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EVE New Citizens Q&A

 
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Best drone boat for mission running?

Author
Christophe Mileghere
Regulus Holdings Inc.
#1 - 2012-05-30 02:11:02 UTC
Hey guys, just started playing this past weekend. I was hoping for some advice on what kind of ship I should try for. I plan on using drone boats, and doing security missions and pvp. I already plan on getting a vexor, and using that while I train my drone skills a while. After that, I'm not so sure. From what I've seen, I can either go with an Ishtar, which seem to be extremely resilient but have lower turret firepower, or go with a Myrmidon, then a Dominix, which gives me a bigger ship and can possibly get me into a Sin later on. Both routes seem to be capable of taking on level 4 missions effectively, but i'm just not sure how noob-friendly these things are. Any ideas?
Orlacc
#2 - 2012-05-30 02:32:58 UTC
Myrm>Dominix to start...give you a good idea how it works. The Domi is great for beginners as well as vets.

"Measure Twice, Cut Once."

Johnny Augustus
Doomheim
#3 - 2012-05-30 04:23:45 UTC
You definately want to go the Myrm>Domi route.

That's not to say that the Ishtar is a bad ship, far from it actually. But they are far more expensive then Myrms and Domi's. Its far easier to save for a Myrm while doing lvl 2's, and then using that Myrm to do lvl 3's while saving for a Domi. If you want to use a Myrm, it will take a lot of lvl 2 missions to save up for one.

The Ishtar also takes far longer to train for. You can train for a Myrm and then for a Domi far sooner than you can train for an Ishtar. You can be doing lvl 4 missions sooner, thereby improving your isk/hour ratio.

After you have a good Isk flow, and have your skills up, then go for the Ishtar.
Johnny Augustus
Doomheim
#4 - 2012-05-30 04:28:30 UTC
Also, Sins aren't really made for mission running. They're a specialized ship. If you want an upgraded Domi, look into the Dominix Navy Issue. Those are far better suited to miision running than a Sin is.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#5 - 2012-05-30 04:48:14 UTC
I have learned from a very rebutable source that the Domi is the best drone boat for mission running, navy issue looks cooler and has extra something or other

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2012-05-30 07:30:52 UTC
I really like the Rattlesnake. It is basically a bigger tank (shield) version of the Dominix Navy Issue.

However, like all pirate faction ships, it requires two racial ship skills: Gallente and Caldari.
Ilnaurk Sithdogron
Blackwater International
#7 - 2012-05-30 11:16:31 UTC
What's the pirate faction that requires Minmatar and Amarr skills, as those are the two races I want to train eventually?

http://eve-sojourn.blogspot.com/

Baneken
Arctic Light Inc.
Arctic Light
#8 - 2012-05-30 12:43:00 UTC
Ilnaurk Sithdogron wrote:
What's the pirate faction that requires Minmatar and Amarr skills, as those are the two races I want to train eventually?


You can get a bhaalgorn which is essentially a PvP ship as I've never hear of anyone getting a one for PvE.
Lyric Lahnder
Deep Core Mining Inc.
Caldari State
#9 - 2012-05-30 13:44:17 UTC
Dominix is good. Its actually better then the navy dominix because it can fit one additional Sentry damage augmentor.

5 x 350mm railgun II
1 x Drone link augmentor II

2 x Cap recharger II
1 x 100mn AB II
2 x Omni Directional tracking link II

1 x Large Armor Repairer II
4 x Racial tech II hardeners
2 x Cap power Relay

2 x Sentry damage augmentors

5 x Close range sentry
5 x Long range sentry
5 x Racial medium scout drone
5 x Racial small scout drone

With garde II's, and antimater this ship will project 757 dps to about 48km
Its not cap stable with everything running, but I have yet to be in a situation where I've needed everything running so I havent run into cap problems.

Noir. and Noir Academy are recruiting apply at www.noirmercs.com I Noir Academy: 60 days old must be able to fly at least one tech II frigate. I Noir. Recruits: 4:1 k/d ratio and can fly tech II cruisers.

Christophe Mileghere
Regulus Holdings Inc.
#10 - 2012-06-01 00:39:12 UTC  |  Edited by: Christophe Mileghere
Ok, so I'll be going for a Dominix. One other question I had was how quickly should I go from ship to ship? It seems Myrms use almost all the same skills as Vexors, and since most of my damage will be coming from drones getting Battleship gunnery skills wouldn't seem to be too important, at least initially. Theoretically I could spend a day or so and get enough battlecruiser skill to get a Myrm, but I'd be missing a lot of the recommended skills. At the moment I'm grabbing enough skills to fit my vexor with the basics, then sprinting towards hammerhead IIs. Another day or so after that I should be able to fit armor rep IIs. Is that enough to move on to a Myrm, or should I spend the 40 days or so required for core competency standard?

Also, while that rattlesnake looks nice, I don't really want to cross train into launchers at the moment. And with that Dom build, why no drone damage lows?
Iria Ahrens
Space Perverts and Forum Pirates
#11 - 2012-06-01 08:17:35 UTC
Remember small, medium, sentries. Don't bother with heavies..
Generally, change ships when you upgrade mission levels.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Christophe Mileghere
Regulus Holdings Inc.
#12 - 2012-06-01 08:24:48 UTC
Iria Ahrens wrote:
Remember small, medium, sentries. Don't bother with heavies..
Generally, change ships when you upgrade mission levels.


Yes, but how will I know when I'm ready to use a bigger ship effectively? I can grab the skills needed to use a Myrm in a day and a half, even though I literally just got into my Vexor last night. Should I just do that, and do L3 missions? Should I wait, grab some more skills first? If I'm using a Myrm as a drone boat, what kinds of skill should I have before it's good enough? I want to do L3 missions asap, but I also don't want to get my ass blown up by a bunch of rats the first time I take my myrm out. I want to save getting my ass blown up for other players P
Iria Ahrens
Space Perverts and Forum Pirates
#13 - 2012-06-01 08:34:42 UTC
Very old rule of thumb. Minimum skills for pve.
Frigates skill level 2,
Cruiser skill level 3,
Bc skill level 4.
BS tanking skills 5, be able to fit all t2 tanking mods . Comp skills may be 4.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Velicitia
XS Tech
#14 - 2012-06-01 09:57:35 UTC
Christophe Mileghere wrote:
Iria Ahrens wrote:
Remember small, medium, sentries. Don't bother with heavies..
Generally, change ships when you upgrade mission levels.


Yes, but how will I know when I'm ready to use a bigger ship effectively? I can grab the skills needed to use a Myrm in a day and a half, even though I literally just got into my Vexor last night. Should I just do that, and do L3 missions? Should I wait, grab some more skills first? If I'm using a Myrm as a drone boat, what kinds of skill should I have before it's good enough? I want to do L3 missions asap, but I also don't want to get my ass blown up by a bunch of rats the first time I take my myrm out. I want to save getting my ass blown up for other players P


Keeping in mind that PVE and PVP fitting mantras are different...

1. Can you fully fit the Vexor (T1 Meta, or T2) without the need for sacrificing Module/Rig/Implant slots for PG/CPU/Capacitor?
2. How are your support and fitting skills (Mechanics, Repair Systems, Shield Operation, Hull Upgrades, Energy System Operation, etc)?
3. Are you able to use the drones as primary DPS, or are they just added DPS on top of your guns?
4. Are L2 missions "easy" in the Vexor?

Answers should be:
1. yes
2. mostly L3, some L4/5, working on getting everything to L4 minimum
3. yes
4. yes

If they aren't, get your skills to a point where you can say that.

If you're running L2 missions "easily" in the Vexor (regardless of your answers to 1-3), then an upgrade to a Myrmi isn't a bad idea ... though you probably won't want to be running L3 missions just yet (at least get T2 tank...).

Good way to gauge if you're ready to get into a bigger ship is "can I fit/use the tank/weapon modules AND use them well enough?" (note, "well enough" is usually L3).

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia