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What is the point of High Sec?

Author
Talon SilverHawk
Patria o Muerte
#181 - 2012-05-29 12:13:21 UTC
Roime wrote:
Talon SilverHawk wrote:
Tippia wrote:
Eva Rourge wrote:
The point is: with all the noise around ganking and mining and bears and goons and whatnot - does anyone actually understand what this particular environment is supposed to represent and what one should actually expect of it?
Most people do, yes. The rest whine.


Nope, some ppl think they know , and are biased towards there own play style. Everyone complains when they think its tipped towards the play style of someone else..

Tal





What's a "play style"?




I cant be asked to answer dumb questions.
Tippia
Sunshine and Lollipops
#182 - 2012-05-29 12:13:23 UTC
Roime wrote:
No, they do not realise it was meant to be a tutorial area.
…because it was never meant to be a tutorial area. We have tutorial areas to take care of that.

As long as people keep lying to them and saying that highsec is a tutorial area, they will keep believing it. So stop doing that.
Malcanis
Vanishing Point.
The Initiative.
#183 - 2012-05-29 12:20:07 UTC
Roime wrote:
Malcanis wrote:
Roime wrote:
Hisec is the tutorial and market area of New Eden. It's just a bit broken at the moment, and many people exploit the features that are meant to help new players to learn the game and gather some capital.




This may have been the original conception but it hasn't been true since at least 2006. The sooner that we recongnise that Hi-sec isn't just a starter area, the sooner we can have a sensible debate on how to develop it to provide high-end, high-risk, high-reward gameplay.

I wrote a thing.


All the issues involved with hisec currently stem from it not functioning properly as a tutorial & neutral market area.

It's impossible to balance the safety and income for older players between security levels so that everyone is happy.

1. If you leave it as it is, everybody whines (high reward, uncontrollable risk)
2. If you buff safety to satisfy carebears, rest of EVE whines
3. If you nerf income to satisfy rest of EVE, carebears whine

it would be great to have 4. Buff the income outside hisec, but this would probably break EVE.

When it's fixed and established as a tutorial area, these problems cease to exist. New players plan their tutorial time with the mindset that they will eventually leave the cradle.

How to do this, and what it would do subscriber counts does not interest me.

Problem is as stated above, and I see only two solutions. CCP can either ignore the whine (will work fine, forum whiners are not really important in the grand scheme) or completely change the mechanics of NPC corps and hisec, content & feature balancing will never completely solve the issues.





Well if you read what I wrote, you'll see that I have laid out a 5th alternative.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Natsett Amuinn
Caldari Provisions
Caldari State
#184 - 2012-05-29 12:23:42 UTC
Roime wrote:
Tippia wrote:
Roime wrote:
All the issues involved with hisec currently stem from it not functioning properly as a tutorial & neutral market area.
Close, but not quite. All issues stem from people falsely believing it's a tutorial area. As soon as people drop this notion, the vast majority of the supposed issues go away.

If people stop assuming that it is, and stop thinking that they can hide behind it, the level of automated safety turns out to be just right — perhaps even a bit on the high side — and they will start to create their own security, there as everywhere else.

Stop spreading the myth.


No, they do not realise it was meant to be a tutorial area.

The whiners think it's a PVE server in the middle of the sandbox.



I don't know what it was like the first 3 years, but in '06 it was clearly not a tutorial, only the place were the tutorial took place. Do you think they're going to have a part of the tutorial send new players into low sec or null space?

I didn't need to have played the game for the first 3 years to know that CCP never intended for there to be any guaranteed safe havens outside of a station. You keep trying to imply otherwise, and therein exists the problem.

Your position isn't any better then the people that want it to be totally safe.

It's a sandbox. You can't restrict what players do and still call it a sandbox. Hi sec puts LIMITS on what a player can do, but doesn't negate any action.


Removing any form of safety would be a bad thing as well. CCP is on of the only studios that actually understand that you need carebears in order for the game to work. Without them, there is no real game, just a deathmatch arena with a busted economy.



The only problem with hi sec is the people that insist on spreading the misconception that you WILL get blown up, and that's not true. Some people spend their entire existance in EVE, never leaving hi sec, and never getting killed by another player. It takes just a handful of people to have a single pvp encounter, and then all of a sudden you get a stampede of people on forums telling the world that the games full of gankers.

I talk to a lot of people who will not play EVE because it's a FFA pvp game with full loot. Every time I try to explain to them that it's not as bad as people make it sound, they still refuse because they read that it's full of gankers. 5 years I spent in hi sec and I lost one effing ship. I'm just one guy though, and some people only see the handful saying how bad it is, and that other players FORCE them to do stuff they don't want to. It's a bunch of BS.


The gankers aren't hurting the game, you guys who insist on complaining about them are. You're the biggest detriment to the growth of EVE in the playerbase. You guys come to the game, know what the game is about, and still insist on bitching when someone shoots you. And then to top it off, you try to insinuate that they shot you by somehow getting around a mechanic in the game that's supposed to keep you from getting killed; further purpetrating the myth that the game is full of nothing but gankers.



How dare people organize an annual event to reduce the flow of minerals in an attempt to alter the market by killing miners, in a sandbox game. Imagine that, people
Roime
Mea Culpa.
Shadow Cartel
#185 - 2012-05-29 12:25:32 UTC  |  Edited by: Roime
Talon SilverHawk wrote:


Its not just a tutorial area, can you show me where it says that in the official documentation ?


http://wiki.eveonline.com/en/wiki/About_EVE_Online wrote:
The high security areas are the safer places at which to start, until you are ready to venture into the more aggressive areas of the game.


What other purpose would it serve in a sandbox game?

.

Natsett Amuinn
Caldari Provisions
Caldari State
#186 - 2012-05-29 12:26:44 UTC
Roime wrote:
Talon SilverHawk wrote:


Its not just a tutorial area, can you show me where it says that in the official documentation ?


http://wiki.eveonline.com/en/wiki/About_EVE_Online wrote:
The high security areas are the safer places at which to start, until you are ready to venture into the more aggressive areas of the game.


What other purpose would it serve in a sandbox game?


Can you point to the part were it says that other players can't target or shoot you in the "tutorial zones"?
Tippia
Sunshine and Lollipops
#187 - 2012-05-29 12:27:06 UTC
Roime wrote:
What other purpose would it serve in a sandbox game?
To offer different buckets and spades.
Talon SilverHawk
Patria o Muerte
#188 - 2012-05-29 12:27:33 UTC
Roime wrote:
Talon SilverHawk wrote:


Its not just a tutorial area, can you show me where it says that in the official documentation ?


Quote:
The high security areas are the safer places at which to start, until you are ready to venture into the more aggressive areas of the game.


What other purpose would it serve in a sandbox game?


Read the responses in this thread that may give you a clue.

Tal

Roime
Mea Culpa.
Shadow Cartel
#189 - 2012-05-29 12:29:04 UTC
Talon SilverHawk wrote:

I cant be asked to answer dumb questions.


You were asked to clarify your statement. What do you mean by a "play style" in this context?

.

Doc Severide
Doomheim
#190 - 2012-05-29 12:31:58 UTC
Eva Rourge wrote:
Thorn Galen wrote:
Good grief, yet another one of these posts.


Define "these" please.

Idiotic gripes about hi-sec
Doc Severide
Doomheim
#191 - 2012-05-29 12:34:56 UTC
Natsett Amuinn wrote:
The gankers aren't hurting the game, you guys who insist on complaining about them are. You're the biggest detriment to the growth of EVE in the playerbase. You guys come to the game, know what the game is about, and still insist on bitching when someone shoots you. And then to top it off, you try to insinuate that they shot you by somehow getting around a mechanic in the game that's supposed to keep you from getting killed; further purpetrating the myth that the game is full of nothing but gankers.

This is an excellent reply. Right on !!!
Roime
Mea Culpa.
Shadow Cartel
#192 - 2012-05-29 12:37:12 UTC
Tippia wrote:
Roime wrote:
What other purpose would it serve in a sandbox game?
To offer different buckets and spades.


The buckets and spades are identical in all EVE with a handful of combat ability -related exceptions, which exist to keep hisec a safer area for new players to learn the game.

Quote:
Read the responses in this thread that may give you a clue.


There is no consensus in this thread.

.

Talon SilverHawk
Patria o Muerte
#193 - 2012-05-29 12:38:26 UTC
Roime wrote:
Talon SilverHawk wrote:

I cant be asked to answer dumb questions.


You were asked to clarify your statement. What do you mean by a "play style" in this context?



and I responded.

Tal


Talon SilverHawk
Patria o Muerte
#194 - 2012-05-29 12:39:07 UTC
Roime wrote:
Tippia wrote:
Roime wrote:
What other purpose would it serve in a sandbox game?
To offer different buckets and spades.


The buckets and spades are identical in all EVE with a handful of combat ability -related exceptions, which exist to keep hisec a safer area for new players to learn the game.

Quote:
Read the responses in this thread that may give you a clue.


There is no consensus in this thread.


Nope, some ppl think they know , and are biased towards there own play style. Everyone complains when they think its tipped towards the play style of someone else..

Tal


Tippia
Sunshine and Lollipops
#195 - 2012-05-29 12:45:32 UTC
Roime wrote:
The buckets and spades are identical in all EVE
Nope. The bucket and spades (and coarseness of the sand, and the availability of water hoses) are quite different.

None of it makes highsec a new-player area, and in fact, many of the special rules in place makes it harder for new players to understand what's going on than if they are whisked off to nullsec on their first day. You're still confusing highsec with starter systems. We have the latter; they're not the same thing as the former.
Roime
Mea Culpa.
Shadow Cartel
#196 - 2012-05-29 12:48:17 UTC
Natsett Amuinn wrote:

Can you point to the part were it says that other players can't target or shoot you in the "tutorial zones"?


No, I can't. You can target and shoot most things everywhere in EVE. To protect the new players while they learn the game, CCP has created CONCORD, a concept that introduces a level of security in the starter areas without breaking the idea of a sandbox.

It protects the new players by making it less than sensible to shoot players in cheap ships.



.

Simetraz
State War Academy
Caldari State
#197 - 2012-05-29 12:49:19 UTC
Natsett Amuinn wrote:


Can you point to the part were it says that other players can't target or shoot you in the "tutorial zones"?



It has been stated over and over that you can't can bait newbies, gank etc etc etc newbies in the starter systems.
of which there are what 8 or 12 in game all 1.0 systems.

Those are the ONLY systems systems that players are protected and are considered tutorial zones.

Every other system in game is a free for all.
High-sec is NOT a newbie area, if it was burn Jita, hulkageddon, ganking, war-dec's etc etc etc would not be allowed in High-sec.
The only thing you are guaranteed in High-sec is that if someone shoots you without a war dec they will lose their ship.
That is it, NOTHING else.





Roime
Mea Culpa.
Shadow Cartel
#198 - 2012-05-29 12:51:05 UTC
Talon SilverHawk wrote:


Nope, some ppl think they know , and are biased towards there own play style. Everyone complains when they think its tipped towards the play style of someone else..



You are still referring to some obscure "play style" concepts like they would mean anything to other people.

Or maybe you can tell what is my "play style"?


.

Natsett Amuinn
Caldari Provisions
Caldari State
#199 - 2012-05-29 12:52:31 UTC
Roime wrote:
Natsett Amuinn wrote:

Can you point to the part were it says that other players can't target or shoot you in the "tutorial zones"?


No, I can't. You can target and shoot most things everywhere in EVE. To protect the new players while they learn the game, CCP has created CONCORD, a concept that introduces a level of security in the starter areas without breaking the idea of a sandbox.

It protects the new players by making it less than sensible to shoot players in cheap ships.





So....where's the problem?

That sounds EXACTLY what hi-sec is, and exactly what CCP intended of hi-sec. A place of safety that isn't 100% safe.

It's like the difference between hanging out in a crime infested ghetto or living in Beverly hills. Your chances of getting shot and your **** taken are much higher in the ghetto, but that doesn't mean it won't happen in a gated community in the middle of an affluent white neighborhood.

Just ask Treyvon.
Doc Severide
Doomheim
#200 - 2012-05-29 12:53:10 UTC
Roime wrote:


Or maybe you can tell what is my "play style"?



I prefer "play with myself style"