These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

What is the point of High Sec?

Author
Eva Rourge
#1 - 2012-05-28 13:49:33 UTC  |  Edited by: Eva Rourge
No wall of text here, just a simple question. A clear one sentence reply would benice.

Edit: Since i've gotten a few replies suggesting that this is a thread about how safe high sec needs to be... let me add the following to my original question: Do we really need high sec at all or (as someone recently pointed out) what is the point of having multiple security levels when we can have just one big battlefield?

,

Harbonah
Short Bus Window Licker
#2 - 2012-05-28 13:51:35 UTC
A false soft baby blanket of false security that you can hide under so you can't see the monsters that are getting ready to tear your baby blanket in half and rip you a new bum before dumping your body in a shallow asteroid?
Eva Rourge
#3 - 2012-05-28 13:56:56 UTC
Harbonah wrote:
A false soft baby blanket of false security that you can hide under so you can't see the monsters that are getting ready to tear your baby blanket in half and rip you a new bum before dumping your body in a shallow asteroid?


Close, we're making progress here. Anyone else?

,

sweetrock
#4 - 2012-05-28 13:57:05 UTC
IMO, especialy with starter systems, it gives genuin new guys a first impression of the game, skewed or not
Eva Rourge
#5 - 2012-05-28 13:58:46 UTC  |  Edited by: Eva Rourge
sweetrock wrote:
IMO, especialy with starter systems, it gives genuin new guys a first impression of the game, skewed or not


Ok. And what impression is that?

,

Tippia
Sunshine and Lollipops
#6 - 2012-05-28 13:59:11 UTC  |  Edited by: Tippia
To provide an area where aggression comes at a cost, so you can gamble on people's miserliness and hope it keeps you from getting blown up.
Spurty
#7 - 2012-05-28 14:00:04 UTC
Role playing mostly

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Eva Rourge
#8 - 2012-05-28 14:00:21 UTC
Tippia wrote:
To provide an area where aggression comes at a cost, so you can gamble on people's miserliness to keep you from getting blown up.


Interesting, but define cost please.

,

Darth Tickles
Doomheim
#9 - 2012-05-28 14:01:17 UTC  |  Edited by: Darth Tickles
Hisec is the totality of systems with security ratings from 0.5 to 1.0 inclusive. This bracket of systems operates under concord enforcement with respect to pod pilot interactions.
Eva Rourge
#10 - 2012-05-28 14:01:21 UTC
Spurty wrote:
Role playing mostly


Fails at that then unless the role is that of roadkill.

,

Thorn Galen
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#11 - 2012-05-28 14:01:54 UTC
Good grief, yet another one of these posts.
Eva Rourge
#12 - 2012-05-28 14:02:00 UTC
Darth Tickles wrote:
Hisec is the totality of systems with security ratings from 0.5 to 1.0 inclusive. This bracket of systems operates under concord protection with respect to pod pilot interactions.


Fails that that as well. Anyone else?

,

Tippia
Sunshine and Lollipops
#13 - 2012-05-28 14:03:46 UTC
Eva Rourge wrote:
Interesting, but define cost please.
Get a dictionary.
Eva Rourge
#14 - 2012-05-28 14:04:20 UTC
Thorn Galen wrote:
Good grief, yet another one of these posts.


Define "these" please.

,

Eva Rourge
#15 - 2012-05-28 14:05:42 UTC  |  Edited by: Eva Rourge
Tippia wrote:
Eva Rourge wrote:
Interesting, but define cost please.
Get a dictionary.


No reason for aggression. Simply pointing to the fact that cost is relative and may approach zero and thus become irrelevant.

,

sweetrock
#16 - 2012-05-28 14:05:50 UTC
Well by having starter system it will of course make the game seem more populated then it is. It will also attract attention of baiters, so there will be a variety of ships to cause a wooooooow factor
Jafit
Caldari Provisions
Caldari State
#17 - 2012-05-28 14:06:44 UTC
A place where CCP put newbies, and then direct them to tutorials where they have to shoot red crosses or mine, then they think that all you do in Eve is shoot red crosses or mine, and they grow up to be whiny risk-averse officer-fit-Golem or hulk flying publords.
Tippia
Sunshine and Lollipops
#18 - 2012-05-28 14:07:46 UTC  |  Edited by: Tippia
Eva Rourge wrote:
Simply pointing to the fact that cost is relative and may approach zero and thus become irrelevant.
None of which makes the slightest bit of difference.

Also, no, you're not pointing anything out. You're asking a silly question.
Eva Rourge
#19 - 2012-05-28 14:07:51 UTC
sweetrock wrote:
Well by having starter system it will of course make the game seem more populated then it is. It will also attract attention of baiters, so there will be a variety of ships to cause a wooooooow factor


Ok getting much warmer now, so what you are saying is that it has an underlying "business" goal in terms of new "customer" appeal?

,

Josef Djugashvilis
#20 - 2012-05-28 14:08:13 UTC
Eva Rourge wrote:
No wall of text here, just a simple question. A clear one sentence reply would benice.


So that 0.0 dwellers can feel tough, smug and have folk to look down on.

This is not a signature.

123Next pageLast page