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Seeking critique about my '1 year skill plan' on 3 characters

Author
Julii Hakaari
Hakaari Inc.
#1 - 2012-05-26 05:12:09 UTC  |  Edited by: Julii Hakaari
Note 1: Since I cannot directly copy the sheet from EVE-MON to the forum, I have to write it down manually. This will take time on my part, so I hope some veterans can look it over. It will also result in them not coming in priority order, but for every ship I fit its certificates with support skills will follow.

Note 2: I have three characters walking three different directions; each one will fill their purpose for me and my plans a decade from now within New Eden. They will be depending on each other to sustain a viable, very large economy and protect each other from those whom are and shall forever be enemies of my ideas.

Character 1: "He was bred to enforce the will of the State; war his philosophy, piloting his destiny, muscles his strength."

Battle character including Rifter pvp dps fit with certificates; Hurricane pvp & pve fits with certificates; Maelstrom pvp with certificates; Tengu pvp with certificates. Days to train: 238 days.

Plan:

Afterburner IV
Armor Rigging I
Caldari Electronic Systems I
Caldari Engineering Systems I
Caldari Frigate IV
Caldari Cruiser I-v
Electronic Upgrades IV-V
Energy Emission Systems II-IV
Energy Grid Upgrades I-IV
Energy Management I-IV
Energy Systems Operation I-V
Evasive Maneuvering I-III
Gallente Drone Specialization II-IV
Gunnery IV-V
Heavy Drone Operation I-V
Large Projectile Turret I-V
Launcher Rigging I-IV
Light Missiles I-V
Light Missile Specialization I-IV
Medium Autocannon Specialization II-IV
Minmatar Cruiser IV
Minmatar Battleship I-III
Minmatar Drone Specialization I
Missile Bombardment I-IV
Missile Launcher Operation III
Assault Missiles I-V
Assault Missiles Specialization I
Heavy Missiles I-IV
Missile Launcher Operation IV-V
Caldari Offensive Systems I
Missile Projection I-II
Motion Prediction V
Large Autocannon Specialization I
Navigation IV-V
Caldari Propulsion Systems I
Projectile Weapon Rigging II-IV
Rapid Firing III-IV
Rapid Launch I-IV
Repair Systems IV
Rockets II-V
Rocket Specialization I
Sharpshooter II-IV
Shield Management I-V
Shield Operation III
Shield Compensation I-III
Shield Operation IV-V
Caldari Defensive Systems I
Caldari Frigate Cruiser I
Signature Analysis I-IV
Small Artillery Specialization I-IV
Medium Artillery Specialization I
Tactical Shield Manipulation II-IV
Target Navigation Prediction I-IV
Target Painting I
Targeting I-V
Multitasking I
Trajectory Analysis I-IV
Warp Drive Operation I-III
___________________________________

Character 2: "He was born with intellect; knew his business - wealth his goal, industry his passion."

Mining/salvaging/industry character which includes perfect Noctis fit; Retriever fit; Hulk; Charon; Orca. For the ships I found certificates for, I added them as well, but they were few if memory serves me right (although I added 133 days to fit all Hulk-certificates). Days to train: 232 days.

Plan:

Astronautics Rigging I
Caldari Frigate III
Caldari Industrial I-V
Cloaking II-III
Electronic Upgrades IV-V
Energy Systems Operation I-V
Evasive Maneuvering I-III
Industry IV-V
Leadership I
Long Range Targeting I-IV
Metallurgy I-IV
Mining IV-V
Astrogeology I-V
Exhumers I-III
Mining Barge I-V
Mining Drone Operation I-V
Mining Foreman I-V
Mining Director I
Mining Upgrades III-V
Navigation IV
ORE Industrial I
Refining IV
Plagioclase Processing I-IV
Pyroxeres Processing I-IV
Refining V
Hemorphite Processing I-IV
Jaspet Processing I-IV
Kernite Processing I-IV
Omber Processing I-IV
Refinery Efficiency I-IV
Dark Ochre Processing I-IV
Gneiss Processing I-IV
Hedbergite Processing I-IV
Refinery Efficiency V
Bistot Processing I-IV
Crokite Processing I-IV
Salvaging IV-V
Science V
Scordite Processing I-IV
Shield Management II-IV
Shield Operation III
Shield Compensation I-III
Shield Operation IV-V
Signature Analysis I-IV
Spaceship Command V
Advanced Spaceship Command I
Caldari Freighter I
Industrial Command Ships I
Spodumain Processing I-IV
Targeting I-V
Multitasking I
Veldspar Processing I-IV
Warp Drive Operation II-III
___________________________________

Character 3: "She saw duty to the State as a way of life; utilizing her ability to react quickly, she knew her fate lay within the ability to travel enemy territory - unseen."

Covertops/exploring character with Heron, Buzzard, their fits and certificates as her only goal so far. Days to train: 143.

Plan:

Astrometrics III-V
Astrometric Rangefinding I-IV
Astrometric Pinpointing I-IV
Astrometric Acqusition II-IV
Archaeology II-V
Hacking II-V
Energy Systems I-V
Energy Management I-IV
Energy Grid Upgrades I-II
Long Range Targeting I-II
Targeting I-V
Siganture Analysis I-IV
Evasive Maneuvering I-III
Warp Drive Operation I-III
Hull Upgrades III-IV
Shield Management I-IV
Caldari Frigate III-V
Electronics IV-V
Covert Ops I-IV
Energy Grid Upgrades III-IV
Engineering IV-V
Weapon Upgrades I-IV
Long Range Targeting III-IV
Multitasking I
Spaceship Command IV
Navigation IV
Mechanics IV
Cloaking II-IV
Salvaging I-III
Missile Launcher Operation I-V
Missile Bombardment I-IV
Target Navigation Prediction I-IV
Rapid Launch I-IV
Missile Projection I-II
Rockets I-IV
Light Missiles I-IV

[As you can see, I plan to make her battle ready through missiles. Why? I have no idea; it was a certificate for Buzzard - but, hey, can never hurt to have two chars capable of dealing damage, eh? Critique on this is most welcome.]
___________________________________

"Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me."

Julii Hakaari
Hakaari Inc.
#2 - 2012-05-26 05:12:22 UTC
There you have it. I also plan to make them all ready for PI which I will do as soon as possible depending on when my first character can kill sleepers in WH without a problem, and when my salvaging character have level V, and when my scanner character can fit a close-to-T2 Heron.

Where should I go when their initial plans are done? Do you have anything to add regarding me seeking support-skills within certificates?

I give you my gratitude for any advice you can provide.

Sincerely,
J. H.

"Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me."

Vito Antonio
Doomheim
#3 - 2012-05-26 09:00:46 UTC
Julii Hakaari wrote:


I give you my gratitude for any advice you can provide.

Sincerely,
J. H.


Don't use too much italic style text, it's annoying to read.
Julii Hakaari
Hakaari Inc.
#4 - 2012-05-26 09:06:36 UTC  |  Edited by: Julii Hakaari
Vito Antonio wrote:
Julii Hakaari wrote:


I give you my gratitude for any advice you can provide.

Sincerely,
J. H.


Don't use too much italic style text, it's annoying to read.

EDIT: All right, since your intent most likely wasn't to sound like an ass (this conclusion I drew from you taking the time to visit a link in another thread and giving him advice) I edited the text.

I hate off topic and I knew that it was indeed inevitable that someone would post a post that wouldn't be about the subject at hand, and a certain someone did, but on the far side that your intent wasn't to post something irrelevant just because you have your own post-button, I decided to edit post.

I chose italic because I wanted to separate certain paragraphs from each other; while I do not agree that it is "annoying to read", I can accept that other people may feel like you do.

Sincerely,
J. H.

"Completely un-phased? You think I'm totally lacking in any phasing? The idea that I'm anything less than half-phased I actually find offensive. It greatly phases me."

TemporalEvent
Confederation Navy Research
#5 - 2012-05-26 21:31:53 UTC
While I cannot speak to your combat character, you are going to want to train the Freighter and the ORE Industrial skills to 4, and the Industrial Command Ships Skill to 5. Exhumers 4 is not too much of an extra train over the 3 required for the Hulk. You may also want to considder training transports (deepspace transport + blockade runner)

You are also going to want to train Cybernetics to 4 on all of your characters for most implants, and to 5 on the industrial character for the mining foreman mindlink. You may or may not have them included, however I have them on most of my plans as I make many alts for different purposes and the implants and remap can cut the training by quite a bit.

In regards to the third character, it is always useful to have some sort of hauler trained, especially the cloaky ones as you said you were interested in wormholes.

The core comp certificates are good for any character that is going to undock. I typically take them to standard on most of my characters.