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New dev blog: Unified Inventory: Changes Coming Your Way This Friday!

First post
Author
CaptTalonKarrade
The Scope
Gallente Federation
#301 - 2012-06-02 17:59:44 UTC
some the fixes in previuos patches got messed up. when you open open up a new window your previous open windows dont stay in the postion you had then when you first boot up the game dont know but the other players but when i am mining for example i dont like always opening up windows and reshaping them and placing them where i need over and over and over again. they should stay put when i logg off. and when i log in the next and start opening up the windows they should be right there in the shape and form i put them so im spending 30 to 45 mins setting them back up. game time is precious to me. Also your pos access for allinance players hasnt been fixed yet either fix the problems with or open up alot more slots on npc stations for manufacturing researcg coping and invention. the pos were good in the beginning but now they are useless for the most part because our alliance peep/brethen cant use them now either to deposit minerals or parts from helping build fuel blocks components ammo or ships.Ugh
Di Mulle
#302 - 2012-06-02 18:08:50 UTC
Urgg Boolean wrote:


I think it's time for CCP to make a video of how they intended us to use this new UI. Either, we are all really stupid and can't figure out how to efficiently use the new UI, or, it is really just a badly designed piece of junk that cannot be used effectively and frustration free.

CCP :: post a tutorial vid please.


Oh, that would be a very simple video. Just endless grinding through a tree (using your brain as a clipboard to keep memory of what is moving and where). Very simple indeed, except, as it happened, not so usable.

We here have a classic example of of bad research, bad conceptual design, bad implementation and bad managerial action. Also, bad communication, although that part has not lasted so long as usual, and that is good.

The old system has zillions of small goodies developed over time. They were in no way streamlined, systematic and probably horrible from an abstract point of view. But they were flexible and usable enough in such a complex environment which is EVE. I suspect, when developing that UIUI, devs haven't bothered even to look around what they already had. A Single Window, we pray for you. Just another Jesus feature.

The worse part is that it seems CCP now lost any clue whatsoever and is just spasmodically questioning us players, what should be there and hurriedly band-aiding features, without any clear vision left. It is OK they started listen to us finally, but sticking features without a plan and on the wrong foundation usually ends bad, or so I've heard.The worst of it all it is been done live. Feels like doing a complex surgery without diagnosis and without narcosis.

As I do not feel good being a patient under that surgery, I figured it is more than OK, that my subscription on this last alive account ends today. I'd better will be watching this mess from a safer distance. See you for a while.
<<Insert some waste of screen space here>>
Chloe Celeste
Net Effect
#303 - 2012-06-02 19:27:26 UTC
From Thread: EVE Online: Inferno 1.0.6 to be deployed on Friday, June 1 | https://forums.eveonline.com/default.aspx?g=posts&m=1412889#post1412889



Honestly, I have to give kudos to the Devs for the patch on Friday because it did make my life easier with the unified inventory, however, don't get too excited because having a major problem still.


1) When I click on any container in corporation hangers it opens up my active ship's cargohold unless I navigate to the container in the tree menu. Also does this whether the window is unified or seperated.


2) The wreck and cargohold windows if I seperate them out then was to say close my cargohold using the cargohold button in my HUD in space then press it again the cargohold opens up in the unified view. This is also the case for when seperating wrecks. Can you all simply make cargohold and wrecks in space open up in it's own seperated-view window by default?


3) Finally we have hanger names and that is so great! Is it possible to have some of the hanger tabs to drop below the first tab line? For example, in the old inventory for corporation hangers the actual Hanger 5-7 opened up in tabs below Hanger 1-4 tabs. Can we do that? I don't use a TV for a monitor but it is 17" and it's a laptop.
Dex Tera
Science and Trade Institute
Caldari State
#304 - 2012-06-02 20:47:07 UTC
hey Soundwave 0/Big smile
got an idea Ideafor you here about the tree lay out for the orca i tried to put i threw as a bug report for some reason and the bug hunters told me to put it on the fourms so her it is the pic is pretty self explanitory but if you ned any clarification just ask me
also i think all bays in the orca shold have a differnt icon for each bay so they are not confused with cans (which the now are sharing the same icon with) this would be somthing simmiler to what you did with the pos!

so here is the pic

let me know what u think k thx

Dex
nardaq
Orion Expeditions
#305 - 2012-06-02 21:03:49 UTC  |  Edited by: nardaq
CCP Soundwave wrote:
Hey guys

Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.

The team will continue to churn through items and on Monday I'll do another blog detailing the next steps so you guys can follow the process.

guess you need prioritizing the UI-messup more, your losing subscriber by the day. (I'd like to see a subscriber graph since the patch)
Crosi Wesdo wrote:


Also, a video i made after dt yesterday with some feedback on the current often unworkable state of the unified inventory;

http://www.youtube.com/watch?v=qwkqcVkmKpg

0:00 in station - ships cargo window win, but general containers incoherent behaviour
2:40 in space - ships cargo window and looting fail
5:55 in station - drone bay fail.

Wasnt scripted so sorry for rambling but i hope you can see how basic functionality is unintuitive, frustrating and down right broken in some cases.


ok, retry 2

THIS!!!!!!! soooo anoying.

* opened cans/array's/etcetera in space will give the content of the cargo if u warp off instead closing it, regardless if u have already a "UI window" of cargo opened.
* no easy way to move items from,example, cargo to hanger 4, division 3. in the same window. U have to scroll down/open tree be4 u can do that move.
* when u shift-click cargo(for example), and in that window shift-click cargo again, it's closing that window instead creating another cargo window.
* no easy way to move stuff from division A to B.
* Station corp hanger not present in the "index" on an already opened "UI windows when u dock up.
* Make the "UI window" smaller/less chunky like this (some 1 posted this, i can't find who) to have the proper 1x3 view again
* annoying vollume-bar, specially when u move a ton of stuff
* open Ore hanger missing from right-click neocom
* cant read a thing on color preset 126/126/126 or anything close to gray (never heard of shadow color?, this apply for text in space to)
* index should expand outside to the left, instead inside to the right
* The ^^#^#@$%$#%@$# moment I have when u forget to shif-click

so far the things i came up with
Ytamii Arval
#306 - 2012-06-02 21:49:06 UTC
Don't know why, but the Friday patch changed nothing for me. Windows opened with shortcuts aren't any different than before: View (Icon, Details, or List) is not remembered for individual windows, but rather is inherited from the previous window whatever that happened to be. Example:

1. open current ship's cargo with shortcut key, and set view to Icon, then close that window

2. set the view of the merged station cargo hold to Details

3. re-open current ship's cargo with shortcut key. It has changed view to Details; failed to remember its own previous Icon view.

Also, there is nothing 'new and compact' about windows opened with shortcuts: opening current ship's cargo by double clicking the ship gives exactly the same window as opening it with the shortcut.
Zifrian
The Frog Pond
Ribbit.
#307 - 2012-06-03 00:54:26 UTC  |  Edited by: Zifrian
I'm liking the inventory now a bit better after the changes but it seems really confusing when I'm in station. There is only one button for inventory but I like to open multiple windows (ship, inventory, cargo) but there is now only one button that seems to only open one. How to I open the others? When I shift click it, it opens the one window and hitting it again closes the window and the station info?

Shift click seemed to work ok, but not now. It seems like you need to put the ship hanger and corp hanger buttons back? I appreciate the saving of window sizes and locations but if we don't have an easy way to open them it kind of defeats the purpose. Am I missing something?

Also, why can't I right click on my rorqual and open my ore hanger? I can open the corp hanger from the menu.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Smohq Anmirorz
State War Academy
Caldari State
#308 - 2012-06-03 07:43:51 UTC
lol...yes, CCP, the cargohold window is very important, it was difficult having it close so often.

...um....but now I'm often getting two cargohold windows and having to figure out which one is the one I want is which one is some re-sized, re-positioned extra.

Keep at it, guys, I know you'll get it to something everyone likes.

And, hey! Everyone else, relax, already. I don't want them working on this game under a hail of gunfire. Yeah, I didn't like the change and still don't see the reason for it, but I'm looking at this as an opportunity to get input into the UI while they're working on it. If you give them suggestions and feedback in a reasonable tone and manner, maybe you'll get to help with the new UI. Rant and rave and they'll likely tune you out and listen to the more reasonable voices.
disasteur
disasterous industries
#309 - 2012-06-03 07:49:07 UTC
Smohq Anmirorz wrote:
lol...yes, CCP, the cargohold window is very important, it was difficult having it close so often.

...um....but now I'm often getting two cargohold windows and having to figure out which one is the one I want is which one is some re-sized, re-positioned extra.

Keep at it, guys, I know you'll get it to something everyone likes.

And, hey! Everyone else, relax, already. I don't want them working on this game under a hail of gunfire. Yeah, I didn't like the change and still don't see the reason for it, but I'm looking at this as an opportunity to get input into the UI while they're working on it. If you give them suggestions and feedback in a reasonable tone and manner, maybe you'll get to help with the new UI. Rant and rave and they'll likely tune you out and listen to the more reasonable voices.



lol, you are kidding right?, we can send them flowers and candy or a hallmark card saying "job well done"
Challu
Brutor Tribe
Minmatar Republic
#310 - 2012-06-03 09:46:52 UTC
Dex Tera wrote:
hey Soundwave 0/Big smile
got an idea Ideafor you here about the tree lay out for the orca i tried to put i threw as a bug report for some reason and the bug hunters told me to put it on the fourms so her it is the pic is pretty self explanitory but if you ned any clarification just ask me
also i think all bays in the orca shold have a differnt icon for each bay so they are not confused with cans (which the now are sharing the same icon with) this would be somthing simmiler to what you did with the pos!

so here is the pic

let me know what u think k thx

Dex


Please stop spamming this crap in every UI-related threat.

Emphasis on "crap".
Jared Tobin
Bloodstone Industries
B.S.I.
#311 - 2012-06-03 10:02:14 UTC
I have been patient, but I literally dread logging in... especially since my 2-part post 1 week ago.

BUT FIRST, BUG 137632:

I see a container in a corp hangar.
I try to "SHIFT+'DOUBLE-CLICK'" to open container.
The client freezes for 1-2 seconds.
When "unfrozen", the container did NOT open at all.

[SEE: screenshot of my horribly CROWDED "individual windows" I NEED open in order to do my JOB as CEO of a heavy manufacturing/marketing corporation. I had to find in "tree" list and "Open in new window" each one!]

So, let's quickly revisit my original list of issues of Unified Inventory UI, giving each an updated status, and see what's actually been changed/fixed in 2 weeks since:

- It now takes up to 22 seconds (instead of 50) to RELOAD the corporate hangar "tree list" every time one logs in or redocks.

- WINDOW AMNESIA:**It's still only HALF remembering where windows are/were.

- IF YOU DOUBLE-CLICK a container you wish to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. **No one addressed this, but it is important, ESPECIALLY since the majority of us players are so conditioned to double click containers to open in a new window before - OR - add an "Open container in new window" option to the RIGHT-CLICK menu for ALL CONTAINERS IN HANGAR LISTINGS. (Gee, this would be really helpful now since I cannot open any containers)

- MORE TIME CONSUMING FOR MASSIVE INDUSTRIALISTS: Enough said? ... **Apparently it WAS NOT "enough said" since now I click more times than ever... especially now since I cannot open any containers "traditionally". If this UI remains, then you really should to restore corp hangars and tabs. MAKE THIS AN OPTION: IT'S NOT FOR EVERYONE

- MASSIVE TIME CONSUMPTION AND LAG WHEN MOVING/TRADING:**This is STILL killing me. A big trade, a large movement of items, or even "delivering" 22+ science lab jobs that are done: They can take up to 2 minutes of lagging per "stack" of each item.

- FAILURE IN MOVING "ALL-SELECTED" ITEMS FROM CARGOHOLD TO PERSONAL/CORP HANGAR:**It seems to "sometimes work"... and "sometimes not work". Also takes a LONG time to move more that 30+ items... again, up to 2 minutes.

- TOO LONG, COMPLEX NAMES MAKE "TABS" FAIL:**Sadly, this is still UNCHANGED. The basic example: Take two container windows and merge them. Result: One tab is LABELLED: "Corporation hangars > PRODUCTION BAY > GAS STORAGE". The other tab is LABELLED: " Corporation hangars > PRODUCTION BAY > WORMHOLE SALVAGE". WHEN MERGED AS A 2-TABBED WINDOW: Sadly all I see are two tabs that say "Corporation han" next to the other tab that also says "Corporation han"... Shorten the tab names to just the NAME of the container/hangar.

- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW:**This is SO annoying and unchanged. when I'm hovering my pointer over an item in my hangar, it sometimes is because I'm comparing the quantities of it to another item a few lines above it. SADLY I CANNOT "SEE" anything in those spots (whether name or quantity, etc) being covered by by "estimated prices for both unit price and stack price... in the "compact line-by-line listing mode" (which I use because, well, as you may have seen, my screen has a lot of stuff to look at all at once), this is literally making my tasks more of a pain.

- PLEASE STOP ISK-CALCULATING VALUES:**Not addressed: It's really frustrating. Personally, with price estimation and such, that's one of my corporate jobs technically, and I suspect it is taking up calculating time referencing something within the region's market: I wonder if that is part of the extra "LAG" with everything - and every move - I perform with items of value. I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be helpful for those players (though honestly, your price estimations are 50% terribly wrong). MAKE IT AN OPTION: IT'S NOT FOR EVERYONE

- WHAT HAPPENED TO THE LINES FOR ROWS?**Never addressed. Column separation lines are very visible. ROW separation lines are 10% visible.

- CREATE A BACK BUTTON:**Unadressed. HIGHLY needed.

- REINSTATE DOUBLE-CLICKING YOUR CURRENT SHIP TO FORCE OPEN A NEW CARGOHOLD WINDOW:**FIXED...somewhat. Thank you. somewhat. (2 issues fixed out of 14+ major issues...is a start.... I suppose.)

- SHIP HANGARS (...list THE SHIP WE ARE CURRENTLY IN): **FIXED! Thank you.

NEW ISSUES:

THE LAG IS KILLING ME (This may not sound like a lot, but when you do this often, it adds up):
-Trading 10 items (qty of 100,000 ammo as the example for the following) takes about 10 to 16 seconds.
-Moving 10 items from one container/hangar to another takes 18-24 seconds. (is this because "Est. value" is being updated per item moved?)
-Delivering those 10 lab slot jobs into a designated Corp hangar took 28 seconds!
-"Stack All" option, depending on items, can take from 12 seconds to 2 whole minutes!
-WHEN UNDOCKING, it takes about 10 seconds to clear away all open container windows from the screen before loading up space... then overview.. then station.. then ship... then planets... in that order, each about 1-4 seconds each.
-CHANGING WALLET DIVISIONS!!! Yes, changing from Master wallet to another Corp Wallet Division takes EXACTLY 7 seconds... with every change in "Active" wallet. Is that necessary/acceptable?


Come on CCP. I'm trying... Are you?
Smohq Anmirorz
State War Academy
Caldari State
#312 - 2012-06-03 10:12:42 UTC
disasteur wrote:
Smohq Anmirorz wrote:
lol...yes, CCP, the cargohold window is very important, it was difficult having it close so often.

...um....but now I'm often getting two cargohold windows and having to figure out which one is the one I want is which one is some re-sized, re-positioned extra.

Keep at it, guys, I know you'll get it to something everyone likes.

And, hey! Everyone else, relax, already. I don't want them working on this game under a hail of gunfire. Yeah, I didn't like the change and still don't see the reason for it, but I'm looking at this as an opportunity to get input into the UI while they're working on it. If you give them suggestions and feedback in a reasonable tone and manner, maybe you'll get to help with the new UI. Rant and rave and they'll likely tune you out and listen to the more reasonable voices.



lol, you are kidding right?, we can send them flowers and candy or a hallmark card saying "job well done"


Did I imply they were done? No, I just said let them work without standing there yelling at them the whole time. 'Squeaky wheel gets the grease' only goes so far before the squeaky wheel needs to be put out of earshot. Keep doing what you're doing, just with less tantrum.
Disdaine
#313 - 2012-06-03 10:28:23 UTC
Try sorting through 30,000m3 of random loot, moving, reprocessing, and selling it.

Painful.

The lag alone would've been enough of a reason to hold this back.
TravelBuoy
Imperial Academy
Amarr Empire
#314 - 2012-06-03 11:01:59 UTC
Jared Tobin wrote:
I have been patient, but I literally dread logging in... especially since my 2-part post 1 week ago.

BUT FIRST, BUG 137632:

I see a container in a corp hangar.
I try to "SHIFT+'DOUBLE-CLICK'" to open container.
The client freezes for 1-2 seconds.
When "unfrozen", the container did NOT open at all.

[SEE: screenshot of my horribly CROWDED "individual windows" I NEED open in order to do my JOB as CEO of a heavy manufacturing/marketing corporation. I had to find in "tree" list and "Open in new window" each one!]

So, let's quickly revisit my original list of issues of Unified Inventory UI, giving each an updated status, and see what's actually been changed/fixed in 2 weeks since:

- It now takes up to 22 seconds (instead of 50) to RELOAD the corporate hangar "tree list" every time one logs in or redocks.

- WINDOW AMNESIA:**It's still only HALF remembering where windows are/were.

- IF YOU DOUBLE-CLICK a container you wish to open, PLEASE MAKE IT AUTOMATICALLY FORCE OPEN in a NEW window. **No one addressed this, but it is important, ESPECIALLY since the majority of us players are so conditioned to double click containers to open in a new window before - OR - add an "Open container in new window" option to the RIGHT-CLICK menu for ALL CONTAINERS IN HANGAR LISTINGS. (Gee, this would be really helpful now since I cannot open any containers)

- MORE TIME CONSUMING FOR MASSIVE INDUSTRIALISTS: Enough said? ... **Apparently it WAS NOT "enough said" since now I click more times than ever... especially now since I cannot open any containers "traditionally". If this UI remains, then you really should to restore corp hangars and tabs. MAKE THIS AN OPTION: IT'S NOT FOR EVERYONE

- MASSIVE TIME CONSUMPTION AND LAG WHEN MOVING/TRADING:**This is STILL killing me. A big trade, a large movement of items, or even "delivering" 22+ science lab jobs that are done: They can take up to 2 minutes of lagging per "stack" of each item.

- FAILURE IN MOVING "ALL-SELECTED" ITEMS FROM CARGOHOLD TO PERSONAL/CORP HANGAR:**It seems to "sometimes work"... and "sometimes not work". Also takes a LONG time to move more that 30+ items... again, up to 2 minutes.

- TOO LONG, COMPLEX NAMES MAKE "TABS" FAIL:**Sadly, this is still UNCHANGED. The basic example: Take two container windows and merge them. Result: One tab is LABELLED: "Corporation hangars > PRODUCTION BAY > GAS STORAGE". The other tab is LABELLED: " Corporation hangars > PRODUCTION BAY > WORMHOLE SALVAGE". WHEN MERGED AS A 2-TABBED WINDOW: Sadly all I see are two tabs that say "Corporation han" next to the other tab that also says "Corporation han"... Shorten the tab names to just the NAME of the container/hangar.

- "POP UP" INFORMATION IS UNNECESSARY AND BLOCKING MY VIEW:**This is SO annoying and unchanged. when I'm hovering my pointer over an item in my hangar, it sometimes is because I'm comparing the quantities of it to another item a few lines above it. SADLY I CANNOT "SEE" anything in those spots (whether name or quantity, etc) being covered by by "estimated prices for both unit price and stack price... in the "compact line-by-line listing mode" (which I use because, well, as you may have seen, my screen has a lot of stuff to look at all at once), this is literally making my tasks more of a pain.

- PLEASE STOP ISK-CALCULATING VALUES:**Not addressed: It's really frustrating. Personally, with price estimation and such, that's one of my corporate jobs technically, and I suspect it is taking up calculating time referencing something within the region's market: I wonder if that is part of the extra "LAG" with everything - and every move - I perform with items of value. I WILL AGREE, THOUGH: For some people, especially non-industrialists and new players, this may be helpful for those players (though honestly, your price estimations are 50% terribly wrong). MAKE IT AN OPTION: IT'S NOT FOR EVERYONE

- WHAT HAPPENED TO THE LINES FOR ROWS?**Never addressed. Column separation lines are very visible. ROW separation lines are 10% visible.

- CREATE A BACK BUTTON:**Unadressed. HIGHLY needed.

- REINSTATE DOUBLE-CLICKING YOUR CURRENT SHIP TO FORCE OPEN A NEW CARGOHOLD WINDOW:**FIXED...somewhat. Thank you. somewhat. (2 issues fixed out of 14+ major issues...is a start.... I suppose.)

- SHIP HANGARS (...list THE SHIP WE ARE CURRENTLY IN): **FIXED! Thank you.

NEW ISSUES:

THE LAG IS KILLING ME (This may not sound like a lot, but when you do this often, it adds up):
-Trading 10 items (qty of 100,000 ammo as the example for the following) takes about 10 to 16 seconds.
-Moving 10 items from one container/hangar to another takes 18-24 seconds. (is this because "Est. value" is being updated per item moved?)
-Delivering those 10 lab slot jobs into a designated Corp hangar took 28 seconds!
-"Stack All" option, depending on items, can take from 12 seconds to 2 whole minutes!
-WHEN UNDOCKING, it takes about 10 seconds to clear away all open container windows from the screen before loading up space... then overview.. then station.. then ship... then planets... in that order, each about 1-4 seconds each.
-CHANGING WALLET DIVISIONS!!! Yes, changing from Master wallet to another Corp Wallet Division takes EXACTLY 7 seconds... with every change in "Active" wallet. Is that necessary/acceptable?


Come on CCP. I'm trying... Are you?


Nice report Bro.
disasteur
disasterous industries
#315 - 2012-06-03 11:19:00 UTC
Smohq Anmirorz wrote:
disasteur wrote:
Smohq Anmirorz wrote:
lol...yes, CCP, the cargohold window is very important, it was difficult having it close so often.

...um....but now I'm often getting two cargohold windows and having to figure out which one is the one I want is which one is some re-sized, re-positioned extra.

Keep at it, guys, I know you'll get it to something everyone likes.

And, hey! Everyone else, relax, already. I don't want them working on this game under a hail of gunfire. Yeah, I didn't like the change and still don't see the reason for it, but I'm looking at this as an opportunity to get input into the UI while they're working on it. If you give them suggestions and feedback in a reasonable tone and manner, maybe you'll get to help with the new UI. Rant and rave and they'll likely tune you out and listen to the more reasonable voices.



lol, you are kidding right?, we can send them flowers and candy or a hallmark card saying "job well done"


Did I imply they were done? No, I just said let them work without standing there yelling at them the whole time. 'Squeaky wheel gets the grease' only goes so far before the squeaky wheel needs to be put out of earshot. Keep doing what you're doing, just with less tantrum.


you sir, have no sense of humor, and really it doesnt matter if we rant and rave, they do not hear us, let alone listening to us.


the fact is.... you can polish a turd, but it remains a turd nonetheless
Capsuler Rhea
Imperial Academy
Amarr Empire
#316 - 2012-06-03 12:39:45 UTC
Smohq Anmirorz wrote:
disasteur wrote:
Smohq Anmirorz wrote:
lol...yes, CCP, the cargohold window is very important, it was difficult having it close so often.

...um....but now I'm often getting two cargohold windows and having to figure out which one is the one I want is which one is some re-sized, re-positioned extra.

Keep at it, guys, I know you'll get it to something everyone likes.

And, hey! Everyone else, relax, already. I don't want them working on this game under a hail of gunfire. Yeah, I didn't like the change and still don't see the reason for it, but I'm looking at this as an opportunity to get input into the UI while they're working on it. If you give them suggestions and feedback in a reasonable tone and manner, maybe you'll get to help with the new UI. Rant and rave and they'll likely tune you out and listen to the more reasonable voices.



lol, you are kidding right?, we can send them flowers and candy or a hallmark card saying "job well done"


Did I imply they were done? No, I just said let them work without standing there yelling at them the whole time. 'Squeaky wheel gets the grease' only goes so far before the squeaky wheel needs to be put out of earshot. Keep doing what you're doing, just with less tantrum.


No, what's frustrating is that this Unified Inventory already got a feedback when it was introduced in SiSi, and they never corrected it before they put it live in TQ.

Furthermore, the patch itself is full of bugs that it makes me wonder how it got thru its in-house bug hunters, unless they have none and introduced into TQ a hurriedly written code on its first draft, thus, making its paying subscribers CCP's very own bug hunters. It would have been better to push back the expansion if they have issues with the Unified Inventory , and the players would have understood.

CCP, like any other company, should extend to its customers not a questionable product, but something its subscribers would be satisfied with. The current expansion is like a food product with a salmonella strain in it. TwistedTwistedTwisted
Maul555
Xen Investments
#317 - 2012-06-03 16:17:26 UTC
I would like to congratulate CCP on getting this thing under control enough to get my mining workflow back to mostly normal. I am still dealing with a lack of right click options on my orca, having to instead open all of my bays from 3 different locations... The windows remembering themselves is making this tolerable. The shift+click nonsense is still frustrating me, and I really really really wish you guys would abandon it altogether for more conventional methods, like double click.
Andy DelGardo
#318 - 2012-06-03 20:28:03 UTC
BUG: For some strange reason the corp-delivery shortcut only works for one of my accounts/chars? I use exactly the same hotkey, but the window wont open for all chars?
Crysis McNally
Malevelon Roe Industries
Convocation of Empyreans
#319 - 2012-06-03 20:31:02 UTC
Quote:
If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.


This needs an option in settings to toggle on or off, at the least, better yet just get rid of it because if you need the bay/container in it's own window then just hold shift. It's a pain in the ass to manage multiple inventory windows from a hotkeyed, MMO mouse with 10 different buttons used for different containers and bays and hangers when everyone of them is popping up as it's own damn window. I'm sure most players aren't playing on a 60-something inch TV with all the UI space in the world.

Please fix this!
Rommiee
Mercury Inc.
#320 - 2012-06-03 20:31:09 UTC
disasteur wrote:


the fact is.... you can polish a turd, but it remains a turd nonetheless


Well, more like a big steaming pile of crap