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What is the point of High Sec?

Author
Tippia
Sunshine and Lollipops
#121 - 2012-05-28 19:12:40 UTC
Talon SilverHawk wrote:
Because the game is not just about PVP.

and before some idiot comes on to say it is.

Mining, manufacturing, research , production, trading etc
So… to disprove that it's all about PvP, you list a number of PvP activities?

Idgi. What?
Ayuren Aakiwa
When i Look Up At The Stars I Am Filled With Rage
#122 - 2012-05-28 19:12:55 UTC
Only read the op. hi sec should be a little safezone for the noobs, however hisec in its current state does not fit in with the type of game eve is. IMO hisec should be removed entirely except for a few starter systems. There is no reason for it other than to cater to the kiddies that won't htfu.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#123 - 2012-05-28 19:14:39 UTC
Talon SilverHawk wrote:
Eva Rourge wrote:
No wall of text here, just a simple question. A clear one sentence reply would benice.

Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield?


Because the game is not just about PVP.

and before some idiot comes on to say it is.

Mining, manufacturing, research , production, trading etc

Tal


-2 corps mining in same belt after the same thing, PVP!
-2 people manufacturing ame thing to sell in same region... PVP!
-Research: researching things to make manufacturing cost less and to make more items faster than the other guy, PVP!
-production = manufacturing
- Trading... lol yeah, no PVP there at all! Straight

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Talon SilverHawk
Patria o Muerte
#124 - 2012-05-28 19:14:50 UTC
Tippia wrote:
Talon SilverHawk wrote:
Because the game is not just about PVP.

and before some idiot comes on to say it is.

Mining, manufacturing, research , production, trading etc
So… to disprove that it's all about PvP, you list a number of PvP activities?

Idgi. What?


What?? those are activities that don't include shooting ppl on one big battlefield. Whats your logic ?

Tal


Talon SilverHawk
Patria o Muerte
#125 - 2012-05-28 19:16:00 UTC
Surfin's PlunderBunny wrote:
Talon SilverHawk wrote:
Eva Rourge wrote:
No wall of text here, just a simple question. A clear one sentence reply would benice.

Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield?


Because the game is not just about PVP.

and before some idiot comes on to say it is.

Mining, manufacturing, research , production, trading etc

Tal


-2 corps mining in same belt after the same thing, PVP!
-2 people manufacturing ame thing to sell in same region... PVP!
-Research: researching things to make manufacturing cost less and to make more items faster than the other guy, PVP!
-production = manufacturing
- Trading... lol yeah, no PVP there at all! Straight



F*ck off troll you know what ppl are talking about when they say PVP 99% of the time.

Tal

Tobiaz
Spacerats
#126 - 2012-05-28 19:17:31 UTC  |  Edited by: Tobiaz
How it used to be in the 'old days' imho. Underlined the things that now seem out of balance.

High-sec: low risk, low reward, low commitment, high convenience
- rewards are now medium, competing with low-sec

Low-sec: high risk, medium reward, low commitment, medium convenience

Null-sec: high risk, high reward, high commitment, medium convenience
- low-cost jump and bridge mechanics completely mess up risk, commitment and convenience factors

Wh: high risk, very high reward, medium commitment, low convenience
- too easy to make it impossible to be evicted, a BC-sized POS/Cap basher could fix this

Operation WRITE DOWN ALL THE THINGS!!!  Check out the list at http://bit.ly/wdatt Collecting and compiling all fixes and ideas for EVE. Looking for more editors!

No More Heroes
Boomer Humor
Snuffed Out
#127 - 2012-05-28 19:18:43 UTC
The point of high sec is to give the illusion of security. Why do you think people buy insurance? (ingame and RL)

.

Ginseng Jita
PAN-EVE TRADING COMPANY
#128 - 2012-05-28 19:20:19 UTC
Talon SilverHawk wrote:
Surfin's PlunderBunny wrote:
Talon SilverHawk wrote:
Eva Rourge wrote:
No wall of text here, just a simple question. A clear one sentence reply would benice.

Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield?


Because the game is not just about PVP.

and before some idiot comes on to say it is.

Mining, manufacturing, research , production, trading etc

Tal


-2 corps mining in same belt after the same thing, PVP!
-2 people manufacturing ame thing to sell in same region... PVP!
-Research: researching things to make manufacturing cost less and to make more items faster than the other guy, PVP!
-production = manufacturing
- Trading... lol yeah, no PVP there at all! Straight



F*ck off troll you know what ppl are talking about when they say PVP 99% of the time.

Tal



Awww...did the widdle bunny **** you off mate?
Talon SilverHawk
Patria o Muerte
#129 - 2012-05-28 19:21:28 UTC
No More Heroes wrote:
The point of high sec is to give the illusion of security. Why do you think people buy insurance? (ingame and RL)


Ingame insurance no illusion of security there lol Lol

Tal


Vicky Somers
Rusty Anchor
#130 - 2012-05-28 19:22:17 UTC
Ayuren Aakiwa wrote:
Only read the op. hi sec should be a little safezone for the noobs, however hisec in its current state does not fit in with the type of game eve is. IMO hisec should be removed entirely except for a few starter systems. There is no reason for it other than to cater to the kiddies that won't htfu.


You are visibly upset.
Talon SilverHawk
Patria o Muerte
#131 - 2012-05-28 19:22:30 UTC
Ginseng Jita wrote:
Talon SilverHawk wrote:
Surfin's PlunderBunny wrote:
Talon SilverHawk wrote:
Eva Rourge wrote:
No wall of text here, just a simple question. A clear one sentence reply would benice.

Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield?


Because the game is not just about PVP.

and before some idiot comes on to say it is.

Mining, manufacturing, research , production, trading etc

Tal


-2 corps mining in same belt after the same thing, PVP!
-2 people manufacturing ame thing to sell in same region... PVP!
-Research: researching things to make manufacturing cost less and to make more items faster than the other guy, PVP!
-production = manufacturing
- Trading... lol yeah, no PVP there at all! Straight



F*ck off troll you know what ppl are talking about when they say PVP 99% of the time.

Tal



Awww...did the widdle bunny **** you off mate?



No just a tw*t

Tal
Tippia
Sunshine and Lollipops
#132 - 2012-05-28 19:22:40 UTC  |  Edited by: Tippia
Talon SilverHawk wrote:
What?? those are activities that don't include shooting ppl on one big battlefield. Whats your logic ?
My logic is that they're all PvP.

Mining — competition for resources, player vs. player.
Manufacturing, research, production manufacturing again — competition for slots/moons, a means to provide an edge in…
Market — competition for best purchase and/or sale price, player vs. player.

…not to mention that all of the above only serves to feed the demand generated by combat and destruction.

At no point are you competing against any kind of “environment“ or NPCs, only against other players.

There are exactly two things in EVE that are not subject to PvP: “accept mission” and “complete mission” (“abandon mission” might have counted if it weren't for PvP being such a common reason for people using that button).
Ayuren Aakiwa
When i Look Up At The Stars I Am Filled With Rage
#133 - 2012-05-28 19:31:44 UTC
Vicky Somers wrote:
Ayuren Aakiwa wrote:
Only read the op. hi sec should be a little safezone for the noobs, however hisec in its current state does not fit in with the type of game eve is. IMO hisec should be removed entirely except for a few starter systems. There is no reason for it other than to cater to the kiddies that won't htfu.


You are visibly upset.


Yeah hi sec does that to me. But hey it's a sandbox so I don't actually have to interact with the type of players there, and you can do whatever it is people do in empire. And It's the players there that bother me not the mechanics for the record.
Forum Clone 77777
Doomheim
#134 - 2012-05-28 19:31:59 UTC
This thread is ******** and I think everyone, including me, who made a reply in here got a fair bit dumber (except for the goon and the OP, obviously)
Talon SilverHawk
Patria o Muerte
#135 - 2012-05-28 19:33:48 UTC
Tippia wrote:
Talon SilverHawk wrote:
What?? those are activities that don't include shooting ppl on one big battlefield. Whats your logic ?
My logic is that they're all PvP.

Mining — competition for resources, player vs. player.
Manufacturing, research, production manufacturing again — competition for slots/moons, a means to provide an edge in…
Market — competition for best purchase and/or sale price, player vs. player.

…not to mention that all of the above only serves to feed the demand generated by combat and destruction.

At no point are you competing against any kind of “environment“ or NPCs, only against other players.

There are exactly two things in EVE that are not subject to PvP: “accept mission” and “complete mission” (“abandon mission” might have counted if it weren't for PvP being such a common reason for people using that button).



Er TLDR sorry let me clarify for the trying to be clever combat PVP.

Tal
EVE Roy Mustang
Doomheim
#136 - 2012-05-28 19:36:38 UTC  |  Edited by: EVE Roy Mustang
Eva Rourge wrote:
No wall of text here, just a simple question. A clear one sentence reply would benice.

Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield?


agreed. Fixes the problem on gankers hiding behind CONCORD. Make it as it is now, where its bannable to grief/kill/scam/trick noobs and the rest is fair game.

Tippia wrote:

Manufacturing, research, production manufacturing again — competition for slots/moons, a means to provide an edge in…


So creating your own POS (outside of wartime) and using your own slots isnt PVP then?
Tippia
Sunshine and Lollipops
#137 - 2012-05-28 19:38:35 UTC  |  Edited by: Tippia
Talon SilverHawk wrote:
Er TLDR sorry let me clarify for the trying to be clever combat PVP.
But then you're not really answering the question. Combat is as much a part of highsec as of any of the other sec levels, and the activities you listed are as much a part of the other sec levels as they are of highsec.

You're making distinctions that aren't really there.

EVE Roy Mustang wrote:
So creating your own POS (outside of wartime) and using your own slots isnt PVP then?
Of course it is. Read what you quoted again.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#138 - 2012-05-28 19:40:29 UTC
Eva Rourge wrote:
No wall of text here, just a simple question. A clear one sentence reply would benice.

Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield?


Because some of us prefer it.

Dont like it?

Move to the ghetto.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

EVE Roy Mustang
Doomheim
#139 - 2012-05-28 19:41:10 UTC
Tippia wrote:


EVE Roy Mustang wrote:
So creating your own POS (outside of wartime) and using your own slots isnt PVP then?
Of course it is. Read what you quoted again.


it was a joke -.-

damn serious forums lol
Tippia
Sunshine and Lollipops
#140 - 2012-05-28 19:42:05 UTC
EVE Roy Mustang wrote:
it was a joke -.-
It lacked the humour bit.