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Ships & Modules

 
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Quick getaway.

Author
Peter Raptor
Galactic Hawks
#1 - 2012-05-26 23:23:16 UTC
What are the best modules for a fast warp out, say I have 3 loslots on the ship, would the best be 3 inertia stabilisers, 3 overdrives or 3 Nanofiber internal structure or a mix of all 3.

I want to fly the "covops interfacing" viator and falcon, and would like to know how to warp away cloaked from a gate the fastest, before some frig zooms in close and uncloaks me.

Evelopedia; 

The Amarr Empire, is known for its omnipresent religion  †  

Derath Ellecon
University of Caille
Gallente Federation
#2 - 2012-05-26 23:35:38 UTC
Eft or pyfa are amazing resources
Peter Raptor
Galactic Hawks
#3 - 2012-05-27 00:12:39 UTC
well, I'm more interested in the modules people use for quick getaways, modules which optimally decrease getaway time for ANY ship.

Evelopedia; 

The Amarr Empire, is known for its omnipresent religion  †  

Derath Ellecon
University of Caille
Gallente Federation
#4 - 2012-05-27 01:09:04 UTC
Peter Raptor wrote:
well, I'm more interested in the modules people use for quick getaways, modules which optimally decrease getaway time for ANY ship.


And there is no one correct answer. Modules have tradeoffs, and it can depend on the ship, how many low slots you have to work with. And align time vs sig radius etc.

If I were to use only one it would be a nano. But it really helps to just play with them in eft.
Peter Raptor
Galactic Hawks
#5 - 2012-05-27 03:41:41 UTC
Derath Ellecon wrote:
Peter Raptor wrote:
well, I'm more interested in the modules people use for quick getaways, modules which optimally decrease getaway time for ANY ship.


And there is no one correct answer. Modules have tradeoffs, and it can depend on the ship, how many low slots you have to work with. And align time vs sig radius etc.

If I were to use only one it would be a nano. But it really helps to just play with them in eft.


Ok, Ill look into nanos more closely, cheers.

Evelopedia; 

The Amarr Empire, is known for its omnipresent religion  †  

Roosterton
Sebiestor Tribe
Minmatar Republic
#6 - 2012-05-27 03:48:56 UTC
Theoretically speaking, inertia stabs are the best modules for quickly warping. However, inertia stabs also increase your ship's sig radius, and are pretty much useless once you're actually tackled, as they don't increase your speed at all; for these reasons, most people would instead use nanofiber internal structures, which give a balance of speed and agility, and don't increase sig radius.
FT Diomedes
The Graduates
#7 - 2012-05-27 04:33:53 UTC
For a Blockade Runner, I believe in fitting for maximum agility. If you are worried about the signature radius bonus from the inertia stabilizer, you are doing it wrong. No one should ever be able to lock you before you cloak. If they are in a position to do that, you've done something terribly wrong.

I tend to either fit 2x Inertia Stabs and 1x Nanofiber or 3x Inertia Stabs. You get a little bit faster (.1 seconds) with 3x iStabs, but you can go a little bit faster with the Nanofiber. That is potentially important if you need to get out of a bubble.


[Viator, Dio's Viator]
Inertia Stabilizers II
Inertia Stabilizers II
Inertia Stabilizers II

10MN MicroWarpdrive I
Thermic Dissipation Amplifier II
EM Ward Amplifier II

Covert Ops Cloaking Device II

Medium Cargohold Optimization I
Medium Cargohold Optimization I

I fit Shield Amplifiers appropriate to the rats in my local space. If a player is shooting at me, I've done something wrong, but occasionally you will need to get something largish out of a belt or some other place where rats are located.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.