These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Constant steady balancing, where art thou?

Author
Large Collidable Object
morons.
#21 - 2011-09-18 02:42:35 UTC
Tuggboat wrote:
Balance is always transitory, the player bases fits and tactics evolve to fit whats available with little change by CCP. I seen like the drake go from underpowered to overpowered to littering the universe and now I barely hear about them and nothing has changed except the people using them's assumptions.


Actually team Gridlock (who do an awesome job BTW) fixed missiles causing enormous lag, which was one of the major points in fielding drake blobs.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Shadowsword
The Scope
Gallente Federation
#22 - 2011-09-18 12:12:20 UTC
Digital Messiah wrote:

I don't see how that is true. To much change will cause for something to be re-evaluated once again "drastically". Not to mention all the effects for which such an action would cause while waiting for further changes. Small and gradual changes that are made to meet a goal always end with a happier player base.

Don't believe me? Look at the difference in companies who do slow and gradual to the ones that make flavor of the months.



You missed my point, so i'll reformulate. What good is a change that is insignifiant? The very fact that is it insignifiant means that it won't do anything.

When some value is deemed overpowered, you decrease it by at least 10-15%. Then it means something in terms of gameplay. The usual 2-3% nerfs done in LoL are meaningless.
Previous page12