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Player Features and Ideas Discussion

 
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Overview Upgrade Suggestion (RADAR)

First post
Author
Nikk Narrel
Moonlit Bonsai
#21 - 2012-07-12 14:20:20 UTC
Fidelium Mortis wrote:
The cloaking/scanning change would have to be evaluated more closely. Specifically, this would severely impact the effectiveness of the Pilgrim due to its short engagement range, and would practically render cloaks on black-ops, tackle stealthbombers and haulers as useless.

Not entirely true.

Let us consider your point, from the viewpoint of both sides you mentioned.

Cloaking should be effectively a contest of skills. The detection abilities of the target versus the cloaking abilities of the hunter.

From the potential targets of these cloaked vessels: Now, if they only trained the bare minimum in their sensor related skills, they would be half blind already. A properly skilled cloaking pilot could easily get on grid with them regardless of whether they active scanned or not, simply because they made too little effort preparing these skills.
On the other hand, if they trained their sensory skills to the max, and the cloaking pilot only had theirs up to basic required levels, then the target would be aware of them long before they got near the target's grid.
Should the skills be relatively equal, then the ships and module's effects would determine the results. A sensor booster on a ship with good sensors can give you that edge if your skills are even. But the target pilot needs to plan ahead and make the effort and sacrifices required to have this gear.

The hunting ship, cloaked in this case: Your target can never see you using passive sensors alone. They need to take an action in order to have a chance spotting you. They need to active sensor scan.
If you have your skills at best possible levels, then the best they can do is match you on skills, and then it all comes down to hardware comparisons between the two ships.
If they do NOT have best possible skills, and you do, you have them cold. Pop your cyno, line up the bomber for the run, whatever it is you begin your attack with. You made more effort than they did, and here is the payoff.
If you went off joyriding in a ship you barely had the skills to fly, anyone active scanning has a good chance spotting you. You are an amateur in this case, and the results will follow.

Nikk Narrel
Moonlit Bonsai
#22 - 2012-07-13 20:54:28 UTC
Teshania wrote:
Now where is the Good stuff for this. Advanced Skill module for this.
IFF Newtorking. US airforce using something similar to this to create a battlefield view.

You put on a module that sends information to your Squad, of what you see while you are Scanning,Either Active or Passive. Since this is D-scan and limited range. You spread forces out. Think of it like this Your Ships become the probes themselves. But Do not give you enough information to ever Warp to. just gets you down to about 1AU.

Once you get updated Radar information from the network drop probes have fun ;)..

Soo you get 2-3 Active scanning ships supporting your cloakly fleet. So cloakly fleet gets and idea of where to put eyes. Since Active scanning in from a Cloaky would basicly Say, "OHH HEy i'm here, please shoot me" when on grid. Remaining Passive on cloaky would help you maintain your cloak.

Mesh Networking of sensors for fleeted ships, limited to local system only.

Possibly a module, it might also need a function of a coordinating command ship.
(It looks at a map the same way a prober does, but sees what the ships detect instead of the probes)
Each ship linked by the module feeds back it's local sensor data, giving the command ship a combined sensor map of the system.
(Imagine how computers take several pictures and combine them into one panoramic view, same idea)
Said command ship can make bookmarks off of the locations the fleet ships occupy, on their behalf. Even while they are warping.
The net effect is that the command ship can coordinate and analyze data to hunt targets faster and more efficiently than any single ship, so long as they have good scouts working with them.
Teshania
Aliastra
Gallente Federation
#23 - 2012-07-13 21:24:45 UTC
Nikk Narrel wrote:
Teshania wrote:
Now where is the Good stuff for this. Advanced Skill module for this.
IFF Newtorking. US airforce using something similar to this to create a battlefield view.

You put on a module that sends information to your Squad, of what you see while you are Scanning,Either Active or Passive. Since this is D-scan and limited range. You spread forces out. Think of it like this Your Ships become the probes themselves. But Do not give you enough information to ever Warp to. just gets you down to about 1AU.

Once you get updated Radar information from the network drop probes have fun ;)..

Soo you get 2-3 Active scanning ships supporting your cloakly fleet. So cloakly fleet gets and idea of where to put eyes. Since Active scanning in from a Cloaky would basicly Say, "OHH HEy i'm here, please shoot me" when on grid. Remaining Passive on cloaky would help you maintain your cloak.

Mesh Networking of sensors for fleeted ships, limited to local system only.

Possibly a module, it might also need a function of a coordinating command ship.
(It looks at a map the same way a prober does, but sees what the ships detect instead of the probes)
Each ship linked by the module feeds back it's local sensor data, giving the command ship a combined sensor map of the system.
(Imagine how computers take several pictures and combine them into one panoramic view, same idea)
Said command ship can make bookmarks off of the locations the fleet ships occupy, on their behalf. Even while they are warping.
The net effect is that the command ship can coordinate and analyze data to hunt targets faster and more efficiently than any single ship, so long as they have good scouts working with them.


That is the basic concept. I do agree all data would have to be up linked to a 'Command Sensor Type Ship' Although This method would never allow for exact Pinpointing of Enemy(s) ships. IT how ever would get you close enough to drop probes and scan them down in 1~3 sweeps of probes.

IE
Command sensor ship (Cloaky?!? maybe.)
Scout ships x4 with active Sensors + Uplinks
Covert ops Scan Frig

Would get you with in 1~2 AU of your target if your scouts are good and know what they are doing.
Scan ship drops Probes and scans down target for warp in point.


Slow Method
Command Sensor Ship (Cloaky)
10 Stealth bombers with Passive Sensors + Uplink
1 Covert Ops Scan frig

Bomber pack Warps to Celestial at random ranges, and waits for enemy to start Actively Scanning..
Bombers that cannot "See active Scan pings" move into range at different bodies and different ranges (Think of them as probes need to triangulate)
All information is sent to Command Sensor ship
Bombers move around tell they get best available data.
This can be slow, cause it depends how active the target ship is active on its pings.
Command ship can get within 3-8 AU Depending on number of 'Passive' Scouts it has.
Drop probes have fun. Twisted

We need a Bounty Button on the Forums

Nikk Narrel
Moonlit Bonsai
#24 - 2012-07-17 16:12:21 UTC
Bumping.

People becoming self sufficient on their intel will make the game more immersive.
Mary Annabelle
Moonlit Bonsai
#25 - 2012-07-18 15:08:01 UTC
Teshania wrote:
Command sensor ship (Cloaky?!? maybe.)
Scout ships x4 with active Sensors + Uplinks
Covert ops Scan Frig


Whoa... I sense a role for Black Ops ships here...

Intel and front line combat have never been aspects that mixed well, and it is a given the BLOPS is not a front line ship.

Add this intel coordinator function to it, and you just created the full package!

BLOPS bridges over it's intel fleet, and sets up surveillance. Quietly they map out locations for the regular fleet, and set up watching posts.

Total spy novel feel to it!
Nikk Narrel
Moonlit Bonsai
#26 - 2012-07-20 16:19:12 UTC
Mary Annabelle wrote:
Teshania wrote:
Command sensor ship (Cloaky?!? maybe.)
Scout ships x4 with active Sensors + Uplinks
Covert ops Scan Frig


Whoa... I sense a role for Black Ops ships here...

Intel and front line combat have never been aspects that mixed well, and it is a given the BLOPS is not a front line ship.

Add this intel coordinator function to it, and you just created the full package!

BLOPS bridges over it's intel fleet, and sets up surveillance. Quietly they map out locations for the regular fleet, and set up watching posts.

Total spy novel feel to it!

That would definitely fit in with what I believe they intended Black Ops ships to be. Behind the lines coordinating of actions, and why not intel while they are at it.
(Behind the lines here obviously meaning not on grid fighting directly, they are obviously cloaked deep in enemy territory in this context.)

I think that would be fantastic.
Nikk Narrel
Moonlit Bonsai
#27 - 2012-07-26 14:06:14 UTC
Krotch Vader
Moonlit Bonsai
#28 - 2012-07-26 14:11:11 UTC
Nikk Narrel wrote:
TL;DR: Add passive / active D-Scan information to the overview as an option.
Passive would be no effort, active would be toggled on to give a possible chance to detect if a cloaked vessel is in range, as well as boost effective range

So we get a spaceship with working sensors, that we actually rely on to know whats going on?

How did we end up with local for this instead?
Nikk Narrel
Moonlit Bonsai
#29 - 2012-07-26 14:57:50 UTC
Krotch Vader wrote:
Nikk Narrel wrote:
TL;DR: Add passive / active D-Scan information to the overview as an option.
Passive would be no effort, active would be toggled on to give a possible chance to detect if a cloaked vessel is in range, as well as boost effective range

So we get a spaceship with working sensors, that we actually rely on to know whats going on?

How did we end up with local for this instead?

My best guess, local was never meant to be used for this.

It just happened, and by the time they realized it was being used more for intel than anything else it was too late to change it without causing issues.
A lot of players hate any change, even if it makes sense and is eventually seen by most as a good thing.
Nikk Narrel
Moonlit Bonsai
#30 - 2012-07-27 19:15:00 UTC
Sang-in Tiers
Hedion University
Amarr Empire
#31 - 2012-07-27 20:03:48 UTC
Sounds cool. +1
Nikk Narrel
Moonlit Bonsai
#32 - 2012-07-29 01:49:59 UTC
Americe Zane
The Lucky Punx
#33 - 2012-07-29 09:46:59 UTC
Sounds to me like a nerf to cloaking. The rest of the idea is alright as long as it leaves cloaking alone.
Tchulen
Trumpets and Bookmarks
#34 - 2012-07-30 09:10:28 UTC
Nikk Narrel wrote:
Cloaking should be effectively a contest of skills. The detection abilities of the target versus the cloaking abilities of the hunter.


Agreed as long as the result of the contest with maxed out skills is in favour of the cloaked ship. The issue with it being the other way around is everyone would just max out the skill required to see cloaked ships as quickly as possible and then cloaks would become pointless.

Other than that, great idea.
Nikk Narrel
Moonlit Bonsai
#35 - 2012-07-30 14:18:18 UTC
Tchulen wrote:
Nikk Narrel wrote:
Cloaking should be effectively a contest of skills. The detection abilities of the target versus the cloaking abilities of the hunter.


Agreed as long as the result of the contest with maxed out skills is in favour of the cloaked ship. The issue with it being the other way around is everyone would just max out the skill required to see cloaked ships as quickly as possible and then cloaks would become pointless.

Other than that, great idea.

Maxxed out skill points and fitted ships will always take a backseat to actual pilot skills.

The cloaking ship will know who is looking for it. At that point, it becomes a choice as to whether they try to engage. A ship specifically fitted to hunt cloaked vessels is most practical to be avoided, and will be active scanning persistently.

Broadcasting active sensor scans lights up your ship, which is exactly why cloaked vessels would rely on passive or probes. The invisible object holding a searchlight is not covert so much as confused.

A predatory cloaked ship doesn't necessarily hunt the most difficult target, either. There are plenty of targets less challenging who are not going to active scan for fear of attracting attention.
Nikk Narrel
Moonlit Bonsai
#36 - 2012-07-30 14:24:31 UTC
Americe Zane wrote:
Sounds to me like a nerf to cloaking. The rest of the idea is alright as long as it leaves cloaking alone.

Not at all.

It creates an environment where cloaking becomes more skilled.

It also makes local pointless, by placing genuine intel tools at the pilot's use.

Now, if local were to be delayed, or even removed, then actually hunting cloaked vessels might be balanced. This is not that.
Tchulen
Trumpets and Bookmarks
#37 - 2012-07-30 15:13:34 UTC
Nikk Narrel wrote:

Maxxed out skill points and fitted ships will always take a backseat to actual pilot skills.

The cloaking ship will know who is looking for it. At that point, it becomes a choice as to whether they try to engage. A ship specifically fitted to hunt cloaked vessels is most practical to be avoided, and will be active scanning persistently.

Broadcasting active sensor scans lights up your ship, which is exactly why cloaked vessels would rely on passive or probes. The invisible object holding a searchlight is not covert so much as confused.

A predatory cloaked ship doesn't necessarily hunt the most difficult target, either. There are plenty of targets less challenging who are not going to active scan for fear of attracting attention.


Yeah, ok, you make some fair points. Because you can't actually find a cloaked vessel, only tell it's there, it's basically an equivalent, albeit not as powerful, intel tool to Local.

It would change wormholes though. I can see some people would say it would "ruin" wormholes but I wouldn't agree with that. It would mean you couldn't go into a WH in a cov ops cloaked tengu and be basically immune from detection. You couldn't be hunted down but someone could potentially know you're there.
Nikk Narrel
Moonlit Bonsai
#38 - 2012-07-31 17:35:46 UTC
Tchulen wrote:
Nikk Narrel wrote:

Maxxed out skill points and fitted ships will always take a backseat to actual pilot skills.

The cloaking ship will know who is looking for it. At that point, it becomes a choice as to whether they try to engage. A ship specifically fitted to hunt cloaked vessels is most practical to be avoided, and will be active scanning persistently.

Broadcasting active sensor scans lights up your ship, which is exactly why cloaked vessels would rely on passive or probes. The invisible object holding a searchlight is not covert so much as confused.

A predatory cloaked ship doesn't necessarily hunt the most difficult target, either. There are plenty of targets less challenging who are not going to active scan for fear of attracting attention.


Yeah, ok, you make some fair points. Because you can't actually find a cloaked vessel, only tell it's there, it's basically an equivalent, albeit not as powerful, intel tool to Local.

It would change wormholes though. I can see some people would say it would "ruin" wormholes but I wouldn't agree with that. It would mean you couldn't go into a WH in a cov ops cloaked tengu and be basically immune from detection. You couldn't be hunted down but someone could potentially know you're there.

This is why it makes sense, in my opinion.

A highly skilled and clever pilot will be able to cloak effectively after these changes, and I would expect many would appreciate the more interactive nature.

I highly skilled and clever pilot trying to trick others, cloaking or not, will find many opportunities too.
Teshania
Aliastra
Gallente Federation
#39 - 2012-07-31 18:23:57 UTC
Tchulen wrote:
Nikk Narrel wrote:
Cloaking should be effectively a contest of skills. The detection abilities of the target versus the cloaking abilities of the hunter.


Agreed as long as the result of the contest with maxed out skills is in favour of the cloaked ship. The issue with it being the other way around is everyone would just max out the skill required to see cloaked ships as quickly as possible and then cloaks would become pointless.

Other than that, great idea.


For a Pilot to find a Cloaked Pilot with these methods, they Would have to be using ACTIVE scanners, with fleet support, (So many damn ships) Trying to find the cloaky.

This means ALLL those ships gives away position trying to find the cloakly pilot, And the Cloaky pilot would be able to see them like the blazing sun with all the ACTIVE pings being through out there. So there fore they would be able to gtfo before even being found.

Cloakies still win as long as they are not afk. Cool

We need a Bounty Button on the Forums

Mary Annabelle
Moonlit Bonsai
#40 - 2012-07-31 21:20:33 UTC
Tchulen wrote:
Because you can't actually find a cloaked vessel, only tell it's there, it's basically an equivalent, albeit not as powerful, intel tool to Local.

I would say it is more powerful than local. All local will tell you is something is in the system with you, and provides absolutely no other context. You could have a huge list in local, but almost all docked up in a station.

Unless you know who was in the station, that info isn't much use.

This sounds like you can run silent with passive sensors, and avoid contact unless you are willing to risk it. And that IFF thing lets you know friendly targets, so you know not to worry about them.

I would rather mine with this than local.