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The Mittani's Presumption of Safety

First post
Author
Mallak Azaria
Caldari Provisions
Caldari State
#101 - 2012-05-30 11:07:54 UTC
Evelyn Meiyi wrote:
Mallak Azaria wrote:

I noticed you add World of Warcraft as an exception, but it really isn't. Blizzard cares more about lost profit than any other company.


WoW is losing players, but Blizzard is actively trying to stem the exodus; I'm referring specifically to companies that are forced by their corporate managers to rush a half-finished game to market simply because it's a holiday season and people will be buying lots of computer games.


I'm guessing you never played it at release... but yes, topic. Above post.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Lin-Young Borovskova
Doomheim
#102 - 2012-05-30 11:17:22 UTC
Mallak Azaria wrote:
Evelyn Meiyi wrote:
Mallak Azaria wrote:

I noticed you add World of Warcraft as an exception, but it really isn't. Blizzard cares more about lost profit than any other company.


WoW is losing players, but Blizzard is actively trying to stem the exodus; I'm referring specifically to companies that are forced by their corporate managers to rush a half-finished game to market simply because it's a holiday season and people will be buying lots of computer games.


I'm guessing you never played it at release... but yes, topic. Above post.



If my memory is good, witch I doubt, we started for about 1.5Million at public servers start to reach the peak of 15millions about 3 years latter.

I'm sure it's because it was an awful game with crappy graphics, poor toons or personal skills required, poor pve content and extremely poor pvp content, no combat strategies might it be pvp or pve, craft/industry, market trading, yadayada

Lol

brb

Rek Seven
University of Caille
Gallente Federation
#103 - 2012-05-30 11:32:09 UTC
We hear the same old flawed logic coming from the same people day after day...

Ganking a Hulk (a non-combat ship) with your destroyer is NOT PVP. The people who do this "professionally" in eve are the ones who are actually avoiding PVP because that miner has no means to combat the gank situation... It's equivalent to someone coming up behind you on the street and punching you head.

Now if you really wanted PVP, you would war dec the corporation or go to an area of space that allows you to PVP in the real sence of the term.

The place people can effectively avoid PVP is in NPC corps. This is what creates a sense of entitlement in the avoidance of PVP.

Whisperen
Resilience.
The Initiative.
#104 - 2012-05-30 11:57:23 UTC
Any time you take a action that impacts another player negatively its pvp it dos not matter if they can fight back or not.
Darius Brinn
The Scope
Gallente Federation
#105 - 2012-05-30 12:01:51 UTC  |  Edited by: Darius Brinn
Rek Seven wrote:

Ganking a Hulk (a non-combat ship) with your destroyer is NOT PVP. The people who do this "professionally" in eve are the ones who are actually avoiding PVP because that miner has no means to combat the gank situation... It's equivalent to someone coming up behind you on the street and punching you head.


Are you serious? Ganking a Hulk IS PvP. We can argue about the required skill or morals to do it, but it's undeniably PvP.

It's not specially risky, some would argue it's not "fair" (a curious concept), but it's a form of PvP. And when ganking, the only one SURE to lose their ship is the GANKER.

People fails to understand that it's a sandbox...MMORPG. There are ways for players to inflict misery with consequences to other players.

High sec allows for players to be able to raise their heads until they understand the mechanics of the game. It allows new players to develop certain resources and skills in an environment where the potential gankers would LOSE something and ganking irrelevant things comes at a loss.

High sec does not offer protection. Only consequences. It's up to everybody to avod becoming a target, and for that, I'm glad it exists.

However, I agree that it should be MUCH SMALLER. Less systems.
Internet Lawyer Steve
Doomheim
#106 - 2012-05-30 12:03:57 UTC
Richard Desturned wrote:
words



Wont read it, dont care. Nice way to keep mittens relevant even though he doesnt log in to play the game.

Internet Lawyer Steve and Associates,

Bringing Justice to New Eden, One post at a time...

Rek Seven
University of Caille
Gallente Federation
#107 - 2012-05-30 12:41:45 UTC  |  Edited by: Rek Seven
Darius Brinn wrote:

Are you serious? Ganking a Hulk IS PvP. We can argue about the required skill or morals to do it, but it's undeniably PvP.


I'M sorry but you are wrong. PVP refers to 2 or more players actively competing against each other. How is a ganker competing against some guy afk mining veldspar?

The ganker is actually competing against the game mechanics and trying to kill a third party befor his competition (CONCORD) kills him. This is PVE... So grow a pair carebear Blink
Darius Brinn
The Scope
Gallente Federation
#108 - 2012-05-30 13:12:38 UTC  |  Edited by: Darius Brinn
Rek Seven wrote:
Darius Brinn wrote:

Are you serious? Ganking a Hulk IS PvP. We can argue about the required skill or morals to do it, but it's undeniably PvP.


I'M sorry but you are wrong. PVP refers to 2 or more players actively competing against each other. How is a ganker competing against some guy afk mining veldspar?

The ganker is actually competing against the game mechanics and trying to kill a third party befor his competition (CONCORD) kills him. This is PVE... So grow a pair carebear Blink


No. PvP is one player performing an act of aggression on another.

You are referring to CONSENSUAL PvP. Sport. It's nice and fun, but not the only way out there.

Also, while I admit that I am quite risk adverse and my method to deal with pods involve a sniping Naga and 249 Km of distance, in case they get close and hurt me somehow, I never ever got shot at by Concord under any circumstance, so I never ever ganked a miner.

Now, it's a thing I might try eventually. Got almost perfect small blaster skills, got Destroyers V, and maybe I can scratch a few millions for the odd Catalyst every now and then. Only, not know, as Hulks can have flights of Warrior II's and I'm also scared of that.
Ban Bindy
Bindy Brothers Pottery Association
True Reign
#109 - 2012-05-30 13:22:19 UTC
Darius Brinn wrote:
Rek Seven wrote:

Ganking a Hulk (a non-combat ship) with your destroyer is NOT PVP. The people who do this "professionally" in eve are the ones who are actually avoiding PVP because that miner has no means to combat the gank situation... It's equivalent to someone coming up behind you on the street and punching you head.


Are you serious? Ganking a Hulk IS PvP. We can argue about the required skill or morals to do it, but it's undeniably PvP.

It's not specially risky, some would argue it's not "fair" (a curious concept), but it's a form of PvP. And when ganking, the only one SURE to lose their ship is the GANKER.

People fails to understand that it's a sandbox...MMORPG. There are ways for players to inflict misery with consequences to other players.

High sec allows for players to be able to raise their heads until they understand the mechanics of the game. It allows new players to develop certain resources and skills in an environment where the potential gankers would LOSE something and ganking irrelevant things comes at a loss.

High sec does not offer protection. Only consequences. It's up to everybody to avod becoming a target, and for that, I'm glad it exists.

However, I agree that it should be MUCH SMALLER. Less systems.


If ganking a miner is PVP then punching your grandma is a fistfight. Make all the excuses you want. It's not combat. It's a sucker punch. You like giving people sucker punches. That's who you are.
Lexmana
#110 - 2012-05-30 13:22:45 UTC
Rek Seven wrote:
We hear the same old flawed logic coming from the same people day after day...

indeed we do! People should realize the obvious fact that even shooting rocks with mining lasers is PvP. And shooting the one shooting rocks is one of the basic elements of sandbox PvP - denial of resources.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#111 - 2012-05-30 13:26:42 UTC
Richard Desturned wrote:
In his latest Ten Ton Hammer article, The Mittani writes about many players' entitlement to "opt out" of PvP. Some even believe that this game does allow you to "opt out" by living in hisec, where the game's tutorial taught them how to shoot an NPC and mine an asteroid. Many believe that suicide ganking is an exploit, that CONCORD exists to protect them from all harm, and that nonconsensual PvP does not have a place in hisec. Many seem to agree with this notion - "suicide ganks drive away new players," they say. Or "it's bad for subscriptions." Whatever the reason, one thing is clear - they wish to destroy the philosophy behind the design of EVE, that competition is not optional, and the niche of the MMO world where it reigns - the PvP-centric MMO.


You know, I would argue there's really nothing competitive about EVE. Not really. A character with 500 SP cannot compete, in any way, shape or form, with a character who has 50 million SP. It is like putting a 4 year old girl into a ring with Mike Tyson and hoping to see a good fight - not gonna happen. The same notion extends to all facets of EVE. A new player will not mine as fast. A new player cannot trade as much, as broadly or as efficiently. A new player can't manufacture as fast. Etc., etc. And when a large group of older characters comes after newer players, the problem is further exacerbated.

If EVE was indeed a competitive MMO, there should be no skill queue training, and everything would depend on player skill, not character skills. Nobody would call Starcraft a competitive game, or an ESport, if one player had access to a full tech tree and the other could only make marines. Yes that's precisely what is happening in EVE, relatively speaking.

How does it apply to EVE? 60% or more live in high sec. There's a reason they chose to do it. If a faction of players makes it their mission in life to destroy that, guess what happens to those 60%? The assumption of the gankers is, these people will HTFU and move to low sec, wormholes, 0.0, etc. The reality is, as soon as it becomes too difficult to do what the player wants to do in a game, he'll quit that game and move on to the next. The question is, what will gankers do when that happens? They gather around the fire and sing kumbayah? For how long?
Rhivre
TarNec
Invisible Exchequer
#112 - 2012-05-30 13:31:17 UTC
The tutorial actually teaches you about following FC orders (ok, briefly, but still), about suiciding (you get at least 1 ship blown up doing a suicide run, and another where you have to fly in, take out one ship while waiting for re-inforcements, then die), it also discusses spider tanking, webbing, scrambling, and different aspects of pvp, then points you to the faction militia.

It is limited, as there is only so much pvp you can teach using NPCs as your "fleet", but, can we please get away from the several year old idea that tutorials only cover mining and pve concepts.

The level 1 mining missions also have big text on the bottom saying about how miners have to keep an eye out for suicide gankers, again, they can only illustrate this with rats, but there is a huge wall of text explaining that mining is not safe and that you can, and do get blown up.

But, yes, CCP never, ever, ever in any missions/tutorials/concepts cover anything about risk in high sec, or suicide ganking, or can flipping. They only mention pve and afk mining
HVAC Repairman
Hedion University
Amarr Empire
#113 - 2012-05-30 13:37:44 UTC
Jame Jarl Retief wrote:
Richard Desturned wrote:
In his latest Ten Ton Hammer article, The Mittani writes about many players' entitlement to "opt out" of PvP. Some even believe that this game does allow you to "opt out" by living in hisec, where the game's tutorial taught them how to shoot an NPC and mine an asteroid. Many believe that suicide ganking is an exploit, that CONCORD exists to protect them from all harm, and that nonconsensual PvP does not have a place in hisec. Many seem to agree with this notion - "suicide ganks drive away new players," they say. Or "it's bad for subscriptions." Whatever the reason, one thing is clear - they wish to destroy the philosophy behind the design of EVE, that competition is not optional, and the niche of the MMO world where it reigns - the PvP-centric MMO.


You know, I would argue there's really nothing competitive about EVE. Not really. A character with 500 SP cannot compete, in any way, shape or form, with a character who has 50 million SP. It is like putting a 4 year old girl into a ring with Mike Tyson and hoping to see a good fight - not gonna happen. The same notion extends to all facets of EVE. A new player will not mine as fast. A new player cannot trade as much, as broadly or as efficiently. A new player can't manufacture as fast. Etc., etc. And when a large group of older characters comes after newer players, the problem is further exacerbated.

If EVE was indeed a competitive MMO, there should be no skill queue training, and everything would depend on player skill, not character skills. Nobody would call Starcraft a competitive game, or an ESport, if one player had access to a full tech tree and the other could only make marines. Yes that's precisely what is happening in EVE, relatively speaking.

How does it apply to EVE? 60% or more live in high sec. There's a reason they chose to do it. If a faction of players makes it their mission in life to destroy that, guess what happens to those 60%? The assumption of the gankers is, these people will HTFU and move to low sec, wormholes, 0.0, etc. The reality is, as soon as it becomes too difficult to do what the player wants to do in a game, he'll quit that game and move on to the next. The question is, what will gankers do when that happens? They gather around the fire and sing kumbayah? For how long?
except when that hero rifter newbie tackles your faction fitted capital and gets it nuked but thats obviously not competing is it
Tenchi Sal
White Knights of Equestria
#114 - 2012-05-30 13:41:16 UTC
Jame Jarl Retief wrote:
[quote=Richard Desturned]

The question is, what will gankers do when that happens? They gather around the fire and sing kumbayah? For how long?


they will quit as well, its the natural order of things.

i seriously want CCP to remove concord all together so their subs fall so low, investors start bailing like rats off a burning ship.
all these people who cry out for all out no consequences pvp, are probably all right off of WoW. they haven't the slightest clue what happens to a server's population when something like this occurs.

also, this whole notion where this guy states that players in high sec believe its pvp-free is completely unfounded. i am positive everyone knows pvp is everywhere in EVE and can happen at anytime.
Vaju Enki
Secular Wisdom
#115 - 2012-05-30 13:42:11 UTC
The Miner profession is in better shape than ever.

Now the AFK Miner, BOT Miner and Theme Parker Miner is having trouble.

The Tears Must Flow

Unit757
North Point
#116 - 2012-05-30 13:55:47 UTC
+1 good read.

EVE will be a better place once Goonswarm drives off the idiots. Do try and leave a handful though, I still enjoy the odd ****-fit jumping blindly into low.
Alavaria Fera
GoonWaffe
#117 - 2012-05-30 14:07:46 UTC
Vaju Enki wrote:
The Miner profession is in better shape than ever.

Now the AFK Miner, BOT Miner and Theme Parker Miner is having trouble.

Well the bots can start aligning as soon as you land on grid and are pretty good at getting their pods out, or so I hear.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Sir John Halsey
#118 - 2012-05-30 14:46:47 UTC
Lexmana wrote:
pussnheels wrote:
It is now on CCP to act , either they take action to avoid a large number of subcribers to leave or allow their own game to die a slow death with lower and lower subscriptions each quarter

Subscribers have been leaving EVE for for a decade and yet it has been growing every single year. I wonder why.



Because people get bored playing other games.
Or people grow, get a job, make money and they afford paying/playing EVE (like me)
People want eye candy games even though some browser MMOs are very good.
Some switch from F2P because those are *** money grabbers companies even though some games can be very very good.

I don't care about goons, mittani, ccp decisions ... i just wish EVE would have a better UI and get rid of those right click sub menus :)
HellSpeed
Garoun Investment Bank
Gallente Federation
#119 - 2012-05-30 15:24:40 UTC
The article is just one random guy's point of view.

You've been dreaming about that starship of yours again, haven't you?

FloppieTheBanjoClown
Arcana Imperii Ltd.
#120 - 2012-05-30 15:32:02 UTC  |  Edited by: FloppieTheBanjoClown
Yeah, this blog post of mine seems relevant:

http://stinkinguplocal.wordpress.com/2012/04/09/save-me-from-non-consentual-pvp/

Basically, Eve is all about competition. Almost every element of the game permits some level of player-versus-player behavior. Why should they get to opt out of combat, unless we can all opt out of whatever competitive play we want?

The underlying problem is that people don't understand, as Mittens points out, that it is entirely possible to avoid being ganked. I've said it over and over in recent conversations: the Covetor is 75-80% the yield of the hulk for less than 10% of the price. The Rokh is about 65% the yield and nigh invulnerable to gankers. It all comes back to the risk versus reward concept: to get the highest yeild in the game you have to take the risk of using an expensive and fragile ship. What the carebears are asking for is to remove that balance and allow them to achieve the reward without taking on the risk.

I think the new play experience is partly to blame. A new player gets introduced to mining, scanning, and missions, and given a pat on the back and a hearty "good luck!". They don't understand the different philosophies of PVE and PVP fittings. They don't understand aggression mechanics. They ARE honestly surprised when they find out their stuff can be destroyed in highsec, because Eve gives the impression that it's secure.

Bittervets, Mittens included, will asert that the new player just needs to "do their research". I feel this is an unrealistic expectation. I have absolutely no problem with someone picking up a game, saying "this looks cool", and playing it without spending hours reading about it and learning exactly what the environment is like. I think a much larger problem is that CCP's tutorials--at least the ones I saw when I started two years ago--actively misinform the player on how game mechanics work. it's ENTIRELY centered around PVE and leaves newcomers completely unequipped to deal with the reality of Eve.

Founding member of the Belligerent Undesirables movement.