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Is the penalty for suicide-ganking too low?

Author
Tippia
Sunshine and Lollipops
#181 - 2012-06-02 17:19:36 UTC  |  Edited by: Tippia
Asuka Solo wrote:
Because Eve is sold as a heartless MMO filled with 1 sided PvP in a dimension where the undeserving die a quick death.
…but that doesn't change with the proposal. In fact, it rather removes some of that aspect since the undeserving will be buffered by an impregnable NPC shield and since the aggressors will live in complete safety from those who might otherwise attack them.

Restricting people's movement makes no sense because it just makes PvP in all its forms less likely.

Spikeflach wrote:
Except in the sandbox with a bully, the gentle lamb can truely kick the bully in the crotch when they know the bully plans on kicking down his castle.
As luck would have it, EVE allows this already. It's just that experience has shown that the lamb absolutely does not under any circumstances whatsoever want to kick the bully and want others to do it for him without him getting involved in any way.
Spikeflach
Perkone
Caldari State
#182 - 2012-06-02 17:26:55 UTC
Tippia wrote:
As luck would have it, EVE allows this already. It's just that experience has shown that the lamb absolutely does not under any circumstances whatsoever want to kick the bully and want others to do it for him without him getting involved in any way.


Every miner wants to kick the bully in the crotch, except when it comes to justice, the gentle lamb is seen as the bully and not a person seen as fighting for the protection of ethic and moral values.

When the miner wants to kick the bully in the crotch, to do it with justice, they have ot go to mommy and get approval, and the bully is also informed that they are going to get kicked in the crotch, thus the bully doesn't come to the sandbox anymore.
RubyPorto
RubysRhymes
#183 - 2012-06-02 17:28:53 UTC
Spikeflach wrote:
RubyPorto wrote:


Ok, so long as the punishment for miners getting ganked is sitting in a BLOPS for two weeks. All other training is locked, yadda yadda.

Having the game force people to do what they do not want to do is not how a sandbox works.
Having people force other people to CHOOSE to Adapt or Die is in the highest traditions of sandbox gameplay.


Except in the sandbox with a bully, the gentle lamb can truely kick the bully in the crotch when they know the bully plans on kicking down his castle.


Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage.


[Tornado, Protect Ze Miners]

Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script

Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L

Medium Projectile Collision Accelerator I
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"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Spikeflach
Perkone
Caldari State
#184 - 2012-06-02 17:32:29 UTC
RubyPorto wrote:

Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage.


[Tornado, Protect Ze Miners]

Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script

Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L

Medium Projectile Collision Accelerator I
Medium Targeting System Subcontroller I
[Empty Rig slot]


Interesting concept,

Can the same be applied to an oracle?
Malphilos
State War Academy
Caldari State
#185 - 2012-06-02 17:35:09 UTC
RubyPorto wrote:
I don't know of any activity in EvE that has only one way to do it.


Aside from the previously mentioned inventory, how many places can you undock from a station? When you jump a gate, how do you decide where you end up?

The game is made of these parameters. Without a common ruleset that forces behavior, it stops being a game.
RubyPorto
RubysRhymes
#186 - 2012-06-02 17:36:44 UTC
Spikeflach wrote:
RubyPorto wrote:

Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage.



Interesting concept,

Can the same be applied to an oracle?


What am I, your mother? Fire up EFT and find out.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Vaerah Vahrokha
Vahrokh Consulting
#187 - 2012-06-02 17:38:13 UTC  |  Edited by: Vaerah Vahrokha
RubyPorto wrote:
Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage.


8K EHP nado, the gankers may as well do it first Pirate

Should stick some lil tank on it.

Or use a Mael. I use so many Maels for everything I have 2 BPOs.
RubyPorto
RubysRhymes
#188 - 2012-06-02 17:40:47 UTC
Malphilos wrote:
RubyPorto wrote:
I don't know of any activity in EvE that has only one way to do it.


Aside from the previously mentioned inventory, how many places can you undock from a station? When you jump a gate, how do you decide where you end up?

The game is made of these parameters. Without a common ruleset that forces behavior, it stops being a game.


You can also leave a station via clone jump, and you can travel between systems in multiple ways.

I don't consider jumping a gate to be an activity. I consider it an action. Travel is an activity, Mining is an Activity; Gate jumping is an action, Mining in a Hulk is an action.


Yes games are made of parameters. My point was that all activities (things made up of discrete actions working towards a bigger action) have multiple avenues of approach.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#189 - 2012-06-02 17:41:19 UTC
Vaerah Vahrokha wrote:
RubyPorto wrote:
Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage.


8K EHP nado, the gankers may as well do it first Pirate

Should stick some lil tank on it.


Then your insured Nado dies and your Hulks warp off.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Wille Sanara
No Shoosting
#190 - 2012-06-02 17:43:54 UTC
This looks like a smart man is managing this thread, so 'signed' from my sideSmile. I think you basically summed up the problem. Lets hope my post will help you get CCP's attention. Good luck.
durka dreckly
Oyonata Gate Defence Force.
#191 - 2012-06-02 17:52:52 UTC
Quote:
Have any of the other mega-alliances in EVE's history ever declared a neverending assault on high sec?


Yep, is why the war dec system was changed back in the day, was a group who WD's pretty much alll of high sec.
Spikeflach
Perkone
Caldari State
#192 - 2012-06-02 17:55:10 UTC
RubyPorto wrote:
Spikeflach wrote:
RubyPorto wrote:

Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage.



Interesting concept,

Can the same be applied to an oracle?


What am I, your mother? Fire up EFT and find out.


I'm not as much looking for a fit as I am looking for someone with experience.

I appreciate your idea as it hasn't actually been suggested before, that i know of.

So thanks. :)
Vaerah Vahrokha
Vahrokh Consulting
#193 - 2012-06-02 17:56:50 UTC  |  Edited by: Vaerah Vahrokha
RubyPorto wrote:
Vaerah Vahrokha wrote:
RubyPorto wrote:
Here's your kick in the crotch. Will 2 volley any Catalyst as soon as it opens up on a Hulk, second and a half locktime and a 3s Cycle. With bad luck on the Nado's part, the gankers lose their first ship 3s in instead of 15. Use that GCC to your advantage.


8K EHP nado, the gankers may as well do it first Pirate

Should stick some lil tank on it.


Then your insured Nado dies and your Hulks warp off.


2.9s lock time on dessy
2246 volley damage
53k EHP

Some slower locking than the nado but human reaction time would not really let exploit the difference so much.
Have them try kill it.

[Maelstrom, Protect Ze Miners]
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II

Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script

Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L
Dual 425mm AutoCannon II, Republic Fleet Fusion L

Large Projectile Collision Accelerator I
Large Targeting System Subcontroller I
[empty rig slot]
EVE Roy Mustang
Doomheim
#194 - 2012-06-02 18:39:28 UTC  |  Edited by: EVE Roy Mustang
Asuka Solo wrote:
Tippia wrote:
EVE Roy Mustang wrote:
Yes, they should isnta kill (CONCORD, Navy, gate guns) pods when criminals enter high sec.
So you cant scoot around high sec freely in their pod
Why?


Because Eve is sold as a heartless MMO filled with 1 sided PvP in a dimension where the undeserving die a quick death.

If Criminals want CONCORD to hold their hand and whisper sweet nothings in their ears while they defile hi-sec with their presence... then they are playing the wrong game.


this
Irony given miners supposedly want the same.

proof the gankers are as risk averse as the miners
Tippia
Sunshine and Lollipops
#195 - 2012-06-02 18:52:25 UTC
EVE Roy Mustang wrote:
proof the gankers are as risk averse as the miners
…except that what you're suggesting wouldn't alter the risk for the gankers.
Lady Spank
Get Out Nasty Face
#196 - 2012-06-02 19:08:17 UTC
We need to raise the risk for miners. Not only will this even the odds, it will also be a step in the right direction for those miners that are yearning for mechanics which make mining more exciting.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

RubyPorto
RubysRhymes
#197 - 2012-06-02 19:10:17 UTC
Lady Spank wrote:
We need to raise the risk for miners. Not only will this even the odds, it will also be a step in the right direction for those miners that are yearning for mechanics which make mining more exciting.


Spanky, Baby, where you been?

Besides missing out our fun, isn't more exciting mining what miners have been asking for?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Lady Spank
Get Out Nasty Face
#198 - 2012-06-02 21:55:14 UTC
It certainly is. I've been playing better games for a while...

... heh, been taking a break more like it. CCP might be terrible but their game is still fun to play now and then.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Yonis Kador
KADORCORP
#199 - 2012-06-02 21:58:22 UTC
Coming soon :

EVE ONLINE - INCOGNITO

- local removed from all systems

- ship/cargo scanners removed from game

- d-scan / combat probe sensitivity reduced by 50 percent

- all ships given ability to cloak w/o module

- low-sec auto-increases ehp of all ships within by 15 percent, null 25

-warp initiation time decreased

-targeting time decreased

-high sec security status penalty increased

- CCP fine added to high sec security status violation

- auto-transfer of restitution to victim

- increased anomaly spawns

-randomized belt pirate spawns

-new mission content

Yonis Kador

: )

(All joking aside, there is intelligence in this game's playerbase somewhere. Lets brainstorm ideas that would entertain everyone - instead of annihilating them.)
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