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Player Features and Ideas Discussion

 
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DScanner change

Author
Jackal Datapaw
Doomheim
#1 - 2012-05-25 02:24:01 UTC
Why not add a filter to the D-scanner instead of being forced to use the overlay filter? After all, it much easier to create new filters inside the D-scanner for the exact things you want then it is to take up a space on the overlay saves to set up a usless overlay so you can get the filters on your D-scanner correct.

Also, why not also create ability to auto-cycle the D-scanner, like, lets say, you can set it up to auto-rescan every 5,10,20,30,60 seconds options.

=)
Bubanni
Game of Drones
The Initiative.
#2 - 2012-05-25 09:37:58 UTC
Jackal Datapaw wrote:
Why not add a filter to the D-scanner instead of being forced to use the overlay filter? After all, it much easier to create new filters inside the D-scanner for the exact things you want then it is to take up a space on the overlay saves to set up a usless overlay so you can get the filters on your D-scanner correct.

Also, why not also create ability to auto-cycle the D-scanner, like, lets say, you can set it up to auto-rescan every 5,10,20,30,60 seconds options.

=)


Besides the auto-cycle (which I wouldn't mind myself) I think the ability to add personal filters that aren't linked to the overview would be nice... so you can use your prefered overview settings, while still being able to scan for stuff you need to find (npc wrecks?, belts?, drones? maybe a pos?, not all the other stuff) while your own overview only shows ships... )

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Jackal Datapaw
Doomheim
#3 - 2012-05-25 23:31:01 UTC
Someone that actually agrees with one of my ideas! :D :D
Idris Mandela
Tribal Liberation Force
Minmatar Republic
#4 - 2012-05-26 02:57:57 UTC
I like this idea. It makes much more sense than the current system, and while we are at it, How about we have:

1. An AU or KM toggle. This is a much needed change instead of having to calculate AU into KM.
2. A Graphical representation of the Search Angle. This is very very simple. Have a Circle fixed to the camera. The smaller the circle the smaller the angle.
3. Color coding WITHIN the Dscan list, so you can quickly decipher between Ship types, POS structures etc.
Bubanni
Game of Drones
The Initiative.
#5 - 2012-05-26 21:00:27 UTC
Idris Mandela wrote:
I like this idea. It makes much more sense than the current system, and while we are at it, How about we have:

1. An AU or KM toggle. This is a much needed change instead of having to calculate AU into KM.
2. A Graphical representation of the Search Angle. This is very very simple. Have a Circle fixed to the camera. The smaller the circle the smaller the angle.
3. Color coding WITHIN the Dscan list, so you can quickly decipher between Ship types, POS structures etc.


What this guy said, except for the color coding, I don't care about that

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Jackal Datapaw
Doomheim
#6 - 2012-05-27 00:38:47 UTC
Bubanni wrote:
Idris Mandela wrote:
I like this idea. It makes much more sense than the current system, and while we are at it, How about we have:

1. An AU or KM toggle. This is a much needed change instead of having to calculate AU into KM.
2. A Graphical representation of the Search Angle. This is very very simple. Have a Circle fixed to the camera. The smaller the circle the smaller the angle.
3. Color coding WITHIN the Dscan list, so you can quickly decipher between Ship types, POS structures etc.


What this guy said, except for the color coding, I don't care about that




I don't care much about the color coding either.
Reverend'Mother Lucilla
The Scope
Gallente Federation
#7 - 2012-05-27 02:15:52 UTC
+1 with notes:

D-scan is a "screenshot" of your overview settings every time you hit the scan button, if you give it a cycle time it would just BE another overview of your current 14AU grid, just with lag. having lived in WH space I would love this feature, but limit it to 20 - 30 seconds minimum to prevent the "I WIN" effect when it comes to looking out for combat probes.

On the settings and filter option i am 110% for that, if you can create filters when scanning out ships and sites why can't i create filters when using the D-scanner??? Also the AU - KM toggle would be amazingly useful.

Kusum Fawn
Perkone
Caldari State
#8 - 2012-05-27 04:43:25 UTC
I agree,

back when we could have more then 5 overview settings at one time (i personally dont really know why it was throttled back to just 5) I could have special scanning overviews, that i would quickly tab to and then scan, I had several just for different types of scanning.

but since that change ive found it to be much more cluttered with things i don't really need, and changing the tabs over and over is annoying.

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Simi Kusoni
HelloKittyFanclub
#9 - 2012-05-27 12:35:02 UTC
Idris Mandela wrote:
I like this idea. It makes much more sense than the current system, and while we are at it, How about we have:

1. An AU or KM toggle. This is a much needed change instead of having to calculate AU into KM.
2. A Graphical representation of the Search Angle. This is very very simple. Have a Circle fixed to the camera. The smaller the circle the smaller the angle.
3. Color coding WITHIN the Dscan list, so you can quickly decipher between Ship types, POS structures etc.

I like the OP's ideas, but I'd be opposed to an AU, KM toggle. Colour coding would also have to optional, just because I'd personally probably not want it, but I can see why it would be useful.

Some kind of on-screen queue for search angle would be nice, but it would have to be approximate. Precisely telling you "they are here" would make it too easy. Making it too easy is also my reason for being against the AU toggle.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Naraya Aethera
Pator Tech School
Minmatar Republic
#10 - 2012-05-28 11:51:30 UTC
Would love to see this implemented. Smile

Why do they call an unknown system W-space or WH-space and not U-space?

Rycor Sarde
The Scope
Gallente Federation
#11 - 2012-06-01 14:54:38 UTC  |  Edited by: Rycor Sarde
I can understand why CCP wouldn't implement auto-scanning - I imagine if large numbers of people had d-scan constantly auto-scanning, it would affect performance pretty badly

Being able to set a separate filter, though, would be very nice. Having to switch my overview to dscan for what I want has on more than one occasion caused a problem when I forgot to switch things back!

Another thing I'd like to see is the ability to filter out specific hits, like you can with the system scanner.

But those are just 'nice to haves'. What I think is completely unacceptable is the range settings being in km. I have no idea why this still hasn't been improved to allow entering in au.

I've seen suggestion about a sliding bar, but I'm not keen on that. When scanning down, you often need to be very precise - if there are two belts, one 11.1 and another 11.3 away, I want to be able to QUICKLY set my range to 11.2 au - no having to use a calculater to convert that to km, and no having to fuss with a slider to set it.

CCP, if you ultimately want the units displayed in km, fine; but let me enter 13.5au, click out and have it converted - PLEASE! You wouldn't have the angle setting be a text box with units in seconds rather than degrees, why do we need to enter range in km?! I've read one of your devs blog recently about making simple changes that drastically increase usability - this is a prime example!
Simi Kusoni
HelloKittyFanclub
#12 - 2012-06-01 16:46:22 UTC
Rycor Sarde wrote:
I can understand why CCP wouldn't implement auto-scanning - I imagine if large numbers of people had d-scan constantly auto-scanning, it would affect performance pretty badly

Being able to set a separate filter, though, would be very nice. Having to switch my overview to dscan for what I want has on more than one occasion caused a problem when I forgot to switch things back!

Another thing I'd like to see is the ability to filter out specific hits, like you can with the system scanner.

But those are just 'nice to haves'. What I think is completely unacceptable is the range settings being in km. I have no idea why this still hasn't been improved to allow entering in au.

I would love to see the first two, but in all honesty quickly converting KM to AU is the only thing that is even remotely challenging about the directional scanner.

Removing it drops the skill barrier for using it effectively by a very large amount. But for what it's worth, if you haven't been using the d-scanner enough/long enough to know the approximate values there is an in-game calculator. just type in the first three/four digits and divide by 147. Voila, you have the approximate range in AU.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Gizznitt Malikite
Agony Unleashed
Agony Empire
#13 - 2012-06-01 17:52:30 UTC
Jackal Datapaw wrote:
Why not add a filter to the D-scanner instead of being forced to use the overlay filter? After all, it much easier to create new filters inside the D-scanner for the exact things you want then it is to take up a space on the overlay saves to set up a usless overlay so you can get the filters on your D-scanner correct.

Also, why not also create ability to auto-cycle the D-scanner, like, lets say, you can set it up to auto-rescan every 5,10,20,30,60 seconds options.

=)


My biggest issue with the d-scan filter changes:
Currently, I have different overview tabs setup in conjuction with my dscanner. I can scan for different things by switch tabs and rescanning. This is very quick, and very useful. If you make it so the dscan is fitler based, I need to be able to quickly switch between filter settings.

My second issue.... Auto-rescan is nice and all, and I'm not necessarily against it. However, I really think it needs to be balanced in the greater Predator vs Prey mindset. If you have a 5-second auto-dscan coupled with an omniscient local, I think we are giving away WWWWAAAYYYYY to much information freely. I'd much rather replace local with a robust auto-scanning intel tool. Balancing the intel system is a non-trivial task, and really needs to balance the information available on/to players.
Rycor Sarde
The Scope
Gallente Federation
#14 - 2012-06-01 17:54:14 UTC
Simi Kusoni wrote:

I would love to see the first two, but in all honesty quickly converting KM to AU is the only thing that is even remotely challenging about the directional scanner.

Removing it drops the skill barrier for using it effectively by a very large amount. But for what it's worth, if you haven't been using the d-scanner enough/long enough to know the approximate values there is an in-game calculator. just type in the first three/four digits and divide by 147. Voila, you have the approximate range in AU.


You really think so? To be good with the ranges, a player either has a good memory for numbers or uses some tips for a handful of ranges and uses a calculator when there's a need to be really precise. I suppose 'challenging' is an ok word to describe this, but I don't think it's 'challenging' in a way that requires or shows skill. Rather, I think it's 'challenging' as in the pits in Atari's ET - 'challenging' as in 'pointlessly annoying'! Big smile

I think making it tedious to enter a range by requiring it to be provided it in a unit other than what's given for the celestials being examined is an unnecessary obstacle rather than a legitimate barrier to be overcome by skill.
Sarah Schneider
Native Freshfood
Minmatar Republic
#15 - 2012-06-01 22:10:08 UTC
also, integrating the dscan with tactical overlay and world map would be nice :)

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Nikk Narrel
Moonlit Bonsai
#16 - 2012-06-01 22:27:00 UTC
I actually suggested something that Jackal might find appealing.

I can't say it is 100% in line with her idea, but it is very close.

https://forums.eveonline.com/default.aspx?g=posts&t=112964&find=unread
Bareknuckle Logi
Caldari Provisions
Caldari State
#17 - 2012-06-02 05:51:21 UTC  |  Edited by: Bareknuckle Logi
Jackal Datapaw wrote:
Why not add a filter to the D-scanner instead of being forced to use the overlay filter? After all, it much easier to create new filters inside the D-scanner for the exact things you want then it is to take up a space on the overlay saves to set up a useless overlay so you can get the filters on your D-scanner correct.

Also, why not also create ability to auto-cycle the D-scanner, like, lets say, you can set it up to auto-rescan every 5,10,20,30,60 seconds options.

=)


Assignable filters to dscan I can agree with, probably a good idea.

Auto dscan. No. If people are going to be lazy, let them be lazy. Failure to click scan at an appropriate interval on your part is your problem. Although even if it was automatic people probably STILL wouldn't use dscan and I would still drop in on them. LOL

Idris Mandela wrote:
I like this idea. It makes much more sense than the current system, and while we are at it, How about we have:

1. An AU or KM toggle. This is a much needed change instead of having to calculate AU into KM.
2. A Graphical representation of the Search Angle. This is very very simple. Have a Circle fixed to the camera. The smaller the circle the smaller the angle.
3. Color coding WITHIN the Dscan list, so you can quickly decipher between Ship types, POS structures etc.


AU/KM toggle I can see the usefulness for, but meh, not really going to help or hurt anything.

There is already a graphical representation if you know how to use your interface. Select your own ship, use the square. Hold down alt key and do the same thing. Turn your tactical overlay on and zoom out a little. These all provide handy camera pointing reticules for focused dscan.

Color coding might be interesting, but as someone who actually took the minimal amount of time it takes to set up a few different overview settings for things like pvp, pve, drones, celestial, pos, et cetera... can't really see it making much of a difference as people are probably already seeing what they want to see anyway. I guess if you have everything showing then this might be super useful to sort through the clutter.
Pisov viet
Unholy Knights of Cthulhu
Test Alliance Please Ignore
#18 - 2012-06-02 12:42:24 UTC
Jackal Datapaw wrote:
Why not add a filter to the D-scanner instead of being forced to use the overlay filter? After all, it much easier to create new filters inside the D-scanner for the exact things you want then it is to take up a space on the overlay saves to set up a usless overlay so you can get the filters on your D-scanner correct.

Also, why not also create ability to auto-cycle the D-scanner, like, lets say, you can set it up to auto-rescan every 5,10,20,30,60 seconds options.

=)

Supporting all this.
Marwolaeth Arglwydd
Alternate Powers
#19 - 2012-07-01 06:54:45 UTC
They could add filters like they have implemented for the unified inventory. Have it so you pick what you want to scan for and save that filter, then be able to select it and any others on the fly easily.

Having some sort of GUI on the tactical display showing the angle of scan would be nice. But may require a redesign of the tactical display.

Color coding would need to be done with color blind people in mind. But I like the idea.

And lastly the auto-cycle would need to be timed so it doesn't become over powered, like others said 20-30 seconds would be the least amount of time for a auto-cycle I think.
Ned Black
Driders
#20 - 2012-07-01 09:08:23 UTC
I can agree with filters, kind of like with probes only for the directional... Personally however I would like the directional scanner to be less effective than it currently is.

I would want it to pick up ground clutter and for instance miss out on things, for instance if you are in the middle of an astroid belt the dicrectional should sometimes (depending on how far away you are) not even pick up your signature becuase of all the clutter. On the other hand you should be able to detect the ship, and perhaps even cloaked ships with this.

I would also like it if it did not display ships + names and all that unless you were basicly on grid with them. The further away you are the less information you should recieve from it. At long range with a wide beam (360 degrees) you could get a "blib" on the directional. When you get close however that blib turns into an etire fleet of ships...

Another change I would like to see is that when you focus your beam you should be able to send the beam out further than if you do a 360 sweep.

Oh wait... I forgot... local makes all that more or less obsolete... so... first remove local and THEN change the directional to this and I will be happy.

I simply dislike the fact that there are so much free/easy intel in eve.
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