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New dev blog: Unified Inventory: Changes Coming Your Way This Friday!

First post
Author
Yonis Kador
KADORCORP
#121 - 2012-05-30 18:04:14 UTC
Still not quite a coup d'etat yet for all lost functionality, but this would be a huge improvement if these changes accomplish what they say they will."

CCP Soundwave wrote:


•If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.

•Inventories like the ship hangar, item hangar and item containers will maintain their position/layout when separated, even if you undock and then redock.

•When you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.



First, wow, there will be a "compact and separate mode" now? Yes indeed. This already sounds like a huge improvement and I don't even know what it means.

But if it should mean that hangars will soon open in separate, persistent, tree-less windows - I could kiss somebody.

I still might.

But. And its a big ole' "buttt." It sounds like we're still going to be navigating the tree and squinting and scrolling to find the divisions to drag out. I won't be using keyboard shortcuts. No shift-clicking for Yonis. Permanent shortcuts (preferably part of the station, locked at the bottom of the neocom - where they were prior) should really be reinstated for the ship and station hangars, which also open in this snazzy-sounding "persistent, compact and separate mode."

(Man, I love typing those words!)

A corp hangar shortcut needs to be in-station somewhere also, but shouldn't it go over on the buisness end of the station again with the office listings? Functioning properly, these 3 shortcuts would turn some of this briar patch into a bed of roses - still a little thorny, but much prettier.

CCP Soundwave wrote:


We're working towards making some changes to a lot of the icons. Ideally we'll want everything to have separate icons so you can more easily identify them.


Soundwave, the more you use the word "separate," the more hot I get.

Say it again!

If you really want to win me over, make the tree collapsed by default in all situations so we don't ever have to see it and make it's use 100 percent optional. I can barely read the tree and scrolling is not fun. And I so dislike how representative it is of a windows file-sorting system. This is a game. I need a little suspension of disbelief. I want to dock my internet spaceship in a station - a station with permanent hangars for my items and ships - with permanent icons representing these real pieces of the station itself.

Next let's get to work on finding some of the lost right-click functionality asap.

CCP Soundwave wrote:
Mr Bigwinky wrote:


Unless the inventory system becomes a big improvement on the old then it was for nothing.


We won't stop until that happens.


I suspect, Soundwave, neither will we.

Yonis Kador
Chokichi Ozuwara
Perkone
Caldari State
#122 - 2012-05-30 18:17:34 UTC
CCP Soundwave wrote:
We won't stop until that happens.

Talk is cheap. Actions speak louder than your words.

Foisting this rubbish on us can't be cured with promises and dev blogs.

I for one would like to see a post mortem with some explanation how something so obviously stupid and bug ridden gets pressed on paying clients. And why it won't happen again.

Tears will be shed and pants will need to be changed all round.

Meytal
Doomheim
#123 - 2012-05-30 18:18:10 UTC  |  Edited by: Meytal
I just spent a little time salvaging and looting after the patch. Unfortunately:

1) The child windows I open in a station are still not remembered and re-opened when I dock up again.

2) When I do open the Inventory window again, it still defaults to current ship cargo, and not to the station inventory.

3) If I undock with one or more Inventory windows open while in station, in space my ship cargo is still automatically opened.

This means that the Inventory window still changes its definition, which is not good behaviour. Windows that are open in the station that are not valid in space should close, not change their behaviour. If I open my ship cargo window in station, it should remain open in space (or it should close and an identical window should open to replace it).

This also means that I still often have two ship cargo windows open if I don't remember to close them before docking or undocking.

4) Wrecks and cans in space still replace my open ship cargo window in space instead of opening in a new child window.

5) Opening a wreck replaces ship cargo, so I open another ship cargo window to sort through what I want to loot. When the wreck/can disappears, the window it was using still stays open and still reverts to ship cargo, thus I still have two ship cargo windows open again.

6) There is still significant delay waiting for the wreck/can windows to open. When I don't need to be selective about what I pick (ie: plenty of cargo space), by the time the "Loot All" button appears, the ship is already out of range. Often, it takes so long that the message "You must be within 2500 meters to loot" appears instead.


Edit: These are just some of the simplest actions involving the inventory in the game. I truly feel for those who need to do anything more complicated.
Nicolo da'Vicenza
Viziam
Amarr Empire
#124 - 2012-05-30 18:20:50 UTC  |  Edited by: Nicolo da'Vicenza
Hearing all these rapid updates is what made me optimistic about the unified inventory system in the first place, even in its first draft - the ability to now quickly iterate improvements on what was before decade-old spaghetti code. Maintaining ship/item/cargo layout upon redocking fixes most of the irritation I had with the current system.

Good job CCP.
Chokichi Ozuwara
Perkone
Caldari State
#125 - 2012-05-30 18:21:49 UTC
Tippia wrote:
Conventions are good for you.

Convention over configuration, always always always.

Tears will be shed and pants will need to be changed all round.

BlackTalon
Center for Advanced Studies
Gallente Federation
#126 - 2012-05-30 18:31:57 UTC
CCP Soundwave this ui is still crap its so slow to do anythink and who asked for an tree off option to run threw to get and do simple task in eve.Running poss is nightmare still basic icons are missing .To much clicky click . this ui will and allways will not work .have to wait ages for the corp hanger to appear give us the old ui back jesus its not hard to roll back . new ui is an massive fail by ccp untold have told you but your trying to fix it to save face all we want is the old ui back . you took away double click on ship to open cargo there no easy access to corp hangers cant have diff windows open to make life easy what an waste off man power.try doing missions in an noctis what an joke takes more time to salvage then it did to do the mission.

1 Tree off option to scroll threw is an crap idea shoot the person who decided to bring that in
2 removing the ship icon shoot the person who decided to do that
3 unable to easy have multi cargo and containers open at same time to move stuff around who ever thought this ui was good give them 2 bullets

your made eve an drag with this ui i keep hoping patches might fix it but i dont think it will sooner ot later your work that out and give us back old ui that worked then eve will become fun again

little idea why not have an open dev channel on saturday the 2nd at 2 different times to allow most off the eve base to join and see what they say but i dont think you will
Archibald Frederick III
24th Imperial Crusade
Amarr Empire
#127 - 2012-05-30 18:55:12 UTC
Is good changes. Keep 'em coming.
Malice Redeemer
Kenshin.
Fraternity.
#128 - 2012-05-30 18:56:56 UTC
Seems like the 1st two points are going to make it much more usable for me.
Kingston Black
Federal Navy Academy
Gallente Federation
#129 - 2012-05-30 19:09:11 UTC
thank god your still working on it

any chance of having the ship type as the icon for your current ship in the treeview and the list of ships in the treeview - ie if you see a mach icon for the current ship your in a mach and if you see 4 drake icons and a mach you know you own 4 drakes and a mach at a glance - would make spotting the ship in the list soo much easier for us dummies with too many assets
stoxxine
OLVI industries
#130 - 2012-05-30 19:10:15 UTC
The first two points. Thank you!

...do we have shortcuts for all different types of "static" hangars?

a few other issues off the top of my mind:
- Can we make windows close when they go out of scope, instead of switching to default? Its good for comical effect, but..
- Working on a POS, corp divs clutter the view and are a pain to re-select every time. It would be nice if those were sticky tabs.. with different installations as tree items, would be nice. rows/columns kind of
- how about adding static station hangars (corp, deliveries, what are there) dockable to station service panel like ships/items? Altough that might be rendered moot with fridays fixes, we'll see..

I posted a lengthy post earlier about really advanced auto-opening window system https://forums.eveonline.com/default.aspx?g=posts&m=1354861#post1354861 but maybe that's a bit overkill - even for options dialog freaks.

Disclaimer: The above was probably written drunk or by a friend on my pc or a hacker. No warranty for any misinformation provided.

Dennie Fleetfoot
DUST University
#131 - 2012-05-30 19:10:20 UTC
Ahhhhh, I smell the Mr. Sheen from here.

The latest layer of polish on the turd.

Marvelous.

CEO Dust University

CPM 1&2 Member

www.twitter.com/DennieFleetfoot

Xela Dioved
Black Panzers
#132 - 2012-05-30 19:19:07 UTC
Two 'problems' I haven't heard being addressed;

1) when dragging many (100+) items from one container to another, the value calculator causes the process to lock up whilst it recalcs the value before the transaction is completed, surely it needs to stop calculating until all items are transferred?

2) Items are being randomly locked on transferal. I have multiply checked my containers settings, and they are all set to 'unlocked', this is a bug.

Thanks for your efforts.
Rock Kicker
Full Bore Inc
#133 - 2012-05-30 19:36:35 UTC
Quote:
Inventory Handling



  1. If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.
  2. Inventories like the ship hangar, item hangar and item containers will maintain their position/layout when separated, even if you undock and then redock.
  3. When you want to open an inventory in a separate window, you can now drag and drop it out of the main window as an alternative to the shift + click way of opening it.



#1 - Should also apply to cans, wrecks, etc. Any container I double click on should launch it's own separate window, not get shoved into the the tree first. I hope 'compact' means you aren't wasting memory space by instantiating the tree class for every window. IMHO, a tree is not needed when spawning a compact, single container window. Any inventory with divisions should go back to having tabs at the top for ease of use as well, so you still don't need a tree on them either.

#2 - Good stuff!

#3 - Is there some reason you can't implement the industry standard double click? Drag and drop to open another instance is cute and all, but double-click is much faster. Especially if the window was previously opened and returns to where I last closed it.

Quote:

Starbases

We’re adding a tree structure to POSs, so the list of modules isn’t just one long list of every POS module there.
We’re adding a visual indicator to show if you’re in range of a certain container or not, much like the overview has it. That should filter down the number of options in a very nice and visible way.


Good news. The favorites idea you floated somewhere in all this would do well too. That way I could group the arrays I use all the time and toss the rest into a folder that I rarely, if ever, touch. And all the above stuff needs to apply as well.

With this, I can create a scenario that will make pos work good for me. I would be to land in the middle of my arrays, click on my inventory, get the tree, and then double click the arrays I want to open as separate windows where I last left them in the tabs I last left them, and get back to work with the same functionality of the old inventory system.

Then I'd have just one thing left to do : re-sub my 5 accounts that I canceled earlier this week. Big smile

The new UniFUBAR Inventory.  Where Clickfest rules and Usability fails.

Arec Bardwin
#134 - 2012-05-30 19:44:10 UTC  |  Edited by: Arec Bardwin
What CCP needs to realize is that they are developing a next-gen object explorer. Why they decided to emulate some ancient and crappy version of windows explorer is beyond me. They need to look at advanced file explorers to see how this could be done.

How about;
- option to have two panes
- configurable persistent/global tabs (shortcuts) for our most used objects
- configurable local tabs (as in cargo bay, drone bay, ore bay, fuel bay etc when selecting a ship)

and I'm quoting myself from the other thread:
Arec Bardwin wrote:
Why wasn't this done on the test server?

On another note; 'directory' tree in the left pane can get really cluttered when working with a lot of objects. Why not give the option to add configurable tabs in the right pane?

Click on active ship and default to cargo hold with drone bay and various hangars as tabs, maybe select cargo containers in cargo hold (configurable ofc)

Same goes for handling a hangar with a lot of containers, corp hangars, pos handling etc.

This would provide easy access to important objects without having to browse the left tree.

An option to add double panes (total commander style) would be helpful as well.
vanillacherry
VaCh Industries
#135 - 2012-05-30 19:59:55 UTC  |  Edited by: vanillacherry
devblog wrote:
If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.

Does that include the cargo icon in the HUD and the other bays (ore,ship, corp etc.) in the right click menu? If not, please do.
edit: also, the open button on the "Selected Item" window too.
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#136 - 2012-05-30 20:01:50 UTC  |  Edited by: Panhead4411
CCP Soundwave wrote:
Mr Bigwinky wrote:
This still shouldn't have happened against the will of your player-base.

Unless the inventory system becomes a big improvement on the old then it was for nothing.


We won't stop until that happens.


Obvious question...but...

What stopped you from doing that while it was on SiSi? (for how many weeks?) (is there any point to having SiSi if Tq is the new test server?)

More iterated Feedback:

Please for the love of all that is sacred...can i be allowed to close the 'space' inventory w/o it effecting the state of the 'station' one...

ie...i undock, i shift-click-wthisthisfor my ships cargo to a much much (did i say much) smaller and useable window and put it to the side...since i don't need the main window that shows the exact same thing as my cargo window does...i click 'close'...i do my things...i redock....where did my 'station' inventory go? Oh, wait, i closed the 'space' one so now i have to close every singe window i had previously shift-clicked open, then i can click the 'inventory' button and again have my regular 'station' window...

Please fix this.

I want my station hanger to always start 'open' regardless of the state of the larger 'space' version...b/c guess what, while in space, i only use the Unworking Insanity while at a POS, and it is a mucho paint in the buttocks...

Are these new persistent smaller windows going to be persistent with POS use? ore are we stuck with the Craptastic new-brokeness for POS management?

Also, will it continue to be possible to open as many instances of my ships cargo hold as i can until my PC crashes?

Again, this was asked for while it was still on SiSi, in the Pre-Alpha state before you gave us the Alpha version to test on TQ...(why did you ignore?)

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

N3LLY
Reverberation Inc
#137 - 2012-05-30 20:11:18 UTC
still stuck with the crappy estimated value (i know how much it cost i bought it waste of space )

still stuck without all my windows (sighRoll) i wanta loot in peace I WANT MY WINDOWS

wheres all my really nice right click options ???????????? (love spending more time doing the same job )right click open drones/cargo/fuel/etc get the ****** sorted important quick access Shocked

station hanger & cargo buttons ????? having them was common sence ?? or does someone not have any ???

most important thing I NEED MY GOD DAMB WINDOWS PLEASE


oh and on a side note can someone lend me a chainsaw for that god damb ugly TREETwisted

[b]UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. [/b]CAN I GET A REFUND FOR LOST GAME TIME ?

Ghorrn Kranthil
Philantropen und diverse exzentrische Lausebengels
#138 - 2012-05-30 20:38:05 UTC
thx for the inventory not closing anymore everytime jumping / docking.
Using shift it still opens the windows that i selected before, but i'd just like those windows to stay open again in a station, too... so there would be no need to roll back that ui change if only it remembered the opened windows, it would be more customizable, bnoth for ppl who like the new ui and those who dont.
the idea of the prize-info is nice :-) but quite often it seems to show prizes that are... strange (no better word for it)

thx
MotherMoon
Tribal Liberation Force
Minmatar Republic
#139 - 2012-05-30 20:51:47 UTC
also reposting this in case the devs have stopped reading the other devblog comments section
http://youtu.be/HcG5Ha5wAFY

hopefully my video will be seen by at least one ccp dev

http://dl.eve-files.com/media/1206/scimi.jpg

Mei ra'Zhault
Kimotoro Trading Company
#140 - 2012-05-30 20:57:14 UTC
Cuchulin wrote:
Please also consider restoring "double click to open cargo" functionality for inactive ships ash there is no quick way atm to access the cargo of inactive ships.


Catho Sharn wrote:
Have you addressed the inconsistent behavior of double-click in the inventory window? Double-click on a container in the right pane opens, double-click on a ship makes it active.

The actions in inventory control should not change ship status.


BlackTalon wrote:
you took away double click on ship to open cargo


quoting these like in the previous thread