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Missions & Complexes

 
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Giving up on Lvl 4 missions!

Author
Boz Wel
KarmaFleet
Goonswarm Federation
#41 - 2012-05-30 22:04:19 UTC
Quote:
and please, don’t worry about your guns on a dominix, you need not only a LOT of training but also jump into a navy dominix for gun damage to really matter. My advice would be to drop all the big guns and get medium/small guns that won’t suffer much from your lack of a tracking bonus or training, and focus on the frigates/cruisers.
That's not really true. Guns matter plenty in a well-fit T1 dominix. You're just doing it wrong if you think guns are irrelevant. That said, a shield tanked Navy Domi is absurdly good for missions these days.

As a side note, there's some really awful advice in this thread.
Orlacc
#42 - 2012-05-30 23:22:01 UTC
Derath Ellecon wrote:
Twisted Xistance wrote:
Level 4 missions are actually intended for small gangs to do as opposed to doing them solo, however that being said there are 2 ways of doing them solo

1: The long way

Technique 1: the sniper

You set up a battleship with a good tank and kite the mobs, picking them off with your guns before they can get close enough to lay down serious damage, basically this takes ages and you would likely make much more isk just doing level 3 missions

Main benefits


If you lose your ship you can afford to buy a new one, its not the end of the world

Main drawbacks:

>You have to use SCOUT DRONES, not mediums or heavys as you will find yourself webbed and warp scrambled otherwise

> Mistakes cost you a lot of time: battleships are slow so if you have to warp out then come back your looking at a while to get back to were you was


Technique 2: PIMP MY RIDE


Get command ship, pimp it... do mission

Main Benefits

> you can put down massive close range DPS, and carve through the missions reletively fast
> Blazing through a mission in a command ship is quite a lot more fun that doing it in a bs


Main drawbacks :

> Its easy to get overconfident and get yourself killed
> Your setup cost for your ship is going to be well over a billion isk
(note: can also be done with a tech 3 ship though not nearly as effectively)



Truth is that even if you go the cvommand ship route its still much more fun, not to mention much safer and efficient with 2 people.


I've seen some pretty sh!t idiot advise before but this takes the cake.



QFT

"Measure Twice, Cut Once."

Hammer Crendraven
Center for Advanced Studies
Gallente Federation
#43 - 2012-05-30 23:43:54 UTC  |  Edited by: Hammer Crendraven
I did not see this idea mentioned at all so here goes what I do:

Often when I enter a room I am out of range of the targets. So what to do? You do not want all of them to agro on you but you want to pull some away to fight them. Well take your time shift the camera around a bit find the closest group you want to agro. Then using your overview select one of those ships. If it is too far away to target it then just open fire on it anyway. Yes you can fire at a target that is out of target range as long as it is selected in the overview. You only need to fire once. Then wait a minute while waiting you can plot a kite course away from them. Your shells will fly past their ship after the needed flying time to target and they will get a response. Soon enough they will start flashing yellow and coming after you. Now you have split agro on the targets in the room. Only that small group should be after you. After they open fire on your ship the first few volleys should miss that is when you can launch your drones after the group that has agroed on you. If your drones start to take damage they are targeting your drones, then select the drone that is being hit and tell it to dock in your drone bay. That will break the target lock on the drone and save the drone. Then relaunch the drone or a replacement drone while that drone shields restore in the launch bay. Send the replacement drone to attack with the others. Keep an eye on your drones to keep them healthy like this. Rinse and repeat with the other groups in the room til they are all dead.

With enough tank any mission becomes easy this way except possibly those missions that dump you right into the thick of it right after the acceleration gate. Even in those type missions it does not pay to be too quick gettting your drones out as they will draw primary if they get out to quick.
Derath Ellecon
University of Caille
Gallente Federation
#44 - 2012-05-30 23:50:43 UTC
While T2 Sentries are not a must to get started, they are well worth it if you are serious about using a sentry Domi.

Your tank is already fine and the only thing you need for T2 sentries is sentry drone interfacing 5. So like 17 days and you are at T2 sentries. IMO I'd put that in the queue right now.

This thread is funny, cause nobody checked your toon. For those who didn't he has over 20mil SP. His armor tank is great, and his drone skills are pretty good.

Once you are playing with T2 Gardes and 2 omni's you will be like OMG.

I carry a flight of hobs and hammers, but very very rarely use them. That's because the sentries kill everything before they have a chance to get under my guns.

Then if you really wanna have fun with sentries, train for an ishtar.
Zornia Estemaire
The Scope
Gallente Federation
#45 - 2012-05-31 01:10:26 UTC
Quote:
Then if you really wanna have fun with sentries, train for an ishtar


Been ichching to get an Ishtar. I just know without the T2 sentries I'm not ready for it. I have also been considering the Prot with the new DDA Module. Just wish it had a bigger drone bandwidth.
Leetha Layne
#46 - 2012-05-31 01:19:09 UTC
I assure you the ship is not the issue.
Zornia Estemaire
The Scope
Gallente Federation
#47 - 2012-05-31 01:23:13 UTC
BTW, I finished the Pirate Invasion. Someone volunteered to help. It was a cinch with 2 pilots(especially with her skills). I now have another mission called The Score Objective.(Serpentis). Haven't checked the mission report on it yet. Any opinions?
Leetha Layne
#48 - 2012-05-31 01:28:49 UTC  |  Edited by: Leetha Layne
Serpentis? Very easy. Long rides to gates.

You have 20m SP?
Zornia Estemaire
The Scope
Gallente Federation
#49 - 2012-05-31 01:35:09 UTC
Quote:
I assure you the ship is not the issue


Never said it was. Just replying to Deraths comment about the Ishtar.

Checked the mission report on The Score. Almost all the comments stated it was easy.
Dato Koppla
Spaghetti Militia
#50 - 2012-05-31 06:51:00 UTC
Score is easy, you'll get used to missions soon enough, and then you'll never turn on your second repper and that's when you can comfortably add more gank, stay on Domi training, an excellent ship and has always pulled its weight throughout its lifetime
Sentry 10
Escape Velocity
#51 - 2012-05-31 08:31:16 UTC  |  Edited by: Sentry 10
Hey Zornia,

Eve really is a harsh place, and failure even in practicing can be very unforgiving, thats why I believe CCP gave us the test servers. I do almost all my practice on the test server. I think its also the best place for anyone to practice soloing lvl4s. You can even fly shiny ships and lose them without much frustration.

TL;DR practice your solo lvl4s on the test server to avoid needless tears.

Hope this advice would come in handy
Caitlyn Tufy
Perkone
Caldari State
#52 - 2012-05-31 08:49:32 UTC
cyndrogen wrote:
Try flying a fast battlecruiser to move away from the tackling frigates, I recommend a "drake", possibly one of the best lv4 ships.


Did I just read "fast" and "drake" in the same sentence? :D Don't get me wrong, it's an amazing ship, easy to tank great, but unless you fit in a perma afterburner, it's slow and more importantly, it's a hell to equip for half decent dps. Waste of time and money, if you ask me.

Besides, OP is gallente and his missile skills are crap (no offense, Zornia :D), that would just require needless training, when his existing skills should already handle L4s just fine.
Zornia Estemaire
The Scope
Gallente Federation
#53 - 2012-06-01 20:43:03 UTC
Well guys I'm back in saddle. Did "The Score" mission and just breezed right through it. In fact I decided to drop one the LAR II's and replaced it with a DDA module(really puts an extra bang in my drones). They only got to less than 10% of my armor, barely used the LAR. Not sure why but this mission gives more ISK and LP's than the mission I struggled with.(Pirates Invasion) I think I'll probably turn down Angel mission until I get the T2 sentries.
Thanks again for everyones suggestions and encouragement. It was really appreciated.Smile
Grizilk Chanlin
Aliastra
Gallente Federation
#54 - 2012-06-02 08:17:40 UTC
Twisted Xistance wrote:
Level 4 missions are actually intended for small gangs to do as opposed to doing them solo, however that being said there are 2 ways of doing them solo


Wrong. Any decent SP pilot who has been training properly (5-6mil SP+) can solo L4 missions in a BS.

T2 guns are absolutely unnecessary if you are a Gallente pilot. I still don't have T2 heavies and sentries, but fly through L4 missions. Esspecially if you use the new drone damage mods. They are silly cheap.
IIshira
School of Applied Knowledge
Caldari State
#55 - 2012-06-02 16:34:37 UTC  |  Edited by: IIshira
Zornia Estemaire wrote:
At least for now. I have done only 7 missions so far and have lost 4 battleships.(2 Mega's and 2 Domi's)


Umm I'm a little confused. Your overview shows what frigates are warp scrambling you so all you have to do is kill them with your drones and warp away.

Do you have Drone Interfacing to 4?

How are your armor tanking skills?

My Dominix tank is very similar to yours except instead of the Magnetic Field Stabilizers I have two EANMs, instead of the cap mod an extra active armor hardener. I can tank any mission room full aggro more than enough to kill anything warp scrambling me. Of course I'm not talking about "bonus rooms".

I've done hundreds of missions and haven't lost a Dominix.

Sorry if I missed something you said or a reply. I'm on a phone so it's hard to read everything.
Zhilia Mann
Tide Way Out Productions
#56 - 2012-06-02 17:16:23 UTC
Zornia Estemaire wrote:
Well guys I'm back in saddle.


Good on you.

Zornia Estemaire wrote:
Did "The Score" mission and just breezed right through it. In fact I decided to drop one the LAR II's and replaced it with a DDA module(really puts an extra bang in my drones). They only got to less than 10% of my armor, barely used the LAR. Not sure why but this mission gives more ISK and LP's than the mission I struggled with.(Pirates Invasion).


The Score pays better because average completion times are worse due to travel. Both can be blitzed but Pirate Invasion comes out faster on average.
gulftobay
Mesotopia
#57 - 2012-06-02 20:40:35 UTC
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#58 - 2012-06-02 20:44:50 UTC
No one has yet mentioned that new reactive armor module that gives resists depending on the incoming damage?
Shame, because this one really rocks.
I use it together with two mission specific hardeners and a Centi-LAR for tank, which leaves room for 2 of the new drone damage modules. Best tank is moar DPS, after all.....

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Zornia Estemaire
The Scope
Gallente Federation
#59 - 2012-06-03 01:48:37 UTC
Quote:
No one has yet mentioned that new reactive armor module that gives resists depending on the incoming damage?
Shame, because this one really rocks.


I have been really interested in trying this mod out but from what I understand it takes a long time to change from one damage to another depending if the damage changes. Unless you turn it off and back on to take on the new damage. From what I see it is more of a PVP mod than a PVE one. Could be wrong though.
Johnny Augustus
Doomheim
#60 - 2012-06-03 05:13:01 UTC  |  Edited by: Johnny Augustus
Zornia Estemaire wrote:
Quote:
No one has yet mentioned that new reactive armor module that gives resists depending on the incoming damage?
Shame, because this one really rocks.


I have been really interested in trying this mod out but from what I understand it takes a long time to change from one damage to another depending if the damage changes. Unless you turn it off and back on to take on the new damage. From what I see it is more of a PVP mod than a PVE one. Could be wrong though.


No, it really is for the pve side. It would only have limited utility for PVP. In PVP, you either win or you die before the module has that much of an effect.

The module just isn't that useful for mission running though. You're docking at a station after each mission, so there's nothing stopping you from fitting specific hardeners for each mission you do. That gets you a better tank.

I have found a niche for it in exploration though.

Terza Torre wrote:
Don't do LVL4 in a BS, thats bad!

BS's tank is horrible cause they are slow and big signature radius especially at low skill points.

Use a good cruisers, pirate cruiser or even a good fitted BC can do the job with ease.
Much cheaper too.
IF you can fly an HAC is the best choice overall.

TT

What? At low skill levels, it's far easier to do a level 4 in a BS than it is in a cruiser/bc (except the drake). When starting out, Cruisers especially just don't have the DPS output to break the tanks of the BS's in those LVL 4's.

Once your skills are up though, that's a different story.