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CCP remove fighting from 1.0 and .9 space.

First post
Author
Drax Dremal
Center for Advanced Studies
Gallente Federation
#41 - 2012-05-30 20:52:51 UTC
Thor Kerrigan wrote:
no risk = no reward.

Safe systems like these can only exist if they yield absolutely no profit. But they already exist: they are called EVE Online Forums.


1.0 and .9 systems in EVE give very low profit. Thats why players move to lower systems.
Tippia
Sunshine and Lollipops
#42 - 2012-05-30 20:59:00 UTC
Drax Dremal wrote:
1.0 and .9 systems in EVE give very low profit. Thats why players move to lower systems.
False, of course. -3∞/10.
Copine Callmeknau
Callmeknau Holdings
#43 - 2012-05-30 21:07:22 UTC
Drax Dremal wrote:
give players who dont want combat a place of peace.

They have that already
It's called hello kitty online

There should be a rather awesome pic here

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#44 - 2012-05-31 01:56:52 UTC
Drax Dremal wrote:
Removing combat from 1.0 and .9 space will give the new players a chance to enjoy the game and give players who dont want combat a place of peace.

Goonswarm you want to take away high sec from carebears well carebears would like to take away high sec from you!!

A fanatic is one who can't change his mind and won't change the subject.
Winston Churchill



So then new players get a false idea about eve, and when they leave 1.0 or 0.9 space they're completely unprepared for what they are going to be in for?

No, that's a bad idea.


https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Torvin Yulus
Doomheim
#45 - 2012-05-31 01:57:36 UTC
I want to mine in safety in 1.0 1.0 is about concord not griefing thats why its a 1.0 not a 0.0.

im a pubby and im proud

Sentinel Smith
Center for Advanced Studies
Gallente Federation
#46 - 2012-05-31 02:10:12 UTC
If you want to remove fighting from 1.0 and 0.9.. At the same time, remove anything other than lvl1/2 missions, drastically cut back on the ore, and don't allow Barges+ to mine there.

aka make it useless space after the first 5 days of being in the game.. And even then I still think the idea fairly bad. It's a PvP game, deal with it.
Yuda Mann
Republic Military School
Minmatar Republic
#47 - 2012-05-31 02:13:17 UTC
http://www.eveonline.com/devblog.asp?a=blog&nbid=1293
I'm also against the lack of danger and the awful boring times when you are just chugging along and nothing threatens you.
-CCP Oveur, 2004.07.01

http://eve-search.com/thread/528360/page/1#29
EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for.
-CCP Wrangler, 2007.05.29
theteck
#48 - 2012-05-31 02:51:24 UTC
that its a very good idea and go play in 0 and let hi sec alone

--------------------------------------------------------------------------- | I'm from Québec and english its my secondary language... | 
Jack Miton
School of Applied Knowledge
Caldari State
#49 - 2012-05-31 03:02:25 UTC
no

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Torvin Yulus
Doomheim
#50 - 2012-05-31 03:03:00 UTC
Jack Miton wrote:
no

Nobody asked u friefer i am the 99%

im a pubby and im proud

Khoda Khan
Vatlaa Corporation
#51 - 2012-05-31 03:07:18 UTC
When recruiting a new pilot, the first thing we do to them is pod them back to station.

Rather than remove combat from 0.9 and 1.0 systems, I think all new players should get podded back to station the VERY first time they undock. Just so they realize right up front that by undocking they're opening themselves up to PVP and that death can happen at any time and from any direction, and when you're least expecting it.

The very last thing EVE needs is to give any player the idea that there is some magical place in space where they're safe. Because they're not. And they shouldn't be.
Frying Doom
#52 - 2012-05-31 03:17:53 UTC
Torvin Yulus wrote:
Jack Miton wrote:
no

Nobody asked u friefer i am the 99%

No you are just of the percentage who don't seem to understand how capitalism works. You kind are all for free speach and the illusion of freedom. But you just don't understand that you really aren't free.

Look at your computer you bought it even though some of the minerals and component materials used in it were made in countries without the "freedoms" you have and the pollution caused was dumped in a "third world country".

If you had to pay the full price of the computer allowing those freedoms to so many more people it would cost a hell of alot more or the companies wouldn't would not make any money and if corporations don't make money your computer would not exist in the first place.

The Goons are using the capitalist model to make money (and have fun) if the Hi-sec whiners stopped giving them money they would have little reason to kill in hi-sec.

The problem is not those trying to make money, the problem is those demanding T2 ships in the first place.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Yonis Kador
KADORCORP
#53 - 2012-05-31 03:22:53 UTC  |  Edited by: Yonis Kador
How is CCP supposed to "remove fighting" from any part of the sandbox?

CONCORD already blows up ships that shoot you in high-sec. They arrive quickest in 1.0 systems. The sec. status penalty for ganking is greatest in 1.0 systems. Gankers prefer to gank in 0.5s when they can just so they can do more ganking.

You're already safer in a 1.0 system but you're never completely safe in Eve. If you're getting blown up too often, join a corp. If you're in a small corp, join a larger one.

Your future is going to be determined by the choices you make.

If CCP made a single island in-game risk-free, carebears will flock to it like moths to a light.
90% of mining will then occur there - even if players can only mine veldspar.

Getting podded is even part of the cloning tutorial. It happens to everyone.

Yonis Kador
Lucy Ferrr
Sebiestor Tribe
Minmatar Republic
#54 - 2012-05-31 03:23:20 UTC
CCP can you take the weapons off everyone else's ship? I want to keep mine because I like shooting things, and it's my sandbox. But I really don't like when people shoot me, so yeah take away everyone else's weapons. Maybe on everyship under 150mil we reduce all high slots to zero.

Do I sound smart too?
SmilingVagrant
Doomheim
#55 - 2012-05-31 03:25:55 UTC
Khoda Khan wrote:
When recruiting a new pilot, the first thing we do to them is pod them back to station.

Rather than remove combat from 0.9 and 1.0 systems, I think all new players should get podded back to station the VERY first time they undock. Just so they realize right up front that by undocking they're opening themselves up to PVP and that death can happen at any time and from any direction, and when you're least expecting it.

The very last thing EVE needs is to give any player the idea that there is some magical place in space where they're safe. Because they're not. And they shouldn't be.


A big part of what we do with new players is throw endless piles of free ships at them to get them used to the idea that losing a ship isn't the end of the world. Also anyone that whinged about losing some ship or another would likely be laughed out of our guild of stout space yeomen.

Hell a few months back we had a guy lose a titan after only having it for two days because he got confused about the "Bridge to" and "Jump to" buttons. The support fleet that attempted to save him had a really good laugh at his expense.
EnslaverOfMinmatar
You gonna get aped
#56 - 2012-05-31 04:16:04 UTC
Cutter Isaacson wrote:
masternerdguy wrote:
Much like real world police concord provides consequences not protection.


False analogy, real world police also take preventative measures, concord does not.


Real world police - response takes ~2 hours and the chances of finding the criminal are like 50/50
CONCORD - response takes ~ 15 seconds, 100% success rate

Every EVE player must read this http://www.eveonline.com/background/potw/default.asp?cid=29-01-07

SmilingVagrant
Doomheim
#57 - 2012-05-31 04:19:12 UTC
EnslaverOfMinmatar wrote:

Real world police - response takes ~2 hours and the chances of finding the criminal are like 50/50
CONCORD - response takes ~ 15 seconds, 100% success rate


Those are poor neighborhood response times. What's it like where the white folk live?
Sisohiv
Center for Advanced Studies
Gallente Federation
#58 - 2012-05-31 04:20:20 UTC
Khoda Khan
Vatlaa Corporation
#59 - 2012-05-31 04:21:30 UTC
SmilingVagrant wrote:
Hell a few months back we had a guy lose a titan after only having it for two days because he got confused about the "Bridge to" and "Jump to" buttons. The support fleet that attempted to save him had a really good laugh at his expense.


THIS. Is why I enjoy Goons in EVE. Well, one of the many reasons.
Henry Haphorn
Killer Yankee
#60 - 2012-05-31 04:32:03 UTC
My god, did all of the WoW and Hello Kitty Online players sudden decide to flood Eve Online with their entitlement issues?

Adapt or Die