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New dev blog: Unified Inventory: Changes Coming Your Way This Friday!

First post
Author
Dex Tera
Science and Trade Institute
Caldari State
#241 - 2012-06-01 14:59:10 UTC  |  Edited by: Dex Tera
delet this post
Elijah Craig
Trask Industries
#242 - 2012-06-01 15:00:14 UTC  |  Edited by: Elijah Craig
When using Keyboard Shortcuts for Open Cargo, Ship Hanger, Items, etc - You did not need to default it to "Minimise Tree".

I like the tree, I actually like and have started to get used to the Unified Inventory as a whole. With a few performance tweaks and usability updates, I'm totally fine with it.

I appreciate that some folks many have specific use-cases where the tree becomes non-helpful and I can see why folks are ~upset~ but really I don't think the answer is to default "Minimise Tree".

You know what the answer is? I think it's easy! It is: "Remember last state"

Meaning, if I have the tree view open, keep it open the next time I open that window type. When I open a wreck I don't really need the tree open so would minimise that. Whenever I re-dock, when I enter space, when I do ~anything~ just "remember the last state" of that particular window type and we are all golden.

With this new patch, I open my items or ship hanger with the keyboard short-cut and I have to... open the tree view each time. That's not doing the job I want it to do - I want the tree.

So - I don't think there'll ever be a "one-way for everyone" solution to all this - you just need to build in ways that remembers the state of the window the last time the user left it.

Anyway, you're doing fine - don't get too affected by the shouty minority and just deliver something that you can eventually be proud of.

Hope that helps!
TravelBuoy
Imperial Academy
Amarr Empire
#243 - 2012-06-01 15:31:12 UTC  |  Edited by: TravelBuoy
CCP Soundwave wrote:
TravelBuoy wrote:
CCP Soundwave wrote:
Hey guys

Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.

The team will continue to churn through items and on Monday I'll do another blog detailing the next steps so you guys can follow the process.



Just read this what i wrote earlier and fix it. This is the most important part for easy looting.

"#217 Posted: 2012.06.01 12:06 | Report | Edited by: TravelBuoy
3
The inventory is still crap. LOL

This is not separated and compact window. Nothing happened just CCP hide the treepanel, now that is the default setting when someone open a inventory window.


But, let's check out, what happening when a pilot click to overview icon (open cargo) to looting a wreck.


First, open ship cargo.This is opened our ship cargohold with closed treepanel. All right !!! First step is fine, maybe they fixed this thing, i'm said. Now we dont see treepanel,maybe we got separated active cargoholds, but let's check it out, what will happen when we click to overview icon ? Loot script starting to work, our ship moving to wreck and voilá we lost our opened active ship cargohold view, when the script starting to open a wreck window. LOL
This is a nightmare. CCP guys i still don't understand why not open the opened wreck in another separated inventory windows for easy loot ?
This should enable opportunity to the old and new inventory playstyle for players.

If someone want use the new inventory he not need to open his active ship's cargo hold,he just need to open the wrecks and he could be looting with drag&drop to treepanel.
But who want to use old method with separated windows, he need open his separated cargohold first and when a wreck open in a new windows he could be use as the old inventory worked earlier with drag&drop function to drop loots from one window to other window.


But, now we got a plus click, because we need to open the tree panel for drop there our loot (or we need to use the old drag&drop method those loots to cargohold icon on GUI) because wreck windows closed our opened calrgoholds and use the same window where was our cargobay earlier with closed treeview.
No separated windows here, no multiwindows for easy loot.


It's too hard for create a programcode which opening my cargo hold and wreck with two separated windows ?

WTF wrong with you CCP guys ?"


This is a non-issue. When you open the first wreck, you minimize the tree view and it remembers that setting (next wreck you open will be opened in the minimized view). There are a lot more pressing issues than something like this.


No. This is a big mistake from CCP again.
Check it out. The opened wreck changing your cargohold view.

I tell you how working now. If you are within 2500m from wrecks/cargo container etc and you using shift+click on overview "open cargo" icon. that's will open a separated windows with loots/items. This is the first mistake. The default easier option should be the first. One click easier than shift+click fest. So change single click, to open the separated wreck windows with overview icon.
So, we beg you, forget there shift+click.

All right this is just a little mistake, but check it out, what happen when we are not in 2500m range ?

Go away from wreck and use shift+click on overview "cargo hold" icon as we did earlier when we was within 2500m.
If we have an opened cargohold, the ship will approaching the wreck while he does not reaching 2500m and changing our active opened cargohold to wreck windows.

Video : http://dl.eve-files.com/media/1206/Shiftclick.avi


The third mistake.
Check what happen when i have active separated cargo inventory and one separated wreck inventory with missiles.
When i trying to merge the missiles from wreck to my cargohold, after when i moved those missiles from wreck, the wreck window which was the secondary sparated inventory windows on screen, not dissapearing just change that wreck window to my active cargohold window.
So the result is two same cargohold windows on screen. LOL So i need to click and close one or every wreck what i opened with shift+click will generating cargohold windows.
May O'Neez
Flying Blacksmiths
#244 - 2012-06-01 15:52:30 UTC  |  Edited by: May O'Neez
TravelBuoy wrote:
No. This is a big mistake from CCP again.
Check it out. The opened wreck changing your cargohold view.

I tell you how working now. If you are within 2500m from wrecks/cargo container etc and you using shift+click on overview "open cargo" icon. that's will open a separated windows with loots/items. This is the first mistake. The default easier option should be the first. One click easier than shift+click fest. So change single click, to open the separated wreck windows with overview icon.
So, we beg you, forget there shift+click.

All right this is just a little mistake, but check it out, what happen when we are not in 2500m range ?

Go away from wreck and use shift+click on overview "cargo hold" icon as we did earlier when we was within 2500m.
If we have an opened cargohold, the ship will approaching the wreck while he does not reaching 2500m and changing our active opened cargohold to wreck windows.

The third mistake.
Check what happen when i have active separated cargo inventory and one separated wreck inventory with missiles.
When i trying to merge the missiles from wreck to my cargohold, after when i moved those missiles from wreck, the wreck window which was the secondary sparated inventory windows on screen, not dissapearing just change that wreck window to my active cargohold window.
So the result is two same cargohold windows on screen. LOL So i need to click and close one or every wreck what i opened with shift+click will generating cargohold windows.



+1 for the bugs, even if we can workaround.

Currently I use the tree. What I do is tractor / salvage all my stuff (like before), then when all the stuff is at hand, open them berserkly, which add a pile of icons on the tree of the inventory windows. Then I select the first on the list and repeatedly click on loot all. That's it. Same amount of clicks. Tabs replaced by a tree.
Haifisch Zahne
Hraka Manufacture GmbH
#245 - 2012-06-01 16:55:20 UTC  |  Edited by: Haifisch Zahne
REMOVED TO PROTEST CCP's Community Censorship Protocol ("CCCP").
Haifisch Zahne
Hraka Manufacture GmbH
#246 - 2012-06-01 17:02:47 UTC  |  Edited by: Haifisch Zahne
REMOVED TO PROTEST CCP's Community Censorship Protocol ("CCCP").
Ryunosuke Kusanagi
#247 - 2012-06-01 17:22:33 UTC
I have an.... issue with the new system sorta

As Planetary Interaction Officer of my corp, I do a lot of item movement between ships, corp hangars, and deliveries. Now when I double-click in the station, I ONLY get my active ships cargo hold. WHY would I want to only look at my ships cargo hold? When, however, I open up a GSC IN the cargo hold, I get my Inventory system. To me, the way it was Yesterday, (prior to Friday's patch) was more intuitive to me to use than having to either open up the inventory system from the Neocon OR alt-C / N / Z. I could see what I needed to see with just a double click, Corp Hangars, different ship holds, deliveries, personal hangar, etc.
Dex Tera
Science and Trade Institute
Caldari State
#248 - 2012-06-01 17:33:18 UTC
Dear CCP Soundwave today when i was playing around with the Unified inventory i was happier then i was the day beforSmile good job keep it up its getting better and i promises to keep the bug reports comingTwisted

DEX
Dex Tera
Science and Trade Institute
Caldari State
#249 - 2012-06-01 17:34:05 UTC
Haifisch Zahne wrote:
As I just finished salvaging/looting, I am reminded of yet another problem: if a separated container or Active Ship window is set to show Details, then the main Inventory switches to show Details also, even if it was last showing Icons, when docking. This is also BAD.

ADDED: YET ANOTHER PROBLEM REMEMBERED: when you switch Active Ship, while it no longer says, "Active Ship," the previous ship's cargohold window remains open, and the cargohold window for the new ship does not open. Nor, do any cargohold container windows or the drone bay window if these were last open when the ship was active. Must I say it? THIS IS BAD.
yes this IS BAD!
Sturmwolke
#250 - 2012-06-01 17:39:56 UTC  |  Edited by: Sturmwolke
Looting/opening cans or wrecks is _still_ debilitating with lag spike/screen freezes.
There was never any significant improvement for the last two patches (Mon & Friday).
How high is the priority for this?

Edit: In adddition new cans that pop up after salvaging a wreck can still randomly fail to render proper ownership - aka you see yellow cans.

Edit2: Opening wrecks generally take longer vs opening loot cans.
TravelBuoy
Imperial Academy
Amarr Empire
#251 - 2012-06-01 17:40:40 UTC
TravelBuoy wrote:



I tell you how working now. If you are within 2500m from wrecks/cargo container etc and you using shift+click on overview "open cargo" icon. that's will open a separated windows with loots/items. This is the first mistake. The default easier option should be the first. One click easier than shift+click fest. So change single click, to open the separated wreck windows with overview icon.
So, we beg you, forget there shift+click.

All right this is just a little mistake, but check it out, what happen when we are not in 2500m range ?

Go away from wreck and use shift+click on overview "cargo hold" icon as we did earlier when we was within 2500m.
If we have an opened cargohold, the ship will approaching the wreck while he does not reaching 2500m and changing our active opened cargohold to wreck windows.



Video: http://dl.eve-files.com/media/1206/Shiftclick.avi


TravelBuoy
Imperial Academy
Amarr Empire
#252 - 2012-06-01 17:46:06 UTC
Dex Tera wrote:
Haifisch Zahne wrote:
As I just finished salvaging/looting, I am reminded of yet another problem: if a separated container or Active Ship window is set to show Details, then the main Inventory switches to show Details also, even if it was last showing Icons, when docking. This is also BAD.

ADDED: YET ANOTHER PROBLEM REMEMBERED: when you switch Active Ship, while it no longer says, "Active Ship," the previous ship's cargohold window remains open, and the cargohold window for the new ship does not open. Nor, do any cargohold container windows or the drone bay window if these were last open when the ship was active. Must I say it? THIS IS BAD.
yes this IS BAD!


I reported this problem at least 1 weeks earlier, but still not fixed.
And other thing, Why i have dronebay on treepanel, when i dont have dronebay when i flying with a Tengu ?
Laserham Lincoln
Ice Fire Warriors
#253 - 2012-06-01 17:50:26 UTC
I don't know if this has been reported already, but if you have more than one inventory window open while docked, then undock, then redock, it only remembers one window. Step in the right direction, but still not right.

Also, please give us an option to ALWAYS make double clicking on a ship or a ship icon open that ship's inventory in a new window.
Jonuts
The Arrow Project
#254 - 2012-06-01 18:00:46 UTC
In a startling departure of the norm for me posting on this subject, I'm going to ask simple and direct questions, and throw no accusations/curses/threats of squirrelly doom.


Is the UI ever expected to reach 100% feature parity with the UI that actually worked?

Are the "improvements" going to become optional?

Will there be a way to remove the tree completely, instead of just hide it? It's like herpes, just because you don't see it don't mean it isn't infecting everything.


Really, outside of that, all my questions are mostly about internal policies that contributed to this situation. I have no expectation that CCP would ever answer those questions, so not gonna bother asking. That leaves these 3 questions as the most important to me.
Andy DelGardo
#255 - 2012-06-01 18:16:25 UTC  |  Edited by: Andy DelGardo
This has been probably already stated, but the now "working" again shortcut views, should also maintain the setting of the view. I want to have icons for my cargo-hold, while i prefer a list view for corp deliveries.

So save the settings per hotkey/view like it worked before.
Arco Arachni
Deep Core Mining Inc.
Caldari State
#256 - 2012-06-01 18:21:51 UTC  |  Edited by: Arco Arachni
Again: Is it possible that you make the filter keeps the inserted string while klicking through divisions?


And another bug: seems Im typing too fast for the filter. Being to fast, it does not refresh after my last letter... often I end up with 3 letters typed into the filter field .. and the inventory only uses the first two of them...
Haifisch Zahne
Hraka Manufacture GmbH
#257 - 2012-06-01 18:31:00 UTC  |  Edited by: Haifisch Zahne
REMOVED TO PROTEST CCP's Community Censorship Protocol ("CCCP").
Meytal
Doomheim
#258 - 2012-06-01 18:52:42 UTC  |  Edited by: Meytal
Haifisch Zahne wrote:
Someone lose the instructions to CVS? Forget how to surround the perfectly good code that worked for years, in a big IF... THEN clause to make the old-style Inventory optional? Days?!!! Should have taken (PAST TENSE) an hour.

To be fair, we don't know just how bad the code was. From the little bits and pieces they have said, I get the feeling that no one currently working at CCP completely understood all of what the code really did. That still leaves a lot of room for finger pointing, sure, but things like that can happen if management continually forces you to make quick hack-fixes instead of fixing something up the proper way and then never gives you a chance to go back and improve on it.

What we need now is for CCP to be a little more open about what's going on (along with continued updates to make the inventory functional, of course).

(edit)

Yelling at them clearly doesn't help, so we might as well just speak rationally; say what we mean, and mean what we say. For a company that designed a game which encourages griefing and tear-collecting, they're probably old-hands at the practice and there are probably some there who really are enjoying the collective outrage.

So far, only one thing has worked to make CCP listen to their customers. I just wish that wasn't the only thing that did, because it's not beneficial to the game's future.
Darod Zyree
Doomheim
#259 - 2012-06-01 19:00:42 UTC
Does anyone know if there is a setting or a method to have shift+click by default for everything i want to open?

Instead of having to press shift every single time.
Disdaine
#260 - 2012-06-01 19:09:56 UTC
Darod Zyree wrote:
Does anyone know if there is a setting or a method to have shift+click by default for everything i want to open?

Instead of having to press shift every single time.


Buy a new keyboard, glue the shift key down, welcome to inferno.

If you're playing windowed might be able to do something with windows sticky keys settings.