and a bribe be anything other than paying isk if you want to escape sec hits?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ludi Burek
The Player Haters Corp
#59 - 2012-05-31 00:32:03 UTC
With all this effort going into "save us" posts, how about even looking into any existing possibilities to protect yourself and organize your own safety. I mean you're not bound by game mechanics to mine afk without a tank in busy systems or systems with only a few belts. I don't see any "go forth and gank" buttons in the UI, yet you seem to want artificial safety.

Oh yeah "we don't want to ban ganking but make it so gankers are not allowed in high sec" . Brilliant logic and totally objective as expected Roll
gfldex
#60 - 2012-05-31 00:35:22 UTC
Julii Hakaari wrote:
in Gallente-land we obey Gallente-laws. Does the Gallente allow murder?


Can you show me those laws, please? This is a serious question because it's the first time that I hear that a capsuleer is under any form of government control. I learned from the back story that open space is dangerous and only the wealthy that can afford clones venture there. For very good reason!

You leave the safety of a station or a planet and there is no police to go after criminals. There is only CONCORD to stop unsanctioned acts of aggression. CONCORD has the simply function to keep violence at a tolerable level, what they do. The empires have their own problems (like a serious lack of presidents) that they can't deal with all those pirates that operate in open space. Why do you want to shift the burden to solve conflicts to them? Heck, there are still Minmatar children die by starvation!

We capsuleers have anything we need to handle our conflicts ourselves. There is no need of the empires to step up and start to restrict our freedom with their government bullshit.

If you take all the sand out of the box, only the cat poo will remain.