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New dev blog: Unified Inventory: Changes Coming Your Way This Friday!

First post
Author
Destination SkillQueue
Doomheim
#41 - 2012-05-30 11:06:46 UTC
Thanks for the quick fixes and continuing to talk to us about this. It still needs a lot of work, but you're moving in the right direction and if you manage to keep up this pace of upgrades, I'm sure you'll get there sooner rather than later.

For those responsible for this mess:

Don't take the abuse you get too hard. People with perfect hindsight excluded, miscalculations happen to everyone. Instead of arguing who is to blame and bickering about what should have happened, the more important part is how you deal with the aftermath once you notice you're knee deep in crap. As a company you've reacted very well this time. Instead of pretending everything is fine, showing continuing contempt towards the playerbase and retreating to your shell, you've continued to engage in a dialogue, acknowladged the need to address the issues in a rapid manner and have gone on to do exactly that. Once the issues are fixed, the tempers will quickly cool down.

Keep up the good work.
Carmina Morgan
Doomheim
#42 - 2012-05-30 11:08:47 UTC
Keep these frequent quick fixes coming, good job.
Cheeba Don
The Scope
Gallente Federation
#43 - 2012-05-30 11:14:42 UTC
thanks ccp, this is why you guys rock.
Shpenat
Ironman Inc.
Transgress
#44 - 2012-05-30 11:15:02 UTC
Good job on trying to fix it asap.

would it be possible to let mouse wheel scroll the window part the cursor is hovering above?

example: I have long list of containers in tree view. I grab some stuff from one container, move it to the tree view to drop it there ... oh crap, the correct container is somewhere on the bottom... Now I need to release mouse button, click tree view, scroll down, and drop to correct container.

Would it be possible to improve this?
May O'Neez
Flying Blacksmiths
#45 - 2012-05-30 11:16:11 UTC  |  Edited by: May O'Neez
New inventory, even better every week or so :)


I have a question:

Ya Huei wrote:
Thanks for the changes so far.

As a wh ceo I would like to have the ability to turn off the "total value" counters in the containers for SMA/hangars.. We dont have much to work with in terms of security, and the new system is like putting my wallet on the table in front of a bunch of strangers with a post it saying "$1500 inside here !"

There is no need to tempt people like that.


Does the current implementation evaluates the price even in unaccessible hangars ?
TravelBuoy
Imperial Academy
Amarr Empire
#46 - 2012-05-30 11:17:53 UTC  |  Edited by: TravelBuoy
"If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode."

Sry but we dont wanna learning more 1245 shortcuts. We have enough.
CCP guys think about it, this is the easiest way for new users ? For new user enough hard to learn this complex game without shortcuts combination memorizing. CCP why want confuse the new players more ?
Hard to memorizing for newbees the all shiptypes ,faction damages,agent rules, other important rules, ammo types, how work a gun in optimal and falloff range, what is the tracking speed and Radial velocity, overview settings, scanning etc. Really they want to learning what is the 45723472nd shortcut function ?

Give a chance for us to creating icons to Neocom for this windows for separated mode. Thats would be the best solution and could avoid to shortcuts with one click, and when someone forgot the shortcuts combination could to reach from there easier.

That's should be solved those problems who want to use old Icons such a Hangarbay or CorpHangar with separated mode with one click (permanent icons what players would be creating on bar). Separated hangarbay icon on stations on Neocom.

Or give for us one option to draganddrop those compact separated windows (the filtered shortcuts icons not good for this) to the GUI bar.

Other thing check this out. I created new shortcut for quit game, i used the CTRL+Q as the old shortcuts was, so i changed the new ALT+Shift+Q shortcut back to CTRL+Q.
But not working on the ***** login screen i need to using there the new ALT+SHIFT+Q everytime no matter what is set for new . This is ridiculous.
Why i can changing the shortcut when that is not working just when i left the login screen ????
Fix it.

But the most important thing when someone open the ship cargohold (active ship cargoholds), dont merging with other one.
We dont need there treepanels or something else there just a separated windows with the content of the cargohold, (from left side from inventory panel treepanel when that is opened later, when someone open a wreck for looting or something to do.) What is resizeable,could be move to other position or pinned anywhere on screen.

That's will help for easy drag&drop fuction, because the pilot can handling two separated windows in same time for fast cargo movements.
Iniquita
Perkone
Caldari State
#47 - 2012-05-30 11:20:09 UTC
Ya Huei wrote:
Thanks for the changes so far.

As a wh ceo I would like to have the ability to turn off the "total value" counters in the containers for SMA/hangars.. We dont have much to work with in terms of security, and the new system is like putting my wallet on the table in front of a bunch of strangers with a post it saying "$1500 inside here !"

There is no need to tempt people like that.



Yeah, its not cool for logistics either where people can easily see the total value of pos fuel or moon goo, no sense tempting good honest folk
Jagoff Haverford
Royal Amarr Institute
Amarr Empire
#48 - 2012-05-30 11:22:28 UTC
Yesterday's changes really were an improvement. I was actually able to salvage again without too much trouble, and many of the worst speed-related problems seemed to be much improved.

I'm still wondering when we will get back to feature that was only granted to us a month ago -- in the "Escalation to Inferno" patch -- but that has now disappeared from the inventory windows. In April, CCP gave us the ability to copy data from list views (including the old inventory windows) and paste these values into spreadsheets like Excel. In May, CCP took that ability away from the inventory windows.

I can't tell you how helpful it is, as an industrialist, to be able to simply copy and paste my current mineral or PI holdings into a spreadsheet for further processing. I'm really trying to understand how a feature could be rolled out in April, but then removed in May.
Claire Raynor
NovaGear
#49 - 2012-05-30 11:23:10 UTC
CCP Soundwave wrote:
Mr Bigwinky wrote:
This still shouldn't have happened against the will of your player-base.

Unless the inventory system becomes a big improvement on the old then it was for nothing.


We won't stop until that happens.


That'll be ace!
Logicycle
Stimulus
Rote Kapelle
#50 - 2012-05-30 11:23:41 UTC
Will there be a way to have the ship hanger, item hanger, and corp hanger buttons on the noecom?
Ken Kyoukan
#51 - 2012-05-30 11:24:29 UTC  |  Edited by: Ken Kyoukan
Looks puzzlingly at the independent Assets Inventory list...
I think they forgot one. P

I think someone ought to take a look at the ESC settings menu too, it still has the option for combined items and ships hangars...
Hmmm, this could be reused to tell EVE you want separate ships and items listings. Shocked

Question Oh and quick UI question, anyone know why my Private convo windows stick together, as do my Common chat ones but if I link the two the next private chat window is separate again?
Leucy Kerastase
650BN
#52 - 2012-05-30 11:26:40 UTC  |  Edited by: Leucy Kerastase
Impressions regarding looting (Inferno 1.0.3)

The response when opening floating cans and moving their contents to my cargo, seems to have improved compared to Inferno 1.0.2, I'm not sure if it's faster than pre-Inferno but at least coming close to it.

Pre-Inferno, trying to have more than about 8 or 9 cans opened simultaneously was rather unrealistic (at least for my crappy PC) due to the significant performance drop in opening/looting. Since Inferno 1.0.3, no matter how many opened cans are present, I can continue opening more at a decent speed with almost no noticeable difference in performance. And thanks to the fix, after opening all those cans now I can just spam "loot all" like before without the annoying re-selecting of the next can. Nice improvement.

What I still see as an issue here is that each time I open cans or do "loot all"s, the client freezes for a short period along with a significant HDD access sound from my PC. This is why I said I'm not sure if the overall performance regarding looting is better than pre-Inferno, since even if it actually is faster, it wont really appear to be so if the client freezes all the time. Thanks to the improvement I can now open as many cans as I like so I happily double-click all the cans on my overview, which annoyingly fails from time to time if the double-click happens to coincide with this freeze lag,

Bug?

I have several station containers all of which are configured not to lock their contents, but in some situations, dropping stuff on them via tree menu causes those items to get locked. This locking doesn't seem to happen if I have previously opened the container and viewed its contents within that session. Neither does it happen when I drop them "normally" on the container icon in my station hangar (edit : I double checked and found that this also locks the item too, if it doesn't meet the condition mentioned above).- I arrive at a trade hub station in my hauler and happily pour all my stuff via tree view into a container for future management, only to find later, that hundreds of my items have all got locked. Not very enjoyable.

Windows XP sp3, Core 2 Duo E6750, 3328MB RAM, GTS 250 512MB RAM, most graphic options are off or set to lowest
Rrama Ratamnim
Republic University
Minmatar Republic
#53 - 2012-05-30 11:41:03 UTC  |  Edited by: Rrama Ratamnim
Imuran wrote:
Buttons on Neocom to
1) Open Item Hanger in Compact Mode
2) Open Ships Hanger in Compact Mode
3) Open Corp Hangers with
a) Tree starting at Corp Hanger
b) Improved performance - takes ages to work through some hangers with containers
c) Rembering Last Division used



Got to agree here....

Are we getting our right click and neocom shortcuts back to the individual releases on this one?

I could have sworn we heard we were gonna get them back, we really need our shortcuts back it may be one of the last things now thats slowing us down vs the old UI... the right click menus missing the most used shortcuts and the neocom missing the ships direct button are to of the biggest hanging issues.
Rrama Ratamnim
Republic University
Minmatar Republic
#54 - 2012-05-30 11:45:09 UTC
Ponder Yonder wrote:
Great Stuff! I look forward to these changes.

A few suggestions for your list:

1) Top edge of an inventory window uses two rows. Merge all the info into one row. Ditto for the bottom edge.

2) Icons and Fonts in the tree should (optionally) be bigger. This is a big problem for me. If I'm in a hurry, or somehow not quite in full control of my fine motor reflexes, especially over weekends, I manage to mis-drag or mis-drop from a window to a tree item. This causes tears, and further loss of motor coordination.

3) Speaking of options, several features are great for some and despised by others. Make them optionable:
- Open on hover
- Total ISK value display
- Selected/Hovered ISK value display
- Font/Icon size in tree.

- Ponder


1. Actually i think they should leave it as is, but add another button next to pin to collapse that would super slim the window by disappearing the bottom line, as well as the top line and leaving only the minimum chrome... but thats just me, i'm the same dude thats wants them to bring the collapseable button from the treeview to local so we can hide local chat and slim down the local box to just a small people box but thats me lol.

3. ya that open to hover i like it sometimes others i HATE it, dont know how to fix that one lol
total isk value is sexy! though i wish ccp was more clear in how they are finding it and how often its updated...

i really wish there was a way like with the meta/tech columns to enable "isk value" column but thats me.
Rrama Ratamnim
Republic University
Minmatar Republic
#55 - 2012-05-30 11:45:46 UTC
Jagoff Haverford wrote:
Yesterday's changes really were an improvement. I was actually able to salvage again without too much trouble, and many of the worst speed-related problems seemed to be much improved.

I'm still wondering when we will get back to feature that was only granted to us a month ago -- in the "Escalation to Inferno" patch -- but that has now disappeared from the inventory windows. In April, CCP gave us the ability to copy data from list views (including the old inventory windows) and paste these values into spreadsheets like Excel. In May, CCP took that ability away from the inventory windows.

I can't tell you how helpful it is, as an industrialist, to be able to simply copy and paste my current mineral or PI holdings into a spreadsheet for further processing. I'm really trying to understand how a feature could be rolled out in April, but then removed in May.


^^^^ NICE CATCH
May O'Neez
Flying Blacksmiths
#56 - 2012-05-30 11:52:50 UTC  |  Edited by: May O'Neez
Customizable Neocom buttons to link to parts of inventory (cargohold, hangars, favs ...) would be AWESOME.
Lord Azori
Bob's Bait and Tackle
#57 - 2012-05-30 11:54:34 UTC
Shpenat wrote:
Good job on trying to fix it asap.

would it be possible to let mouse wheel scroll the window part the cursor is hovering above?

example: I have long list of containers in tree view. I grab some stuff from one container, move it to the tree view to drop it there ... oh crap, the correct container is somewhere on the bottom... Now I need to release mouse button, click tree view, scroll down, and drop to correct container.

Would it be possible to improve this?



This would be an excellent fix. We need the ability to scroll down the tree while having an item grabbed. For example, if I take something from my hanger, and need to scroll the UI tree up to my active ship, I should be able to do this by holding the grabbed item over the scroll up button, or by rolling my mouse wheel up.
Seismic Stan
Freebooted Junkworks
#58 - 2012-05-30 12:01:34 UTC  |  Edited by: Seismic Stan
May O'Neez wrote:
Customizable Neocom buttons to link to parts of inventory (cargohold, hangars, favs ...) would be AWESOME.


I agree, this would be superb. It gives those who preferred having direct hangar and item buttons the opportunity to put it back and much more besides.
Tippia
Sunshine and Lollipops
#59 - 2012-05-30 12:04:45 UTC
Lord Azori wrote:
Shpenat wrote:
would it be possible to let mouse wheel scroll the window part the cursor is hovering above?

example: I have long list of containers in tree view. I grab some stuff from one container, move it to the tree view to drop it there ... oh crap, the correct container is somewhere on the bottom... Now I need to release mouse button, click tree view, scroll down, and drop to correct container.

Would it be possible to improve this?
This would be an excellent fix. We need the ability to scroll down the tree while having an item grabbed. For example, if I take something from my hanger, and need to scroll the UI tree up to my active ship, I should be able to do this by holding the grabbed item over the scroll up button, or by rolling my mouse wheel up.
…or do it in the conventional way: hover the item at the top/bottom of the list to scroll up and down, respectively.

Conventions are good for you.
TravelBuoy
Imperial Academy
Amarr Empire
#60 - 2012-05-30 12:05:12 UTC
Ken Kyoukan wrote:
Oh and quick UI question, anyone know why my Private convo windows stick together, as do my Common chat ones but if I link the two the next private chat window is separate again?


Something occurred to me. This merged inventory with treepanel same thing, as if somebody want to merging the all chats to one merged windows. :P

Left side a treepanel with selectable chatrooms and right side a single combined windows with rambling mess of Babel. This file inventory panel it's a same thing.