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EVE New Citizens Q&A

 
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First post
Author
J'Poll
School of Applied Knowledge
Caldari State
#41 - 2012-05-28 07:07:05 UTC
Galletine wrote:
.lol I don't know you or your corp so therefore I don't know what I missed, right? Nevertheless, your right about probably looking for a good corp except everywhere I go there are different ones and many don't have additional information anywhere such as a website. Also, in regard to the Concord thing no it wasn't a player. I checked the kill LOG and it clearly shows damage from serpentis and then Concorde captain. It says nothing about another player. Now I was in deadspace on a agent mission so there shouldn't have been a player out there. Smile[/quote]

1.) If the player doesn't shoot you he won't be in the kill log, he was just sitting there hoping this would happen and he laughed when it did.

2.) AGAIN missions aren't instances, anybody can probe your mission spot out and warp into it.

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J'Poll
School of Applied Knowledge
Caldari State
#42 - 2012-05-28 07:09:22 UTC
Galletine wrote:
Iria Ahrens wrote:
Quote:

I understand what your saying very well, but what more can you expect from a new player? They are started off in a noob corp which seems more like a bunch of lonewolves than anything. They know nothing about low sec and no one to lead so their only chance of ever learning anything is to try and venture further and further into space.


The Eve Learning Cliff is still alive and well. It could be made less steep, and has been progressively becoming easier over the years, the tutorials when I joined were laughable, but it still is pretty steep, and ultimately, this is a good thing. But it does make the new player experience rather harsh. The good thing you get is the sense of accomplishment from "getting" eve that you don't get with any other game, but that is for the future.

Quote:
So you call them carebears, well it seems to me the new players need an opportunity to learn the game without players in larger ships taking out the smaller ships instead of going to play against someone of similar capabilities.

Carebear? Someone who uses a larger ship to patrol around killing new players because they don't want to get out into space and face off against other larger ships. That seems to fit the defintion of a carebear well enough.


You do have similar capabilities, you just don't know it. When you fly into ls, they don't know if you are a real newbie or an alt scout. All they know is you are an enemy and in range, so they shoot you out of reflex before you can tackle them and 20 friends can warp in and kill them. Even if you tell them you're a newbie, they will assume you're a liar since lying, cheating, and stealing are legal in eve.

One of the funnest things to do in eve is go kill bigger ships. A frigate can kill a bs solo. Someone killed a Tornado with a velator but since you don't really get eve yet, you still think bigger is better, and that you have no chance against bigger guys. When the reality is, the BS blew you up because he DID know what a good frig pilot could do if you got in range, especially with support. The BS wasn't thinking, OH a poor little hapless frig pilot that has no chance whatsoever of killing me. The BS pilot was thinking, "Holy crap, it's a FRIGATE. I'm aligned right? Alright, Kill it. Kill it nao while I still can!"


I don't doubt it's possible in the right hands. Except I didn't go looking for anyone. A couple of us were in the asteroid belt killing Serpentis when the BC suddenly appeared as a red pirate and already had me targeted and opened fire. I was already engaged in a fight. I wouldn't mind dieing in a PvP fight. If the other guys is a better player so be it. It can still be fun. But warping in and wiping out a smaller ship that is only fighting rats doesn't seem honorable. But your right this is EvE.



EVE has honour?????? Since when did that happen.

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Tau Cabalander
Retirement Retreat
Working Stiffs
#43 - 2012-05-28 07:10:06 UTC
Galletine wrote:
As a new player, barely into my first months paying account I must say I am quite disappointed so far.. There is no organization to this game at all. Were started off in a corp which does no good because they never invite you on missions that you can actually join.

Bad corp. Join another corp. There are LOTS of them to choose from.

Galletine wrote:
I've lost two catalysts so far in the last week.

1. You made a mistake.

2. You knowingly risked your ship in lowsec.

You lost both times. I hope you leaned from them at least.

Galletine wrote:
Therefore I'll likely return to the last war game I played where it is understood who the enemy is and theres a larger group more willing to work with players no matter what skillpoints they might have.

In EVE everybody is your enemy, and skill points are limited to level 5, so even a rookie can quickly catch-up to a veteran if they choose to specialize.

I've been playing EVE over 3 years. I have 7 accounts. I'm primarily an industrialist. I've lost billions doing really stupid things, but I chose to learn from my losses and laugh at them. I'm sure I have more losses ahead, but that doesn't deter me, or prevent me from having fun.
Galletine
Doomheim
#44 - 2012-05-28 09:07:27 UTC
Quote:
And all those new players running around like you without a clue are exactly the same as you. There are plenty of veteran players willing to help people out: *cough* EVE University *cough* Red vs Blue - for PvP *cough*. And those are only the 2 biggest corporations, there are thousands of corporations with plenty of them wanting / offering to teach new players.

What I constantly see being said is you don't want to join another corp because then you have to worry about being war decd. Now I don't see this as a problem if you know your at war with them. Plus everyone is at war with each other anyway so I don't see what difference it makes. But as a new player, even if I saw those names before which I had not, I wouldn't know if they were worth my time or not. As I said before, the noob corps don't tell you these things and seem more like a corp of lonewolves than anything. As for your two choices, I don't deny I made a mistake. I have also learned from those mistakes as well. In the end it isn't as simple as I died so I'm quitting. I don't see myself sticking around simply because there are a few aspects of the game which might seem ok to someone else, but do not to me. In most games you pay and you choose what unit to spawn and fight with. In this game you could spend a very long time doing the boring stuff just to be able to spawn a ship you would like to try out. Then you may still lose it. Meanwhile someone else, though maybe in the minority, could easily sell a plex and get another ship or several for that matter. Now I'm not arguing the principle of it, only that I wasn't aware of a lot of these things before spending my hard earned money on the game. You live and learn though. As a new player I quickly see it just isn't a fit for me. There is no structure to the game unlike what I'm used to. I came from a sandbox game and been there for years. You rank up just the same as here. But you also know who your fighting. You know the rank or command structure. You can't just buy another unit so attrition is very much possible. You actually take over area.

Yes I'm guilty of expecting much the same thing here. I was under the impression groups were working to build military power and take over space from someone who was clearly the enemy. Instead I found many areas with no players. Other players actually had to advertise they were going somewhere so they could get some PvP going. It isn't what I expected. I thought their was a front for everyone and you were either at war or were certainly running a risk entering into another races area even if for civilian reasons.

Now I am not bashing the game, only saying it isn't for everyone. I for one like a clear objective and enjoy very large military structures vs. another military. At the most I've found a few camping gates with warp bubbles hoping to catch the occasional player passing through. It has great graphics though.
J'Poll
School of Applied Knowledge
Caldari State
#45 - 2012-05-28 11:29:38 UTC  |  Edited by: J'Poll
Galletine wrote:

What I constantly see being said is you don't want to join another corp because then you have to worry about being war decd. Now I don't see this as a problem if you know your at war with them. Plus everyone is at war with each other anyway so I don't see what difference it makes. But as a new player, even if I saw those names before which I had not, I wouldn't know if they were worth my time or not. As I said before, the noob corps don't tell you these things and seem more like a corp of lonewolves than anything. As for your two choices, I don't deny I made a mistake. I have also learned from those mistakes as well. In the end it isn't as simple as I died so I'm quitting. I don't see myself sticking around simply because there are a few aspects of the game which might seem ok to someone else, but do not to me. In most games you pay and you choose what unit to spawn and fight with. In this game you could spend a very long time doing the boring stuff just to be able to spawn a ship you would like to try out. Then you may still lose it. Meanwhile someone else, though maybe in the minority, could easily sell a plex and get another ship or several for that matter. Now I'm not arguing the principle of it, only that I wasn't aware of a lot of these things before spending my hard earned money on the game. You live and learn though. As a new player I quickly see it just isn't a fit for me. There is no structure to the game unlike what I'm used to. I came from a sandbox game and been there for years. You rank up just the same as here. But you also know who your fighting. You know the rank or command structure. You can't just buy another unit so attrition is very much possible. You actually take over area.

Yes I'm guilty of expecting much the same thing here. I was under the impression groups were working to build military power and take over space from someone who was clearly the enemy. Instead I found many areas with no players. Other players actually had to advertise they were going somewhere so they could get some PvP going. It isn't what I expected. I thought their was a front for everyone and you were either at war or were certainly running a risk entering into another races area even if for civilian reasons.

Now I am not bashing the game, only saying it isn't for everyone. I for one like a clear objective and enjoy very large military structures vs. another military. At the most I've found a few camping gates with warp bubbles hoping to catch the occasional player passing through. It has great graphics though.


So basically you want a theme-park game where you are protected by a bubble from any harm from the outside, that game isn't EVE.

And unlike you think, only a small minority sell a PLEX to fund their ships. ISK making in EVE is really really simple, so funding ships with just doing ingame activity is really easy. But ships are just tools to help you what you want to do, for some that is mining, for some it's missions and for some it's all about blowing other peoples ships up. EVE is a sandbox and in a sandbox there are always bullies who want to destroy your sandcastle, learn to live with it and adapt. If you are in high-sec and don't fly anything fancy that makes you a target for them you are 90% safe.

As for player corps being at war, yes it's possible but it isn't like every single corp is constantly at war. And NO you are not constant at war in general, in low-sec and null-sec prepare to PvP. In high-sec there is only ganking if you make yourself a target, don't make yourself a target and you are pretty safe.

Which other sandbox game do you keep talking about, as long as you don't name it, I don't believe jack **** about it.

As for clear who your fight, there are war-decs, which clearly show up in local. As for taking space, Faction warfare and SOV are all about that.

And if you expect big powerblocks building militairy weight to take over a clear enemy, again null-sec. Never read about the SOLAR vs xXDEATHXx war. The war of GOONS vs RAIDEN. The DRF vs old NC in the past. Plenty of great wars that clearly have a goal.

So all in all, yet again, you want a theme-park. Where it says, you can shoot player "X" but not player "Y" and the other way around. As for goals, EVE is a sandbox, you set your own goals. If you specialize you can do a lot of fun stuff in just couple of weeks (Frigate PvP is open to you in just 2 weeks) and you only need to have a stable source of income to do it (which agian is pretty easy with all the abilities to make ISK at almost no risk).

Also, EVE is actually very structured if you do some research on how mechanics work. Specially about FW, SOV, Player corporations and alliance, war-decs etc.

EDIT:

As been told many many times before. Don't EVER approach EVE online like it is any other game on the market. It's a totally different game and approaching it as it would be another game WILL end in tears. (as you just proven once again).

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Khanh'rhh
Sparkle Motion.
#46 - 2012-05-28 11:37:03 UTC  |  Edited by: ISD Eshtir
Galletine wrote:
As a new player I quickly see it just isn't a fit for me. There is no structure to the game unlike what I'm used to. I came from a sandbox game and been there for years. You rank up just the same as here. But you also know who your fighting. You know the rank or command structure. You can't just buy another unit so attrition is very much possible. You actually take over area.

This pretty much describes EvE.

EvE isn't for you not because it won't give you what you want, but because you're not making any effort to do so and complaining that it's not offering it to you.

There is no other open end PVP sandbox game. If you're saying the "other game" gave you structure, that isn't a sandbox.
Quote:
Yes I'm guilty of expecting much the same thing here. I was under the impression groups were working to build military power and take over space from someone who was clearly the enemy

You've clearly never heard of nullsec, or faction warfare. Again, why the hell don't you open your eyes and ears before you complain?
Quote:
I thought their was a front for everyone and you were either at war or were certainly running a risk entering into another races area even if for civilian reasons

I challenge you to take the HED- gate out into nullsec and tell me there won't be any aggression against you .......


Edit: troll remarks removed - ISD Eshtir

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Galletine
Doomheim
#47 - 2012-05-28 11:56:26 UTC
Quote:


Which other sandbox game do you keep talking about, as long as you don't name it, I don't believe jack **** about it.

As for clear who your fight, there are war-decs, which clearly show up in local. As for taking space, Faction warfare and SOV are all about that.

And if you expect big powerblocks building militairy weight to take over a clear enemy, again null-sec. Never read about the SOLAR vs xXDEATHXx war. The war of GOONS vs RAIDEN. The DRF vs old NC in the past. Plenty of great wars that clearly have a goal.

So all in all, yet again, you want a theme-park. Where it says, you can shoot player "X" but not player "Y" and the other way around. As for goals, EVE is a sandbox, you set your own goals. If you specialize you can do a lot of fun stuff in just couple of weeks (Frigate PvP is open to you in just 2 weeks) and you only need to have a stable source of income to do it (which agian is pretty easy with all the abilities to make ISK at almost no risk).

No I never heard or read about any of those. I think CCP forgot to download them into my neocom. Lol Perhaps you see something wrong with having objectives. I enjoy working towards something, not wondering around with no larger picture. Btw, the other game is wwiiol, a military game. It too has a large map where players can go anywhere they want. It has a rank structure and objectives for battles. I didn't want to get too into details because I didn't want it to seem like an advertisement. Nevertheless though it is nothing like many shoebox war games today where you fight through "levels". It is one large front and many of the player complaints are the same as here. The difference is though you can't kill your own, or in this case your own race. In fact there are a lot of EvE players there. That is how I heard of EvE and decided to give it a try. Unfortunately two weeks is hardly long enough to learn anything about this game. I don't know your experience with war games but if you've ever played it you know it is not a 32 vs. 32 player game. It is capable of large battles when the player population is high enough, much like EvE I would guess. So far though the most players I've seen in one area was at the noob stations. Thousands of players but the game is so large you only see a handful in one area. Even when I went down to nulsec I only saw a few. You keep assuming what I'm looking for in the game, but your assumptions are wrong. The "bubble" you describe is exactly what got me killed last night. I went to a .-.02 with someone to finally get a PvP fight and ran into a warp bubble on my way back. I was only in a frigate though and it was interesting to finally see what one looked like and how effective they worked. But it was deployed at a jump gate though which is much like camping spawns I guess. I lost my frigate and pod but I decided it was the only way to ever experience it since the noob corps don't seem to do much.
J'Poll
School of Applied Knowledge
Caldari State
#48 - 2012-05-28 12:07:29 UTC
Galletine wrote:
Quote:


Which other sandbox game do you keep talking about, as long as you don't name it, I don't believe jack **** about it.

As for clear who your fight, there are war-decs, which clearly show up in local. As for taking space, Faction warfare and SOV are all about that.

And if you expect big powerblocks building militairy weight to take over a clear enemy, again null-sec. Never read about the SOLAR vs xXDEATHXx war. The war of GOONS vs RAIDEN. The DRF vs old NC in the past. Plenty of great wars that clearly have a goal.

So all in all, yet again, you want a theme-park. Where it says, you can shoot player "X" but not player "Y" and the other way around. As for goals, EVE is a sandbox, you set your own goals. If you specialize you can do a lot of fun stuff in just couple of weeks (Frigate PvP is open to you in just 2 weeks) and you only need to have a stable source of income to do it (which agian is pretty easy with all the abilities to make ISK at almost no risk).

No I never heard or read about any of those. I think CCP forgot to download them into my neocom. Lol Perhaps you see something wrong with having objectives. I enjoy working towards something, not wondering around with no larger picture. Btw, the other game is wwiiol, a military game. It too has a large map where players can go anywhere they want. It has a rank structure and objectives for battles. I didn't want to get too into details because I didn't want it to seem like an advertisement. Nevertheless though it is nothing like many shoebox war games today where you fight through "levels". It is one large front and many of the player complaints are the same as here. The difference is though you can't kill your own, or in this case your own race. In fact there are a lot of EvE players there. That is how I heard of EvE and decided to give it a try. Unfortunately two weeks is hardly long enough to learn anything about this game. I don't know your experience with war games but if you've ever played it you know it is not a 32 vs. 32 player game. It is capable of large battles when the player population is high enough, much like EvE I would guess. So far though the most players I've seen in one area was at the noob stations. Thousands of players but the game is so large you only see a handful in one area. Even when I went down to nulsec I only saw a few. You keep assuming what I'm looking for in the game, but your assumptions are wrong. The "bubble" you describe is exactly what got me killed last night. I went to a .-.02 with someone to finally get a PvP fight and ran into a warp bubble on my way back. I was only in a frigate though and it was interesting to finally see what one looked like and how effective they worked. But it was deployed at a jump gate though which is much like camping spawns I guess. I lost my frigate and pod but I decided it was the only way to ever experience it since the noob corps don't seem to do much.


Again, noob corps are filled with cyno alt and special duty alts (freighters for instance). Real players leave their noob corp pretty quickly as EVE is a MMO and you should play with with others.

As for null-sec, I've been there now for a good long time. And large battles do happen in there, but not only null-sec. Jita burn, great example of large high-sec "war" (aka Goons suicide ganking freighters etc. while other alliance go there just for the sake of killing Goons).

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Galletine
Doomheim
#49 - 2012-05-28 12:10:54 UTC
Quote:
There is no other open end PVP sandbox game. If you're saying the "other game" gave you structure, that isn't a sandbox.

You know I said the same thing until I heard of EvE and then I found out this was one large universe where you could go anywhere you wanted as well. The war game I am referring to is wwiiol. It's a totally different game but still one large world, though not as large or as many players as EvE. It's an old game though.
Quote:
You've clearly never heard of nullsec, or faction warfare. Again, why the hell don't you open your eyes and ears before you complain?
Oh sure I heard of it, but unless you find an experienced corp willing to accept someone with low skill points your on your own. So far I've found most want you to have a certain skill level. I did some reading on some of them, but there isn't a lot of information on some of them.
Quote:

I challenge you to take the HED- gate out into nullsec and tell me there won't be any aggression against you .......


Wait. Weren't you JUST complaining you couldn't leave highsec without instantly dying?

6/10 good bites.

No idea what HED is, but I never said there wouldn't be any aggression. In fact if I go to nulsec I expect to see it and wouldn't go there unless I was willing to die. But like I said I'm guilty of expecting military fights, not just players meeting up to fight because they have no other reason to fight. Fighting to take over space is an awesome idea and the reason I decided to try it out. I didn't know it was something you actually had to join. I was under the impression each race was a part of it automatically, for it's own survival.
J'Poll
School of Applied Knowledge
Caldari State
#50 - 2012-05-28 12:28:45 UTC  |  Edited by: J'Poll
Galletine wrote:
Quote:
There is no other open end PVP sandbox game. If you're saying the "other game" gave you structure, that isn't a sandbox.

You know I said the same thing until I heard of EvE and then I found out this was one large universe where you could go anywhere you wanted as well. The war game I am referring to is wwiiol. It's a totally different game but still one large world, though not as large or as many players as EvE. It's an old game though.
Quote:
You've clearly never heard of nullsec, or faction warfare. Again, why the hell don't you open your eyes and ears before you complain?
Oh sure I heard of it, but unless you find an experienced corp willing to accept someone with low skill points your on your own. So far I've found most want you to have a certain skill level. I did some reading on some of them, but there isn't a lot of information on some of them.
Quote:

I challenge you to take the HED- gate out into nullsec and tell me there won't be any aggression against you .......


Wait. Weren't you JUST complaining you couldn't leave highsec without instantly dying?

6/10 good bites.

No idea what HED is, but I never said there wouldn't be any aggression. In fact if I go to nulsec I expect to see it and wouldn't go there unless I was willing to die. But like I said I'm guilty of expecting military fights, not just players meeting up to fight because they have no other reason to fight. Fighting to take over space is an awesome idea and the reason I decided to try it out. I didn't know it was something you actually had to join. I was under the impression each race was a part of it automatically, for it's own survival.


Most null-sec corps (or most corps in general) want you to have some sort of basic skills for mainly 2 reasons:

1.) Self sustaining, you can jump into null-sec from day one, but you will lack the skills to do ratting or mining in there so you can't make money. Same for high-sec corps, some want you to be able to stand on your own 2 feet and at least walk (don't have to run) and not to be assisted by almost everything.

2.) Spies and other inactive accounts. Many people try EVE out, a lot will quit after just 2 months. Yeah you can let them in your corp but as the stop after 2 months why would you. A corp can only be as large as the skills of the CEO allow, so why fill it with people who don't play or a possible spies.

As for information on corps:

Each corp has a corporation details window where it show info (at least all decent corps have typed something in there).
Any decent corp has a public channel in game which you can join and ask stuff in
A lot of corps have private websites (usually listed in the corp description in game) you can check out.

Again, you just expect that everybody comes running to you and handing you stuff on a silver platter, guess what it is the opposite way. You have to do stuff to get it done.

EDIT:

HED is one of the gate that leads from low-sec into null-sec, and there for is usually camped by people to keep others from coming through

As already said, if you want militairy style PvP, it's SOV warfare. That is fights for SOV and usually comes in large battles where entire fleets are fighting each other (I've been in fleets that were around 200 vs 200 at any given time, so that is not counting reinforcements while others had died already). But like anything in EVE, it takes a bit of effort to get into a SOV holding alliance, so you might have to wait a month or 2 / 3 and by that time you will have the basic skills that might mean you can join a corp.

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TheBlueMonkey
Center for Advanced Studies
Gallente Federation
#51 - 2012-05-28 13:54:04 UTC  |  Edited by: TheBlueMonkey
Galletine wrote:
Khanh'rhh wrote:
Galletine wrote:
Instead everyone is killing everyone


As for the other things:

1) You got CONCORDED because you shot a player. Not sure where you were, but that's what you did.
2) You went to lowsec and got a great big warning about what can and will happen if you enter. This loss is your own fault.
3) Your new player corp is useless, because it's filled with people who are either very new, or are alts of people. Join a real corp.

1st off, I was on an agent mission in deadspace. There were no other players out there. I had concorde turned off on my overview so I couldn't target them by accident. I was shooting at all the serpentis like I was suppose to do. When I got the warning I looked at my overview and only had Serpentis targeted so I thought it was a bug. I cleared my target and reengaged. That when I got killed by Concorde.

2nd, dieing isn't the problem. The problem is large battlecruisers which I would expect to be down in 0.0 fighting others of similar capabilities, not roaming around in a .4 looking to kill catalysts, frigates, and velators which guns that barely reach 10km IF the guns are chosen correctly.

If players want to pirate thats one thing, but the consequences aren't steep enough.

3rd, your probably right and I did look. But there are so many corps and many of them are 3 member corps which I don't see doing much for a new guy.


Only reasons I see for 1) is either it was another play (it doesn't matter where you are, other players can and will find you) or possibly a rat you're supposed to run from or sommin.... maybe... but it's more likely it was a player.

2) people pirate wherever and a kill is a kill. A new player in a frigate could be a new player or he could be the alt of an old player carrying a cyno who then drops a multitude of capitals (huge ships) on the attacking fleet.

3) picking a decent corp is one of the more difficult tasks in eve and there's no quick\easy\simple answer to it. Talk to the people running the corp, find out if they sound like what you're after. Then join them, if after a month they're really not for you then bin them off and join another.

eve is very much what you make of it.

If you stick with it, I really hope you realise how awesome it can be, if it's not for you, then it's been nice having you, please try not to stick too much personal emotion on the game when telling others about it.
Worstluck
Viziam
Amarr Empire
#52 - 2012-05-28 15:58:05 UTC  |  Edited by: Worstluck
Eve Online is the on of the few games I have ever played that is exactly what you make out of it. You put the time into learning a bit about the game, join up with some like-minded people, make a little money and you are off, you will have a rewarding gaming experience. If you expect things handed to you, if you expect to be Rambo after three weeks of playing, if you expect people aren't going to take advantage of you, if you put minimal time into learning about the game mechanics, you will get very little out of the game. I had a very similar experience as you the first time I tried this game. Lost some ships to the game mechanics and I didn't have the patience at the time to learn about them. I keep coming back to this game however, I can't explain it Twisted

I certainly can't persuade OP you to stay, however maybe think about coming back at a later date. Next time get rid of your preconceived notion of what the game is supposed to be, and experience it for what it is: a game where you can do whatever you want.
J'Poll
School of Applied Knowledge
Caldari State
#53 - 2012-05-28 16:37:42 UTC
To give you an idea of what is possible in meaning full wars:

Found this on another forum thread.

A new player's perspective on a battle he was in v. recently:
Quote:
Our main fleet warped to 0 on the reinforced infrastructure hub and set up a ring of dictor/hictor bubbles around it. A few minutes later, the Nulli main alphafleet warped in on top of them and were bubbled immediately (whether by their own bubble or ours I don't know). Immediately, mass blapping and alphaing occurs against both sides. Progodlegend, the enemy FC, was killed very quickly. The PL FC Shadoo, when attempting to call him primary, was given the response "He's already dead". Progod would go on to express some consternation in his fleet's comms over the legitimacy of calling primaries on FCs and further compare the fine members of the Test/PL fleets with certain portions of the female anatomy.
After the first minute or so, the Nulli fleet began slow burning away from the bubbles. Unfortunately for them, a constant new stream of bubbles were deployed, with a total linear diameter of 70+ kilometers. As the Nulli fleet burned through these, an -A- gang of stealth bombers launched a couple of bombing runs on the TEST/PL fleet. However, their perches were not the best, and the bombing run only took out ~10 ships at the periphery of the fleet. Had they been positioned better, much more damage could have been done. The 50~ -A- bombers suffered 7-8 losses from our extensive and disposable newbro Rifter heroes and various other tackle. Shortly after these bombing runs, PL jumped in a handful of Dreadnaughts, who began blapping vigorously.
At the same time, our own stealth bombers under the legendary Mister Vee were waiting on grid while erotically stroking our massive torpedoes and simultaneously chomping at the bit. Unfortunately, the near constant stream of bubbles on top of the Nulli fleet counter-intuitively prevented us from launching our run. After waiting for some time, a break in the bubble chain opened up and glorious leader Vee commenced our 35+ bomber run with perfect warpins.
We launched our bombs en masse -- dead center in the retreating Nulli fleet. The resulting carnage was immense, as we all spammed warp to escape. Only one of our bombers was lost, and that loss was to being caught in the blast radius of one of our bombs. After warping out and reloading, we warped back to our various perches and waited for our launchers to cycle as the Nulli fleet continued to burn through bubble country. After a few minutes, Mister Vee gave us the go ahead and warped us in for another bombing run, adding further insult to injury to the remaining Maelstroms.
Shortly after the second bombing run, the remaining members of the Nulli fleet were able to warp away to a gate. Our fleet followed in hot pursuit, with our glorious bomber fleet coming a few seconds short of making yet another run on the Nulli fleet as they jumped through. Both the main fleet and the bomber fleet jumped through in chase, and bubbles were thrown up. It was a turkey shoot and Mister Vee declared open torpedo season. We all decloaked and immediately began volley after beautiful volley of newly-renovated torpedoes into the remaining targets until none were left.
After the Nulli fleet was driven/destroyed off the field, PL dropped in supercarriers to finish off the infrastructure hub and the TCU. This concluded the end of my first week, and what a fantastic week it has been.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

DeMichael Crimson
Republic University
Minmatar Republic
#54 - 2012-05-28 17:51:03 UTC  |  Edited by: ISD Eshtir
Edit: Removed quote removed - ISD Eshtir


To the OP:

Galletine,

I hope you change your mind and decide to give Eve another chance. If you do, please contact me in-game. All of my friends are new player friendly and at least a couple of them are doing a career path you would like.


DMC
J'Poll
School of Applied Knowledge
Caldari State
#55 - 2012-05-28 19:45:41 UTC  |  Edited by: J'Poll
Quote:
I also know quite a few other players who's main character is in player corporations located in low sec, null sec and wormhole systems. I and those players are involved with one or more aspects of Eve - PvP, PvE, Factional Warfare, Sansha Incursions, Missions, Exploration, Mining, Planetary Interaction, Invention, Manufacturing, Trading and guess what, we all interact with each other on a daily basis and help each other out at various times. That's what this sandbox MMO is all about.


Exactly, alts in the NPC corp. I too have alts in new player NPC corp, and whenever I have to use them, I'm always happy to help other people out if I'm around. But any NPC corp doesn't have the same commitment or structure as a Player runned corp.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Galletine
Doomheim
#56 - 2012-05-28 20:11:03 UTC
The OP was not meant as a "I died so I'm quitting". The point was only to point out why I as a new player choose not to stick around after this month. For now I'm around since I already paid for it. But, I've seen a few things already that don't make any sense and other things which aren't covered or can't seem to get help on in game. Some take the purpose of my thread and turn it into something much worse than intended. I've seen some patient players who are the only reason I've learned as little as I have and then there are others who are going to believe what they want to believe. For those who say my intent was to bash the game I will set that straight real fast. As a new player, this game has some of the best graphics I've seen and runs the smoothest by far. During my first week I was met by a polite GM asking how things were going and even explained a few good things before I entered the in game world. I think a lot of work has went into this game and I find it very interesting. But the fact is this game is really meant for someone with loads of time to spare reading wiki pages and waiting on skill timers and doing boring stuff to get better equipment. This is not a bash of the game, just saying that some of us don't have that kind of time. We look forward to finding a fight or at least some type of team run activity soon. I say we because I didn't come to this game alone. A couple friends also came over to try it out. The problems were facing aren't limited to just my experience. It is a much broader problem that many may not have noticed. I'll admit I might have chosen a bad place to start and probably should have found a corp right away but so many were recommending against it so I hesitated on it. I should have also spent a couple weeks reading before actually subbing to the game. But I was hoping to find a good way to pass the time when not working. Look where that has gotten me. :)
Ilnaurk Sithdogron
Blackwater International
#57 - 2012-05-28 20:19:16 UTC  |  Edited by: Ilnaurk Sithdogron
In EVE, you're going to lose ships. If you go into lowsec especially, you should expect to die as soon as you jump through that gate and be prepared to lose whatever you're flying very, very fast. You can die at any moment in EVE, especially in lowsec. I think a player corporation would have really helped your EVE experience, but it's really not the game for everyone. Some people will like it and others won't; not my decision to condemn those who dislike it.

EVE doesn't sound like the game for you, but if you're happy to go and play a different game, that's fine with me. Battlefield 3's actually pretty good. I didn't think EA would do a very good job with it, but Back to Karkand kind of restored my faith in them.

Speaking of military games, if you've heard of ArmA2, you might want to try it out. It's very sandboxy although not in the same way as EVE.

Anyways, I kind of rambled....

http://eve-sojourn.blogspot.com/

J'Poll
School of Applied Knowledge
Caldari State
#58 - 2012-05-28 20:19:32 UTC  |  Edited by: J'Poll
Galletine wrote:
The OP was not meant as a "I died so I'm quitting". The point was only to point out why I as a new player choose not to stick around after this month. For now I'm around since I already paid for it. But, I've seen a few things already that don't make any sense and other things which aren't covered or can't seem to get help on in game. Some take the purpose of my thread and turn it into something much worse than intended. I've seen some patient players who are the only reason I've learned as little as I have and then there are others who are going to believe what they want to believe. For those who say my intent was to bash the game I will set that straight real fast. As a new player, this game has some of the best graphics I've seen and runs the smoothest by far. During my first week I was met by a polite GM asking how things were going and even explained a few good things before I entered the in game world. I think a lot of work has went into this game and I find it very interesting. But the fact is this game is really meant for someone with loads of time to spare reading wiki pages and waiting on skill timers and doing boring stuff to get better equipment. This is not a bash of the game, just saying that some of us don't have that kind of time. We look forward to finding a fight or at least some type of team run activity soon. I say we because I didn't come to this game alone. A couple friends also came over to try it out. The problems were facing aren't limited to just my experience. It is a much broader problem that many may not have noticed. I'll admit I might have chosen a bad place to start and probably should have found a corp right away but so many were recommending against it so I hesitated on it. I should have also spent a couple weeks reading before actually subbing to the game. But I was hoping to find a good way to pass the time when not working. Look where that has gotten me. :)


In all honosty, that is more like it. It comes across much less bashing and much clearer on what you lack in the game.

As it's clear you want team runned PvP (or PvE) and don't want to wait months, here is some advice (you can even try this out on your current subscription if you like)

For fleet PvE you are kind of lmited, it's higher level missions (which take time to get acces too) or Incursions.

As for fleet PvP (and easy entrance): Red vs Blue. Those are 2 alliances that are always at war with eachother, just so anybody can PvP. They have a couple of rules on where you are allowed to engage each other and where you are not, same for ship types, RvB usually use small scale ships (frigates, destroyers and cruisers) so it is also low ISK entry stuff, doesn't have to be a multi millionaire to be able to join their fleets.


Forums

Wiki page

Recruitment post

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Zanzbar
The Scope
Gallente Federation
#59 - 2012-05-28 20:36:46 UTC
j'polls attitude my be a bit blunt and harsh but to be fair the OP was practically grade A troll bait.

when im on the newbie forums i try to me helpful and resist leaving snide remarks ( and ive seen j'poll be helpful quite a bit) but when a player comes in with an attitude like the one represented in the OP then it just frustrates many of us and awakens our inner troll.

to be honest my first reaction at the post was going to be 7 / 10 ( for so many replys). then as i read on i thoguht ok maybe this is a noob making all the wrong mistakes while trying to enjoy some pvp, and so i decided to read on to see if there was anything i could help answer.

but its annoying when somebody wants a sandbox pvp game and gets upset when
- there is no " clear cut, , race vs. race, military power vs. military power"
- "if you go into low sec there are pirates everywhere"

its stuff like that which makes eve on of the only true sandbox pvp games IMO, the more structure and predetermined objectives you put into a game the less you are leaving to the players to decide and the less of a sandbox it becomes. there are objectives to reach in the game but they are set by players who have a goal of what they want to do and define their objectives by what steps need to be taken on the way to that goal.



now for a few points you made that stood out to me in this thread

" I haven't fell for any baiting" - um sry, but it was explained to you earlier that you lost your ship by someone trying to bait you into attacking them. and then you decided to tell the person who was trying to help you understand where you went wrong that they didn't know what they were talking about and that it was concord that got you.


"The problem is large battlecruisers which I would expect to be down in 0.0 fighting others of similar capabilities, not roaming around in a .4"

sry but a battlecruiser is considered a medium sized ship hull and its a common occurance to see them as well as battleships ( the next hull size up) in hghsec pvp all the time. the player was in lowsec where there is a lot of risk and trust me there are a lot of things he has to watch for when doing that. if you try to set up a gate camp in lowsec space and sit in the same area for more then a few min at a time your likely to have a much larger fleet or even a capital ship or two come and say hello


"Except your wrong, I am not looking to dumb down this game. I am simply saying there should be more consequences which is very realistic."

look to my previous reply as to this one, but also note that suggesting that a core game mechanic should be changed in a pvp system you admittedly know little about makes you look ignorant and truthful doesn't help you get more support here.




now all trolling aside, if you do actually want to learn the game and need help either in game or just in the form of asking advice in voice coms then im in all seriousness willing to help. but please have an open mind and be willing to take some constructive criticism or else i wont bother to try helping you and may find a way to pop your ship just for some stress relief.





Orlacc
#60 - 2012-05-28 23:31:44 UTC
I don't want to see EVE become a playground for little kids and dummies. Keep it hard. Weak is weak.

"Measure Twice, Cut Once."