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Purpose of using larger cap booster charges in ancillary shield boosters?

Author
Large Collidable Object
morons.
#1 - 2012-05-29 23:45:09 UTC
I didn't get to play around much with the modules yet, but I can't see any advantage in using the larger variants of cap booster charges in ancillary shield boosters. What am I missing?
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Bill Serkoff2
Tachyon Technology
#2 - 2012-05-29 23:55:32 UTC
Doesn't seem like there is an advantage.

"The Cyclone and the Drake are two ships which will basically never be good for shield tanking, primarily because they have almost no lowslots in addition to shield tanking bonuses. " -Iam Widdershins

Sup B1tches
Sebiestor Tribe
Minmatar Republic
#3 - 2012-05-30 01:36:09 UTC
I noticed that too, it uses just one charge... i guess the allowance for 400 or 800 sized charges is in line with large cap boosters, save ya from taking 2 stacks of different sizes
Kalel Nimrott
Caldari Provisions
#4 - 2012-05-30 01:40:54 UTC
Instead of using one module to recharge cap and another to boost shield, you do that all in one.
My fair guest.
If you want to boost cap for other things you have your regular boosters.

Bob Artis, you will be missed.

O7

Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#5 - 2012-05-30 02:28:41 UTC
If thy didn't already, they should make the amount of shield recharged be directly based on the rating of the charge. An 800 should give you twice the shield of the 400 (though at double the size, the booster would always give you the same amount of shielding before reloading)
Liam Mirren
#6 - 2012-05-30 07:02:50 UTC
No advantage whatsoever, just drawbacks. Less boosters in the shield booster so you have to reload faster, less in the cargo hold and increased cost.

Excellence is not a skill, it's an attitude.

Large Collidable Object
morons.
#7 - 2012-05-30 19:04:53 UTC
Ok - thanks for the confirmation guys - it's a bit odd - either they should perform like xindi said or they should recharge cap in addition to shield boosting with larger charges...

Nothing to be mad about, but a really odd design decision...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Haulie Berry
#8 - 2012-05-30 19:09:26 UTC
Large Collidable Object wrote:
Ok - thanks for the confirmation guys - it's a bit odd - either they should perform like xindi said or they should recharge cap in addition to shield boosting with larger charges...


Yeah, no, they should not do anything of the sort.

Quote:
Nothing to be mad about, but a really odd design decision...


I'm pretty sure that, in the original design, they were intended to use an extreme amount of cap which could, in turn, be partially or completely offset by using a cap charge, in which case the cap charge size would matter.

I rather prefer them like this.
Large Collidable Object
morons.
#9 - 2012-05-30 20:46:45 UTC
Haulie Berry wrote:
Large Collidable Object wrote:
Ok - thanks for the confirmation guys - it's a bit odd - either they should perform like xindi said or they should recharge cap in addition to shield boosting with larger charges...


Yeah, no, they should not do anything of the sort.

Quote:
Nothing to be mad about, but a really odd design decision...


I'm pretty sure that, in the original design, they were intended to use an extreme amount of cap which could, in turn, be partially or completely offset by using a cap charge, in which case the cap charge size would matter.

I rather prefer them like this.



*Shrugs* I don't mind, really - you want to see them weakened to the status quo, I'd rather see them stronger. However, we can agree upon the size of the cap booster should matter.

Active local tanking is weak enough as it is although I think active armor tanking was in more dire need of a boost than shield tanking...
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)