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Why care bears need Hulkaggeddon

Author
Tar Noguchi
Native Freshfood
Minmatar Republic
#1 - 2012-05-30 02:33:12 UTC
I was a miner in UO. In the beginning I would leave town with my heart in my mouth, desperately hoping I would not meet a dreaded red player killer (PK). I would mine and make it back to town with a sense of relief. I developed strategies to avoid and escape from these PK's which made mere survival against one seem like a great victory.

As I progressed I continued to mine but also ran dungeons. There came a point went I could take a two week old character into most of the dungeons in the game without fear of the mobs. The only thing I feared was the PK. The PK was the hardest, most ruthless mob of them all. Again I adapted and learned to avoid and escape these PK's, until one day I fought back and won.

Many carebears in UO didn't see the PK's as the most dangerous mob of them all. They saw them as detrimental to the game and complained constantly. As a result UO was slowly purged of the PK, until they where banished to another realm completely. The carebears had won.

It was a Pyrrhic victory. It soon became clear that without the PK inhabiting to the top of the food change there was no longer any risk to anything. You could mine all day without fear. Not think twice about running the toughest dungeons in the game. This lack of risk stripped the game of any sense of adventure or consequence. PvP was banished, PvE a pale shadow.

The game died. It died of a cancer.

I am a new player to Eve so am perhaps more vulnerable than most to the predations of the Pirate or Goon. They will kill me again and again. I'll learn to adapt, run and fight. The alternative is the cancer. Every time I see a thread started by a carebear thoughtlessly venting, I'm reminded of this cancer and hope CCP are wiser than they are.
Maya Shouna
Doomheim
#2 - 2012-05-30 02:35:55 UTC
You have caught exactly the gist of the main reason for this. Welcome to eve, you should enjoy it.
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#3 - 2012-05-30 02:37:49 UTC
Stay here a few more weeks and you will realize 90% of the arguments and complaints around here are people blowing smoke up everyone's ass. They rage for a bit, then get right back to what they were doing.

The miners are going to whine and complaing about their hulks getting blown up, then they a
James 315
Experimental Fun Times Corp RELOADED
CODE.
#4 - 2012-05-30 02:38:05 UTC
Very true, OP. If highsec is allowed to be the 100% safe zone that all the carebears are clamoring for, the game will die. It's a choice between EVE and carebears. Personally, I'd rather the carebearism die, rather than EVE.
Karn Dulake
Doomheim
#5 - 2012-05-30 02:39:03 UTC
Enjoy yourself baby.


there is nothing better than being the hunted prey and adapting to the point where you can operate in the most dangerous space with little fear.
I dont normally troll, but when i do i do it on General Discussion.
Aurora Silvare
Federal Navy Academy
Gallente Federation
#6 - 2012-05-30 02:40:57 UTC
I totally agree, the majority look at things like Hulkageddon as a detrment to gameplay, but the 'adapt and overcome' crowd look at it as a bump on their personal path in the sandbox. I totally agree with the OP thoughts on this.
Maya Shouna
Doomheim
#7 - 2012-05-30 02:41:34 UTC
Karn Dulake wrote:
there is nothing better than being the hunted prey and adapting to the point where you can operate in the most dangerous space with little fear.


This it provides engaging content for everyone hunters and prey alike

Eve isn't easy ~deal with it~ it was never ment to be
Oddball Six
Aliastra
Gallente Federation
#8 - 2012-05-30 02:42:07 UTC
James 315 wrote:
Very true, OP. If highsec is allowed to be the 100% safe zone that all the carebears are clamoring for, the game will die. It's a choice between EVE and carebears. Personally, I'd rather the carebearism die, rather than EVE.


Lets follow this line of logic for a moment.

Lets pretend that tomorrow a patch is implemented so that in .8 security and above, it is straight up not legal to shoot people who have not committed an illegal act, are not at war with, not in same corp, etc.

How do we end up at "game will die"?

I would also be curious how you see the game remaining economically sustainable in real life in the face of "carebearism" dying and the players that go along with it leaving the game?
Bootleg Jack
ACME Mineral and Gas
#9 - 2012-05-30 02:43:03 UTC
Maya Shouna wrote:
Karn Dulake wrote:
there is nothing better than being the hunted prey and adapting to the point where you can operate in the most dangerous space with little fear.


This it provides engaging content for everyone hunters and prey alike

Eve isn't easy ~deal with it~ it was never ment to be


Then why can't we remove local from low and null?

I'm an American, English is my second language...

Harbonah
Short Bus Window Licker
#10 - 2012-05-30 02:44:38 UTC
I was a miner and a pk in UO as well for many years. Your point while partially valid falls flat in one respect.

A miner in UO could mine for 30 minutes and make a couple of suits of armor and go fight for the rest of the day.

A miner in EVE can go mine for an entire day and maybe afford a cruiser and some fittings.


Miner's in UO had places they could mine in town where PK's could not enter. There was no risk in those areas.

Miners in EVE can be killed anywhere and high sec has no impact on that.


Miners in UO only lost a couple of pickaxes

Miners in EVE lose a mining barge worth a day's work to replace or potentially a month if you are a solely high sec miner.



Like I said you have a valid point but the risk vs reward ratio in EVE is significantly off balance compared to UO.
Selinate
#11 - 2012-05-30 02:44:46 UTC
I've played both demons souls and dark souls before. People who complain about involuntary PvP should try those games and see how fun it is to get bumrushed by a pyromancer flame spammer running up behind you while you're fighting giant monsters of d00m...
Maya Shouna
Doomheim
#12 - 2012-05-30 02:46:14 UTC
Bootleg Jack wrote:

Then why can't we remove local from low and null?


What would the point of W/space be?

its all about balance issue more risk=more reward
Maya Shouna
Doomheim
#13 - 2012-05-30 02:48:23 UTC
Harbonah wrote:


A miner in EVE can go mine for an entire day and maybe afford a cruiser and some fittings.

Like I said you have a valid point but the risk vs reward ratio in EVE is significantly off balance compared to UO.


dont mine in high, mine in fleet, make 100mil isk/hour +, ????, profit?

point invalid, mining in the noob zones in uo was presumably terrible as well
Bootleg Jack
ACME Mineral and Gas
#14 - 2012-05-30 02:50:26 UTC
Maya Shouna wrote:
Bootleg Jack wrote:

Then why can't we remove local from low and null?


What would the point of W/space be?

its all about balance issue more risk=more reward


WHs have a lot of limits, what size WH would it take to hold the Goons?

What is the risk when you can see the enemy enter the system?

I'm an American, English is my second language...

Maya Shouna
Doomheim
#15 - 2012-05-30 02:52:22 UTC
Bootleg Jack wrote:
Maya Shouna wrote:
Bootleg Jack wrote:

Then why can't we remove local from low and null?


What would the point of W/space be?

its all about balance issue more risk=more reward


WHs have a lot of limits, what size WH would it take to hold the Goons?

What is the risk when you can see the enemy enter the system?


can we move this to a different thread? hate to take this excellent one off topic
Kimmi Chan
Tastes Like Purple
#16 - 2012-05-30 02:56:00 UTC
Oddball Six wrote:
James 315 wrote:
Very true, OP. If highsec is allowed to be the 100% safe zone that all the carebears are clamoring for, the game will die. It's a choice between EVE and carebears. Personally, I'd rather the carebearism die, rather than EVE.


Lets follow this line of logic for a moment.

Lets pretend that tomorrow a patch is implemented so that in .8 security and above, it is straight up not legal to shoot people who have not committed an illegal act, are not at war with, not in same corp, etc.

How do we end up at "game will die"?

I would also be curious how you see the game remaining economically sustainable in real life in the face of "carebearism" dying and the players that go along with it leaving the game?


Correct me if I am wrong Oddball but I seem to recall someone stating that your recent pod loss to Kaeda Maxwell was the first time you have been pod-killed in 3ish years? So assuming you make, lets say 5m isk/hr in the Hulk you were recently relieved of and assume you mine 4 hrs/day. In those 3ish years you made 21,900,000,000 ISK and then got killed, came to the forums and waved your hands at CCP that there is no justice in the game... Really?

To answer your question if you make an area of this game that is 100% safe, EVERY miner in the game who chants "No-PVP" will be in the area that is 100% safe making 21,900,000,000 every 3 years with NO risk - again NO risk. Do you feel you are entitled to profit in this manner? Don't you think that will be crowded? It'll be like a damned clown car and if your play time is not from 1130-1530 GMT every day - there won't be any belts for you to mine. EVER.

I guess we will have to just disagree. I disagree by the use of Hybrid Blasters. You disagree by screaming for justice on an internet spaceships game forum.

Regards.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Ban Bindy
Bindy Brothers Pottery Association
True Reign
#17 - 2012-05-30 03:05:12 UTC
Thanks for your moving story about your inability to have any fun in UO.

There's a middle ground to be found between excessive bullying styles of play and necessary risk. But Eve is certainly not going to find it. Nobody is going to convince me that I need to put up with the crap that this game hands out in order to have a good time playing a game.
Maya Shouna
Doomheim
#18 - 2012-05-30 03:06:33 UTC
Ban Bindy wrote:
Thanks for your moving story about your inability to have any fun in UO.

There's a middle ground to be found between excessive bullying styles of play and necessary risk. But Eve is certainly not going to find it. Nobody is going to convince me that I need to put up with the crap that this game hands out in order to have a good time playing a game.


Then don't play. Seriously we'd rather not have you.
Gealbhan
School of Applied Knowledge
Caldari State
#19 - 2012-05-30 03:09:55 UTC
Agreed, OP. Trammel was a horrible idea and it outright killed the community. EvE is a sandbox - some want to collect the sand and build sandcastles. Some want to kick the sand in your face and others just want to admire the sand they're selling.

Eh, you get the idea. Arrow
Ruoken Outamon
Deep Core Mining Inc.
Caldari State
#20 - 2012-05-30 03:10:47 UTC
Selinate wrote:
I've played both demons souls and dark souls before. People who complain about involuntary PvP should try those games and see how fun it is to get bumrushed by a pyromancer flame spammer running up behind you while you're fighting giant monsters of d00m...


Thanks for your irrelevant story? I love Dark Souls as much as everyone else, but there's a difference between getting caught off guard by some asshat in the Darkwraith covenant before a boss or something and getting attacked by 3 or 4 destroyers while you're AFK mining.
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