These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Emergent Gamplay, EVE, and Choice

Author
Beekeeper Bob
Beekeepers Anonymous
#41 - 2012-05-29 23:40:54 UTC
People don't seem to remember that CCP created this issue when they did the last Moon "Nerf" All they did was shift the isk to another group....
It seems clear that some within CCP think the Bees are good for the game, that their "pollenation by force routine" adds to the game, and will bring them more subs....
Only time will tell. Cool



Signature removed - CCP Eterne

Vaerah Vahrokha
Vahrokh Consulting
#42 - 2012-05-29 23:50:09 UTC  |  Edited by: Vaerah Vahrokha
Misanth wrote:
We don't "need" new players (altho it might be nice to have more), but we need to teach new players how this game has consequences. One of them, is that others gameplay might be forced upon you, like it or not.


The game has consequences and is a sandbox only as long as the long term sandbox stays neutral.

As of now it's possible for 1 entity to take enough valuable "battle objectives" (moons) to basically ransom the whole game to do their whims and for as long as they want.
They create their own consequences (like i.e.: you must join 0.0 or else...), they indeed create game content but that game content exclusively suits them, the resulting sandbox suits them with no alternative.

Short of missing to pay rent nobody will displace them anytime soon.

There will be no respite, no "well I don't like their imposed sandbox but I know somebody else will replace them in 3 months and then I'll have a sandbox I like more".

Basically it's not playing "a" sandbox but "their" sandbox for a very, very long time.

Why pay for somebody else's sandbox, including disliked rules imposed on you?

Had EvE been newer, fresher and with enough willing guys to form an opposing force, it could be possible to try change The New Order. But most players with leadership quit, it's just individual or small groups, they won't reach a critical mass to try contest the new EvE owners. Even if they did, they don't have the infinite ISK coming from moons and they will be crushed.

The Butterfly effect is a fallacity: it would only work in an open universe. EvE is too small, there are not infinite opportunities here.
Marlona Sky
State War Academy
Caldari State
#43 - 2012-05-29 23:52:55 UTC
baltec1 wrote:
Or the miners could adapt and start fitting a tank.


Please go fly a Hulk, fit the best tank you can and then let me know where you are mining. I will bring a T1 fit Tornado and **** all over you. All the while having my alt on standby to turn an even larger profit by scooping your loot. Fit a tank... Lol
Cailais
The Red Pill Taker Group
#44 - 2012-05-29 23:57:29 UTC
If you place artificial limits on gameplay, it can no longer be said to be emergent.

C.
Haulie Berry
#45 - 2012-05-29 23:59:01 UTC  |  Edited by: Haulie Berry
Minmatar Freedom wrote:
Haulie Berry wrote:
The main problem here seems to be that you fundamentally don't understand what "sandbox" means. Well, that, and you have a predilection toward nonsensical rhetoric (e.g., "freedom limits itself in time" - I'm sure that sounded very pithy in your head but it''s utterly meaningless tripe).
I don't know if I can make myself more clear, perhaps using smaller words?


The problem wasn't a matter of clarity, the problem was a lack of any meaningful substance. Classic appeal to emotion, wholly bereft of any factual basis in reality.

Quote:

You have it almost entirely, you're just missing one important piece. The sandbox CAN limit itself without intervention from those who make the policies or mechanics. One group of people inside the sandbox becomes powerful enough that it starts reshaping the sandbox to a form they see most fitting, thereby limiting the "freedom" of other people.


...yeah, as I was saying, you fundamentally don't understand what "sandbox" means in this context. You might not even be capable of it.

Players limiting other players does not adversely affect "the sandbox" at all. The ability to do that is, in fact, a fundamental necessity for the sandbox to exist. Players limit the freedom of other players CONSTANTLY in EvE. There is no qualitative difference between Hulkageddon Forever and, say, a particularly rich marketeer using their wealth to corner a market, or one guy in a rifter mission busting a carebear. The only difference is quantitative - a matter of scale.

The fact that it is technically possible to accumulate enough power to have a major impact on the game world is hugely important to the nature of a sandbox game. It's also a major marketing point of Eve - pretty much every trailer they've produced, ever, has somehow incorporated this theme. So, what, do you think they should slap an asterisk on that? What should it say?



"* Unless you're just too goddamn successful at intergalactic domination, and then we'll have to go and change the rules on you and, indeed, the very nature of the game."
Misanth
RABBLE RABBLE RABBLE
#46 - 2012-05-30 00:00:19 UTC
Vaerah Vahrokha wrote:
Misanth wrote:
We don't "need" new players (altho it might be nice to have more), but we need to teach new players how this game has consequences. One of them, is that others gameplay might be forced upon you, like it or not.


The game has consequences and is a sandbox only as long as the long term sandbox stays neutral.

As of now it's possible for 1 entity to take enough valuable "battle objectives" (moons) to basically ransom the whole game to do their whims and for as long as they want.
They create their own consequences (like i.e.: you must join 0.0 or else...), they indeed create game content but that game content exclusively suits them, the resulting sandbox suits them with no alternative.

Short of missing to pay rent nobody will displace them anytime soon.

There will be no respite, no "well I don't like their imposed sandbox but I know somebody else will replace them in 3 months and then I'll have a sandbox I like more".

Basically it's not playing "a" sandbox but "their" sandbox for a very, very long time.

Why pay for somebody else's sandbox, including disliked rules imposed on you?

Had EvE been newer, fresher and with enough willing guys to form an opposing force, it could be possible to try change The New Order. But most players with leadership quit, it's just individual or small groups, they won't reach a critical mass to try contest the new EvE owners. Even if they did, they don't have the infinite ISK coming from moons and they will be crushed.

The Butterfly effect is a fallacity: it would only work in an open universe. EvE is too small, there are not infinite opportunities here.


Noone is forced to use the modules that uses the moon minerals, 'nuff said.

AFK-cloaking in a system near you.

Llywelyn Emrys
Doomheim
#47 - 2012-05-30 00:02:24 UTC
Just tank your stupid Hulks already...

EvilEvilEvilEvilEvil
Vaerah Vahrokha
Vahrokh Consulting
#48 - 2012-05-30 00:03:31 UTC
Misanth wrote:

Noone is forced to use the modules that uses the moon minerals, 'nuff said.


A new rising alliance would not care about using (or not) such modules. They would not be able to compete in the economy war that after months or years of attrition could let them win.

Plus, doing a 500 vs 500 fight where one side has T1 fit ships and the other T2 + command ships + proper logistics.... imbalance could happen.
Darth Tickles
Doomheim
#49 - 2012-05-30 00:06:38 UTC
Vaerah Vahrokha wrote:
A new rising alliance would not care about using (or not) such modules. They would not be able to compete in the economy war that after months or years of attrition could let them win.


lol

tell us more about how nullsec wars are won
Henry Haphorn
Killer Yankee
#50 - 2012-05-30 00:10:27 UTC  |  Edited by: Henry Haphorn
OP,

I don't think an indefinite Hulkageddon is a bad thing. It's actually been around for nearly forever even before the first Hulkageddon was ever hosted. So far, Eve Online has not crashed and burned since then as the doomsayers profess.

Also, even the most powerful alliance is never immune to the enemy within. If you recall what happened to Band of Brothers, a once-powerful alliance that controlled more than half of New Eden in their heyday, they collapsed because of a single spy who conspired with Goonswarm (a then-fledgling alliance). Who is to say that the same thing won't happen with them? Spying is part of the game after all. It may take years to see results, but the goal is usually worth the effort.

Adapt or Die

Simetraz
State War Academy
Caldari State
#51 - 2012-05-30 00:10:49 UTC  |  Edited by: Simetraz
baltec1 wrote:
Or the miners could adapt and start fitting a tank.


I love these responses.
Sadly some will actually fall for this and tank there mining ship only to find out it did absolutely nothing,
Unless the ganker is a complete fail.

IF people would just be aware and watch local then the number of ganks would go down.
However people still mine in systems where you have to scroll local so the gankers will continue to feast.
I can't really say I feel sorry for the miners that do get ganked when they don't pay attention.
However at the same time ganking a miner because someone else tells you too, now that is just as funny and pathetic as well.
Little bees is very so true, off to die at the whim of another person, and really only for their amusement at that.
I have to give Goonies credit they do know how to meta game, and get the puppies to do there job for them.

But carry on, I admit the whole thing amuses me too as I watch to see how it ends.
Misanth
RABBLE RABBLE RABBLE
#52 - 2012-05-30 00:11:57 UTC
Vaerah Vahrokha wrote:
Misanth wrote:

Noone is forced to use the modules that uses the moon minerals, 'nuff said.


A new rising alliance would not care about using (or not) such modules. They would not be able to compete in the economy war that after months or years of attrition could let them win.

Plus, doing a 500 vs 500 fight where one side has T1 fit ships and the other T2 + command ships + proper logistics.... imbalance could happen.


Then stop doing 500 vs 500 fights, stop trying to own space, stop trying to make ship replacement schemes, etc?

It's quite simple really; you want to play the big boys field, you play by their rulebook (or find your own loopholes). If you can't handle that, then find your own niche or slice of the cake. Currently my 20 man corp lives in space that is 'contested', but highly active with Razor and Goons. Recently for example my CEO (alone) engaged 12 guys shooting an offline Raiden-POS, and they ran. Two of us in corp took on bit over ten Razor, fighting over an Estamel spawn in a belt too. Eventually we had to retreat, I think at the end they were 15 or 16, with logistics, combat probes, Curse, Rapier etc. We were two.

My point; stupid people want **** for free. If I can't fly t2, I will fly t1 like the early days. Like, when t2 production was monopolized (remember 150mil Cap Recharger II's? Remember 150mil Cov Ops Cloaking Device? Remember Absolutions? etc). And if I want to try to take space or moons from 9k+ people, then quite obviously they won't just roll over and let you have it.

There is more ways to play this game than one. But yah, it seems most don't understand that simple thing. P

AFK-cloaking in a system near you.

Cailais
The Red Pill Taker Group
#53 - 2012-05-30 00:12:23 UTC
Vaerah Vahrokha wrote:
Misanth wrote:

Noone is forced to use the modules that uses the moon minerals, 'nuff said.


A new rising alliance would not care about using (or not) such modules. They would not be able to compete in the economy war that after months or years of attrition could let them win.

Plus, doing a 500 vs 500 fight where one side has T1 fit ships and the other T2 + command ships + proper logistics.... imbalance could happen.


It's worth noting that the previous "unassailable" Alliance (Band of Brothers) was destroyed not by force of arms but internal strife and disent.

C.
Henry Haphorn
Killer Yankee
#54 - 2012-05-30 00:13:52 UTC
Simetraz wrote:
baltec1 wrote:
Or the miners could adapt and start fitting a tank.


I love these responses.
Sadly some will actually fall for this and tank there mining ship only to find out it did absolutely nothing,
Unless the ganker is a complete fail.

IF people would just be aware and watch local then the number of ganks would go down.
However people still mine in systems where you have to scroll local so the gankers will continue to feast.
I can't really say I feel sorry for the miners that do get ganked when they don't pay attention.
However at the same time ganking a miner because someone else tells you too, now that is just as funny and pathetic as well.
Little bees is very so true, off to die at the whim of another person, and really only for their amusement at that.
I have to give Goonies credit they do know how to meta game, and get the puppies to do there job for them.

But carry on, I admit the whole thing amuses me too as I watch to see how it ends.


In a way, tanking a Hulk does help... in making sure only the best and determined gankers gain the fruits of their labors. Eve Online is all about natural selection anyways.

Adapt or Die

Serene Repose
#55 - 2012-05-30 00:14:00 UTC
Translation: Sociopaths don't understand their disorder, however, they can be very convincing.

We must accommodate the idiocracy.

Minmatar Freedom
Republic University
Minmatar Republic
#56 - 2012-05-30 00:24:43 UTC  |  Edited by: Minmatar Freedom
Haulie Berry wrote:
The problem wasn't a matter of clarity, the problem was a lack of any meaningful substance. Classic appeal to emotion, wholly bereft of any factual basis in reality.

You can dislike my choice of words all you wish, it doesn't change their degree of accuracy.

Quote:
...yeah, as I was saying, you fundamentally don't understand what "sandbox" means in this context. You might not even be capable of it.

Players limiting other players does not adversely affect "the sandbox" at all. The ability to do that is, in fact, a fundamental necessity for the sandbox to exist. Players limit the freedom of other players CONSTANTLY in EvE. There is no qualitative difference between Hulkageddon Forever and, say, a particularly rich marketeer using their wealth to corner a market, or one guy in a rifter mission busting a carebear. The only difference is quantitative - a matter of scale.

That is precisely my point. We are approaching a scale that will be truly limiting and that wont sort itself out in time. The difference between cornering a market and setting up a situation where an entire sector of the game feels forced into a playstyle they may not have chosen is that market manipulations and other similar activities will, in the end, balance out and things will settle down. Adopting a "play our way or we'll force you out" rule then enforcing it with lethal force is not an open world and it pushes people away from EVE because it is no longer a sandbox game. It's a sandbox for one group of people and the rest of the players have to live by their rules or they don't play.

Quote:
The fact that it is technically possible to accumulate enough power to have a major impact on the game world is hugely important to the nature of a sandbox game. It's also a major marketing point of Eve - pretty much every trailer they've produced, ever, has somehow incorporated this theme.

Which is a problem because we're approaching the point where that's no longer possible to any significant degree.

Quote:
So, what, do you think they should slap an asterisk on that? What should it say?

"Only if the Goons say you can"?
Haulie Berry
#57 - 2012-05-30 00:36:46 UTC
Minmatar Freedom wrote:

You can dislike my choice of words all you wish, it doesn't change their degree of accuracy.


They weren't accurate. That's the problem. It was fluffly, bullshit rhetoric.


Quote:

That is precisely my point. We are approaching a scale that will be truly limiting and that wont sort itself out in time.


[Citation needed]. Seriously, there's no indication of that at all. You're just making things up at this point.

Quote:
The difference between cornering a market and setting up a situation where an entire sector of the game feels forced into a playstyle they may not have chosen is that market manipulations and other similar activities will, in the end, balance out and things will settle down. Adopting a "play our way or we'll force you out" rule then enforcing it with lethal force is not an open world and it pushes people away from EVE because it is no longer a sandbox game. It's a sandbox for one group of people and the rest of the players have to live by their rules or they don't play.


What would not be an open world is if nobody COULD do that. If you don't like it? Fight back. You have that choice. What you seem to want is the ability to be able to do whatever you want AND be free from any possibility of interference by other players. Too ******* bad, that, because it's not going to happen.
Alavaria Fera
GoonWaffe
#58 - 2012-05-30 00:44:57 UTC
Haulie Berry wrote:
Minmatar Freedom wrote:
You can dislike my choice of words all you wish, it doesn't change their degree of accuracy.

They weren't accurate. That's the problem. It was fluffly, bullshit rhetoric.
Quote:
That is precisely my point. We are approaching a scale that will be truly limiting and that wont sort itself out in time.

[Citation needed]. Seriously, there's no indication of that at all. You're just making things up at this point.

That's what the forums are like nowadays. In some way, the metalore of EVE could be written by the forums, and we'd all wonder how EVE died repeatedly under the goons, gankers, The Mittani, nullsec, PvPers, etc etc over and over.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Vaerah Vahrokha
Vahrokh Consulting
#59 - 2012-05-30 07:20:36 UTC
Misanth wrote:
My point; stupid people want **** for free. If I can't fly t2, I will fly t1 like the early days. Like, when t2 production was monopolized (remember 150mil Cap Recharger II's? Remember 150mil Cov Ops Cloaking Device? Remember Absolutions? etc). And if I want to try to take space or moons from 9k+ people, then quite obviously they won't just roll over and let you have it.

There is more ways to play this game than one. But yah, it seems most don't understand that simple thing. P


No my argument was completely another.

Short of GS forgetting to pay their sov fee, what can realistically displace them?
Warfare needs money and they got the infinite wealth source at hand and they are well over 9000.
Vyl Vit
#60 - 2012-05-30 07:30:44 UTC
THE L0CK wrote:
Translation: CCP make the bad guys stop or eve will purgatory!

No. It says in a risk vs. gain situation, since the risk of ganking Hulks doesn't come near the gain it makes a farce out of the concept the Hulkageddoneers claim is their justification. They risk nothing significant. The outcome is predetermined. There's no possibility of things working out differently - there's no RISK.

I'll draw a map for you for 100 million.

Paradise is like where you are right now, only much, much better.