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Virtue set, Worth it?

Author
Trade Slave
Brutor Tribe
Minmatar Republic
#1 - 2012-05-24 09:14:55 UTC
i can load the numbers on EFT all i want but is there someone who has the set that noticed a WTF difference? Are they worth the extra isk?

Thanks
Mnemosyne Gloob
#2 - 2012-05-24 09:21:46 UTC
My understanding is that unless you have a character that does nothing but scan in a covops or you want to scan down those previousely unprobeable ship setups, then it's not worth it.

Thinking of it, i doubt if even for a dedicated site prober it's worth it. Combat probers might have a different opinion, tho.
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#3 - 2012-05-24 09:21:58 UTC
Trade Slave wrote:
i can load the numbers on EFT all i want but is there someone who has the set that noticed a WTF difference? Are they worth the extra isk?

Thanks


yes if you have below max skills.

altho once you get used to scaning even without implants a system wont take more than 4-6 mins to pin down 4-6 sites (wh's not included as they are gay and take a bit longer to probe)
Liliana Rahl
Remote Soviet Industries
Insidious Empire
#4 - 2012-05-24 09:46:31 UTC
Not at all. They were worthwhile pre-apoc for combat probing, but probing is simply a lot easier now. With lvl 4 skills, sisters gear and a 6% implant and anyone can probe well on any ship. Use a covert ops or emergent subsystem on a T3 and its even easier.
Trade Slave
Brutor Tribe
Minmatar Republic
#5 - 2012-05-24 10:21:21 UTC
Well in my case im considering them fora max skilled probing tengu. all scan skils 5, can already scan stuff epic fast but wondering if i can save that one last scan very time or detect that damn WH one scan sooner..
Fireflyb1
Walden 2.0
#6 - 2012-05-24 13:14:58 UTC
I don't think it's really worth it, unless you have NO other use for the money you'd spend on it. I mean, for 1.5 bil you could buy a faction BS, fit it up nicely, then fly it into a nullsec gate camp :D which is a much better way of spending it than gaining a bit more advantage on scanning.. but that's just what I would do :)
FloppieTheBanjoClown
Arcana Imperii Ltd.
#7 - 2012-05-24 13:47:36 UTC
Depends on how much scanning you do. According to pyfa, the virtue set will give you about a 32% increase in scan strength. The AR-810 implant gives 10% by itself, for about 5% the cost of virtues. I'd definitely start with the cheaper implant and see how that works first.

Founding member of the Belligerent Undesirables movement.

Arazel Chainfire
Aliastra
Gallente Federation
#8 - 2012-05-24 14:00:55 UTC
I have a character who does LOTS of WH scanning. Having that extra scan strength allows me to, even with lvl 4 skills, find sites relatively quickly. The biggest advantage though is being able to determine what type of site any signature is at 2AU. Hopefully once the rest of the scanning skills are maxed, I can do that at 4 AU. But when you are going through dozens of WH's every little bit of help trying to find the exit helps, alot...

-Arazel
Qui Shon
Lone Wolf Freelancers
#9 - 2012-05-24 14:18:03 UTC  |  Edited by: Qui Shon
Arazel Chainfire wrote:
Hopefully once the rest of the scanning skills are maxed, I can do that at 4 AU.


You can. And bm strong signals like K162's with 4au formations too.
But it's not really a huge advantage, it's just a bit faster and more convenient.

For PvP probing, well, if it's borderline without imps it'll be a hit with them, but, I doubt that's going to matter very often.

I have a dedicated scanner alt with virtue set but I use other imps on a primarily combat char that also scans a lot. I always groan a bit when I end up scanning my way through several wh systems on the char without virtue set, but it's not such a big difference in time. Noticeable for sure, but not so much as to have "tactical" significance.
Enthropic
Infinite Point
Pandemic Horde
#10 - 2012-05-24 14:23:20 UTC
I have used a virtue set for several months, until my prober alt (with all scanning skills to V) got podded.
why didnt I buy a new one?

Its nice to have, but dont expect a wtf difference, really. The regular implants will do just as fine, its not changing a whole lot, was expecting more
Enthropic
Infinite Point
Pandemic Horde
#11 - 2012-05-24 14:25:40 UTC
Arazel Chainfire wrote:
I have a character who does LOTS of WH scanning. Having that extra scan strength allows me to, even with lvl 4 skills, find sites relatively quickly. The biggest advantage though is being able to determine what type of site any signature is at 2AU. Hopefully once the rest of the scanning skills are maxed, I can do that at 4 AU. But when you are going through dozens of WH's every little bit of help trying to find the exit helps, alot...

-Arazel


yes, once youre skills are up, you will be able to tell the type of site at 4AU, even without the virtue set.
I was hoping the virtue set would increase that to 8AU, but it doesnt, hence I did not find it super useful.

(I think the only real reason to get it is if you want to probe down nearly 'unprobable' ships)
Qui Shon
Lone Wolf Freelancers
#12 - 2012-05-24 19:35:14 UTC
Convenience is a real reason.
Jack Miton
School of Applied Knowledge
Caldari State
#13 - 2012-05-24 21:29:00 UTC  |  Edited by: Jack Miton
Theyre very much worth it, if you have a scanner alt.
Anyone saying otherwise either doesnt probe regularly in WHs or does it badly.

Combined with the 10% prospector (if youre spending 2+ bil on virtues and dont have this 150mil implant then youre doing it wrong) they let you ID/BM sig at 1 step higher probes in all situations ive come accross.

In a real world situation, I used to probe with max skills and no implants and could ID around 30-35 sigs in 16min (RSS probe life time) depending on the number of high end sites, which meant very rare relaunching.
With the virtues, I have yet to find a system where I have to relaunch and the highest number of sigs ive come accross in a system was 54.

Combat probing is MUCH easier with virtues and they also have the nice benefit of letting you probe out ECCMed T3s which you can't do without them.

You also have to be functionally ret*rded to lose a covops so you really shouldnt be losing them.

PS:
while you may be able to ID most sigs on a 4au (you can't do them all but you can guess the rest), i find it's always beneficial to scan at 1 bump below your max ID size as it cuts down a lot on deviation and you'll be able to BM a bunch of sigs you normally couldnt.
nothing more annoying than hitting WHs at 98% because youre probes are slightly off center.

There is no Bob.

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Qui Shon
Lone Wolf Freelancers
#14 - 2012-05-25 08:56:51 UTC  |  Edited by: Qui Shon
Jack Miton wrote:
You also have to be functionally ret*rded to lose a covops so you really shouldnt be losing them.


Or just have balls Blink.

You know, when you use it as tackle for instance. Like that 800m isk destroyer (+Razu) I would likely not have killed back in 2009 without sacrificing my covops, or that Legion a couple months later would also have gotten away had I not let my atls Cheetah pay the price.



'Course, loosing a ship doesn't automatically mean losing a pod.
Elisa Fir
Luminoctis
#15 - 2012-05-28 12:16:26 UTC  |  Edited by: Elisa Fir
The Low Grade Virtue set can be worth it, but only if you are:

a) living in a wormhole for an extended period of time, or
b) do a lot of combat scanning.

With 7 propes and max skills ship and equipment bonuses*, you would get a base scan strength of 198.39, allowing you, for the hardest signatures (=1/80 or 1.25%), to Id the signature group at 4 AU, read the site's name at 1 AU and get a 100% scan at 0.5 AU.

The Virtue set also allows you to get a ~ 123% hit on the smallest signature for ships (=1.14%)

*) calculation done for sister's scanner probes, not for the RSS probes, but the difference in neglectable.
Karn Dulake
Doomheim
#16 - 2012-05-28 12:43:08 UTC
The virtue set only has one real function these days and that is using it on a max skilled trained T3 ship to scan down mission runners/plexers without their knowledge.

I only know one person who does this but he can scan to 100% outside 14AU and he has a lot of experience.


True story
I dont normally troll, but when i do i do it on General Discussion.
St Mio
Imperial Academy
Amarr Empire
#17 - 2012-05-28 12:47:51 UTC
Elisa Fir wrote:
The Low Grade Virtue set can be worth it, but only if you are:

a) living in a wormhole for an extended period of time, or
b) do a lot of combat scanning.

With 7 propes and max skills ship and equipment bonuses*, you would get a base scan strength of 198.39, allowing you, for the hardest signatures (=1/80 or 1.25%), to Id the signature group at 4 AU, read the site's name at 1 AU and get a 100% scan at 0.5 AU.

The Virtue set also allows you to get a ~ 123% hit on the smallest signature for ships (=1.14%)

*) calculation done for sister's scanner probes, not for the RSS probes, but the difference in neglectable.

I like numbers!
Domin Ique
Team Pizza
Good at this Game
#18 - 2012-05-28 14:00:38 UTC
I'll throw in my 2c as well. I use them on my scanning alt and wouldn't have it any other way. I use the 8 probe method (4 at 8 AU and 4 at 2 AU in the center) and I can identify all signatures without ever resizing. Makes things very quick and easy.
Kilroy Nightbarr
Anarchic Exploration
#19 - 2012-05-28 15:30:23 UTC
For a dedicated scan character, IMO get the first 5 Virtues but skip the Omega. Then get the 10% scan strength implant for slot 8, it will give you nearly or equal to the same strength bonus of the Omega when combined with the other 5 Virtues, and it frees up slot 6 for the 10% scan deviation implant. Deviation is often more important than scan strength, as minimizing the deviation lets you go down 2 or 3 sizes in one shot, which greatly reduces the time you'll spend narrowing down signatures. Toss the 10% scan time implant into slot 7 and you've got yourself one mean dedicated scanner.
Elisa Fir
Luminoctis
#20 - 2012-05-28 15:48:16 UTC  |  Edited by: Elisa Fir
Karn Dulake wrote:
The virtue set only has one real function these days and that is using it on a max skilled trained T3 ship to scan down mission runners/plexers without their knowledge.

I only know one person who does this but he can scan to 100% outside 14AU and he has a lot of experience.


With 8 probes and maxed skills, ship- and equipment bonusses, this is only possible for target ships with a signature strength equal to ~14.0% or greater (signature strength for ships is determenided by it signature radius devided by its sensor strength).
Anything with a weaker signature requires combat probes to be placed within the 14 AU (=max dscan range) radius.

So, thanks to the recent boost to maximum base scan strength, big ships can nowadays be pinpointed with combat scanner probes, without the probes ever showing up on the directional scanner.