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Warfare & Tactics

 
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First Impression of Faction Warfare -- post inferno patch

First post
Author
Duke Dantez
Tribal Liberation Force
Minmatar Republic
#1 - 2012-05-25 01:24:32 UTC
First, let me tell you where I’m coming from.

I have been in the Minmatar militia for almost 7 months. Pre-Inferno I spent a good amount of time gate camping with my fellow TRIAD members, going on small to mediums size roams and doing the occasional handful of missions to make some quick isk. I never Plexed! In fact I had no clue how plexing worked until about a month before the patch when there was a sudden need to plex like mad before the new changes.

So how have things changed?

Post-Inferno has seen a huge difference in how I play. I am almost exclusively plexing. Running in small gangs and getting into lots of fights. Most of them are small in scale. And the best part of all of this is that the PVP and plexing have earned me a good chunk of LP without doing missions. I may never do another FW mission again as the plexing/PVP is actually generating isk for me… A lot of isk.

Before the patch, plexing was boring and pointless. Now I get a fight almost every time I start plexing. Sometimes I’m run out by a bigger fish, other times I am able to hold my ground and get a kill in the process. Either way I now feel like I am in a war. There are clearly defined “front lines” where all the action is. The fights have been great and I am actually looking forward to logging on more than ever before.

I want to know how others feel. I know it’s only been 2 days but I can’t help but feel that CCP actually hit a home run with this patch. They may need to tweak a few things here or there but the warzone atmosphere right now is just awesome.

Am I way off base? How does everyone else feel?
Vordak Kallager
Descendance.
GoonSwarm.
#2 - 2012-05-25 01:47:30 UTC
Duke Dantez wrote:
First, let me tell you where I’m coming from.

I have been in the Minmatar militia for almost 7 months. Pre-Inferno I spent a good amount of time gate camping with my fellow TRIAD members, going on small to mediums size roams and doing the occasional handful of missions to make some quick isk. I never Plexed! In fact I had no clue how plexing worked until about a month before the patch when there was a sudden need to plex like mad before the new changes.

So how have things changed?

Post-Inferno has seen a huge difference in how I play. I am almost exclusively plexing. Running in small gangs and getting into lots of fights. Most of them are small in scale. And the best part of all of this is that the PVP and plexing have earned me a good chunk of LP without doing missions. I may never do another FW mission again as the plexing/PVP is actually generating isk for me… A lot of isk.

Before the patch, plexing was boring and pointless. Now I get a fight almost every time I start plexing. Sometimes I’m run out by a bigger fish, other times I am able to hold my ground and get a kill in the process. Either way I now feel like I am in a war. There are clearly defined “front lines” where all the action is. The fights have been great and I am actually looking forward to logging on more than ever before.

I want to know how others feel. I know it’s only been 2 days but I can’t help but feel that CCP actually hit a home run with this patch. They may need to tweak a few things here or there but the warzone atmosphere right now is just awesome.

Am I way off base? How does everyone else feel?


Personally, I agree. I feel like a lot of other people in Minmatar Militia feel the same way. I'm interested to hear what the Amarr think, and also how it is over in the frog-squid fight.

Sa souvraya niende misain ye.

Tekitha
Esshulls Retirement Club
#3 - 2012-05-25 01:54:17 UTC
Personally I'm not particularly keen on plex fighting, ship size limitations feel a little bit too much like "battlegrounds" to me. Much of the strategy is removed from combat and it becomes a game of either numbers or raw DPS / range. I prefer fights where it's possible to fight bigger numbers than youself and the thrill of not knowing what is going to warp / cyno in at any moment, much of this is removed inside plex's.

That said plex's are now meaningful to some degree and I'll do what I can to help hold them where previously I wouldnt have, so it has added an extra dimension to the game, I'm gonna have to relearn how to fly T1 dessies and cruisers again.

As to the actual FW changes, unless you rely on the militia LP store for your main source of income (I don't) I see it that little has changed. I eagerly await some more useful sov upgrades to the FW system (cyno jammers and such) otherwise as far as I'm concerned it's basically business as usual.
Vordak Kallager
Descendance.
GoonSwarm.
#4 - 2012-05-25 02:09:49 UTC
Tekitha wrote:
Personally I'm not particularly keen on plex fighting, ship size limitations feel a little bit too much like "battlegrounds" to me. Much of the strategy is removed from combat and it becomes a game of either numbers or raw DPS / range. I prefer fights where it's possible to fight bigger numbers than youself and the thrill of not knowing what is going to warp / cyno in at any moment, much of this is removed inside plex's.

That said plex's are now meaningful to some degree and I'll do what I can to help hold them where previously I wouldnt have, so it has added an extra dimension to the game, I'm gonna have to relearn how to fly T1 dessies and cruisers again.

As to the actual FW changes, unless you rely on the militia LP store for your main source of income (I don't) I see it that little has changed. I eagerly await some more useful sov upgrades to the FW system (cyno jammers and such) otherwise as far as I'm concerned it's basically business as usual.


I do think that a lot of the Plexing strategy now revolves about who can get into the actual deadspace zone first, which isn't the best system for encouraging tactical creativity. However, the need to utilize multiple hull classes, the need to position yourself inside the plex, outside the plex, in multiple plexes, and all across multiple systems does create a unique environment where there are many opportunities to innovate.

I think a lot of the "giant blob on the warp-in" problem could be solved if there were multiple entrances to a single plex deadspace zone. I'm not sure how giant of a coding task this would be, but I think it would make Plex fighting a LOT more interesting. vOv

Sa souvraya niende misain ye.

Lock out
Shadows Of The Federation
#5 - 2012-05-25 10:45:43 UTC
Vordak Kallager wrote:


I think a lot of the "giant blob on the warp-in" problem could be solved if there were multiple entrances to a single plex deadspace zone.



Brilliant ideea.
+1
Seishi Maru
doMAL S.A.
#6 - 2012-05-25 11:21:31 UTC
I would like 2 entrances for the plexes that are already ative (someone already visited it).

And would like a GIANT Compound. Where even battleships can enter.
Veshta Yoshida
PIE Inc.
Khimi Harar
#7 - 2012-05-25 11:55:25 UTC  |  Edited by: Veshta Yoshida
Hmmm. Odd. Deleting the first post of a double, eh?
Veshta Yoshida
PIE Inc.
Khimi Harar
#8 - 2012-05-25 12:08:49 UTC
Duke Dantez wrote:
..Am I way off base? How does everyone else feel?

After having tried to get through the thick Icelandic skulls about the extremely lop-sided balance of the Amarr/Shakorite conflict (NPCs, Geography) for going on four years, I had no intention of staying on when they decided it was a good idea to do what they did without first addressing that ..
Fortunately for me the Admiralty decided it was time for some R&R (first official break since war started \o/) so didn't have to leave PIE Inc. to show my disdain for CCP and their gross mishandling of what held such enormous promise for the small scale pew and RP in Eve.

Have fun being guinea pigs when CCP starts changing **** willy-nilly when preparations for the null sovereignty starts .. my guess is that they will start "tweaking" before they actually do anything to fix FW (throwing money at/in a problem doesn't fix anything, just hides the stink).
Vordak Kallager wrote:
I think a lot of the "giant blob on the warp-in" problem could be solved if there were multiple entrances to a single plex deadspace zone. I'm not sure how giant of a coding task this would be, but I think it would make Plex fighting a LOT more interesting. vOv

Just treat the warp-in as a regional gate, have entry happen within a 30km sphere or larger even. Or the wet dream, have a ship size check when initiating warp to plex and get rid of the gates entirely .. ie. all plexes akin to unrestricted in regards to entry point.

Petition: Rename FW to FV to more accurately reflect the FarmVille™ tie-in of infini-LP and gaping holes waiting to be exploited.

Not Bitter. Just Pissed.
Destru Kaneda
Arzad Police Department
#9 - 2012-05-25 12:17:03 UTC
Busy comms and plenty of fights. 9/10. Will be interesting to see how long this can continue.
Jones Bones
Rattini Tribe
Minmatar Fleet Alliance
#10 - 2012-05-25 13:35:33 UTC
One problem I see is the LP multiplier for the losing faction. Rich faggots like me don't care about the LP. But I've listened to a decent amount of people on comms talk about how they aren't sure if they'll be able to continue funding their losses via FW. The 4x multiplier Amarr started with pretty much made their LP useless. But we'll see. Again, doesn't really affect me but it will definitely impact newer/poorer players.
X Gallentius
Black Eagle1
#11 - 2012-05-25 13:36:58 UTC  |  Edited by: X Gallentius
Jones Bones wrote:
One problem I see is the LP multiplier for the losing faction. Rich faggots like me don't care about the LP. But I've listened to a decent amount of people on comms talk about how they aren't sure if they'll be able to continue funding their losses via FW. The 4x multiplier Amarr started with pretty much made their LP useless. But we'll see. Again, doesn't really affect me but it will definitely impact newer/poorer players.


Run four minors, buy a slicer. I think they can afford it. Anything bigger will be an issue.
Garr Earthbender
Imperial Shipment
Amarr Empire
#12 - 2012-05-25 13:41:01 UTC
It's VERY busy. I was on late last night with a buddy from Hawaii, and if you don't have much in the way of back up, then you're 1/2way screwed in the main contested systems. I'd call that working as intended.

I've also seen MANY new faces in the FW warzone on both the Gallente and Caldari side.

I believe that it's going to take a concentrated effort by multiple corps/alliances to get something done.

I've never clicked on the militia office as much as I am now. Ever. It's actually useful. *side note: the % contested column is screwed up. 5% is next to 51%*

Not being able to dock is creating new tactics and logistics.

I've rarely done FW missions, and am glad that I can get LP from doing what I want. This WILL be my main way of making ISK.

increased LP prices make up for the increased amount of LP earned by the normal Militia member (I think)

-Scissors is overpowered, rock is fine. -Paper

Meditril
Hoplite Brigade
Ushra'Khan
#13 - 2012-05-25 13:42:12 UTC
Jones Bones wrote:
One problem I see is the LP multiplier for the losing faction. Rich faggots like me don't care about the LP. But I've listened to a decent amount of people on comms talk about how they aren't sure if they'll be able to continue funding their losses via FW. The 4x multiplier Amarr started with pretty much made their LP useless. But we'll see. Again, doesn't really affect me but it will definitely impact newer/poorer players.


In theory if you need more LP for the same object then the price for the object should rise over time which should compensate the higher need of LP. We will see how this will work out in practice for example on Slicer prices.
Jones Bones
Rattini Tribe
Minmatar Fleet Alliance
#14 - 2012-05-25 13:49:02 UTC
Meditril wrote:
Jones Bones wrote:
One problem I see is the LP multiplier for the losing faction. Rich faggots like me don't care about the LP. But I've listened to a decent amount of people on comms talk about how they aren't sure if they'll be able to continue funding their losses via FW. The 4x multiplier Amarr started with pretty much made their LP useless. But we'll see. Again, doesn't really affect me but it will definitely impact newer/poorer players.


In theory if you need more LP for the same object then the price for the object should rise over time which should compensate the higher need of LP. We will see how this will work out in practice for example on Slicer prices.


I think we will see the demand for those products drop; especially when prices for pirates ships (which tend to be superior) are holding steady.
Meditril
Hoplite Brigade
Ushra'Khan
#15 - 2012-05-25 13:49:55 UTC
Vordak Kallager wrote:
I think a lot of the "giant blob on the warp-in" problem could be solved if there were multiple entrances to a single plex deadspace zone. I'm not sure how giant of a coding task this would be, but I think it would make Plex fighting a LOT more interesting. vOv


The new plexing mechanics really make a lot of fun, however you are right the rise of the blob in low sec worries me a bit.
Several entry points into one plex would be great. It would be also cool if a plex would consist out of several pockets so that people are split up. For example an large military plex could consist out of two to five pockets, each one having a button. You can count the plex down by sitting at at least in one pockets at the button, but if the enemy sits somewhere in a different pocket on a different button then counting stops which means you have to search him and wipe him out. Could result in funny cat & mouse games.
Jones Bones
Rattini Tribe
Minmatar Fleet Alliance
#16 - 2012-05-25 13:51:08 UTC
X Gallentius wrote:
Jones Bones wrote:
One problem I see is the LP multiplier for the losing faction. Rich faggots like me don't care about the LP. But I've listened to a decent amount of people on comms talk about how they aren't sure if they'll be able to continue funding their losses via FW. The 4x multiplier Amarr started with pretty much made their LP useless. But we'll see. Again, doesn't really affect me but it will definitely impact newer/poorer players.


Run four minors, buy a slicer. I think they can afford it. Anything bigger will be an issue.


40 minutes of PVE to buy a Frigate. With the way prices are rising (a T2 fit Armor Cane runs 80m) you can see how problematic this could become. Or maybe you don't.
Muad 'dib
State War Academy
Caldari State
#17 - 2012-05-25 14:34:40 UTC  |  Edited by: Muad 'dib
From some of the amarr: The inferno patch has been a nice change to the casual pvp however since the Amarr hold so few systems and the minmatar on a crusade to make sure it takes us an eternity to take any back - Its been a logistical nightmare for a lot of us getting ready for this.

As soon as everyone settles in im sure we can start to see some of that isk you talk about being so readily available from pvp and plexing.

Unfortunately it will take a little time to get to a point where exchanging the LP is going to be worth it since the number of upgraded systems directly alters the LP exchange prices.

A long road ahead.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Hail Goddess
Pator Tech School
Minmatar Republic
#18 - 2012-05-25 14:44:09 UTC
I've been thinking about returning to faction warfare, because of these changes. I wont depend on it for pvp, but It will add to the mix. Caldari and Amarr side for sure. Maybe Minmatar.

I wonder if these changes have made farming faction warfare missions difficult?
Princess Nexxala
Zero Syndicate
#19 - 2012-05-25 15:01:11 UTC
Its called an unrestricted major, they just are not part of the 30 min respawn group so getting them is a bit random and infrequent

Seishi Maru wrote:


And would like a GIANT Compound. Where even battleships can enter.



Enjoying the expansion, getting loads of small gang fights

nom nom

David Campbell
Primas Custos
#20 - 2012-05-25 15:07:06 UTC  |  Edited by: David Campbell
The new patch is a good addition to faction warfare and it addressed some issues that really needed fixing.

However, I am a bit concerned by how easy it is to downgrade a system. On the Gallente front, there were 5 or 6 lvl V system when I went to sleep last night, only one remained when I woke up. Renarelle went from V to III in that same time.
The consequence is that even though we own a lot more systems than the squids, we are having the same bonuses on lp gains and the same prices in the lp store. And because there are so much more systems for the squids to run offensive plex, it's kind of like the loosing side wins.

But overall, it's great patch yeah and as long as there are fights to be found you won't hear me complain.

EDIT : And please CCP fix the fact that a system 31% contested is between a 2% and a 4% contested. Even better allow us to create filters to sort them, like we could set a search for systems contested over 20% within 5 jumps above lvl III and it would give us a list.
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