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OCMB

Author
Frawlyne
Center for Advanced Studies
Gallente Federation
#1 - 2012-05-24 07:24:47 UTC
With the new increase of the importance of mining i would like to see the following be implemented.

Ore Capital Mining Barge (OCMB)

Meet the Orca Refitted to provided the optimum Mining potential for large assisted mining operations.

8 high slots
3 mid slots
2 low slots

Due to its massive modifications this massive mining barge is able to fit up to 8 strip miner II but is unable to receive bonuses from Orca support due to its capital systems being unable to integrate into others.

Its cargo hold is reduced to 0 and it is only provided with the Orca's 50,000m3 ore hold.

unable to fit gang-link modals or receive benefits from them

Shields and armor should be minimal as this ship is meant to have a large body of support but a large hull structure is expected it is a capital ship.

Receives benefits from Mining Foreman and Mining Director

Skill Requirements

Mining 5
Mining Drones 4
Drones 5
Drone Interfacing 5
Mining Barge 5
Exumer 5
Capital Ships 3
Industrial Command ships 3
Advanced Spaceship Command 4
Ore Industrial 4
Mining Upgrades 5

Optional

Capital Strip miner I's no crystals but bulk mining capabilities. More then Strip miner I's combined but less then Strip miner II's with t2 Crystals.

Allow it to have a larger drone bay capable of carrying and operating flights of 10-15 mining drones and mining drones only.

Do to structural instabilities is unable to travel through wormholes though it can be built in them but must be left behind once the corp moves on.


Why?
Without drone mats being available for large productions null sec miners needed to step it up. ORE came up with the go big or go home response of the (OCMB)

Comments: Please
Belthazor4011
Battle BV Redux
#2 - 2012-05-24 07:31:50 UTC  |  Edited by: Belthazor4011
This idea comes around every other week, I dont really care one way or another since I dont mine.

But this ship be very expensive compaired to what it be able to do, its a silly investment and would take forever to earn itself back.

The suggested mining power would make you dock every 2 cycles since no current hauler can keep up with it.

That and it make the Hulk look like a sick old dog with a limp that cant get the job done anymore, it would kill high sec (I hope you dont want to unleash this thing in High Sec?!) mining and lets face it thats what a lot of people do.

That and some of the required skills dont really make sense to me.

But to put it simply, if more mining gets done the prices go down and mining goes out of fashion again. So a better/faster mining ship would be useless because it would make itself obsolete is a very short period of time.
Jacob Holland
Weyland-Vulcan Industries
#3 - 2012-05-24 07:34:48 UTC
Quote:
unable to fit gang-link modals or receive benefits from them


Quote:
Receives benefits from Mining Foreman and Mining Director


Er...

Anyway, just no.
Frawlyne
Center for Advanced Studies
Gallente Federation
#4 - 2012-05-24 07:40:30 UTC
Respect your opinions but if you did the math what i propose would mine the equivalent of 2.5 hulks when fitted properly and cost about the same. It maximizes yeild in comparison to single miners. Null miners are hard to come by and provide the mats that generally arn't provided in mass by you high sec compatriots. and far as the Mining forman and Director bonuses are concerned i am refering to the base bonus yeilds and not those provided by the modals used by the skills.
Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#5 - 2012-05-24 09:30:41 UTC
Why stop at 2.5 times the yield of a Hulk? Why not just go full out and say, "Here's a ship that costs five billion to make, but it mines as many as a HUNDRED Hulks"?
Victor Sane
A-1 Industrial and Salvage
#6 - 2012-05-24 10:31:52 UTC  |  Edited by: Victor Sane
Firstly. 8 high slots seriously? why not just 4-6 and a bonus that increases the yields on ore income. secondly, a Capital ore miner in high sec doesnt make much sense even tho we can use the orca. the idea of the orca was based on so we wouldnt be agressed by some bastard in high sec taking cons and flipping it out again waiting for us to take it. plus the orca's boost's are mining yield and speed, less power use.

essentialy the orca is a group buffer and a big cargo hangar ship that can give you a hold of upto 179000 m3 storage for ores if you fit it right it could be more then what i get out of it.
Lin-Young Borovskova
Doomheim
#7 - 2012-05-24 10:56:03 UTC  |  Edited by: Lin-Young Borovskova
Jacob Holland wrote:
Quote:
unable to fit gang-link modals or receive benefits from them


Quote:
Receives benefits from Mining Foreman and Mining Director



Also
Quote:
The suggested mining power would make you dock every 2 cycles since no current hauler can keep up with it.


Not every 2 cycles since quote above: doesn't benefit from any sort of booster

Then hauler: Orca= over 130k M3 of ore you can stock in all cargos available in this ship is not enough?
If you can't do this you're doing it wrong.

Better see the hulk receive better fittings, better base ehp amount and another strip hard point to make yeld significantly different from it's base model and worthy enough to take the risk of mining with one.

You can EvEn put Iterons in ship bay fitted for cargo, tell one of your miners to fill them, stock. Increasing your overall cargo ability up to about 200 000 M3

brb

mxzf
Shovel Bros
#8 - 2012-05-24 13:23:26 UTC
Bah, I wish people would stop posting this same bad idea over and over.

Making a ship which mines more m3/min would NOT increase your ISK/h like you think it would. It would simply drive the mineral prices down and cause most miners to make LESS than they have been (and the people who can afford one of these would make the same as they have been).

Besides that, CCP has stated flat out that they won't make any bigger and better mining barge for that very reason, so stop asking.
Lunkwill Khashour
Ministry of War
Amarr Empire
#9 - 2012-05-24 15:59:50 UTC
Just give the Hulk some powergrid to run one of those new ancillary shield boosters and we're done with it.
Petrus Blackshell
Rifterlings
#10 - 2012-05-24 16:56:46 UTC
Sure, but make it slower and bulkier than existing caps, restrict it to lowsec/nullsec, and make it unable to jump through gates.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

mxzf
Shovel Bros
#11 - 2012-05-24 16:59:06 UTC
Petrus Blackshell wrote:
Sure, but make it slower and bulkier than existing caps, restrict it to lowsec/nullsec, and make it unable to jump through gates.


You should throw in a 5-min align time, unaffected by Jump Drive Operation, and make it warpable on overview and show up on the galaxy map.
Petrus Blackshell
Rifterlings
#12 - 2012-05-24 17:00:44 UTC
mxzf wrote:
Petrus Blackshell wrote:
Sure, but make it slower and bulkier than existing caps, restrict it to lowsec/nullsec, and make it unable to jump through gates.


You should throw in a 5-min align time, unaffected by Jump Drive Operation, and make it warpable on overview and show up on the galaxy map.

Now I'm just salivating at the thought of ganking one of these. They would be pretty much the ultimate hotdrop bait, though.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Tenyur Freir
Catgirl Snuggle Dungeon
#13 - 2012-05-25 00:56:52 UTC  |  Edited by: Tenyur Freir
Didn't read all of your version of it because it's dumb, but the idea of a mining dreadnought may be okay. Give it 10 minute siege mode, and a lot of yield. The siege mode is critical for balancing it; otherwise it's just a big hulk rather than a juicy target. A problem, however, is huge blob alliances deployed them in cynojammed systems with capital support (should not exist but that's for a different through), or in deadend pockets behind several raepcaged, scouted gates, docking them up or jumping them out before hostiles can arrive.
Dheeradj Nurgle
Hoover Inc.
Snuffed Out
#14 - 2012-05-30 12:37:33 UTC  |  Edited by: Dheeradj Nurgle
edit; Missed that part....
Liam Mirren
#15 - 2012-05-30 12:40:05 UTC
Funny how people keep thinking that making ships that mine more will, over time, make you more isk. it won't, All it'll do is make mineral prices plummet and hurt newbie miners.

Excellence is not a skill, it's an attitude.

Lin-Young Borovskova
Doomheim
#16 - 2012-05-30 12:43:58 UTC
Lunkwill Khashour wrote:
Just give the Hulk some powergrid to run one of those new ancillary shield boosters and we're done with it.



This is an excellent idea but wait next posts to see gankers rage and fake arguments as per usual Lol

brb

Petrus Blackshell
Rifterlings
#17 - 2012-05-30 15:46:50 UTC
Lin-Young Borovskova wrote:
Lunkwill Khashour wrote:
Just give the Hulk some powergrid to run one of those new ancillary shield boosters and we're done with it.



This is an excellent idea but wait next posts to see gankers rage and fake arguments as per usual Lol

"Rage and fake arguments" like the fact that active tanks simply do not work against alpha strikes, or in fights that are over in just a few seconds?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Katja Faith
Doomheim
#18 - 2012-05-30 15:54:06 UTC
Wut??

Please, take a step back from the bong when you post.
Mechael
Tribal Liberation Distribution and Retail
#19 - 2012-05-31 02:45:08 UTC
Er, no ... overhaul industry (mining, research, manufacturing, the works) and THEN introduce new stuff. That and capital boats just shouldn't be very "hands on" in general. They should be mostly relegated to force projection and structure popping/repping, for the sake of keeping the game as a whole fun. We don't want to continue the trend of "Supercaps Online."

Whether or not you win the game matters not.  It's if you bought it.

Jack Miton
School of Applied Knowledge
Caldari State
#20 - 2012-05-31 03:10:42 UTC
Yeah, cos what eve needs is more carebears... :roll:

There is no Bob.

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