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IMPORTANT:Inventory System and Wormhole Life (System very uncomfortable for us in wh) please read

Author
KORAY OKTAVYAN
Imperial Academy
Amarr Empire
#1 - 2012-05-28 13:14:01 UTC  |  Edited by: KORAY OKTAVYAN
Inventory System and Wormhole Life Ideas. Current system very uncomfortable for us in wh and needs to adjust

Talk to corp members and put some ideas for u guys.

0) Getting a shortcut for opening new window (Example: I click on something on overview lets say shift-click on the overview will open up the new window ) this will help us a lot to open single window we use to have and love)

1) Getting rid of the view of guns is a must (we need filter or something). To much junk and we do not use them.(Maybe adding filter for that. Picture attached. we need to filter this guns.

[IMG]http://i50.tinypic.com/m76rld.png[/IMG]

2) Other thing is that I want to move stuf from can to hanger, if I click on one I want to know what my last storage location was to easly and securly move stuff. Very uncomfortable to move stuff.

3) Mining , pvp, pve issue with grabbing thinks from cans. I use to right -click can and open and drop to my ship cargohold so quickly. now how do I go and grab thinks fast in space ? you have to open inventory wait it to load, shift click to open the window ,shift click to open other window and drag thinks or use the inventory left section to drag stuff but window is huge. this is so annoying. you guys need to design something to make it so that we can grab ore , pvp wrecks faster.

thats it for now. thanks.
KORAY OKTAVYAN
Imperial Academy
Amarr Empire
#2 - 2012-05-29 14:16:51 UTC
up
GoltzerTM
Critical Degree
#3 - 2012-05-29 20:54:44 UTC
In my opinion 3 steps would help wh inventory completely:

step 1

allow to name *any* anchored structure ( only owner of structure should be able imho )

step 2

saved filters as in "Scan Result Filter"

step 3

allow to filter
¤ type of structure
¤ any player named anchored structure (see step 1)
¤ cans (like GSC)
¤ any player named cans
¤ corporate hangars (e.g 1st and 3rd division)

result:

we are able to make managable filters for the various wh / POS tasks ...

kind regards
GoltzerTM
Veno Stavin
The Scope
Gallente Federation
#4 - 2012-05-29 21:16:50 UTC
+1
Nendail Smith
Lockheed Nighthawk
#5 - 2012-05-29 23:11:58 UTC
Agreed better filtering would be nice.

Agreed let us name all structures

In addition, allow access to all structures as long as the ship is within 5k of the control tower. Who cares where the stupid arse modules are. Seriously, you're going to redo the darn pos system anyways, in the mean time use the new cargo system to allow easy access to everything in the pos. change the range limits to be based off range of tower. 5k from tower allows access to all modules cargo would be supper.
Bienator II
madmen of the skies
#6 - 2012-05-29 23:18:34 UTC
point 0) i mentioned this in every thread but no dev replies so far. So simple and such a big improvement.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Hideo Mazatsuki
Peoples Capitalist Liberation Front
#7 - 2012-05-30 20:49:12 UTC
+1
KORAY OKTAVYAN
Imperial Academy
Amarr Empire
#8 - 2012-06-01 14:25:53 UTC
6/1/2012 After Update 1.0.6


Ok, We getting somewhere with the today's update more fixes applied to the inventory system. At least CCP listens. That's good.

1) We still need one feature very badly (Shift click on anything on Overview opens the Cargohold not inventory system. I'm talking about the window we open when we shift-click in inventory. it opens separate window we need that function on overview.
Same option you have in inventory shift-click to move to the overview.

2) Inventory Window: Change the icon for Ship maintenance Arrays it looks like Cargohold icon. It will be nice for the eyes and good for Easily realize it is ship hangar.

TY