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New dev blog: Unified Inventory: Changes Coming Your Way This Friday!

First post
Author
Callidus Dux
School of Applied Knowledge
Caldari State
#261 - 2012-06-01 19:13:49 UTC  |  Edited by: Callidus Dux
Meytal wrote:

What we need now is for CCP to be a little more open about what's going on (along with continued updates to make the inventory functional, of course).


They have to come around the corner and say EXACT, what they are planning. What they want to re implement and what not. And if not; why!

Do they re implement the 100% copy of the old FUNCTIONAL UI? If not-> WHY??????? Perhaps the DUST integration?
Why have they removed Right-Click functionality?
Why have they removed the Icons in the NeoCom?
Why does a doubleclick at an icon / Item NOT open the content in a new adjustable window by default WITHOUT ANY Shift crap?


CCP has to make clear, without any room for further doubts, what they are planning with this UI.

The current state is:
1. We have an update.. Is this enough? No?
2. Erm.. another patch.. try this! Not good?
3. Maybe this.. but this will work Uh? Nothing?
4. Hm.. what else can we do? NO; that will not happen!
5. OK. We have more fantastic fixes next week.What exact? We dont tell you.


CCP: STOP stressing the nerves of your loyaliest of loyal players. The old players who have learned EVE with the old UI more than 4 years ago and start listening to them and all others who wants their functional UI back. You have to understand that such a break with esteblished elements of the UI also means a heavy break with all old players. Or do you just want the new players who tries EVE for a few weeks and after that run to another game? Try to keep your corporation running with ONLY this sort of customer.
Andy DelGardo
#262 - 2012-06-01 19:24:46 UTC  |  Edited by: Andy DelGardo
Is there a shortcut for the corp-hangar like for the ship/corp-deliveries? If not can u add a shortcut to it, which act the same way the other hotkeys work now (separate window), but with the tree-view expanded just for the devisions?

Also the "Defense/Industry" POS grouping did actually nothing for my POS related jobs, it's still a nightmare to work with more than 3 arrays or labs. Like i noted actually setup a POS with 14 Labs and try split materials evenly between those, either via tree-view or shift-clicks.

In the old system i only had to click "open" once for each lab and got 4 separated already stacked windows at the position i wanted them to-be, than i did simply drag&drop stuff from my cargo or a extra array window to the top-rows. The problem now is that actually clicking on the 3d object in space is much faster than scrolling down to every single LAB, than shift-click and reposition+stacking the windows. This is mainly because in space i can target all needed LABs directly without scrolling and the 3d object don't care about devisions, since the old system did remember what devisions was open last and simply reopened the used one.

Also regarding "defense" and "industry", i actually are more interested in a "XY - Array" vs "Lab" filter. Basically i don't to see all the production arrays, while i work with my labs and vice-versa! Thats why working with the 3d object in space is actually more comfortable and intuitive than the tree-view of the new inventory.
Arco Arachni
Deep Core Mining Inc.
Caldari State
#263 - 2012-06-01 19:38:54 UTC  |  Edited by: Arco Arachni
Am I only confused, or does the inventory now share its settings per account cross over ... Im having one installation, that I use to multiple start. And its always the same .. having market delivery open on one account, after relo, I have it open on the other account to ... same applies to status of tree toggled or not .. strange?

Edit: I mean same account, different characters.
Melina Lin
Universal Frog
#264 - 2012-06-01 19:47:13 UTC
CCP Soundwave's dev blog wrote:
If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.


Soundwave, can this be please be made a configurable option so you can set it to just switch the view on the active inventory window? I was super uber mega happy with a single window and don't want window spam mode back ever again.
Callidus Dux
School of Applied Knowledge
Caldari State
#265 - 2012-06-01 19:50:57 UTC  |  Edited by: Callidus Dux
Melina Lin wrote:
CCP Soundwave's dev blog wrote:
If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.


Soundwave, can this be please be made a configurable option so you can set it to just switch the view on the active inventory window? I was super uber mega happy with a single window and don't want window spam mode back ever again.

NO! Why? Use the shortcut for this unified UI that you love so much and use the tree view! Evil
Melina Lin
Universal Frog
#266 - 2012-06-01 20:00:09 UTC
Callidus Dux wrote:
Melina Lin wrote:
CCP Soundwave's dev blog wrote:
If you use a shortcut to open a specific inventory/bay, that window will open in the compact and separate mode.


Soundwave, can this be please be made a configurable option so you can set it to just switch the view on the active inventory window? I was super uber mega happy with a single window and don't want window spam mode back ever again.

NO! Why? Use the shortcut for this unified UI that you love so much and use the tree view! Evil


That worked until today. Now every push of the (any really) hotkey gives a brand new window in compact mode.
Haifisch Zahne
Hraka Manufacture GmbH
#267 - 2012-06-01 20:00:19 UTC  |  Edited by: Haifisch Zahne
REMOVED TO PROTEST CCP's Community Censorship Protocol ("CCCP").
Chokichi Ozuwara
Perkone
Caldari State
#268 - 2012-06-01 20:10:22 UTC
CCP Soundwave wrote:
Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.

Don't worry bro, we'll keep paying for you guys to clean up your mess.

Tears will be shed and pants will need to be changed all round.

TravelBuoy
Imperial Academy
Amarr Empire
#269 - 2012-06-01 20:24:50 UTC
Chokichi Ozuwara wrote:
CCP Soundwave wrote:
Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.

Don't worry bro, we'll keep paying for you guys to clean up your mess.



Or we will keep paying for them to create chaos. Twisted
N3LLY
Reverberation Inc
#270 - 2012-06-01 20:28:38 UTC
bless try looking for the master reset key after a good last resort after you have managed to **** off a good portion of your customers Roll


CCP Soundwave wrote:
Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.

[b]UI IS CRAP GET RID AS SOON AS POSSIBLE P.S. [/b]CAN I GET A REFUND FOR LOST GAME TIME ?

Valkyrs
Deep Vein Trading
#271 - 2012-06-01 20:30:29 UTC
The window management definitely needed improving, the idea of the unified inventory is pretty good, but has some serious problems.

I'm glad to see you guys are fixing it up, I am guessing this is part of the release and improve technique? I noticed that after each mission, when I dump my items into the hangar, I get some serious lag. I don't think it was like this previously, maybe it's a summation or graphical update that is being applied for each item? It's not the worst of the inventory issues but it's the one causing me the most grief.

The UI needs to be re-done in general, you guys have done a good job so far but I'm hoping (and pushing!) for a new one. For example, the overview filtering and tabs (it makes no sense to me anyway).

Lots of games these days have very flexible UIs, even if we don't have an add-on system, the time should be taken to make the UI modular so that your team can develop faster, much like Carbon cleaned up the code base.

Keep up the good work!

-Valk
Amura Kadur
#272 - 2012-06-01 20:49:50 UTC
Corporation windows doesn't remember its position...


Corporation hangar

Corporation hangar after redock

All of my words are secondhand and useless in the face of this.

Darod Zyree
Doomheim
#273 - 2012-06-01 21:39:54 UTC
Disdaine wrote:
Darod Zyree wrote:
Does anyone know if there is a setting or a method to have shift+click by default for everything i want to open?

Instead of having to press shift every single time.


Buy a new keyboard, glue the shift key down, welcome to inferno.

If you're playing windowed might be able to do something with windows sticky keys settings.



Surely CCP could make an option on the escape options menu, under general settings or something.
Smohq Anmirorz
State War Academy
Caldari State
#274 - 2012-06-02 02:15:41 UTC
I am seeing a lot more window persistence where I want/need it, I am not having to constantly re-do my windows, I have hotkey functionality back. I think now I can try to appreciate the new inventory, see what's good about it. Thank you for all your hard work.
Rock Kicker
Full Bore Inc
#275 - 2012-06-02 02:54:48 UTC  |  Edited by: Rock Kicker
Time to repeat/expand on what I think needs to be changed/restored from my experiences over the past week.
Heaven forbid I break out my rorq or orca and see what people have been complaining about with them. Haven't done any missioning to improve agent standings since you screwed us on the datacore rules - so I can't comment on salvaging/looting wrecks. I've seen a fair amount of complaining about it anyhow.



- Neocom button to open Ship Hangar. ONLY a ship hangar. Opening a tree inventory to find a ship hangar to find the ship i want to fly is like putting your garage into a filing cabinet before you can look in the garage to find the car you want to drive.

- Corporate hangar button for corporate hangar in a station. Open in it's own window. It's not my inventory, don't merge it with mine in the tree!

- Right Click menu 'Access Storage' should open any array/container/etc in it's own separate window (no tree, or at least collapsed by default). Restores lost functionality.

- Back to TABS for divisons. Restores ease of use (lost functionality IMHO), especially when working with pos structures, where you may have more than one array open, and do not want to have a tree since it eats valuable screen space.

- DOUBLE CLICK (not Shift-click, let's follow the industry standard for heavens sake) on an inventory in the tree should launch a separate window, no tree, for the inventory.

- Option to turn the tree off - PERIOD! Heck, do this, and do the above few points, and you've restored a good chunk of what you took away.... Personally, this would be the first option i would set - to NO tree.

- Make the ISK values OPTIONAL. Should reduce lag quite a bit by reducing the queries. Hell, an option to at least set the market to use for them would be nice, as the values never seem to match anything. At least I'd know where they are coming from.

- ISK values as an optional column would be much better than the popup and the grand total at the bottom. Since you've got the isk value for the popup already (unless it's a real time query), it shouldn't change performance at all.

- Tighten up the windows! 2 lines for # of items/isk total for an inventory???? Takes approx 8 lines of window space (excluding frame title) to show a ship hangar reduced to the minimum of 3 lines...

- POS work is still a royal pain. Only way I can even make it remotely tolerable is 'shift-click' my ship cargo 4+ times to get separate inventories started, and then spend some time arranging the windows, picking the correct divisions from the trees, and then << away the trees so I have more useable work space. What stinks is if I need to change a division in a window, I have to >> the tree open, pick the other division, and << the tree away again. Hence my 'Back to Tabs' comment above.

I guess I really don't get the point of your unified inventory. Nothing about it improves or speeds up using your inventory in EvE whatsoever. Optimal said give it a chance. I did. If I only owned a ship or 2, had a few dozen items in one station, I could probably be happy. But not when I do research, invention, manufacturing (all at a pos), and manage a corp with multiple offices as well as dozens of personal boats and inventory scattered all across EvE. Sorry, short of trying to kludge around it's limitations, it falls flat on it's face. And unfortunately, the lipstick you put on it this week, did nothing to improve it for me.

** Direct Challenge to [CCP]SOUNDWAVE **

Wanna really impress us? I've seen a number of people clamoring for a 'to-do' list. Me included. Post it. The WHOLE thing. Make it a dev blog or whatever. Then check items off as you do them. Items you can't do for some reason or another, mark them off with an explanation why. Add items to it as we go along on this adventure. Heck, I'm basically asking you to do for us what I have to do for my customers in RL as I develop code for them.

The worst part about this whole thing is not knowing what all you are going to do overall to fix this. Telling us a couple of punch items at a time in a devblog once a week isn't enough.


EDIT : I can no longer 'shift-click' my ship's cargo hold repeatedly to open 4 copies of the tree when I'm at the pos to give me my separate windows after today's patch. Shift-clicking it a second time now closes the separate window that was spawned.

Fortunately, I had 2 cans in my cargo, so I could get each one to open up with 'shift-click' to give me 4 windows to use, so I could at least get some work done.... geez...

The new UniFUBAR Inventory.  Where Clickfest rules and Usability fails.

Krystyn
Serenity Rising LLC
Controlled Chaos
#276 - 2012-06-02 04:21:24 UTC
CCP Soundwave wrote:
Mr Bigwinky wrote:
This still shouldn't have happened against the will of your player-base.

Unless the inventory system becomes a big improvement on the old then it was for nothing.


We won't stop until that happens.


I'm unsubbed until you do

Thanks
Setaria Tyme
Serenity Rising LLC
Controlled Chaos
#277 - 2012-06-02 04:22:56 UTC
Krystyn wrote:
CCP Soundwave wrote:
Mr Bigwinky wrote:
This still shouldn't have happened against the will of your player-base.

Unless the inventory system becomes a big improvement on the old then it was for nothing.


We won't stop until that happens.


I'm unsubbed until you do

Thanks


Me Too
fiana taladay
Serenity Rising LLC
Controlled Chaos
#278 - 2012-06-02 04:26:34 UTC
Setaria Tyme wrote:
Krystyn wrote:
CCP Soundwave wrote:
Mr Bigwinky wrote:
This still shouldn't have happened against the will of your player-base.

Unless the inventory system becomes a big improvement on the old then it was for nothing.


We won't stop until that happens.


I'm unsubbed until you do

Thanks


Me Too


Why did you change the game so fundamentally that its not fun to play anymore?
So I won't pay for this frustrating mess until you fix it.
Jarick Toth
Serenity Rising LLC
Controlled Chaos
#279 - 2012-06-02 04:28:17 UTC
fiana taladay wrote:
Setaria Tyme wrote:
Krystyn wrote:
CCP Soundwave wrote:
Mr Bigwinky wrote:
This still shouldn't have happened against the will of your player-base.

Unless the inventory system becomes a big improvement on the old then it was for nothing.


We won't stop until that happens.


I'm unsubbed until you do

Thanks


Me Too


Why did you change the game so fundamentally that its not fun to play anymore?
So I won't pay for this frustrating mess until you fix it.


CCP you are causing a FAIL cascade. I don't like the silly stupid UI either and now all my corpmates are quitting over it.
Thanks
-1 sub
Lashandra Tannei
Serenity Rising LLC
Controlled Chaos
#280 - 2012-06-02 04:31:55 UTC
-1 another sub
So back to EQ I guess then hope to see the rest of my corp there...