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New dev blog: Unified Inventory: Changes Coming Your Way This Friday!

First post
Author
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#221 - 2012-06-01 12:25:23 UTC
STILL.

BROKEN.

PERIOD.

Again, i stated numerous times, how many instances of my cargo hold do i really need? When i am fleeted with orca, or using POS...what happens with all the hangers i have shift clicked they they/i go off grid....they all become a copy of my ships cargohold...again, WHY!!!?!?!?!?!? They used to close...then remember where they were located when opened next...sersously, its not that hard to understand, is it?

Also, can you please please please seperate the 'open/closed' behavior of the Space Window from the Station window. I'm tired of docking the orca (or any other ship) and being forced to close all my shift clicked windows before i can get the main Station Window to open where i last had it.

And can we PLEASE have the "ship" tree collapsed by default...not many ppl seem to be using that anyways...too hard to figure out which is which.

Please listen, we beg you.

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Disdaine
#222 - 2012-06-01 12:29:59 UTC
CCP Soundwave wrote:

We're working on putting together the patch for next week, but communication might be a bit sketchy since I'm in a room with the CSM all day :)


Quote:
UI Session

We saw mockups of some nice general UI improvements. There was an extensive discussion of the Unified Inventory situation, and it is very clear that CCP is very focused on getting it right.

The lessons learned from this deployment and CCP's response to it are clearly being taken to heart. The rapid iteration on Unified Inventory is very encouraging.


Guess you learned nothing from the ship hangar issue.
Rommiee
Mercury Inc.
#223 - 2012-06-01 12:47:56 UTC  |  Edited by: Rommiee
Urgg Boolean wrote:
I challenge you - improve your work processes so that this kind of debacle never happens again.


They said that they had learned their lesson after Incarna.

Let’s think back....

1. Introduced a badly flawed design on to SISI that pretty much no one wanted.
2. Totally ignored the hails of protest from the people who tested it on SISI
3. Brought it into TQ anyway and pretended to be surprised at all the complaints and outrage to hit them
4. Said, sorry it’s here to stay, can’t roll it back it’s too complicated
5. Finally did roll it back

The only difference being that they have not rolled it back this time. Clearly not enough people have unsubbed to stir them into that action.

So, obviously Hilmar’s letter of apology after Incarna was a pile of crap. "A Humbler, Stronger CCP" my ass
Temmu Guerra
Viziam
Amarr Empire
#224 - 2012-06-01 13:16:20 UTC
Rommiee wrote:
Urgg Boolean wrote:
I challenge you - improve your work processes so that this kind of debacle never happens again.


They said that they had learned their lesson after Incarna.

Let’s think back....

1. Introduced a badly flawed design on to SISI that pretty much no one wanted.
2. Totally ignored the hails of protest from the people who tested it on SISI
3. Brought it into TQ anyway and pretended to be surprised at all the complaints and outrage to hit them
4. Said, sorry it’s here to stay, can’t roll it back it’s too complicated
5. Finally did roll it back

The only difference being that they have not rolled it back this time. Clearly not enough people have unsubbed to stir them into that action.

So, obviously Hilmar’s letter of apology after Incarna was a pile of crap. "A Humbler, Stronger CCP" my ass


Your trying to compare the atomic bomb to a hand grenade. WiS was a completely different situation and those trying to draw a line of connection are crazy Roll
Rommiee
Mercury Inc.
#225 - 2012-06-01 13:21:46 UTC
Temmu Guerra wrote:
Rommiee wrote:
Urgg Boolean wrote:
I challenge you - improve your work processes so that this kind of debacle never happens again.


They said that they had learned their lesson after Incarna.

Let’s think back....

1. Introduced a badly flawed design on to SISI that pretty much no one wanted.
2. Totally ignored the hails of protest from the people who tested it on SISI
3. Brought it into TQ anyway and pretended to be surprised at all the complaints and outrage to hit them
4. Said, sorry it’s here to stay, can’t roll it back it’s too complicated
5. Finally did roll it back

The only difference being that they have not rolled it back this time. Clearly not enough people have unsubbed to stir them into that action.

So, obviously Hilmar’s letter of apology after Incarna was a pile of crap. "A Humbler, Stronger CCP" my ass


Your trying to compare the atomic bomb to a hand grenade. WiS was a completely different situation and those trying to draw a line of connection are crazy Roll



The processes they went through are identical. No lessons learned.
CCP Soundwave
C C P
C C P Alliance
#226 - 2012-06-01 13:48:20 UTC
Hey guys

Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.

The team will continue to churn through items and on Monday I'll do another blog detailing the next steps so you guys can follow the process.
TravelBuoy
Imperial Academy
Amarr Empire
#227 - 2012-06-01 13:51:54 UTC
CCP Soundwave wrote:
Hey guys

Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.

The team will continue to churn through items and on Monday I'll do another blog detailing the next steps so you guys can follow the process.



Just read this what i wrote earlier and fix it. This is the most important part for easy looting.

"#217 Posted: 2012.06.01 12:06 | Report | Edited by: TravelBuoy
3
The inventory is still crap. LOL

This is not separated and compact window. Nothing happened just CCP hide the treepanel, now that is the default setting when someone open a inventory window.


But, let's check out, what happening when a pilot click to overview icon (open cargo) to looting a wreck.


First, open ship cargo.This is opened our ship cargohold with closed treepanel. All right !!! First step is fine, maybe they fixed this thing, i'm said. Now we dont see treepanel,maybe we got separated active cargoholds, but let's check it out, what will happen when we click to overview icon ? Loot script starting to work, our ship moving to wreck and voilá we lost our opened active ship cargohold view, when the script starting to open a wreck window. LOL
This is a nightmare. CCP guys i still don't understand why not open the opened wreck in another separated inventory windows for easy loot ?
This should enable opportunity to the old and new inventory playstyle for players.

If someone want use the new inventory he not need to open his active ship's cargo hold,he just need to open the wrecks and he could be looting with drag&drop to treepanel.
But who want to use old method with separated windows, he need open his separated cargohold first and when a wreck open in a new windows he could be use as the old inventory worked earlier with drag&drop function to drop loots from one window to other window.


But, now we got a plus click, because we need to open the tree panel for drop there our loot (or we need to use the old drag&drop method those loots to cargohold icon on GUI) because wreck windows closed our opened calrgoholds and use the same window where was our cargobay earlier with closed treeview.
No separated windows here, no multiwindows for easy loot.


It's too hard for create a programcode which opening my cargo hold and wreck with two separated windows ?

WTF wrong with you CCP guys ?"
CCP Soundwave
C C P
C C P Alliance
#228 - 2012-06-01 14:07:02 UTC
TravelBuoy wrote:
CCP Soundwave wrote:
Hey guys

Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.

The team will continue to churn through items and on Monday I'll do another blog detailing the next steps so you guys can follow the process.



Just read this what i wrote earlier and fix it. This is the most important part for easy looting.

"#217 Posted: 2012.06.01 12:06 | Report | Edited by: TravelBuoy
3
The inventory is still crap. LOL

This is not separated and compact window. Nothing happened just CCP hide the treepanel, now that is the default setting when someone open a inventory window.


But, let's check out, what happening when a pilot click to overview icon (open cargo) to looting a wreck.


First, open ship cargo.This is opened our ship cargohold with closed treepanel. All right !!! First step is fine, maybe they fixed this thing, i'm said. Now we dont see treepanel,maybe we got separated active cargoholds, but let's check it out, what will happen when we click to overview icon ? Loot script starting to work, our ship moving to wreck and voilá we lost our opened active ship cargohold view, when the script starting to open a wreck window. LOL
This is a nightmare. CCP guys i still don't understand why not open the opened wreck in another separated inventory windows for easy loot ?
This should enable opportunity to the old and new inventory playstyle for players.

If someone want use the new inventory he not need to open his active ship's cargo hold,he just need to open the wrecks and he could be looting with drag&drop to treepanel.
But who want to use old method with separated windows, he need open his separated cargohold first and when a wreck open in a new windows he could be use as the old inventory worked earlier with drag&drop function to drop loots from one window to other window.


But, now we got a plus click, because we need to open the tree panel for drop there our loot (or we need to use the old drag&drop method those loots to cargohold icon on GUI) because wreck windows closed our opened calrgoholds and use the same window where was our cargobay earlier with closed treeview.
No separated windows here, no multiwindows for easy loot.


It's too hard for create a programcode which opening my cargo hold and wreck with two separated windows ?

WTF wrong with you CCP guys ?"


This is a non-issue. When you open the first wreck, you minimize the tree view and it remembers that setting (next wreck you open will be opened in the minimized view). There are a lot more pressing issues than something like this.
Meytal
Doomheim
#229 - 2012-06-01 14:12:47 UTC
Greetings Soundwave,

First off, thank you for continuing to read and respond in these threads where you are not a very popular person and do not have an enviable position right now. And also let me say that you and I both know that no matter how you answer or don't answer my next question, people are going to complain. If you ignore it and don't provide us any info, people will complain. If you answer and then have to change your decisions, people will complain. If you answer and give an answer people don't like, people will complain. You haven't placed yourselves in a very good situation :)

The difference if you do respond will be the people who try to support you because you're trying to be open about some of this. There has been a disappointing lack of openness with this whole Inventory so far, so making positive advances in that direction will really help.

From all the changes suggested in all of the threads that have been created about the new Inventory fiasco:

1) What are the suggestions that you have investigated, accepted, and are currently in some stage of development?
2) What are the suggestions that you are willing to investigate but have not yet had a chance to do so?
3) What are the suggestions that you have investigated and have determined just are not possible at this time?
4) What are the suggestions that you are not willing to implement for whatever reason?

I do have one more question to which I don't really expect an answer: is there any way that you guys would consider using the "BETA" testing feature that you used with the Neocom for future large projects like this?


People are dropping subs and your numbers are already still low from Monocolegate. However if the people dropping their subs know that changes which are very important to them are still on the table, they might stick it out a little longer.

See, after all of the cries to revert to the previous functionality, the next biggest complaint is being in the dark about all of this. Many of us know that you can't just snap your fingers and new code emerges; if you do release code that quickly, you end up with something like this inventory :) We just want to know the big picture, understanding that it can always change.

Most of your customers are suffering under the battered wife syndrome. They know this, you know this, and you know you can keep taking advantage of this. But please ... don't?


Thank you for reading my request.
-M
Cerulean Ice
Royal Amarr Reclamation
#230 - 2012-06-01 14:13:17 UTC
Is there any way to make corp hangars not take forever to load? Waiting a few minutes for it to show up on the tree is really annoying. The division names don't even show up until they're all loaded, which makes the whole thing feel super laggy. The old tabs were much much easier to work with. Can we have those back please?
CCP Soundwave
C C P
C C P Alliance
#231 - 2012-06-01 14:20:00 UTC
Cerulean Ice wrote:
Is there any way to make corp hangars not take forever to load? Waiting a few minutes for it to show up on the tree is really annoying. The division names don't even show up until they're all loaded, which makes the whole thing feel super laggy. The old tabs were much much easier to work with. Can we have those back please?


Yep, performance fixes are going out every week, this one will be fixed too.
Callidus Dux
School of Applied Knowledge
Caldari State
#232 - 2012-06-01 14:26:47 UTC  |  Edited by: Callidus Dux
CCP Soundwave wrote:
Hey guys

Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.

The team will continue to churn through items and on Monday I'll do another blog detailing the next steps so you guys can follow the process.


Can we please have a big road map? I have absolute no idea what kind of improvements CCP is willing to implement back in this horrible UI.
Will it be possible to re implement the seperate windows (adjustable in size and position); rightcklick menues; icons at the NeoCom to be short; have our 100% copy of our old UI back?
I have no idea what you are planning and I do not like to be uninformed. If I must cancel my subscription I would like to know If I should do it now or wait, till CCP has re implemented the main features of the old UI and can hope to play EVE again.

So please tell us all what CCP is planning. Just to state "There will be many functions you really like." is not enough and does not work anymore!
SoHo White
Etoilles Mortant Ltd.
Solyaris Chtonium
#233 - 2012-06-01 14:27:17 UTC
Maybe you've covered this already :

I open the inventory window and select Corporation Hangers, I select one that has a dozen containers (which all get listed in the tree view) when I attempt to open any of them from the right hand pane it actually opens the active ships cargo !

When I use the tree view and double click on the Container name it tells me "Nothing Found".

I can view the container logs and I know they have contents
I can also repeat these steps on container in my personal hanger and they work fine.

Please fix quick !!!!
Karsus101
Ministry of War
Amarr Empire
#234 - 2012-06-01 14:35:17 UTC
Major bug.....

Have issue with secure containers in corp hangers. All show as empty. If place new item in corp hanger it shows up, but if move to secure container it does not show/disappears. If create new secure container in item hanger, can put stuff in and is ok. Once move to corp hanger the container shows empty, move back it's ok. If move container from corp to personal hanger items show.
T1nyMan
The Scope
Gallente Federation
#235 - 2012-06-01 14:35:55 UTC
SoHo White wrote:
Maybe you've covered this already :

I open the inventory window and select Corporation Hangers, I select one that has a dozen containers (which all get listed in the tree view) when I attempt to open any of them from the right hand pane it actually opens the active ships cargo !

When I use the tree view and double click on the Container name it tells me "Nothing Found".

I can view the container logs and I know they have contents
I can also repeat these steps on container in my personal hanger and they work fine.

Please fix quick !!!!


confirmed this is happening to me and other corp mates.. it is as if everything in hangars has disappeared
SoHo White
Etoilles Mortant Ltd.
Solyaris Chtonium
#236 - 2012-06-01 14:39:00 UTC
Thanks for confirmations of this bug guys.

I've sent a bug report and raised a petition (I thought all the corp stuff had vanished into a black hole !)

Come on CCP quick fix please
May O'Neez
Flying Blacksmiths
#237 - 2012-06-01 14:46:52 UTC  |  Edited by: May O'Neez
I have seen a little glitch in shortcuts management which could explain why people can't use Ctrl A / Ctrl C / Ctrl V anymore, I'd like to know if they could be fixed:

when you select something on the tree on the left, actually the window on the right (which seems to own the shortcuts) loses the focus. Which means that keys are disabled. I have to click somewhere on the windows to be able to type Ctrl A (and probably other shortcuts, didn't test).

Did someone else also noticed that ?
Bellasarius Baxter
Zilog Enterprises
#238 - 2012-06-01 14:48:31 UTC
My main problem with the new unified inventory is the same as it has been from the start:

The loot window when opening a wreck!

I shift+click, and it opens the window in the centre of the screen.
I move it where i want it to open next time, loot all, and the window closes.
I open the next wreck, either with, or without shift, and it doesnt open where i put it, presumably because the window id is lost when the window closed the last time, due to the can no longer existing.

That is the only thing I would like to see fixed, then the whole thing works for me.

Aryth
University of Caille
Gallente Federation
#239 - 2012-06-01 14:50:45 UTC
CCP Soundwave wrote:
Cerulean Ice wrote:
Is there any way to make corp hangars not take forever to load? Waiting a few minutes for it to show up on the tree is really annoying. The division names don't even show up until they're all loaded, which makes the whole thing feel super laggy. The old tabs were much much easier to work with. Can we have those back please?


Yep, performance fixes are going out every week, this one will be fixed too.



This is the one we are waiting on the most as it impacts a great deal of sov warfare. So do you think next week, or weeks for the corp hanger performance fixes?

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Zebs Clone
Republic University
Minmatar Republic
#240 - 2012-06-01 14:56:23 UTC
CCP Soundwave wrote:
Hey guys

Due to some of the tasks being fairly complex and time consuming, we've had to move some of the items into next week. We're still committed to shipping fixes every week till this works, all this means is that they'll take a few days longer.

The team will continue to churn through items and on Monday I'll do another blog detailing the next steps so you guys can follow the process.



why did this crap make it on to TQ in a compleatly unfinished state?