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EVE Online: Inferno 1.0.3 to be deployed on Tuesday, May 29th

First post
Author
Mangone
Plan.B
#41 - 2012-05-29 13:44:12 UTC  |  Edited by: Mangone
CCP Spitfire wrote:
EVE Online: Inferno 1.0.3 will be deployed on Tuesday, May 29th, during a regular downtime. This patch includes a number of fixes and improvements for the Unified Inventory and user interface and increases client performance in certain situations.

Full patch notes can be found here.


Good thing u trying to fix UI. But i still see nothing that fixes its functionality. Only slight improvement is that we can see our active ships.

You guys need to fix these ASAP.

1. When u open item windows in station they should remain where u left them even when u undock/redock. They should remember their positions and sizes by default but if its too hard pls even fix the pinning on them so next time i dock they would be there where i left them without having to click anything.

2. R-click needs to work as clicked above ships with options open cargo bay / drone bay / fuel bay / shipmaintance bay

3. Double clicking unactive ship needs to open its cargo/inventory NOT change ship.
Axl Borlara
Sebiestor Tribe
Minmatar Republic
#42 - 2012-05-29 13:45:18 UTC
Jebediah MacAhab Dallocort wrote:

Inventory UIs don't work very well with only a single window. It's simple as hell to just open up my cargo hold, open up the wreck I've tractored in, and just drag the **** I want over. .


You can do that with the new inventory. And it's possibly easier.

Open up a wreck in space.
You get an inventory window showing the loot.
The top entry on the left hand column is your ships cargo hold.
So drag the loot items to that top entry.

You don't even need to open your cargo hold first.

To be fair, I only found out about that by mistake. I was just looting all for a while because I couldn't see how to just loot some items (right clicking the selected items didn't have a loot option). At some point I actually read what the left hand column said and worked out the rest from there. Smile

That, and using the ships and items merged into the station window while docked means I've barely even noticed the inventory has changed. I certainly wouldn't want to go back.
LTC Vuvovich
Old-Timers Department
GF Company
#43 - 2012-05-29 13:46:01 UTC
Well here we are again:

I am still completely confused as to how CCP ever intended to:

1) Develop and implement a Unified Inventory System
2) Improve on and/or patch it's initial failed release

SO LET'S GO BACK TO THE DRAWING BOARD - SHALL WE

3) Go to the following hyperlink: http://webpages.charter.net/deloge2012/Station_View.jpg
a) The station view as will be shown to you... is a result of my having clicked on the Inventory System Icon.
b) Missing from that view... are the following
1) There are no Corporate bays/divisions - listed in this view
2) There are no Personal cargo or Items bay - listed in this view
3) There is no Ship Maintenance/Storage bay - listed in this view
4) There are no Corporate Member Hangars - listed in this view
5) There is absolutely no semblence of a Unified Inventory System Tree - in this view

4) I thought the whole idea behind having an Icon on Neocom for the Unified Inventory System - was to provide players
with a single access point to the entire inventory tree and it's contents, as per a pilot's physical location... i.e. - NPC
station, POS, etc...
5) I am also somewhat taken aback trying to figure out why CCP requires so much redundacy to do one simple little thing.
a) It does appear at most times I can actually access the entire inventory system tree with every other opened ship
container or cargo hold except for and by means of the Neocom... WTF OVER...???
b) If you have one button on the Neocom... what the hell do I need with an inventory tree access point along side every
opened cargo container...?
c) It's like the old saying - I can't find the forest for all the trees...
6) In my most honest opinion CCP... you boys have missed the target once again. It is painfully obvious to me now... that
you fellars aint got one damn clue about what you're trying to do or how to go about it. I have already told you once
before, and I'll say it again... send me a round-trip ticket from Atlanta, Ga to your think tank in Iceland or where ever...
and I will help guys get this thing fixed once and for all.

Respectfully Submitted:
LTC Vuvovich
Davina Sienar
The Misinterpretation of Silence
#44 - 2012-05-29 13:49:35 UTC
Vincent Athena wrote:
For those asking Why, and wanting the old system back:

CCP has seen many complaints about the UI, indicating it was in fact broken. One of the biggest is it took too many windows to do anything, covering the screen with windows. Result: They fixed a problem by making an inventory system that required only one window for most operations.

Please, lets not take a step back to Excel in space.






The UI as complete..... NOT just the Inventory.
Don't mix stuff together ^^
And Yes there are lots of Windows ...still Market / Corpmanagement / Indu etc.. etc ..etc
Sorry but Inventory is not the biggest thing there...
And: The whole Game is based on Windows with Tabs inside.. sowhat ?

And now ? Oh it was Excel in Space ? what U call it now ? Filemanager in Space ?

I LoL'd
Katy Ling
Crimnson Concept Flame
#45 - 2012-05-29 14:00:08 UTC  |  Edited by: Katy Ling
i was going post a huge tread about how Inventory UI was simple and practical and you made the it overcomplicated now.

it's not even worth my time, so i'll make it simple.

you're going in the wrong direction !

besides the market appraisal (that is a bit lagy sometimes) and the cargo capacity colour meeter, the rest of the inventory UI, is confusing, requires more work and time, to interface with, and that is displeasing most players that i have talked to, including myself.

players have complained about the new mechanic not being satisfactory.

you're spending resources and time, in to something that is displeasing you're player base costumers and being short sighted and not seeing the complains and requests about role backs. i wouldn't say role back would be necessary, but several simplicity mechanics of the old inventory mechanic would be welcome.

this interface Mechanic should never have come out until was fully tested and working well.

Inferno Expansion will go down in History as the expansion where you turned the UI in to Hell .
Par'Gellen
#46 - 2012-05-29 14:07:17 UTC  |  Edited by: Par'Gellen
These issues were not addressed in the patch:
http://www.neoncranium.com/inventory3.jpg
http://www.neoncranium.com/inventory.jpg
http://www.neoncranium.com/inventory2.jpg

Also this:
Dex Tera wrote:
hey i liked ur idea so much i expanded on it a bit what do u think
look here space bro

Devs, please consider these changes. I beg you.

"To err is human", but it shouldn't be the company motto...

Rengerel en Distel
#47 - 2012-05-29 14:14:00 UTC
Problems still present after 1.0.3:
1) Moving items from one window to another is still incredibly laggy. Container to container, container to item hangar, trades, reprocessing, all lag as the window updates on each line.
2) Your active ship shows in the Ship Hangar now, but no indication it's the active ship. If you have more than one ship named the same thing (default names) there is no way to tell which is active. Small error perhaps, but something that should be fixed. Maybe put the active ship in italics.

Easiest fix IMHO:
Add a button to total Est Price, items and weight. Let us move the stuff around, then if we want to, click the button to total it up. If not that, then move it from a loop per item, and run it instead after the action is completed. If i'm trading 300 line items, I don't need to see a running total of the space in my container getting bigger, the items shrinking, and the total price going down.

I haven't looted any wrecks to see if that's been optimized, can anyone that actually has post-patch comment?

With the increase in shiptoasting, the Report timer needs to be shortened.

Par'Gellen
#48 - 2012-05-29 14:18:03 UTC
Rengerel en Distel wrote:
Problems still present after 1.0.3:
1) Moving items from one window to another is still incredibly laggy. Container to container, container to item hangar, trades, reprocessing, all lag as the window updates on each line.
2) Your active ship shows in the Ship Hangar now, but no indication it's the active ship. If you have more than one ship named the same thing (default names) there is no way to tell which is active. Small error perhaps, but something that should be fixed. Maybe put the active ship in italics.

Easiest fix IMHO:
Add a button to total Est Price, items and weight. Let us move the stuff around, then if we want to, click the button to total it up. If not that, then move it from a loop per item, and run it instead after the action is completed. If i'm trading 300 line items, I don't need to see a running total of the space in my container getting bigger, the items shrinking, and the total price going down.

I haven't looted any wrecks to see if that's been optimized, can anyone that actually has post-patch comment?

This!

We really do need the active ship to be highlighted in the ship hangar. Otherwise it's just a confusing as not being there at all.
I LOVE the button idea for getting estimated value etc! I don't need that info 99% of the time I play and I'm sure the server would thank you for it.

+1

"To err is human", but it shouldn't be the company motto...

Veng3ance
Imperial Academy
Amarr Empire
#49 - 2012-05-29 15:25:18 UTC  |  Edited by: Veng3ance
Added your active ship to the “ship hangar” inventory.

THANK YOU!!!!!

Oh and for all those people wanting the ease of the multiple windows back. Just go to general settings in the options menu and "Merge Items and Ships into Station Panel" , bring back some of that old school feel :)
Dieter Rams
Deep Core Mining Inc.
Caldari State
#50 - 2012-05-29 15:28:47 UTC  |  Edited by: Dieter Rams
Kingston Black wrote:

usless retrograde step every OS and business suite uses multiple windows the fanboys who like this one windows interface dont play eve imho


The unified inventory interface is just like Finder in Mac OS X or Windows Explorer; it's called usability.

The new interface has been buggy, but the basics are there and I believe it will improve and become excellent eventually.
Par'Gellen
#51 - 2012-05-29 15:36:00 UTC
Veng3ance wrote:
Added your active ship to the “ship hangar” inventory.

THANK YOU!!!!!

Oh and for all those people wanting the ease of the multiple windows back. Just go to general settings in the options menu and "Merge Items and Ships into Station Panel" , bring back some of that old school feel :)

Doesn't work for me. All that does is put my ship and items hangars in tabs on the station panel. I hate that.

"To err is human", but it shouldn't be the company motto...

DazedOne
Sebiestor Tribe
Minmatar Republic
#52 - 2012-05-29 15:36:09 UTC
The first Tuesday patch is here and virtually nothing that WE WANTED FIXED WAS ACTUALLY FIXED. Stellar CCP, well guys now you got to wait another week to see if they will fix the performance issues with this new crap UI.
Kasriel
#53 - 2012-05-29 15:36:56 UTC  |  Edited by: Kasriel
don't know if this has been pointed out but

if i type "moa" into the filter bar on a mobile lab it's pulling up moa and cormorants, so you've apparently ****** up your filter bar as well, add that one to the list you bastards.

i'm off to go and count a few thousand BPC by hand because i can't trust this bloody ui

have i mentioned it's a piece of **** and i want the old one that y'know worked back?

*edit*

after some experimentation it appears that the filter no longer pays any attention at all to the last letter entered (good game CCP /slowclap)

oh and i apparently don't have authorization to view my own bug report to add a note.

good system there
Drak Fel
School of Applied Knowledge
Caldari State
#54 - 2012-05-29 15:40:29 UTC
Still sucks. The old system was much simpler and worked just fine.
Darth BOR
Homo Homini Lupus Est
#55 - 2012-05-29 15:46:34 UTC  |  Edited by: Darth BOR
It will be conveniently if by pressing Alt+C ship cargo will be opened. And opening of other containers will cause pop-up of other windows.
Also window's positions must be saved.
Dirch Passer
State War Academy
Caldari State
#56 - 2012-05-29 15:55:54 UTC
Darth BOR wrote:
It will be conveniently if by pressing Alt+C ship cargo will be opened. And opening of other containers will cause pop-up of other windows.
Also window's positions must be saved.


You can change the Alt+C shortcut, to open ship cargo, in the settings window.
Scaugh
Republic Military School
Minmatar Republic
#57 - 2012-05-29 16:04:00 UTC
Kingston Black wrote:
they want feedback about whats bad? ok

in short i end up having to spawn as many windows as before only now they take up 3 times as much space on the monitior, take longer to load, are confusing as hell and everything takes twice the number of clicks to achieve any given task give the number of times i press shift





this ^^^^
Captain Praxis
Sebiestor Tribe
Minmatar Republic
#58 - 2012-05-29 16:18:01 UTC
Rengerel en Distel wrote:

...
Your active ship shows in the Ship Hangar now, but no indication it's the active ship. If you have more than one ship named the same thing (default names) there is no way to tell which is active. Small error perhaps, but something that should be fixed. Maybe put the active ship in italics.
...


Just put a highlighted box round it like the old system did Blink

"If it ain't broke..."
Captain Praxis
Sebiestor Tribe
Minmatar Republic
#59 - 2012-05-29 16:20:14 UTC
Vincent Athena wrote:

...
They fixed a problem by making an inventory system that required only one window for most operations.
...


Unfortunately they failed since their single window is not sufficient for many situations Roll
Vincent Athena
Photosynth
#60 - 2012-05-29 16:37:43 UTC
Captain Praxis wrote:
Vincent Athena wrote:

...
They fixed a problem by making an inventory system that required only one window for most operations.
...


Unfortunately they failed since their single window is not sufficient for many situations Roll

Aye, I still need 2 windows for many operations too. But I found out two things that can help: The same inventory can be open in two windows, and filters are wonderful.

For example: I now keep my BPOs and the stuff I make from those BPOs all in the same can. I open that can in two separate windows, filter one for BPOs and the other for the manufactured items. I then look through the items to see what I am low on, and drag the BPOs for those items over to the item hangar entry on the tree. Once I got all the BPOs moved I set both windows on "item hangar", filter one to BPOs and the other to construction materials. I set all the jobs, keeping an eye on the material level in case I run low and want to defer some jobs for later.

Everyone knows you can move the window divider between the tree and the right side so as to make the tree small and not use up too much screen real estate?

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